Namco 500cc GP=FIM World Championships
                    Biker's Winning Strategies Manual
                       For the Namco Arcade Game
                 Compiled by Mark Kim (Vesther Fauransy)
                             Version 0.0.1
                             Text Build 88
                        Premiere Public Release
           Location of Final Assembly: Downers Grove, IL USA
          Date of Completion: September 8, 1999, 2:24 PM, CDT

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The Suzuka track that appears in Namco 500cc GP is a registered trademark
and copyright of the Suzuka Circuit Corporation, Japan.  All Rights
Reserved.  Patent Pending.  The Paul Ricard Track that appears in Namco
500cc GP is a registered trademark and copyright of the Paul Ricard
Circuit, Limited.  All Rights Reserved.  The Jerez track that appears in
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Corporation of Spain.  All Rights Reserved.  The motorcycle rivals,
their likeliness, whether living or dead, are the sole intellectual
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motorcycle that appears in this game is a registered trademark and
copyright of Yamaha.  All Rights Reserved.  The Honda Motorcycle that
appears in the game is a registered trademark and copyright of Honda
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========================================================================
HISTORY OF THIS FAQ

September 8, 1999
-----------------
Finally, after struggling to get something new and original at the 'net,
I've managed to rectify and come up clean with a guide that should help
you get past one of Namco's most challenging racing games of all time.

As you should know, Namco 500cc GP runs under System 23 and uses the
Interactive Rider's Behavior to monitor how well you are driving around
the track.  Don't expect the System 23 rider to reach the home systems
anytime soon: Namco promised all of us that deluxe machines remain at
the arcades for life.

Hopefully, I should get Crazy Taxi done pretty soon.

========================================================================
CONTENTS OF THIS FAQ

* Newsflash
* FIM World Championships--Brought to life from Namco to the arcades
* How to play Namco 500CC GP
* The Bikes
  = Suzuki (Easy)
  = Honda (Medium)
  = Yamaha (Hard)
* Can't win the race?  TRY THIS!
* The Tracks
  = Suzuka (Japanese Grand Prix)
  = Paul Ricard (French Grand Prix)
  = Jerez (Spanish Grand Prix)
* How to mirror this file
* How to zip and mirror this file
* Linking to GameFAQs.com
* How to suggest fixes
* Resources
* Acknowledgements
* One Final Warning

========================================================================
NEWSFLASH

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========================================================================
WHAT IS NAMCO 500CC GP

The United States of America has always been the capital of the Racing
Events.  If you have ever watched an Indianapolis Race, a Nascar Event,
or even a CART Event, then you might have realized that the United
States is willing to host any automobile racing event.

Sadly, the United States is not willing to host any events endorsed by
either the FIA or FIM.  Due to the increasing popularity of NASCAR in the
United States, the FIA and FIM has ceased to host any races in the United
States.

The United States forbid any Motorcycle events within their nation limits
for safety considerations.  However, Namco has thought about an idea on
how to bring all the action of the FIM Races to the Arcade without the
accidents, and inside the United States.

Unfortunately, since Namco is taking high risks of copyright infringement,
they had to go to France (which is the headquarters of the FIA and FIM)
in order to seek license or supervision to create the game.  After some
debate, Namco and FIM has reached an agreement to release an FIM
Simulator for Amusement Use Only under the following conditions:

* Only Suzuka, Jerez, and Paul Ricard are permitted to be displayed
* Yamaha, Honda, and Suzuki MUST financially supervise the project
* The FIM will act as directors of the project
* Some of the real-life contestants (i.e. Takuma Aoki) will work with
  Namco during the Project

The agreement between Namco and FIM has went pretty well and in the midst
of Motorcycle Racing Prohibition comes a highly-innovative Motorycycle
Simulator from the creators of Cyber Cycles and Suzuka 8 Hours.

Thus, using the techniques, routines, and all the legal mumbo-jumbo
derived from real-life FIM races, Namco 500cc GP: FIM World Championships
was born.

Getting two laps from Suzuka, Paul Ricard, and Jerez for $1.50 (at
GameWorks) isn't that bad for business (as arcades have to charge extra
for more laps), but in the actual FIM races, the races can become long
and grueling at times as most races rages on for at least 4 hours and
up to a maximum of 8 hours.  It's a smart move for Namco and the FIM
not to have an actual simulation of 8 Hours of Suzuka as it would be
pretty bad for business.

For those who favor all the two wheel action but cannot even watch an
actual Motorcycle Race, this is your chance to prove that you are allowed
to participate in a Motorcycle Event once and for all.

========================================================================
HOW TO PLAY NAMCO 500CC GP

* Insert the amount of coins required to play the game.  A link feature
  allows up to 8 players to play at once.

* For solo play, hold the View Change Button and insert the amount of
  coins required to play the game.

* Once you start the game, select either Suzuka, Paul Ricard, or Jerez.

* If you are playing in Solo, you can insert more coins for extra laps
  or just grip the brake to cancel.

* In a solo game, select either Race or Time Trial.

* In a Time Trial Race, you can either select trails or no trails.

* After selecting your track, select either a Yamaha, Honda, or Suzuki
  Motorcycle.

* To move the motorcycle, swing the motorcycle left and right.  Be sure
  to keep the foot on the footrests.

* You must be at least 5'4" and weighing a minimum of 100lbs (no more
  than 250lbs) to play the game efficiently.

* Squeeze the accelerator to throttle the bike.

* Grip the brake to slow down

* Release the accelerator to reduce gas feed

* In a straightaway, duck your head down to increase speed at a straight
  line.

* The game ends if you complete the race or if time runs out.

* You will be judged how fast you completed a lap, how efficiently you
  went through turns, and the percentage you were inside the track.

========================================================================
THE MOTORCYCLES

Suzuki (For Beginner)
---------------------
The speed of this motorcycle isn't too great but handling is a lot more
crisp than the other motorcycles.  You can corner through heavy turns
without a lot of effort.  The low weight of this motorcycle makes up for
much of Suzuki's crisp handling.

Honda (For Intermediate)
------------------------
A good balance of speed and handling.  However, the rather high weight
of this motorcycle makes it unstable at turns at times.  However, the
Honda accelerates faster at straightaways, making it suitable for Jerez.
A good feel of the gas and the brakes will release its potential.

Yamaha (For Expert)
-------------------
An excellent amount of speed and response.  Nimble handling with high
top speed and confident stability.  However, a good feel of the throttle
and brakes paired alongside with some good steering is required.

========================================================================
CAN'T WIN THE RACE?  TRY THIS!

* Watch the angle of your steering.  This is necessary to know because
  your angle of turning through turns depend on how fast you will go on
  that turn as well.

* Always slow down ahead of time or you may goof up BAD.  The best way
  to slow down is to release the throttle and grip the brake almost
  immediately.  Know the approximate speeds of each turn.

* Slow-in, Fast-Out.  You want to slow down for each turn and when you
  think you can take the exit of the turn without any further problems,
  increase your speed.  This one takes more practice but is well worth
  the effort.

* Learn how to brake during a turn.  This helps you corner through turns
  a lot better.

* If you think you are going too fast, then try to ease up on the throttle.
  This way you can maintain better control of the bike without kissing
  the grass.

* During a straightaway, make sure that you duck your head so that you
  can get streamlined.  This is important to know because since this is
  a *highly* interactive motorcycle simulator, your bodily actions depend
  on how fast you will accelerate during any point of the race.

========================================================================
THE TRACKS

500CC GP features three real-life tracks (licensed from the FIM and its
respective circuit owners) that has a high impact and/or an exciting
history on the actual FIM World Championships.  Notice that the Suzuka
Circuit at Suzuka, Japan is also used for the FIA World Championship
Grand Prix.  Paul Ricard used to be used for the Formula 1 French Grand
Prix, but the FIA billed the track unsafe and ever since the French F1
Grand Prix has taken place at the *unpleasant* Magny-Cours track.  Jerez
is just a new track which was targeted towards Motorcycle Fans.  However,
this track may or may not be used for the Portugese F1 Grand Prix.  Much
of the reason why FIA ordered Spain to permit Portugal to use Jerez for
F1 Purposes was to give Portugal a replacement for an aging Estoril.
Barcelona isn't used for the FIM for safety reasons.

I am unsure about what the official story is.  You may need to visit
both FIA, FIM, Monaco, and Dorichi Interactive for more information
about Formula 1 and FIM.  Here are the addresses:

* http://www.fia.com
* http://www.fim.com
* http://www.monaco.mc
* http://www.clublurie.com/dorichi/F1/

As always, more informational links about real-life Grand Prix Competition
will be announced in the future.

------------------------------------------------------------------------
INTERNATIONAL RACING COURSE=SUZUKA CIRCUIT
------------------------------------------------------------------------

Number of Turns: 20-21
Course Focus: Technical
Typical Lead Rider: T. Okada (Japan)
Target Lap Time (Using the Yamaha): Under 2'02"000

Arguably the most famous track of all time, Suzuka is a good balance of
slow and fast corners, challenging the racer's ability to be a competent
rider/driver than on speed.  What really decides the outcome of the FIA
and the FIM Championships (and the like) is the dreaded Casio Triangle
(a combination of a difficult chicane and an easy right) at the final
stretch of each lap.  Heavy penalties will be imposed for improper Casio
Chicane crossing (One time when I tested my motorcycle skills against
Takuma Aoki's trail using a Suzuki, I had to add 3 seconds for every time
I improperly crossed the Casio Chicane).

Even if you are a beginner, I HIGHLY RECOMMEND PLAYING ALL OF YOUR GAMES
IN THIS TRACK because with every game played on this famous track, your
skills will increase.  I like the Suzuka Track.  It's technical and
challenging (and that's why Suzuka has always been a safe track).

------------------------------------------------------------------------
Turn Index
----------
1-2: First 2 Turns
3-6: The S-Curves
7-8: Dunlop Curve
9-10: Degner Curve
11: Gateway to the Hairpin
12: Hairpin
13: Hairpin Aftermath
14: Spoon Curve Gateway
15-16: Spoon Curve
17: 130R
18-19: Casio Chicane
20: Casio Triangle Conclusion
------------------------------------------------------------------------

I'm going to assume that you will be racing in the Suzuka Circuit using
the Yamaha.  If you are using other bikes, please make any necessary
adjustments.

First 2 Turns
-------------
>From the left side, strive to cut the apex of the two turns.  The second
of the first two turns is deadlier than the first one, so stay on guard.
Release the throttle and brake while on a straight line and while you
turn.  You may need to rapid-tap the throttle if you think you are going
to eat the grass.  The speed of taking the first half is about 100 mph
(161 km/h) with apex-cutting, and for the second half, you would have to
stay below 68 mph (109 km/h).  By the time you are finished with all of
the First 2 Turns, you should try to fast-out and prepare for the S-Curves
by hugging the right side of the track.

S-Curves
--------
The key to take on the S-Curves is to maintain sharp handling without any
necessary slowdown.  Always strive to start the turn ahead of time and
try to cut the apex.  Don't brake throughout the S-Curves.  If you think
you are going to go too fast, rapid-tap the throttle instead.  The fourth
part of the S-Curves is possibly the deadliest of its kind.  Keep on
rapid-tapping the throttle until you can't touch the grass at the left
side of the track.  The ideal speed for the final part of the S-Curves is
about 70 mph (112 kmh).

Dunlop Curve
------------
Now here's where you have to watch your turning angle.  For the first part
of the Dunlop Curve, try to cut the apex.  However, if you are starting
the Dunlop Curve from the left side, you may need to rapid-tap the throttle
a bit to avoid the right side of the grass.  Usually, the second part of the
Dunlop Curve should be taken without any further problems.  Use the second
part of the Dunlop Curve to prepare for the Degner Curve: Try to speed up
as you exit from the Dunlop Curve.

Degner Curve
------------
And here's the first test of skill.  Try to be at the left side of the
track after the Dunlop Curve.  The Degner Curve consists of two sharp right
turns.  If you see the Tire Marks that is sprawn throughout the track,
then you should try to use them to clue yourself where you should start
all the braking and slowing down at.  You may need to release the throttle
while braking for precise control over the Degner Curve.  Now turn.  If
you think you are going to go too fast at the Degner, then use rapid-taps
of the Throttle rather than braking (Remember, Suzuka is a matter of taking
the worst turns without any unnecessary slowdown).  Also, cut the apex of
both parts of the Degner Curve to reduce the severity of the two sharp
turns.  The first turn should be taken in between 85-90 mph (137-145 km/h).
The second part is the deadlier of its kind and you should stay in between
60-70 mph (96-112 kmh) based upon your own experience.  You should fast-out
once you are finished with the Degner Curve.

Hairpin
-------
Cut the apex of the Gateway Right.  Now you will really need to slow down
if you want to stay competitive.  Release the throttle and grip the brake
while turning and travelling in a straight line.  If your speed reaches
below 35 mph (56 kmh), it's time to start either using reduced-throttle
or rapid-taps of the throttle.  I perfer reduced throttle because you can
stay at the inside of the Hairpin and avoid the grass at the right side
of the track.  This is one sharp turn so once you are about to exit the
Hairpin without any further problems, speed up.  This is the first turn
that you will be graded for fast-out speeds.

Between the Haripin and the Spoon Curve
---------------------------------------
The key to taking the next two easy rights is to just watch the angle of
your turning at all costs.  I personally would treat them as one turn.
The second easy left is slighly deadlier but don't worry: Usually the
bike will slow down to a certain extent if you have to turn very hard.
The key in taking these turns would be to cut the apexes of the two
easy rights without any harsh turning of the motorcycle.  Try to be at
the right side of the track when you are about to enter the Spoon Curve.

Spoon Curve
-----------
As a general rule, use the Motorcycle tracks.  When the tire marks
intersect the right side (or just about), do a *controlled* slowing
down and cut the apex of the first turn.  When you exit the first turn,
you should be at the right side of the track and you should apex-clip
the second part of the Spoon Curve.  The target speed for the first half
of the Spoon Curve is 85 mph (137 km/h).  Why not use rapid-taps of the
throttle for the second half?  The target speed of the second half is
just about under 75 mph (120 km/h).

Afterwards, fast-out of the Spoon Curve and duck your head to get
STREAMLINED through the straightaway.

130R
----
Find a good spot to raise your head and do a controlled slowing down
from the right side of the track.  Use apex-cutting techniques here at
the 130R.  Slow down to about 90-100 mph (145-161 km/h).  Though this
turn doesn't look too bad, you need to be slowing down ahead of time,
clipping the apex, and not going any faster than 105 mph (169 km/h)
while you are inside the 130R in order to avoid any possible contact
with the grass at the right side of the track.  You need to fast-out
of the 130R once you are confident enough to get out of the turn without
further problems since you will also be graded for speed-out checks
after the 130R.

Casio Triangle
--------------
Improper passing of the Chicane will wield heavy penalties in the Time
Trial Modes.  Stay at the left side of the track and release the throttle
and brake at the same time.  Your speed should be under 85 mph (137 km/h).
Now steadily cut the apex of the turn (BUT DON'T GO OFF THE TRACK).  It
takes practice to keep a straight line in the chicane since it's a sharp
chicane.  If you think you are going to track-out, try to do a little bit
of rapid-gas tapping so that you don't get slapped for improper chicane
passing.  The Casio Triangle Conclusion can be taken without any problems.
Now get streamlined after the Casio Triangle by fasting-out and ducking
your head at the conclusion of the Casio Triangle.

------------------------------------------------------------------------
PAUL RICARD

Number of Turns: 9
Course Focus: High-Speed
Typical Lead Rider: Criville (Spain)
Target Lap Time: Under 1'17"000 (with any bike)

This track is definitely boring.  I hate high-speed tracks.  They become
boring and according to FIA, FIM, and other racing authorities around
the globe, unsafe.  There was about two parts of the track why the FIA
decided to replace this rather *unsafe* track with Magny-Cours (Notice
that Japan agreed to use the Suzuka Track after several amendments of
Track Safety were imposed on the FIA, FIM, and the like.  Fuji was a
rather unsafe track to most authorities).  However, Paul Ricard is still
being used for Motorcycle races.  A key reason why I consider this track
unsafe is because there is this one sharp turn that requires you to make
a high-speed entrance, causing lots of accidents and injuries.  Sooner
or later, it's time for France to create a track which won't generate
too many race-related deaths or possibly let the Principality of Monaco
take over their Motorcycle and Formula One championships.  The Monte
Carlo Track at the Principality of Monaco is a safer track than any of
France's tracks (Monza is possibly an unsafe track).  I would like to
see the Principality of Monaco use their Monte Carlo Track for Motorcycle
Purposes as well (to create the low-speed highly technical racing track).

------------------------------------------------------------------------

Turn 1-3: Elf
Turn 4-5: Pepsol Bends
Turns 6-9: S-Curves

(I'm not sure about the turn names so please forgive me)

Possibly Turn 1 is the reason why the FIA ordered the French Racing
Association to move the French Formula One Championships to Magny-Cours.
Magny Cours is still unsafe (because there's this one sharp turn that
requires such a high-speed entrance) and I would like to see France build
a safer track to replace the rather dangerous Magny-Cours so that no more
racing accidents will be generated.  IMO Japan and Monaco has the safest
tracks around the globe.  Suzuka is a good balance of slow and fast turns
while Monte Carlo really tests your ability to take on most evil turns
with high driving competency whilst withstanding the narrow track.

------------------------------------------------------------------------

Turn 1-3
--------
You need to be at the left side of the track by the time you see all the
speed limit marks at the left side.  This is possibly the most dangerous
area in all of Paul Ricard.  Release the pedal and brake when you reach
the "150 Mark" and don't stop braking.  At the "50" Mark, stop braking
and use short taps of the throttle to corner well.  The speed for cornering
the most dangerous turn in the whole game is 31 mph (50 km/h).  Now for
the S-Curve, just regain your speed.  During the S-Curve, you will be
graded for fast-outs.  Now at the straight, stay at the left side of the
track and duck your head to get streamlined.

Turn 4
------
Use the Speed Limit Signs at the left for your cue to slow down.  The
target speed to cornering this one is about 115 mph (185 km/h).  If you
think you are going to track-out, use rapid taps of the throttle.  Cut
the apex of the turn.

Turn 5
------
Do a controlled slowing down at the left side of the track (You will
also be graded for fast-out performance after Turn 4) but don't do too
much slowing down.  Continue to hug the inside of the track and watch
your speed at the final stretch since it's surprisingly sharp.  You
should try to fast out at the conclusion of the turn but don't slip
right out of the track!

Turn 6
------
Again, do a controlled slowdown of your bike and cut the apex of the
turn.  If you think you are going to kiss the right side of the track,
then use rapid-taps of the throttle instead.

Turn 7
------
All you have to do here is to just watch the angle of your turning and
you should be able to kick up some speed.  You should be at the right
side of the track upon entering Turn 8.

Turn 8
------
Slow down through the turn (but don't drop below 65/104) and hug the
inside of the turn.  If you think you are going to kiss the right side
of the track, use rapid-squeezes of the gas.  You should be at the left
side of the track once you exit Turn 8.

Turn 9
------
Release the gas and grip the brake as early as you can so that you can
clip the apex of this final turn.  The ideal speed here is about 45 mph
(72 km/h) with some apex-cutting.  If you can exit this turn without any
further problems, all you have to do is fast-out and travel in a straight
line as you travel through the next lap line.  After exiting the turn,
duck your head so that you can get streamlined.

------------------------------------------------------------------------
JEREZ

Number of Turns: 14
Course Focus: Semi-Technical
Typical Ride Leader: Criville (Spain)
Ideal Lap Time: Under 1'48"00 (with any bike)

Note: Please visit Dorichi's F1 Page at the following address:

* http://www.clublurie.com/dorichi/F1

A brand new track built under the order of King Juan Carlos I of Spain
in order to bring Motorcycle Action at Spain.  Sadly, the Barcelona
track won't be able to be safe enough for many Motorcycle Riders because
the Elf Turn at the first stretch of Barcelona is rather dangerous.

One of the many policies FIM tries to make is to impose safety on the
bikes and the tracks.  In order to make sure the tracks were safe, the
FIM sent out a safety team to make sure that speed limits are imposed
on each turn and that proper sportsmanship was practice.

Read more about FIM at http://www.fim.com.  I'm not sure if this is
correct or not, but please let me know if some of the FIM-related data
is erroneous or if I have to use some resources from any FIM site.

But for Jerez, I'll also be assuming that you are using the Yamaha.  You
will have to change strategies if you are riding on other bikes.

------------------------------------------------------------------------

Turn 1
------
Start from the left side of the track and release the throttle.  Brake
while you are at the turn and cut the apex.  Try to keep your speed
within the rivals in order to get the best lap time.  Since the turn is
rather sharp, fast-out with caution.

Turns 2 and 3
-------------
A sharp hairpin followed by a left turn.  For the hairpin, start at the
outside once again and release the throttle.  Brake while turning and cut
the apex.  Use rapid-throttle to prevent yourself from kissing the grass.
It's really hard to get the timing right in this turn since the hairpin
is rather sharp.  After fasting-out of the hairpin, there shouldn't be too
much problems in the next turn.

Turns 4-6
---------
You only need minimal slowdown on these two turns as these turns are not
as sharp as I thought they were.  Forget the brakes on these two turns.
Just use taps of the Throttle to maintain better control.

The Straightaway
----------------
Duck your head and travel right at a straight line to milk up the speed.
Jerez is a rather dangerous track in real life IMHO because there's one
hairpin entrance at high speeds.  Suzuka, IMO, is the safest track in the
game if I had to compare the tracks in this video game because the Suzuka
Circuit Committee makes every effort to ensure that there's no turn
entrance at high speeds.  Sure, the first turn in Suzuka is somewhat
unsafe, but since it's a blend of fast and slow turns, Suzuka even beats
out Jerez in safety.

Turn 7
------
Don't be misleded by the straight as this hairpin is also sharp.  Release
the throttle and SLAM IN THE BRAKE while on a straight line and while
turning.  Start from the outside and then cut the apex.  It's really hard
to get the timing right because of the high-speed entrance generated from
the straightaway.

Turns 8 and 9
-------------
As with Turns 4-6, these turns should be taken with only marginal slowdown.
Use the throttle for better control over the turns, and don't do any
braking here since it slows you down even more.

Turns 10 and 11
---------------
Two sharp turns.  Negotiate them by slowing down and applying some brake
on the first of the two turns.  Usually braking at Turn 10 should suffice.
Sometimes you may need to brake at Turn 11 depending on how hot you took
Turn 10.

Turns 12 and 13
---------------
Again, you need only minimal slowdown on these turns.  If you think you are
going to eat the grass, then rapid-tap the throttle to prevent yourself from
kissing the grass.  Be sure to fast-out after Turn 13.  Don't be fooled by
the straight after Turn 13 because Turn 14 is a hairpin.

Turn 14
-------
You should be at the right side of the track when you start the hairpin.
Release the throttle and brake while turning.  Don't go below 35-40 mph in
this final turn.  Use the throttle if you think you are going to kiss the
grass at the right.  Take the turn too early and you will eat the grass
at the inside, and you'll also be slapped with a Time Trial Penalty if for
any reason you took this hairpin improperly.

========================================================================
HOW TO MIRROR THIS FILE

If you want to take a copy of this file for yourself, then here's what
to do if you want to mirror it (Remember license is granted ONLY if the
document is shown in its entirety with bugs included, including the
legal warning at the top of this document):

* Connect to the Internet like you usually would.
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select Namco 500cc GP Biker's Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_500ccgp.txt (Use a floppy, Zip, or a Jaz
  Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the new mirror by e-mail.  Point your browser to
  http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
  subject.
* Please link to my website at http://www.verasnaship.net

Please give me the URL of the mirrored file so I can check to see if my
guidelines to mirror this document has been met or not.

========================================================================
HOW TO ZIP THIS FILE AND TO MIRROR THE ZIPPED FILE

If you feel that you would like to mirror this document, here's what you
need to do:

* Connect to the Internet like you usually would
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select the Namco 500cc GP Biker's Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_500ccgp.txt (Use a floppy, Zip, or a Jaz
  Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the Text Mirror via E-Mail by pointing your browser to
  http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
  subject.
* If my Text Mirroring Guidelines are met, you will need WinZip (for
  the least) or an HQX creator if you are a Mac user.
* Go to your Data Compression Program and create a new file called
  "markkim_namco500ccgp.zip" (Use HQX if you are a Mac User).
* Add the mirrored file (UNTOUCHED, UNMUTILATED, ORIGINAL, SOLITARY,
  AND WITH BUGS INCLUDED) to the ZIP/HQX file.
* FTP this ZIP file like you usually would and delete the TXT file from
  your account.
* Provide an HTML Link to the ZIP File.
* Notify me of a ZIPPED Mirror by e-mailing me the URL of the mirror
  by pointing to http://www.verasnaship.net/text/emailme.html with
  OTHER as your subject.
* Please link to my site at http://www.verasnaship.net

Much of the reason why I have to do this is because I want to make sure
that the guidelines of mirroring this document has been met.

========================================================================
LINKING TO GAMEFAQS.COM AND VERASNASHIP.NET

Listen, I'M GETTING SICK AND TIRED OF PEOPLE LINKING DIRECTLY TO TEXT
(OR ZIP/HQX) DOCUMENTS AT GAMEFAQS (as well as any other Text Document
that everybody offers throughout the net)!!!!!!  Because many people
haven't read the fine print at GameFAQs.com, here's how to do it on
this paragraph:

To find the EXACT HTML URL for that particular page, Go to GameFAQs
(http://www.gamefaqs.com) and use the Search Engine.  Type 500cc GP
on the Search Box, press GO, and click on the appropriate link.
ONLY CUT AND PASTE ANY GAMEFAQS URL WITH THE "HTML" EXTENSION.

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
about linking rules, visit http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.

The same thing goes with Verasnaship.Net.  If you want to link to my
site, link ONLY to the pages with the HTML Extension.  To link to this
document, please use http://www.verasnaship.net/text/arcade.html
instead.  Thanks.

========================================================================
RULES FOR GIVING SUGGESTIONS

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller.  That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
RESOURCES OF THIS DOCUMENT

* http://www.namco.co.jp
* http://www.namco.com
* http://www.clublurie.com/dorichi/F1 (Nice F1 Page)
* http://www.fim.com
* http://www.fia.com

Please post any correspondance to Namco 500cc GP at the NNTP Newsgroup news:rec.games.video.arcade, which is the only newsgroup worth visiting.

========================================================================
ACKNOWLEDGEMENTS

* FIM, Suzuka, Paul Ricard, Jerez, Yamaha, Honda, and Suzuki for allowing
  Namco to create a real-life FIM Simulator.

* Namco for unleashing the realities of FIM Racing at the Arcade

* Takuma Aoki, Nobuatsu Aoki, Daisuke Abe, and other FIM "Riders" for
  helping out Namco during the 500cc GP Project

* GameWorks at Schaumburg for being the first arcade to have Namco 500cc
  GP in stock.

* Sega GameWorks LLC for finally opening up a Chicagoland location

* Dorichi for a great *simulated* Jerez Sketch

* Kao Megura for being the first FAQ Author

* Poln for writing a Namco Motorcross GO! FAQ

* Megura, Culbert, LaPierre, David Bard, and other FAQ Authors for
  encouraging me to join the fight against FAQ Plagiarism and theft.

* GameFAQs.com for being the central organization for a collection of
  Original Work

* GameSages.com for being the central organization for a collection of
  non-hackery cheats

* Imagine Games Network for being the foundation of gaming sites

* Network Solutions for supplementing me my own domain name

* Saturn Services and Savant Networks for hosting my website

This document is dedicated to the loving memory of Princess Diana of Wales
and Fashion Designer Gianni Versace.  We need to stop destroying people
for a stupid reason right now.

** END OF DOCUMENT AND ONE LAST WARNING **

This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
All Rights Reserved.  This document is protected by applicable copyright
laws and international treaties.  Unauthroized reproduction, retransmission,
and/or a breach of copyright, partial or full, may result in civil and
criminal penalties and is subject to maximum punishment and prosecution
to the highest extent possible by law.  Please credit Mark Kim as Vesther
Fauransy where credit is due.  This document is the sole property of Mark
Kim.