========================================== Parasite Eve 2 FAQ/Walkthrough Version 0.1 ========================================== Writen by Zemien TDW (scool85@hotmail.com) ------------------------------------------ Date of this version release: 22-12-99 Best viewed in WordPad or Microsoft Word ----=====---- FAQ Contents: ----=====---- 1. Introduction (please read this first!) 2. Copyright Information 3. Version History 4. Controls 4a. While exploring/normal mode 4b. While battling/fighting mode 5. Menu System and Navigation (unfinished) 6. Battle System & Game System (unfinished) 6a. Characters shown in Introduction 6b. Weapons shown in Introduction 6c. Spells shown in Introduction (unfinished) 6d. Learning magic spells 7. Walkthrough (unfinished) 7a(i). Day 1 - M.I.S.T. Centre 7a(ii). Day 1 - Acropolis Tower 7a(iii). Day 1 - Boss Battle: No. 9 7b(i). Day 2 - M.I.S.T. Centre (unfinished) 7b(ii). Day 2 - Nevada, Mojave Desert (unfinished) 8. Secrets (unfinshed) 9. GameShark Codes (unfinished) 10.Thanks & Contribution Credits ----====---- Introduction (please read this first!) ----====---- Hi, my name's Zemien, but that's just an alias. I'm still a student and I love playing RPGs, which started with Square's Xenogears. But let's not talk about me, let's get into the game! Parasite Eve 2, which I'll be calling as PE2, is one of those rare true sequels. True sequels are rare and I think Parasite Eve is one of the better ones. Although everything is new, the stroyline remains the same. It tells of a police officer named Aya Brea trying to understand her mitochondrian powers while saving the Earth from invasion. What is mithochodria anyway? Seriously, I don't know, but is a very important cell in our bodies. But in this story. our mitochondria rebel against us, turning us into a monster out of ourselves. I'll tell you more once I get more into the game, since I've only played it for an hour or so. I'm an importer and I can't read Japanese so I can only give you a rough walkthrough, so I'll be missing out on the conversation between characters and also some of the secrets. Good luck! -------=======------- Copyright Information -------=======------- This FAQ is free but you cannot duplicate it or copy any of the info here to make it your own FAQ. You can post it on any web site you wish. as long as you credit me and is posted in its unaltered form. You may print it for personal purposes only and not for business. Game magazines MAY NOT use my FAQ for their mags unless they properly credit me. -----=====----- Version History -----=====----- 22/12/99 - Version 0.1 : First Edition. Covered only 10% of the game so a lot of things are still missing. --====-- Controls --====-- From what I see you cannot change controls, which really suck because the controls are kinda strange for imnporters. Below are the uses of the keys. ***************************************** 4a. While Walking/Running/Out of Battle:* ***************************************** X - Run (hold X while walking), Cancel Square - Ready weapon (useless while outside battle) Circle - Open doors, take items, walk stairs, advancing in dialogue Triang - Use Parasite Energy. Self magic can only be used here like healing. Start - Open Menu Select - Show Map of Current Area L1 \ L2 \ R1 \ R2 : ? Analog Sticks : ? ************************** 4b. While in Battle Mode:* ************************** X - Run (hold X while walking), Cancel Square - Auto-aim weapon at enemy, hold it to get acquire target Circle - Open doors to escape from battle, Confirming selections anywhere Triang - Choose Parasite Energy to use. Start - Use Attachments (more on this later) Select - ? L1 \ L2 - ? R1 - Primary Attack with weapon, after or before target acquired R2 - Secondary Attack button (if any) Analog Sticks : ? ---------=======---------- Menu System and Navigation ---------=======---------- I haven't studied the menus in detailed yet and I can't read Jap so I won't be adding this part yet. Press Start to go in & X to go out. All I know is that you can choose a few options once you go in. They are: (If I miss something email me at scool85@hotmail.com. Thanks!) USE KEY P. ENERGY OPTIONS EXIT Use - Change weapons and armor, manage Attachments, use Items Key - Key Items that you find like keys and cards or newspapers P. Energy - Learn new or upgrade magic spells. Contains info too. Options - Not much to change here. You can't change controls. Exit - Go out the menu. Press X as an alternative. --------============--------- Battle System and Game System --------============--------- The battle system in this game is very special and doesn't look very RPG like, turning into a merger between Console RPGs and Computer RPGs like Final Fantasy and Baldur's Gate. You do your battle in realtime, doing away with the 'you hit first, I hit next' time-based system. You can hit anytime, evade anytime, and use items anytime, allowing for more strategies. Before battles, the screen will suddenly turn black and white, as if the screen has been embossed, then battle begins. Your HP and MP can be seen at the upper-left corner at all times, during battle or while exploring. When in battle, kill all enemies as fast as possible without getting hurt. You can freely roam the place you're fighting on instead of the focused battle sites of most RPGs and even the first Parasite Eve, where invisble walls block your way during battles. This could mean a lot of possiblities, if you're stuck in a small place like a room, you have more chances of getting hurt instead of a place like in a park, where you can run as far as possible. In the event that you need to escape battle, just go out of the place by entering rooms or climbing stairs. This ensures a 100% escape rate but it will cost you, When I say cost you, I literally mean it! Everytime you escape you get your money deducted by a few hundered, but I think it varies. Once you finish up your Bounty Points (BP), the name of your currency, you may not escape. I've heard that you can replnish your BP points by sleeping. But how can you earn money when you sleep? This is very strange because to think of the fact that you can get money everytime you sleep. Once I find out more about the system I'll tell you about it. OK, back to battling! While in battling, you can never use any item you like. You have to put the things you may want to use in battle in the Attachments section of the menu. I'll tell you how to get there in later versions. You press Start to choose what items you want to use and can also see what you are equipping. Let's see what happens after winning. After defeating all enemies, a small box pops up to tell you of the Experience Points (EXP) you acquired and the BPs you earned. Below it are HP and MP. In most battles you get to replenish your health and MP by a bit. The box will tell you how much you earned. If you received any items, another box will reveal itself after the first one. Based on experiences with PE1, I can guess what the available options are. The first should be Take All, second should be Select Items To Take and the final one should be Take None. Then you return back to normal gaming. As far as I've played, status changers like Poison do not stay after battle. ***************************************** 6a. Characters shown in Introduction FMV* ***************************************** Aya Brea - Heroine of this game and the last game. Has special mitochondrias that made her immune to rebelling mitochondrias, so she can stay human. Kyle Madigan - ? Eve - Bad-ass girl from first game. She turned good, and back to bad. Jodie Bouquet - Sells you items. Other than that, I don't know. Rupert Broderick - Partner with an attitude. Helped you once, will help you again. Gary Douglous - ? Pierce Carradine - Your friend. Handles the Shooting Arena and drives. No. 9 - Enemy. Not much is known yet. ************************************** 6b. Weapons shown in Introductory FMV* ************************************** Combat Shotgun AS12 - Haven't got this yet Grenade Launcher MM1 - Available in Day1. I don't know about other days but I don't think it's in Day2. SMG_MPS - Haven't got this yet GPS - Not sure Tonfa Baton - Really good for close up fights. You always have it Handgun 93 R - Not sure Assault Rifle M4A1 - Fast but heavy, it covers a bigger range & rate ************************************* 6c. Spells shown in Introductory FMV* ************************************* Apoblosis - ? Combustion - ? Antibody - Ups defense by about 50% against all attacks Necrosis - ? Pyrokinesis - ? Energy Shot - ? Plasma - ? ************************** 6d. Learning magic spells* ************************** To learn magic spells, you'll need EXP points, which you also need to level up. Square has made a wonderful step here. You have two choices here. Whether you level-up first so you can face enemies better or learn magic first so you can easily protect yourself. The choice is yours. Suit it to your playing style. But you should learn basic magic first, as magic spell can go up to Level 3. Good luck! ----===---- Walkthrough ----===---- Day 1 - 4 Sept 2000, M.I.S.T. Centre, Los Angeles NOTE: By the end of Day 1 your recommended time is 45 minutes. Longer is OK, but spending too much time here is useless. You start of at the shooting gallery. You should learn the battle controls here. Choose first option, then a BGM and press cancel. Select the only gun and choose your difficulty, ranging from 1 to 5. You should start with Level 1 first. It will start. The pop-up windows tell you what to do, as it is essential in battles. I don't read Jap, so I can't translate it, so here's the down-to-earth guide. Whenever the target board comes up and in view, hold Square and press R1 to shoot. Go through the targets by pressing either left or right. When out of ammo, just shoot once to reload. After the practice you can see how you fared. Go out of the room and also the one after that. Walk forward and a cutscene will ensue. I don't know what they are talking about but it's not important so skip it (look under Secrets). Go out of the door by your partner and enter the next one you see. You can buy weapons, ammo, and items here. Talk to Jodie (in uniform) and she'll present 3 options. The first one is buy stuff, second is a BP explanation (I think) and the final one is Thank you and Goodbye. Potions are recommended here but don't buy any ammo, you'll acquire 500 bullets afterwards. Go out of the store and run down the path to the Carpark. Go out and turn to her right. Run to the shelf to get a Lvl.1 Potion. Pierce will be there. Just talk twice to him and choose the first option to hear him babble about some sightings of NMCs in Acropolis Tower. Then choose the second option to go there. (If you need to save, which I don't recommend yet, you can go to the end of the Carpark. You'll see a telephone there, which will be your save points.) ****************************************** 4 September 2000, Acropolis Tower, 8.59PM* ****************************************** After the FMV sequence just walk towards the officer and they'll talk. Not important here. Continue walking straight and then she'll talk again. This time you get access to the Tower and Aya will automatically go up on the elevator. After that another scene will show. Useless thing again. When you arrive, go into the menu to equip your police stick. Yes, that's right, the police wooden stick. In many cases, the stick proved itself to be more useful than the default gun you have. Of course, that's only for some cases. Go out and run across the room, past the many dead SWAT members. You'll see a scene of an NMC. After that to her right is the Tower Map. Copy it down. Once you reach the other side of the room a cutscene will show a monster by a ringing phone booth. It will disappear when you get there. Don't pick up the phone yet, go into the door beside the phone. Run to the Coca-Cola can dispensing machine and the dying SWAT member will give you a key item. Keep this. Go out again and save. Go down the first flight of stairs near the place where you came in. Check the map if you don't know what I mean. Don't go down the other one yet. To her left are 500 9mm bullets. Take it. Opposite the bullets is a dead officer which will have a Lvl.2 Potion with him. Equip your police stick (this sounds ridiculous but it actually saves you time and make the battle easier) and go down the other flight of stairs which is on the left hand side of the map. After you go down, turn right and run forward to launch into your first battle, after seeing an NMC attacking a SWAT officer. Kill it. Aya will then talk to him and he'll die shortly. Opposite the SWAT is an entrance to the cafeteria. Equip your gun first. Go in and approach the waitress. Watch the FMV & then the following scene. After killing it, check her body for an item. Rupert will come help you as needed. After that you'll end up outside the restaurant. Go up the stairs and and go down the other flight of identical stairs, to her right. There'll be an elevator there but it's not accessible so go in the other door which you'll unlock. Move around the fountain with blood and into the blue door. Go in and prepare for a battle. The stick will still be your best weapon here. After that you'll see a yellow box to your left of the first screen. Take the key from it and enter the door opposite it. Run forward and there'll be a terminal to put your key in to her right. Put the key into the left keyhole and you'll be able to go up the elevator. Don't go there yet. Exit the room and there'll be another room further down, which is the entrance to the restaurant counter, to her right too. You should use your gun here although the stick will do just as good. Then go to the end of the room and take the thing from the fridge. Make sure to check the waiter for a free Lvl.1 Potion. Exit and go out. Go in the door on her right and you'll end up in the cafeteria again. Pick up the newspaper on the table which you saw the waitress change into a monster. Go back and go up the elevator. Make sure you have the gun with 500 bullets loaded here. Put your stick and gun into your attachments list plus a Lvl.2 Potion. Proceed up. The next area is easy and staright-forward. Just follow this strategy: when you go up the elevator, use the gun. Then check the guy beside the Coke machine to get a new armor. Equip. After you go down use your gun again and after that use the Baton. Hit bats or rats with the stick, cause you can still hit properly without much aiming when you get Blind or Poison. Keep going until you hear gunshots. After that is another SWAT so talk to him and get his rifle. Equip. Go in the double-doors earlier into the Sanctuary. Inside, you'll see a scene where Rupert will be attacked by a crazy person wearing SWAT uniform. His name is No. 9. After that event pick up the key he left on the floor and go to the left side of the building to hear someone talking. After he disappears go to the place he escaped to find a hidden time-bomb behind the statue! Head your way back. Go out the Sanctuary. Head back to the place where you inserted the key to activate the elevator and this time use the key with the skeleton keychain on the second keyhole. The water in the fountain will drain out. Go out and check the dry fountain to get a grenade launcher-type of weapon with only four grenades. Save this till I tell you so. Go back to the place where you found the time-bomb and take the keycard near the door he escaped. Go out of the Sanctuary and go in the opposite gate to the Bridge. In there is a terminal that lets you key in a password to drain out the water, but I don't know it yet. If you do know tell me and I'll credit you. Send it to scool85@hotmail.com. However, you can still pass it. Make sure you have about 80HP to spare and the Healing spell learned (check the Learning Magic Spells section above). Go down the eel infested Bridge and a battle will occur. You can't win this so as quickly as you can wade to the other side and climb up the stairs. You should now go down till about 40-50 HP left but don't worry yet. Try to go through the door (to escape) and somebody will slam something against the metal door so hard until it makes it, erm, bumpy? Anyway go in the door to escape the battle. The BP deduction is nothing, really, no? After that you'll see an NMC lying on the floor, weak. Heal up but leave about 20MP left. Put any potions you have into the Attachents area. Make sure you have at least 3 spells learned. They are the Fire Spell, which you have at the beginning of the game, and the two Water spells. One can heal you and the other one can stop status changes for a limited time. If you don't you're in for some trouble. Having the AntiBody move is also good. It is the first spell in the Earth element. I won't explain much but if you don't have it go back and battle some more to gain EXPs. It's hard if you forgot to drain the Bridge, but it'll be harder if you don't learn it. Turn right and run up the stairs, past the time-bomb. Save here and go up. Prepare for a boss battle. Equip the Grenade Launcher. Put on your best armor and heal up to full HP and MP if possible. You'll arrive on the rooftop, no, the passage to the Heliport. Walk around to get a good look of your battle arena-to-be. Notice the cables in the middle of each turn? They'll be your main weapon. After exploring, go back to the place you came from. As you're about to get turn into the first side of the building (from where you came), make sure you have everything I mentioned. Run down and before the exit No. 9 will appear. They'll have a brief chat but things will be pretty 'heated-up' :) if they talk any longer. With that, they battle. ********************************************************************** Boss Battle : No. 9 ------------------- He Has : A cunning laugh :), smoke bombs that make you tired and a sword-like thing that can suddenly fuse up with fire. His HP : ? His MP : ? Weakness : ? ---------------------------------------------------------------------- Aya should have : 120HP or more and 25MP or more. She should have 2 Level 1 Water spells. Armed with Grenade Gun. Attachments should contain : Rifle gun, MP Potions and Normal Potions. spare bullets. ---------------------------------------------------------------------- Strategy : This is simple, if you're quick thinking. When it starts and he laughs pump him with one grenade. That should stop him. Cast the spell that can stop status changes. Run to next screen and wait for him to come near. Change to rifle. Stand about 5 feet away from the cables. When he is next to the cable shoot it and it would electrify him. Quickly shoot him with your rifle till you run out of bullets. Do the spell again to repel against his bomb. Change back to your grenade launcher and run to the next screen, and repeat. Note that the cables can only stay electrified for a short while and after that you can't go back again. Also take the chance to shoot it because you can't go back there to shoot afterwards. When you finally reach the end and your grenade launcher's used up change to Rifle and keep pumpimg him with lead. The last cable has another hit target which will spray smoke, or water at No. 9. At the end of the road make sure you are always protected with the Status spell and make sure you have more than 35HP if he launches his fire-blade at you. Cure often and use some Fire spells every little while to push him back. He will be dead. Easy, no? It might take some practice but you'll win. If you get hit by his bomb you'll die quickly so use a spell after it. ********************************************************************** After he goes away, board the lift and choose the first option to go up to the heliport. That's it! The day's over. Watch everything. Then Day 2 will follow. You should finish this under 45 minutes. Day 2 - 5 September 2000, M.I.S.T. Centre, Los Angeles NOTE: I don't know the recommended time yet. Going to write it. Good luck! --===-- Secrets --===-- -To skip FMVs and most cutscenes press Start. -To get extra spells for each element make all spells in the element you want to Level 3. -To ambush your opponent before they see you or to battle first when enemy is in sight press Aim. Battle should start. Kill them before they hurt you. -After you finish the game another mode will open up. They're harder and need more skills. More modes will open up once you finish the extra modes -----=====----- GameShark Codes -----=====----- Japanese Version: Max HP 80074888 03E7 8007488A 03E7 Max MP 8007488C 03E7 8007488E 03E7 ---------============---------- Thanks and Contribution Credits ---------============---------- SquareSoft, for making the long-awaited sequel, GameShark Code Creators Club (www.gsccc.com), for the GameShark Cheats Friends that had helped me in the game and last but not least, the kind souls at the PE2 message boards. Plus Kao Megura as my sole inspiration OK, that's it. I'll constantly update this FAQ so make sure you check back every fortnight or so. Have a good and scary time playing it! I can be reached at scool85@hotmail.com. Bye! -----------------------=======================------------------------