The Goonies II FAQ/Walkthrough v1.0
Written July 30, 1999 by Rydain Darkstar <rydain@geocities.com>

Introduction
~~~~~~~~~~~~

This is my first attempt at a FAQ.  If you're stuck in this game, looking for 
secrets, just enjoy reading through FAQ's for games you like, or whatever, I 
hope this is useful or at least entertains you for 5 minutes.  Feel free to 
email me if you have questions, comments, additions, corrections, or any other 
feedback.  I think that's pretty much it, so without further ado...

List of weapons, items, 'n stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*Primary Weapons*

These all have the same attack power as far as I can tell.  Used with B.

Yo-yo - Mikey's standard means of launching an offensive.
Slingshot - Comes with 40 bullets.  You can pick this up in one of the rooms, 
and enemies
drop them occasionally.
Boomerang - Found in a room in one of the ice caves.  Very useful because of its 
long range and because you can throw it down and at diagonals (but not straight 
up - if you try, you'll use one of your secondary weapons), but it usually gets 
eaten by a flying snake head on the bridge.  Sucks, no?
Harpoon - Used in the water areas.  You can have two onscreen at the same time.

*Secondary Weapons*

Can kill certain enemies with one hit (more info on that later).  Used with B + 
Up.  Will
hurt you if you walk into the explosion.

Molotov cocktail - A firebomb launched at an angle.  Good for killing pesky 
critters on ledges below you.  Can't be used underwater.
Bomb - If you don't know what a bomb does by now, you live in a box and need 
help.
Seriously though, this gets dropped where you're standing at the time (so don't 
just stand there picking your nose - move out of the way before it goes boom!) 
It can blow open hidden doors and even works underwater.

*Clothes*

This category includes protective gear (Mikey wears this automatically) and 
shoes.

Helmet - If you don't have this, you'll get hurt by falling icicles.
Waterproof coat - If you don't have this, you'll be damaged by contact with 
waterfalls and
geysers.
Bulletproof vest - Doesn't exactly repel bullets, but it doubles your defensive 
ability.

Normal shoes - Mikey's standard footwear.  Nothing special.
Jumping shoes - You can jump extra high with these.
Hyper shoes - Speed you up considerably.  Very useful!

*Fun Toys*

Gadgets that you can use in the Adventure Scenes (rooms).

Hammer - Good for locating hidden doors, holes, and safes as well as torturing 
people. :o)
Candle - Lights up dark rooms (duuuuuh).
Glasses - Makes invisible doors, holes, and chests visible.
Transceiver - Lets you receive messages from the other Goonies and even Konami.  
Not really necessary or useful, but it can help you figure out exactly which 
Goonie you're rescuing.  That's how I got the names as mentioned in the FAQ. :o)
Diving suit - You can explore the funfunfun underwater worlds beyond the blue 
holes in
the floor.
Ladder - Pretty self-explanatory.
Key - If you stick it up your nose, it'll sing the Howdy Doody theme song.  
Sorry, I'm in a
smart-alecky mood tonight...anyway, use them to unlock safes and free Goonies.

*Miscellaneous Stuff You Can Find In Adventure Scenes*

Magic Locator Device - Puts a dot on the map to mark where a Goonie is held 
captive.  They're not all that useful, and I can't remember where all of them 
are (and don't care to look right now), so that's the end of that.
Key holder - Gives you 2 keys and increases your key-carrying capacity by 2.
Fire box - Gives you 5 Molotov cocktails and increases your firebomb-carrying 
capacity
by 5.
Bomb box - Same thing goes for bombs.

+++Note+++
I've found 4 key holders and 4 boxes for each type of explosive.  I have no idea 
if there are more.

*Happy Fun Refills You Can Get From Enemies*

Heart - Gives you 1/2 a block of life.
Bomb, Key, Molotov cocktail - Gives you 3 of the respective item.
Slingshot - Gives you 40 pellets (and a slingshot if you don't already have 
one).

General Principles of Game-Playing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Make sure to hit all the front walls (the wall that faces you in a room) to 
find hidden
treasures, even if the wall has a door.  You'd be surprised.
-Likewise, use your glasses and hammer frequently to uncover hidden safes, 
doors, and holes in the floor or ceiling.
-Visible safes (ones you can see without the aid of implements) only hold clues 
(the most 
useless one being "It's fun to play the Goonies 2." Like I needed to waste a key 
to find 
that out!) The good stuff is in the hidden safes.
-Fratelli brothers chase you through some areas.  Most shoot at you; some wield 
bows.  You can't kill them (unless they fall down a pit), but you can put them 
out of commission for a short while by hitting them twice.  Late in the game 
you'll encounter Ma Fratelli, who lays bombs.  It takes four hits to knock her 
over.  There are enemies that look like mini-Fratellis in some areas.  They're 
easy - they just run at you, and you can kill them with one hit.
-If you run low on anything, find a place where an enemy regenerates and just 
keep killing
it over and over till you're stocked up.
-If you hit Konamiman, he and his clones will refuse to fill up your energy ever 
again.
There's no way to regain their favor, and this gets saved in your password too.  
Lame!!!
-And above all...do not, I repeat, do NOT, play this game with the sound turned 
off!  The music is quite catchy - there's even an instrumental of the Cyndi 
Lauper song! :o)

The Walkthrough
~~~~~~~~~~~~~~~

This is my favorite way to go through the game and is pretty efficient.  When I 
refer to finding items in certain rooms, I'll leave it up to you to uncover them 
(but I will give directions for one room in particular that contains two 
commonly-missed implements).  The background colors as I described them might be 
a little different on your screen, but they should still give you a general idea 
of where you are.  Here we go!

To start, head right and get the hammer from the first room.  Continue right and 
head into
the second door for a key holder.  Climb down into the basement.  Head left and 
through the first door you see; walk straight through (you can snag a Magic 
Locator Device here too), and you'll wind up in a greenish basement at the back 
of the map.  Head right a little, down one level, and right across two moving 
platforms to reach a room with a fire box.  Return to the green basement and 
climb up into a gray "house" area.  Go right (there's a door on the left, but 
you can't do anything in that room yet) to find a room with a bomb box and Data.  
After you've cleaned out this area, return to the gray basement.  If you don't 
have a slingshot and want to remedy that situation, head to the door at the far 
left end of this floor to find one. (As a special bonus, you'll also meet the 
Old Lady Who's In Trouble Without Glasses.) Go down a floor.  Head left and walk 
through the "warp zone" room (there's an old man who identifies it as such) to 
find yourself in an orange cave.

Climb up the vine and go into the door next to the petroglyph.  Hit the door 
ahead of you
for the Transceiver, then head right and smack the cranky old lady 5 times to 
score a
candle. (Hammer or fist - your choice.  I'm just wondering what on earth she 
means by "What do you do?") If you walk straight through this area, you'll wind 
up in a white cave.  Head all the way left and go in the door for loads o' 
goodies: a Magic Locator Device, a key ring, and Konamiman.  Hie thee back to 
the orange cave, jump across the waterfalls to the left till you reach a vine 
heading down, and climb down.  This door leads to an icy cavern (yes, it's 
slippery, so watch your step!) Head left, down, and right (watch out for falling 
icicles on the lower level) to reach another useful room.  Pick up the glasses 
and boomerang here and remember this place - you'll be coming back here soon!  
Return to the orange cave, climb up the vine, and get the helmet from the old 
lady in the room here.  Now climb down and go all the way to the right till you 
see a door floating in midair.  This leads to another ice area.  Jump left 
across the moving platforms (kill the axe-wielding Eskimo with the boomerang, 
slingshot, or a couple of Molotov cocktails before you try to jump to the door 
or he'll probably send you plummeting to your icy death), rescue Andy, and get 
your butt out of that annoying ice cave before you go nuckin' futs.  Back in the 
orange cave, head for the upper righthand corner of the area to reach a door 
leading to a white cavern.  Go through here and you'll wind up on...

...Blunder Bridge!  I like this area despite the bow-wielding Fratelli brothers 
and the even more annoying silver snake heads that eat your boomerang (at least 
they don't damage you, and if you kill them they sometimes leave stuff).  The 
graphics are nifty and you get treated to the Cyndi Lauper song, too. :o) Before 
you go anywhere, plant a bomb near the rock wall on the left to find a secret 
room with the Hyper Shoes.  You can get these later in the game, but you have 
more time to play with them if you pick 'em up now.  It is possible to get 
through here without losing your boomerang (I used to be quite good at it - 
where have my mad skills gone?  Argh!) if you're careful.  Needless to say, do 
NOT wing your 'rang at the snake heads.  Try to kill them as they come, but if 
one appears under you, you're pretty much screwed.  Oh well.  At least the 'rang 
reappears in the room where you found it, so you can keep losing it and getting 
it back ad infinitum...

...anyhoo, when you get to the end, climb down 2 screens into the lovely purple 
cave.  This area of the game brings annoying enemies that look like skeletons 
with wings.  They take 12 standard-weapon hits to kill and do lotsa damage if 
they touch you.  The best way to avoid them is to remember where they appear 
(their "smoke cloud" hovers off the ground, so that's a tipoff to watch for), 
stand next to the cloud, and run under them when they jump.  Oftentimes they'll 
jump into a pit or jump in such a way that you can safely take them out with 
repeated yo-yo hits while staying out of danger.  They're not that much of a 
threat if you're familiar with their patterns.  I now return you to your 
regularly scheduled programming...

...anyway, there's a Magic Locator Device in the first room if you're 
interested.  Go right until you see a vine heading up to the next screen.  If 
you're low on energy, bypass the vine for now and jump on the moving platform to 
its right.  Keep pressing Up and you'll find a hidden door with Konamiman. (By 
the way, there's nothing interesting in the room below - just an old lady 
dispensing advice that you don't need.) Climb the vine, go right, and head 
through the door to get to the funky green cavern.  Here, go left until you see 
a vine heading down.  This part of the cave is pretty linear - you don't have 
any choice but to go right, down one level, and left. Do just that, making sure 
to pick up a diving suit from the first room you see, a bomb box from the 
second, and a waterproof coat from the last room.  Return to the point where you 
climbed down into this area (you'll see some water-spewing geysers to your left) 
and head right till you find a vine leading upward. (There's a fire box in the 
room on the platform below, but I usually get it on my way out.) Climb!  Up here 
there isn't anyplace to go except to the left.  You'll find a key holder in the 
first room on this level and a Goonie in the room all the way to the left.

Now it's time for a major hike - all the way back to the orange cave.  Aw, quit 
complaining! I'll tell you a secret if you put on a happy face!  Right after you 
come through the door from the white cavern, you'll see a platform that comes 
right up to the left edge of a rock wall underneath a waterfall.  If you ride 
the platform to the wall and press Up, you'll find - you guessed it - another 
Konamiman!  Just make sure to hold Left when you exit the room so you don't fall 
down go boom.  And now that I'm done going off on a tangent, it's back to the 
walkthrough...

Remember when I told you to remember the water hole in the ice cave?  Well...get 
back there and put on your diving suit, and you'll find yourself in one of the 
most fun areas of the game (at least I think so).  Not only is it darn enjoyable 
to swim around harpooning vicious marine wildlife, the music is nifty and you 
can get a 1-up by laying a bomb in the rock crevice next to the door where you 
came into this region.  Just make sure you don't drop off the bottom of the 
screen or there'll be one less Mikey in the world. (You can travel between 
levels via the orange tubes.) With that caution out of the way, drop down the 
tube and head all the way left to find a really lucrative room.  You'll get a 
ladder, a bomb box, and a Goonie all in one shot!  Sweeeeet!  Go back up the 
tube, swim right, and head in the door.  Snag a key holder here as you cross 
over to the second part of this water cave.  Jump into the first tube you see, 
and you're on the way to the room with a friendly fishman thingymacreature who 
gives you the Jumping Shoes.

Time for another hike - this time, we're heading for the purple cave.  Get 
yourself to the
level where you found the door to the green cave, but this time, go left and up.  
There's a huge pit here that can only be crossed with Jumping Shoes.  The door 
on the other side leads to what I like to call Phase II of the game (you can get 
a bomb box on your way through here, too).  There are loads of enemies in these 
areas that take what seems like a bazillion (16-20!) primary weapon hits to kill 
and swipe an entire life bar every time they hit you.  Thankfully, all of them 
are vulnerable to either bombs or Molotov cocktails.  Depending on the enemy, a 
single hit from one of these weapons means instant death.  Here's a list of 
who's best killed with each weapon:

+++Molotov Cocktails+++
Armored knights (there are 2 different kinds, but as far as I can tell, the 
difference is purely cosmetic)

+++Bombs+++
Dragons
Sword-wielding skeletons
Those metallic hulk things in the basements

Anyway, you'll come out of the door beyond the giant pit in a brown "house" 
area.  Head left till you see a ladder going down, then climb down a floor and 
go right until you see a door. Grab the Magic Locator Device if you like and 
head on through; you'll wind up in a brown basement.  If you didn't get the 
Hyper Shoes from the secret room near the bridge, you'll find them in the room 
on the far right. (If you already got 'em, the safe will be empty.) Otherwise, 
just head all the way left, down a floor, and to the right until you see a door. 
Go through here to get to another basement, and head to the left end of this 
level to find a room with a fire box.  This area also contains the Amazing 
Nothing Room a.k.a. the only room in the game with absolutely nothing in it!  
The door to this rather useless region is located on a small platform and 
guarded by a metallic hulk thing.  If you skip it, trust me, you're not missing 
anything.

Return to the brown basement and get thee to the upper righthand corner thereof.  
Climb the ladder there and you'll be in a green "house" area.  Climb up a level 
and go all the way to the left; you'll score the ultra-useful Bulletproof Vest 
in the room there, and if you climb into the little enclosed area and drop a 
bomb against the righthand wall, you'll uncover a door leading to a 1-up.  Get 
back to the floor below and head left.  Duck into the first door you see to 
reach an underwater area.  This water scene is pretty straightforward, and you 
should be able to find Stef here with no problem.

Now go back to the brown "house" area.  The door in the upper lefthand corner of 
this region leads to...a volcano?  It might not make sense, but it's also a 
straightforward area, so just head on through.  Enjoy the mad spiffy graphics as 
you dodge lava geysers, avoid dragons (or bomb 'em to hell and beyond), and 
rescue Chunk.  There's a Konamiman door just beyond that point (keep pressing Up 
as you ride the horizontal platform).  The door at the end leads to a couple 
more rooms with assorted enemies and ultimately back to the gray house area near 
the beginning of the game where you rescued Data. (Remember when I said there 
was a door you couldn't do anything with right now?  Well, that's the one you 
just came through!)

You've now saved all six Goonies and are quite close to the end of the game.  
From here, return to the room waaaaaay back at the beginning where you got the 
hammer.  There's a hole in the ceiling; climb up, and you'll wind up in a funky 
attic.  The door to your right has nothing but a safe with the most useless clue 
in the game; the one in the upper lefthand corner of the area doesn't contain 
anything more helpful than an "I'm in trouble without my glasses" lady, so skip 
'em both and head for the one in the upper righthand corner.  Watch out for Ma 
Fratelli along the way!  This door takes you to another "house" area.  Duck into 
the door on the left if you want a fire box.  The door on the far right leads to 
a green "house" which in turn leads to a basement.  

Climb down the ladder set in the floor here.  This is actually a Very Special 
Ladder that only appears after you've rescued all of the Goonies.  Go into the 
top door unless you're simply dying to go through a whole bunch of hidden doors 
just to hear another old lady talk about glasses.  Now all you have to do is go 
through a couple o' doors and make sure to bring a key with you...and you've 
found Annie, beaten the game, saved the day, et cetera.  Honestly, you'd think 
they'd make the end of the game just an eensy bit more challenging.

Now sit back, chill out, and enjoy the ending!  I think the graphics are pretty 
good considering this game came out in 1987...but who thought to put in that 
demoralizing "game over" screen at the end?  Sheesh! :oP

Credits
~~~~~~~

Some kind soul from rec.games.video.nintendo helped me remember the location of 
the Transceiver.  Sorry I can't recall their name - it was around 2 years ago.

Copyright Info
~~~~~~~~~~~~~~

This FAQ is copyright 1999 by Rydain Darkstar <rydain@geocities.com>.  Feel free 
to pass it around, put it on your website, print it out for future reference (or 
kindling, toilet paper, or anything that floats your boat), et cetera, blah blah 
blah, whatever.  Just don't sell it or take credit for any of my work expressed 
herein.  Not like I think there's going to be a multimillion-dollar Goonies II 
FAQ counterfeit ring beginning its operations any time soon, but I just want to 
cover my butt in case someone out there decides to be a Jakovasaur about the 
fruits of my labor.

The End
~~~~~~~

Pretty self-explanatory, don't you think? :o)