+---------------------------------------+ | Bomb Diffusing 101 | | A guide to MDK2 Level Six | | Platform: Sega Dreamcast | | Bomb Squad Member - Dr. Fluke Hawkins | | By: Adrian Egli - a.k.a. - GeminiDC | | E-mail: kane79_@hotmail.com | +---------------------------------------+ WELCOME: This is my first guide of any form, so please excuse any shortcomings. --------------------------------------------------------------------------- CONTENTS -------- 1. Introduction 2. Revision History 3. How to diffuse a bomb 4. Walkthrough 5. In the pipeline... --------------------------------------------------------------------------- 1. INTRODUCTION --------------- The emphasis of level six is to diffuse a series of bombs that the BFB (Balloons for Brains [though I prefer the name I assumed for him until I knew better - Big *ahem* Brain]) has left throughout the Jim Dandy. --------------------------------------------------------------------------- 2. REVISION HISTORY ------------------- Version 0.1 - 30/06/2000 Wrote basic explanation of the basis of level six, how to diffuse a bomb and solutions to the bombs for 6B and 6C, plus a partial solution to 6D. --------------------------------------------------------------------------- 3. HOW TO DIFFUSE A BOMB ------------------------ To diffuse a bomb you must step on a series of buttons that are attached to the bomb. The bomb itself has a layered section with a cable leading from each layer to a respective button. The currently active layer is pink in color while all others remain blue. To diffuse a bomb, find the base and look at the layered section. Identify the currently active layer and follow the cable to its button and step on it. Here is a diagram to help explain: +----+ +-+ |Blue|------| | +-+ +----+ +-+ |X|------|Pink| +-+ +----+ +-+ |Blue|------| | +-+ +----+ +-+ | |------|Blue| +-+ +----+ What I call 'layer two' is active so you would follow the cable from this layer to its button, which I have marked as 'X'. Finding and stepping on this button will deactivate that layer and activate the next one (believe me, you'll know if you were right or wrong). Repeat the process for each layer until the word "DEACTIVATED" appears on screen. Sound easy? Well it isn't really. Unlike my diagram, the cables are a tangled mess so you won't have an easy time walking from bomb to button. This is where my guide comes in. I will attempt to illustrate which button corresponds to which layer. --------------------------------------------------------------------------- 4. WALKTHROUGH -------------- This walkthrough focuese on bomb diffusing. The rest should be easy enough. I have included a basic walkthrough for the "non-bomb" section. The meat of this walkthrough is the diffusing. Checkpoint 6A ------------- Run up the hall and the BFB will run his mouth and the first bomb will be activated. Continue forward and equip the ladder. THE BOMB I didn't bother writing this one down as I played. I will get to it for the next version. After diffusing the bomb, head down to the Bridge and grab the Mr. Fizzy to the left (when looking in) of the entrance and the Baguette to the right. You may want to take out the Hosers first. Now head for the Lounge, it's safe from here to the checkpoint. Checkpoint 6B ------------- Before you can get to work on this bomb, there's a bit of precarious jumping to be done. Beware, a missed jump will result in death. The big patches of concrete will fall shortly after you land on them, so quickly move to the pipe underneath. They're narrow, but sturdy. THE BOMB The bomb itself is down the hallway just before you round the corner to see Kermit. Run to it and see which layer is active (the order is random). Now head back the way you came and look for a ladder pad. Use it and you'll end up on a circular platform with all four buttons (in corners, if you imagine a square peg in a round hole) on it. Press the corresponding button, then return to the bomb and repeat the process until deactivated. With '1' being the top layer of the bomb and 'front-left' being the button at the front of the platform and to the Doc's left, the solution is as follows: 1 = front-left 2 = front-right 3 = back-right 4 = back-left After you diffuse the bomb, you'll have to help Kermit out, but this is easy. Checkpoint 6C ------------- No danger between the checkpoint itself and the bomb, just continue down the hall to the portal and the next bomb (the room should be familiar). The Bomb -------- The best way to solve this bomb is to use the spiralling walkway as a reference point. Buttons 1, 3 and 5 are on the high platform, while buttons 2, 4 and 6 are at ground level. As always, check the bomb for the active layer and then decide if the button is on "ground level" or the "high platform". Ground Level: To hit the correct ground level button, run to stand on the ladder pad near the bottom of the spiral walkway and face it. ( X = Your reference point ) ( Y = Other ladder pad ) Y 2 \ \ \ \ Bottom of | | 4 walkway --> | | +---+ X 6 You shouldn't confuse these three buttons, just use the reference point. The button for layer six is to your left, layer four's button is at 1 or 2 o'clock from the reference point. For layer two's button, run forward from the reference point and look for another ladder pad. Use the ladder here and then run to the Doc's right for the button. High Platform To correctly orientate yourself for these buttons, run up to the top of the spiral walkway. When you reach the end, turn 90 degrees to the Doc's left and look at the platform. The buttons form a triangle, with the top of it being the furthest from you. 1 5 3 -------+ X | -------+ You may be forced to climb to the high platform, hit a button, return to ground level to check the bomb and have to return tp the high platform. It may seem time consuming but if you get to ground level buttons in a row, they'll be done in less than 30 seconds. When you diffuse this bomb, a door at ground level will open and a BirdBrain and some Hosers will appear. If you're on the high platform for the last button, beware the BirdBrain, he'll likely swipe you. Return to ground level and take out the Hosers if you want an easier time. To reach the newly opened door, find the ladder pad used to access button two. Use the ladder and the door should be on the Doc's left. Enter the hallway and it's smooth sailing to the next checkpoint. --------------------------------------------------------------------------- 5. IN THE PIPELINE... --------------------- I plan on adding the following to this guide: - Solution to the first bomb (6A) - Solution to the fourth bomb (6D) - Walkthrough and solutions to reach the boss - Stratedy on defeating the boss ---------------------------------------------------------------------------