MDK - GAME WALKTHROUGH

WORLD 1.

ARENA 1: After landing in this arena, turn around and collect the "Most 
Cowardly Power-Up" to receive a health boost.
Run up the corridor and kill the waving guard with your chain gun, then wait for 
the next two guards and kill them both as well. Collect the "Worlds Smallest 
Nuclear Bomb" from the left side of the arena and use it to blow up the Atomic 
Lock on the exit door.

ARENA 2: After entering this arena, enter Sniper Mode and zoom in to the 
Guard on one of the parapets of the distant tower. Wait till he is holding the 
target over his face then shoot it to perform a "Head Shot". Repeat this for the 
next two guards who appear on the tower, then wait for the Exploding Crate to 
drop down and come to rest. Shoot this to blow up the tower and kill the three 
shielded guards, and then exit Sniper Mode. Collect the grenade which drops 
down into the arena then throw it at the red, glass wall (Making sure you stand 
quite far back when you throw it).
Now, stand on the top step in front of the pedestal and jump and float with 
your Ribbon Chutes to collect the Mortar pick-up.
Standing either on the pedestal or on the floor, enter Sniper Mode and target 
the black hole above the centre glass wall. Fire a mortar in to the hole and this 
will blow open the glass.
Run into the room and destroy the Guard Generator in the centre of the room. 
Use Sniper Mode to kill the three Guards with giant targets, by using the Head 
Shot technique, then collect the Dummy Decoy pick-up from behind the glass 
columns. Jump on to the lowest of the platforms and use the rest to reach the 
exit door.

ARENA 3: Stop after entering this arena and use Sniper Mode to zoom in on 
the distant building. Target the area just above the closed door, and you will 
see three of the Exploding Crates. Shoot any of them to explode the structure 
and blow open the door. Now run across to the buildings entrance, avoiding 
the Guards and the Tank as you go. Once inside the building, keep shooting 
the Guard Generator till it blows up to reveal the exit hole. 

ARENA 4: Once in the Subway Station, destroy the Guard Generator to your 
left, then jump across the track and take out the one hidden in the alcove on 
the right. Collect the Grenades and then come back down to the Train. Cross 
over to the other side through the Train and approach the large door. When 
the Tank emerges, throw the Grenades at it repeatedly till it blows up. Run 
into the Tank's room to find the exit.

Arena 5: Kill the Guard at the start of this arena, then shoot at the Console to 
the right of him a couple of times. This will cause a Ship to fly down and hover 
in front of you. Walk into the Ship and you will enter Bombing Mode.
When in this state, you will be shown a view looking down at the arena with a 
targeting cross hair. The ship will fly you round the arena before dropping you 
back off at the starting point. While you are flying around, use the fire button to 
drop a series of bombs, positioning them with the cross hair. Destroy as many 
of the Guards as possible, and also bomb the top of any buildings you may fly 
over to blow them open.
When the ship has dropped you back at the beginning of the arena, move 
towards the building in the middle, entering the two on the right or left to 
collect pick-ups. When you get near enough to the last building, a Tank will be 
flown down into the arena. A second ship will then appear above the building 
and hover for a few seconds. Zoom in with your Sniper Mode and target the 
Exploding Crate hanging beneath it. Shoot this to blow open the door and then 
enter it. Destroy the Guard Generator and a Nuke pick-up will be revealed. 
Collect this and the Turkey health power-up, and then exit the building. Run 
around to the rear of the structure and you will see the Exit Door in the far wall 
at the back of the arena. Use the Nuke to open the Atomic Lock and then exit 
the arena.

ARENA 6: Follow the canyon passage in this arena to the right, be sure to 
take out the five Flying Guards before you get to the end, and then stand 
behind the last block on the right to shield yourself from the Cannon. Throw 
the Dummy Decoy to the left, and then shoot at the Cannon while it is 
distracted. If you have any grenades left, these will help you to destroy it 
faster.
Once the Cannon has been destroyed, jump up onto the block and enter 
Sniper Mode. Now, select Mortars from your sniper weapon inventory, and fire 
a mortar into each of the four "funnels". These lead down to the glass-fronted 
rooms and will blow up the four taunting Guards. If you do not have any 
Mortars, or you use them up trying, exit sniper mode and search the arena. 
There will always be a spare supply somewhere in the level.
After each Guard has been destroyed, the entire structure will explode to 
leave a chasm in the floor. Destroy the two tanks which appear on the other 
side of the gap, then stand at the highest point on your side of the chasm. 
From this position jump and float across to the lowest point of the other side. If 
you are lucky, Kurt will grab hold of the edge and pull himself up. Follow this 
section of the canyon and collect a Most Cowardly Power-Up to restore your 
health level.
Return to the edge of the chasm and drop down using your Ribbon Chutes to 
the bottom and the exit.

ARENA 7: Jump off the Glass Platform at the start of this arena, and float 
down to the floor, avoiding the spikes. 
Use grenades to blow up the target dome in the centre of the room to reveal 
an Air-Vent. If you do not have any grenades, wait and a supply will drop down 
to you.
Jump on to the Air-Vent and you will float up with your Ribbon Chutes. When 
you reach the top of the air current, turn around till you are facing a long glass 
platform sticking out from a wall. Land on this and use the other Glass 
Platforms to work your way up to the top of the room. At the very top, collect 
the pick-ups and then leave through the exit.

ARENA 8: Follow the passageway round to the left and shoot the Alert Droid 
till it opens. Walk in to the droid, then drive it back down the passage and 
around to the door which leads in to the corridor filled with sentries. Now, while 
inside the Alert Droid, you can drive between them with trouble. Once you get 
to the end of the corridor, avoid the Very Big Guard and jump past him to the 
room beyond. Collect the "Worlds Most Interesting Bomb", and throw it into the 
centre of the room. When all of the enemies have crowded round it, press 
Enter on your keyboard to detonate it, remember to stand well back!
If any of the sentries survive, take them out with your chain gun till they have 
all been destroyed. Leave the corridor and collect the Nuke pick-up which 
drops down to the left of the entrance door, and use it to blow the Atomic Lock 
off the Exit Door. 

ARENA 9: After floating up the air-shaft, stand on the highest section of the 
arena and face the distant tower above the glass walls.
Zoom in to the Mine Controller who is working in the tower and select Sniper 
Grenades from your sniper mode inventory. Target the Controller's head and 
zoom in to the Max on his face. Now shoot him and, if successful, you will kill 
him with one shot. If you miss, or if you do not have any Sniper Grenades in 
your inventory, you will have to try again. Keep shooting at him with normal 
bullets and a supply of Sniper Grenades will eventually drop down into the 
arena.


WORLD 2.

ARENA 1: Wait for the Sniper Grenade that drops down into the rear of the 
arena, collect it then make your way slowly down the ramp to the next room. 
When you can just see the Floating Guard, enter sniper mode and target the 
Guard. Use a couple of sniper grenades in quick succession to destroy him, 
then exit sniper mode and shoot the Alert Droid. When he has been killed, the 
glass ceiling will break and allow the Worlds smallest Nuclear Bomb to drop 
down into the arena. Pick this up and then throw it at the door with the Atomic 
Lock.

ARENA 2: At the start of this arena, turn to the right so that you are facing the 
incoming fire, then use side-step to move left into the arena. Dodge the gun 
blasts, and work your way across to the other side of the shooting range. 
If you fall into the trench that runs in front of the range, then run back to the 
left-hand side of the arena and climb up onto the block to reach the platform.

ARENA 3: Walk up to the top of the ramp in the centre of this arena, and wait 
for the Mortar pick-up to drop down. Collect this and turn to face the large 
glass wall. Enter Sniper Mode, and target the rectangular hole with the 
chevron edges. Select the Mortar from your sniper inventory, and fire one 
through the hole.
The mortar will drop down to the Guards and cause the floor to crack when it 
explodes. A Nuke pick-up will then fly out of the hole and float down in front of 
the ramp. Collect this and throw it at the Atomic Lock to open the exit door.

ARENA 4: Walk up to the edge of the glass floor, then enter Sniper Mode and 
target the Grunt Foreman. Use mortars to kill him, then take out the two 
Warhead Carrying Grunts to detonate the missile stockpile and open up the 
floor. Drop down to the floor and then jump into the hole to reach the next 
arena.

ARENA 5: From your starting position in this arena, use your chain gun to kill 
the first Guard, then enter Sniper Mode and zoom in on the Second Guard 
hiding behind one of the far cannons. Use a Head Shot to kill him quickly, then 
walk down to the middle cannon with the Turkey Health power-up floating on 
top. Jump up on to the barrel to collect the power-up and then face down the 
length of the barrel. Fire repeatedly with your chain gun at the distant shooting 
range, and you will cause the cannon to recoil back of its housing and through 
the window behind the line of cannons.

ARENA 6: Once the cannon has blown up, float down to one of the floating 
platforms with your ribbon chutes. Once you have landed, use the rest of the 
platforms to reach the Exit Door at the rear of the arena. Be careful to avoid 
the three cannons at the end of the room. They all fire in a repeating 
sequence, so watch them for a minute till you know when it will be safe to 
move. 
If you fall off while you are moving, there are two Air-Vents that can be used to 
reach the platforms. One is at the start of the arena, and the second is in the 
middle.

ARENA 7: Jump off the ledge at the start of this arena, then float down to the 
first of the floating platforms, where the Leaping Guard is waiting. As you float, 
shoot at him to make him jump out of the way. 
From this platform you will be able to attack the leaping guard without being hit 
by the pendulum (if you move on to any other platform, the Pendulum will be 
able to strike you).
From this position, enter sniper mode and try to use the Head Shot technique 
to kill the Leaping Guard. Several shots will be required to destroy him. If 
successful, a ramp will appear leading to the Exit Door. Jump across to this 
using the platforms, being careful to dodge the Pendulum. 

ARENA 8: Destroy all of the enemies in this arena and collect any of the 
power-ups that drop down. After a certain number of kills - it changes each 
game - a Worlds Smallest Nuclear Bomb will drop down somewhere into the 
maze of blocks. Collect it and move round to the back of the arena, behind the 
gigantic white tower. Kill the sentry and the two alert droids, then throw the 
Nuke onto the ground in front of the Atomic Lock. This will blow open the door 
and allow you to float up the inside of the tower to the Exit Door.

ARENA 9: After landing in this arena, walk round to the guard's Sky Sled 
landing bay and wait for one of the Sky Sleds to land. Jump on to the sled as 
the two guards jump off and turn round to face them. Shoot both of them with 
your chain gun till the have been destroyed. This will then activate the Sky 
Sled, which will take off and fly around some battle arenas, where the guards 
are practising their skills, before flying into the Mine Controllers tower. Once 
the Sled has stopped, it will drop you to the floor and allow you to enter the 
last arena.
For a bonus health power-up, wait at the sky sled landing bay and run into the 
left rear corner when it is empty. If you do this correctly, you will be teleported 
to one of the battle arenas. Wait for a moment, and one of the sky sleds will 
drop off the Most Cowardly Power-Up. Collect this and then walk into the 
centre of the battle arena. This will teleport you back to the landing bay.

ARENA 10: Follow the passageway up into the arena, then climb the ramp to 
your right to reach the upper platform and a health power-up.
From this position, face the window on the other side of the room and enter 
Sniper Mode. Zoom in on the small alien and shoot once to break the glass. 
Now zoom in further and shoot repeatedly at the Mine Controller till he seals 
the window. For a bonus shot, try to target his nose and eyes!
Once the window has closed, exit sniper mode and wait for the controller to 
reappear in his glass ship. Shoot the ship repeatedly as it flies around the 
arena till it explodes. The controller will drop to the floor and run to each of the 
three doors in the arena to release a guard. As he runs, shoot him with the 
chain gun till his health bar is depleted. The Mine Crawler will self-destruct and 
carry you back into orbit.


WORLD 3.

ARENA 1: From the starting ledge, enter Sniper Mode and zoom in on the two 
Sentry Guns at the end of the arena. Destroy both of them and then exit sniper 
mode. Use the chain gun to kill the Flying Guard as it moves towards you, 
then float down into the arena. 
Take out the first set of Guards with the chain gun, then position yourself in 
the centre of the arena and use sniper mode to zoom in on the two door stops 
that holding the large door shut In the distance. Shoot both of these off and 
the door will crash down and destroy the Sentry. Stay in sniper mode and 
head shoot the two Suicide Guards who come running out.
Next, find the ramp on the right-hand side of the room and follow it up and 
jump across to the upper platform. Kill the Leaping Guard which is standing 
there, and then climb onto the sloping platform on your left. Follow this up and 
jump over to the platform with the Super Chain Gun pick-up. Collect this and 
then jump and float across to the other side of the arena to collect the Bones' 
Air-Strike pickup. Drop back down to the arena floor and exit the level by the 
open doorway, killing any surviving Guards in the arena.

ARENA 2: Stand in the entrance to this arena and use sniper mode to kill both 
of the Sentry Guns. Exit sniper mode and use your chain gun to destroy the 
guards to the left and right of the entrance. Run in to the two alcoves behind 
the guards and collect the two pick-ups; Homing Sniper bullets and a Dummy 
Decoy. Drop down into the drained pool and collect the Super Chain Gun. 
Climb back out of the pool and kill all of the Guards who have dropped in to 
the arena. Once these have been destroyed, walk behind the diving board to 
find the pool annex. Kill all of the guards in here and collect the Apple health 
power-up. Wait for the two Flying Drones and the Sky Sled riding Guard to 
break into the room through the window, and then kill the two drones. Throw 
the Dummy Decoy back towards the pool area to distract the Guard on the 
Sky Sled and then enter Sniper Mode (making sure you are in a position to 
shoot his head. Zoom in on his face and perform a head shot to cause the Sky 
Sled to drop to the floor. Exit sniper mode and jump on to the Sled to collect 
the Worlds Most Interesting Bomb from the top of the room. Drop down the 
shaft to exit the arena.

ARENA 3: Kill both of the Sentry Guns at the start of this arena, then enter the 
glass tunnel. Use a Homing Sniper bullet to head shot the Guard at the end of 
the tunnel and to break it open. Float down into the room and make your way 
to the room at the rear of the arena. Collect the Twister pick-up and then use 
your chain gun to shoot each of the three Guard Containers till the break. 
When the last one is destroyed, the pipe leading back in the main room will 
turn green and shatter. Come back out and jump on to the platform in the 
centre of the arena.

ARENA 4: Collect all of the pick-ups in this tiny room and then shoot 
repeatedly at wall with your chain till the room breaks and reveals the arena 
outside. Use your grenades to blow up the seven Guard Generators in this 
room, at the same time taking out any guards. 
If the room gets crowded, use the Twister pick-up to destroy the guards. 
Finally, kill the Sentry at the exit to unlock the door which leads to the arena.

ARENA 5: Walk to the edge of the platform which looks down into this arena, 
and then use Sniper Mode to shoot the two Sentry Guns in each corner of the 
room.
Next, jump onto the Blue Triangular platform to your right, and enter sniper 
mode again. Target the Blue Exit in the top right of the arena and wait for the 
Floating Sentry to appear. Now shoot him till he's destroyed - a good tip here 
is to use Sniper Grenades.
Drop down to the floor and collect the Most Cowardly power-up. Watch out for 
the Leaping Guards in this room. Try to jump in to the Blue Cave on the left 
hand side of the room and then pick them off from here. Once they have been 
killed, jump up to the left red cave and follow the red passageway up to the 
green platform. Destroy the Guard Generator and the Alert Droid, and then 
stand at the base of the arrow which points out into the arena. Follow the 
arrow by jumping across to the yellow platform in the middle room, Kill the two 
Guards here and then use the platform to jump across to the Blue Exit. If you 
failed to destroy the Floating Sentry at the start of this arena, then watch out 
when you jump into the exit!

ARENA 6:  Stand at the top of the slop that leads down into this arena, and 
use Sniper Mode to zoom in and destroy the two Sentry Guards at the far end 
of the arena. Next, target the rotating Gun Pod and zoom in closer. Fire one 
shot at it to get its attention, the quickly shoot through its open front section to 
head shot the operator.
Walk down the slope and kill all of the Guards that jump down into the trench. 
When you reach the end of the trench, jump into the air-current to be lifted to 
the upper levels of the arena. At the top, quickly move forwards and kill all of 
the Guards at the top of the air-shaft. 
Now, stand at the rear of the arena, so that you are facing the Sentry and the 
Two Guards at the other end. Enter sniper mode and zoom in on the Sentry. If 
you have a Sniper Grenade, use this to perform a one hit, Head Shot. If not, 
just use normal sniper bullets till it has been destroyed. Remember you can 
side-step while still in sniper mode. Once the sentry has been killed, take out 
the two guards and then move up the trenches edge and collect the Apple 
power-up at the end. As you move to collect it, four Flying Drones will fly down 
the length of the trench, followed by two Guards on Sky Sleds. When they 
reach the end of the trench, they will pause and turn around to fly back up. 
Zoom in on them when stationary and use the Head Shot technique to leave a 
Sky Sled floating in the air. Run back down to it and jump on. This will then fly 
you over to collect the Thumper and the Health power-up. Jump off the sled 
when it has stopped moving and Exit through the door in the top left of the 
arena.

ARENA 7: After floating up the air-shaft, stand in front of the glass window 
and select the Thumper from your inventory. Shoot the glass with your chain 
gun and then throw the Thumper down into the arena. This will kill and 
damage some of the guards in the arena. Now jump down and finish the rest 
off with your chain gun. 
Note: If you did not collect the Thumper from the previous arena, then you will 
have to kill the guards with just your chain gun and sniper gun.
Once all of the enemies in this arena have been destroyed, jump up onto the 
block in the middle of the floor. Once on top, turn around till you can see a 
dark hole in a wall, above another block. Jump across to this block then enter 
the hole.
Inside you will find a three pointed object at the bottom of a slope, and a health 
power-up. Collect the power-up and then shoot repeatedly at the object to 
make it spin. Leave the room and the large door in the arena will now have 
opened. 
Walk through the now open door and collect the Sweet power-ups, but watch 
out for a lone Suicide Guard.
At the end of the corridor, you will find a large room with a strange Alien 
Structure guarded by two Leaping Guards. Kill both of the guards and then 
shoot at the front left side of the structure with your chain gun so that it sprays 
red fragments. Once this section has collapsed, destroy the opposite side in 
the same way. When both sections have been destroyed, shoot the now 
exposed inside of the structure to reveal the Exit.

ARENA 8: Follow the passageway to the right till you reach the arena 
entrance, guarded by an Alert Droid. The right hand passageway is a dead-
end, but does contain a Health power-up.
Destroy the Alert Droid, and then wait for the Guard on a Sky Sled to fly in to 
the room. Use your chain gun to kill him and then jump onto the grounded 
sled. This will then take off and fly you around the arena. As you move, turn 
on the spot and use your chain gun to kill the Flying Drones as they attack 
you. The Sky Sled will eventually crash through the far wall of the arena and 
you will enter the last arena.

ARENA 9: Enter the arena, and collect the Turkey Health power-up hidden on 
the right-hand side of the room. Then, stand in front of the large wheel on the 
rear wall of the room . A wave of the Alien Dogs will roll out  from the holes 
under the wheel and attack you. At the same time, the Mine Controller will 
start to rotate the wheel. Kill all of the Alien Dogs with your chain gun and then 
wait for the wheel to stop spinning. When it does, enter Sniper Mode and 
zoom in on the one of the four red domes that appear on the rim of the wheel. 
Shoot it off and then exit Sniper Mode. The remaining domes will then shoot 
once at you and disappear as the wheel starts to spin again. Repeat this 
process for the rest of the domes and when all of them have been destroyed, 
the Mine Controller will fall out of his room and explode.


WORLD 4.

ARENA 1: After landing, jump off and float down into the chasm with your 
ribbon chutes. As you float down, turn around so that you are facing the 
opposite direction. As you near the bottom, position yourself so that you are 
directly over the Ice Sheet and drop down onto it. The Ice will break and allow 
you to continue floating down into the next room. If you turned to face the right 
direction, you should now be in a direct line of sight with the large Sentry.  
Shoot at him with your chain gun to destroy him. There is also a Super Chain 
Gun pick-up on the platform to your right, protected by a Guard. You can kill 
this Guard and collect the Super Chain Gun to help kill the Sentry faster. Once 
he has been destroyed, kill the rest of the Guards in the room and then climb 
up to the platform where the Sentry was floating. Here you will find a Snow 
Board. Walk on to the Snow Board and it will launch you down the ramp, 
through the glass door.

ARENA 2: Steer left and right to navigate the tunnel, holding down will make 
you brake. Shoot the Guards and Stop Boards in this arena as you approach 
them and be careful to avoid the large rocks.

ARENA 3: Once you have landed in this arena, shoot the Guard standing next 
to the Console, and then fire a couple of shots at the Console to summon a 
Ship.
Stand back as the Ship lands, and kill the two guards as the leap out. Once 
they have been destroyed, walk into the ship to enter Bombing Mode.
The ship will now fly you around the arena, before returning you to the start 
area.
As you are flown around, use the fire button and the onscreen target to drop 
bombs on to the arenas Guards and Gun Towers. This will make your journey 
through the arena easier.
Once back on the ground, destroy the small hut next to you and collect the 
Dummy Decoy pick-up from inside. Now run into the arena and make your way 
over to far side. 
If you missed any of the Gun towers or Gun Pods in the Bombing Run, then 
use Sniper Mode to head shoot the gun controllers through the open front of 
the pods.
As you near the Exit in the far wall of the arena, collect the pick-ups and then 
throw the Dummy Decoy in front of you to distract the Guards and Sentry. 
While they are shooting at the Decoy, kill them with your chain gun. Once they 
have been destroyed, exit the arena through the cave and walk on to the next 
Snow Board.

ARENA 4: As you snow board down this tunnel, collect all of the Ten Bones to 
receive a pick-up at the end.
Also, collecting the Earthworm Jim pick-ups will give the enemies a nasty 
surprise by dropping a cow on their heads!
When you reach the split level section of the tunnel, jump with your snow 
board to land on the upper level.
If you have collected all of the Bones in the tunnel, then when you reach the 
end a supply ship will fly down into the tunnel with a Twister pick-up hanging 
beneath it. Jump up as it passes over you to collect it.

ARENA 5: Float down into this arena, and shoot the three Flying Drones as 
they approach you. Once these have been killed, climb up onto the Submarine 
and make your way along to the tail section to collect a Sniper Grenade. Use 
this to destroy the Guards and a Tank will be flown into the arena. Blow up the 
Tank, from either a sniper position on top of the Submarine, or from the 
ground with your chain gun. Once it has been destroyed, collect the Worlds 
Smallest Nuclear Bomb and kill the remaining Guards.
Now find the Atomic Lock on the Submarines door and use the Nuke to open 
it. Enter the Submarine, and you will come face to face with the Sub Boss.
Destroy him by throwing Grenades into the Air Current that holds his Pod in 
the air. After the right amount, the Pod will blow up and allow you to float up 
the air current and into the passageway above. Follow the passageway to the 
next arena.

ARENA 6: Destroy all of the Guard Generators in this arena with your chain 
gun, then kill all of the Guards. 
Blow open the crates to reveal power-ups and pick-ups.
Approach the floating Gun Pod and either use the chain or throw Grenades 
into the air current to destroy it.
Use the air current to float up to the next level, and then walk on to the snow 
board to exit the arena.

ARENA 7: Like the previous snowboarding level, collect all Ten Bones for a 
Twister pick-up.
When you reach the fork in the tunnel, take the path to the right to collect a 
Super Chain Gun pick-up.
As you progress through the tunnel, collect the Earthworm Jim pick-ups to 
drop a cow on the enemy Gun Pods.

ARENA 8: After landing in this arena, jump into the Air-Current to float up and 
collect the Super Chain Gun pick-up. While you are floating, shoot down the 
enemy Ship and then drop down and collect the scattered pick-ups.
Run into the next section of the arena and destroy the Guard Generator with 
the super chain gun. Once destroyed, it will release a Most Cowardly Power 
Up. Collect this for a health boost and then enter the last room of the arena.
Avoid the Gun Pod Boss' bombs and destroy the crate to the left of the room. 
This will release a Dummy Decoy. Collect this and throw it to distract the Boss. 
Next, run over tot he other side of the room and destroy the rest of the crates 
to receive a large supply of Grenades.
Stand in front of the Gun Pod Boss and throw the Grenades into the air-
stream. Keep throwing the grenades until the boss is destroyed and you exit 
the arena.


WORLD 5.

ARENA 1: From the starting position in this arena, enter Sniper Mode and wait 
for the Mother Ship to fly overhead. Follow it as it turns and wait for it to come 
to a stop. Now quickly shoot off each of the Gun Pods on its side to send it 
crashing down.
Exit sniper mode and run up into the arena. Use your chain gun to destroy all 
of the Guards in this area, and then find the ramp on the right which leads up 
to a secret Sniper Position, and a Dummy Decoy. Collect the decoy and enter 
sniper mode. Look through the slit in the wall and zoom in on the Alert Droid 
on the far side of the arena, in front of the Atomic Locked door. Kill it, then exit 
sniper mode and walk back into the centre of the arena. A ship with a Worlds 
Smallest Nuclear Bomb will fly into the arena and drop off two Guards. Destroy 
the guards and then shoot down the ship to collect the Nuke. Walk over to the 
left of the arena and throw the nuke at the Atomic Lock to open the Exit Door.

ARENA 2: Kill both of the Guards and the Alert Droid at the start of this arena, 
and then use the sloping platform to jump across to the next platform. Run and 
jump off the end of this block to reach the edge of the passageway in front of 
you. Stop at the entrance to the tunnel and enter Sniper Mode. Now zoom in 
and target the Exploding Crate at the other end of the tunnel. Shoot it to blow 
up a Sentry hidden round the corner of the tunnel.
Move down to the end and collect the Sniper Grenade from the edge of the 
platform. Quickly enter Sniper Mode and use the Sniper Grenades to kill the 
Sentry at the other side of the arena. When he has been destroyed, drop 
down into the arena and run over to the platform where the Sentry was 
floating. Climb up onto the platform and collect a Super Chain Gun pick-up. 
Use this to destroy the Gun Ship which takes off from the centre of this arena.
Once destroyed this will release a Forklift , which will try to ram you. Kill the 
driver by shooting the Glass Dome off it, and then use your chain gun to push 
it over to the yellow panel on the floor. This will deactivate the Force Field and 
allow you to drop down the Exit Hole.

ARENA 3:  Float up the air shaft and then drop down onto the ramp which 
leads up into the arena. Kill the two Guards and the Alert Droid at the top of 
the ramp and then face the far Control Room. Enter Sniper Mode and zoom in 
on the Technician in the control room. Shoot once to break the glass and then 
keep shooting at the Technician until he fall over backwards and hits the 
button on the wall behind him. Exit sniper mode and wait for the Support Arm 
to blow up and release the Ship. Once it does, shoot off each of the Gun Pods 
on the underside of the ship, being careful to dodge the gun fire.
Once they have all been destroyed, run to the front of the Ship and use Sniper 
Mode to target the Ship's Pilot. Kill him and the ship will lose control and crash 
into the right wall of the arena, breaking it open.
Exit sniper mode and kill all of the Guards in the arena, and then take out the 
Sentry. Then jump up through the broken wall and collect the Dummy Decoy 
to the right. Turn around and follow the left hand path to the next arena.

ARENA 4: Kill all of the Technicians on the upper ring of this arena and then 
collect the Mortar pick-up on the other side of the room.
Once the upper ring has been cleared, shoot repeatedly at the Spinning Globe 
in the centre of the room with your chain gun till it drops down and breaks the 
glass floor of the room. Then jump off the upper ring and float down into the 
room below. As you near the bottom, use your chain gun to kill two of the 
technicians working at their consoles. When two have been killed, the last one 
will run into the centre of the room and open a secret hatch in the floor. Drop 
down the hole to Exit the arena.

ARENA 5: Stop at the entrance to this arena and enter Sniper Mode. Then 
zoom in on the Alert Droid and kill it before it can raise the alarm. Next, zoom 
in on the two Sleeping Guards and use the Head Shot technique to kill them 
quickly.
Now, run over to the doorway on the right and throw the Dummy Decoy out in 
front of you before you reach it. The Floating Guard in the room will now track 
this and allow you to take him out with the chain gun. After he has been 
destroyed, kill the two Guards in the room and collect the Worlds Smallest 
Nuclear Bomb and the Grenade pick-up.
Run back out into the centre section of the arena and enter the doorway 
opposite the one you just left. Kill all of the Sleeping Guards and the Alert 
Droid in this room and then climb the ramp in the corner to reach the upper 
level.
Use the Grenades to blow up the three Guard Generators in the corner and 
then enter Sniper Mode. Zoom in to the other side of the arena and target the 
Alert Droid standing next to the Thumper pick-up. Kill it and then exit sniper 
mode. 
Jump across to the small platform above the arena entrance, and then jump 
across to the other side. Collect the Thumper and the Mortars and then stand 
at the edge of the Green Ringed Hole. Use sniper mode to fire some mortars 
into the hole to kill the Floating Guard below, and then drop down.
Follow the corridor along and up, collecting the Sweet health power-ups as 
you go. The exit from the corridor is guarded by a second Floating Sentry, so 
use your chain gun and side-step to kill it.
Once he has been destroyed, walk out onto the balcony and throw the Nuke 
onto the Atomic Lock which holds the Giant Stone Door closed. 
Wait for the door to fall open and then float down and leave the arena.

ARENA 6: Collect the Super Chain Gun pick-up hidden behind the first spike 
in this arena, then make your way forwards through the canyon. Destroy the 
Guard Generators, Guards and any Flying Drones until you reach the end of 
the canyon. 
Quickly run into the last section and collect the Turkey Health power-up and 
the Worlds Smallest Nuclear Bomb. Throw the Nuke at the Floating Guard 
standing in front of the Atomic Locked door and run back into the previous 
section of the canyon. Wait for the Nuke to explode and then kill the Floating 
Guard with your chain gun if it is still alive, before leaving through the Exit 
Door.

ARENA 7: Run over to the blocks on the left when you enter this arena, and 
climb up to collect a Dummy Decoy pick-up. Turn to face the Guards which 
drop down into this arena and throw the Decoy into the crowd to distract them. 
Now take them out with either grenades, chain gun or sniper. 
Next, jump down to the floor and run over to the blocks on the far side of the 
room and climb up on to the one with the Super Chain Gun pick-up. Collect 
this and then use it to clear the room of the second wave of Guards. Be sure 
to kill the four Alert Droids and then take out the three Forklifts by shooting the 
Glass Domes off the top of them. Once this has been done, drop down to the 
floor and use your chain gun to push one of the Forklifts over to the block on 
the left of the arena entrance. Push up against the block, and then jump up 
onto the Forklift. From here you can now reach the edge of the block and pull 
yourself up. Jump over to the next platform and then again to the walkway 
which runs across the centre of the room. Follow this across to the other 
blocks and jump on to the sloping block. Stand at the very top of this, and turn 
to face the upper platform which rings the room. Jump up onto it and make 
your way round counter-clockwise till you are standing beneath a platform with 
an Apple Health power-up. Wait for a Forklift to drive round towards you, and 
then shoot at it so that it stops next to the platform. Jump onto the Forklift and 
then jump across the platform. Collect the Apple power-up and then jump 
across to the platform in the middle of the room.
From here, turn left and float across to reach the Exit Door.

ARENA 8: Stand at the top of the long ramp, at the start of this arena, and 
enter Sniper Mode. Zoom in on the Gun Pod floating at the far side of the 
arena and shoot it once to get its attention. When it turns to face you, shoot 
through the open front to kill the Gun Operator.
Once this has been destroyed, walk down the ramp and kill all of the Guards 
in the arena. Be careful to avoid the gun fire from the two other Gun Pods. 
After the guards have been killed, destroy the second gun pod by facing the 
tower it floats over and firing your chain gun. Use side-step to dodge the 
incoming fire till it has been destroyed, and then run round to the other side of 
the tower.
Enter Sniper Mode and use side-step to move out from behind the tower 
shielding you from the last gun pod. Look up and zoom in on the open section 
of the gun to kill the Gun Operator. Once all three gun pods have been 
destroyed, run back up to the top of the ramp and turn around. 
Jump off from the highest point on the ramp and float down to the right-hand 
tower. As you float over it, you will be lifted up to collect an Apple health 
power-up. Now, turn to face the middle tower and float over into the air 
current. Collect the next Apple power-up and then float over to the last tower. 
Collect the last Apple power-up and turn round to face the back down the way 
you came. Float across the arena into the door at the top of the arena to exit.

ARENA 9: At the edge of the cave, enter Sniper Mode and zoom in on Gunter, 
the large Mine Crawler Supervisor. Shoot at him a couple of times and he will 
jump up and activate a large door.
Drop down into the arena and land on the mound in the middle of the room. 
Now stand at the edge and wait for a large stone boulder to roll past in the 
gully. Drop down after it and keep shooting at it till it explodes. Once this has 
been destroyed, run around the gully and collect the pick-ups which drop 
down. Find the path which leads back up to the top of the centre mound and 
wait for the large Mother Ship to fly overhead. When it does, enter Sniper 
Mode and shoot off all of the Gun Pods on its underside. When they have all 
been destroyed, the ship will explode and release a wave of Guards into the 
arena. Kill all of the guards and Gunter will open the door, jump out into the 
arena and kidnap Bones.


WORLD 6.

ARENA 1: Wait for the Dummy Decoy to land in this arena, and then collect it. 
Next, wait for the Guard to roll through the Glass Wall and then run up the 
long sloping walkway till you reach a room with a Guard Generator and a 
Homing Mortar pick-up. Collect the pick-up and destroy the Generator with 
your chain gun. When it explodes it will leave a hole in the floor. Drop down 
the hole to exit the arena.

ARENA 2: After landing in this arena, turn till you can see Gunter and his pack 
of Alien Dogs. Enter sniper mode and use the Homing Mortars to pick off the 
pack. Exit sniper mode, and use your chain gun to finish off any that have 
survived. 
When all of the alien dogs have been killed, run up behind Gunter and chase 
him around the arena while firing with your chain gun. After enough shots, 
Gunter will run into the centre of the arena and jump through the floor, leaving 
a hole. Drop down the hole to continue to the next arena.

ARENA 3: Run down the length of the room and jump onto the lowest of the 
wall platforms. Climb the platforms till you reach the Super Chain Gun and 
collect it.
Next, turn to the left and jump across to the ledge that along the wall and 
collect the Homing Mortar. Run down the ledge to the other end of the room 
and then jump across to the nearest floating platform. Turn to face the 
entrance wall and jump up on the spot to reveal the next platform. When you 
have found this platform, jump over to it and the follow the rest around till you 
standing across from the stone tower. Destroy the floating Gun Pod on top of 
the tower, then jump over to it and drop down to reach the next arena.

ARENA 4: Run into this arena and collect as many of the power-ups and pick-
ups that drop down. When you collect a Dummy Decoy or Twister, throw it into 
the centre of the arena to distract the guards, and then sniper Gunter on top of 
his tower. Shoot him enough times and he will fall off and hit the floor, causing 
the tall, stone tower fall over. Run back to the start of the arena and use the 
sloping platform to jump across to the fallen tower. Run up to Gunters platform 
and drop down the hole to the final confrontation.

ARENA 5: Float down into the arena and steer yourself over to the third room, 
with a Gunter Snack Dispenser. Jump onto the button next to the dispenser 
and a Gunter Snack will drop out of the machine. Collect this and throw it out 
into the main section of the arena. Gunter will chase after the snack, allowing 
you to collect the Worlds Smallest Nuclear Bomb from where he was standing. 
Once you have this, run over to the active air-vent and jump into the air 
current. When you are level with the platform, drop down onto it and use the 
Nuke to destroy the Atomic Lock.
Repeat this process for the remaining locks and Bones will be freed.
After the animation has played showing Bones jumping into the Snack 
Dispenser, run over and collect the Bones/Snack hybrid which drops out of the 
machine. Throw this at Gunter and he will run over and eat it hungrily. 
Now, sit back and watch as Gunter's greed gets the better of him.

The End.