_____ _____ _____ _____ ______ _____ _ _____ _____ _| ___| _| __ \ _| ____| _| ____| / ___/ _| __ \ __/ \ / ___\ _| ____| \ __/ \ _ / \ ___/ \ ___/ \____ \ \ ___/ \ _ \ < \___ \ ___/ |_| |_| \_\ |_____| |_____| /_____/ |_| /_/ \_\ \_____/ |_____| * * * * * * * * * * * * * * * * * _ _ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //^\\ * * * * * * * * * * * * * * * * * * * * * * * * _// * * * * * * * * * * * * * * * * * // * * * * * * * * * * * //__] * * * * GUIDE v 1.0 ___________________________________________________________________________________________ Written by Tim Wuyts (December 25th 1999 - January 17th 2000) E-mail: tim.wuyts@planetinternet.be The author is also the webmaster of The Cheat Empire: http://home.planetinternet.be/~twuyts where you can always find the latest cheats & walkthroughs for PC Games. For the latest version of this Guide, check his website! --> COPYRIGHT notice at the bottom ___________________________________________________________________________________________ <*+- TABLE OF CONTENTS -+*> 1. GENERAL INFORMATION 1.1 Guide Information 1.2 Introduction 1.3 Update Information 1.4 Freespace 2 System requirements 3. GENERAL TACTICS 3.1 Preparations 3.2 Know the Controls 3.3 Flying 3.4 Favorite Ship 4. MISSION OVERVIEW (Single Player) 4.1 Information 4.2 Mission 1 - Training 1 4.3 Mission 2 - Training 2 4.4 Mission 3 - Training 3 4.5 Mission 4 - Surrender Belisarius! 4.6 Mission 5 - The Place of Chariots 4.7 Mission 6 - The Romans Blunder 4.8 Mission 7 - Training 4 4.9 Mission 8 - Training 5 4.10 Mission 9 - A Lion at the Door 4.11 Mission 10 - Mystery of the Trinity 4.12 Mission 11 - The Great Hunt 4.13 Mission 12 - Slaying Ravana 4.14 Mission 13 - Training 6 4.15 Mission 14 - The Sixth Wonder 4.16 Mission 15 - Into the Maelstrom 4.17 Mission 16 - Feint! Parry! Riposte! 4.18 Mission 17 - Rebels & Renegades 4.19 Mission 18 - Love the Treason ... 4.20 Mission 19 - ... But Hate the Traitor 4.21 Mission 20 - Battle of the Wilderness 4.22 Mission 21 - A game of TAG 4.23 Mission 22 - Proving Grounds 4.24 Mission 23 - The King's Gambit 4.25 Mission 24 - The Sicilian defense 4.26 Mission 25 - Endgame 4.27 Mission 26 - The Fog of War 4.28 Mission 27 - A Monster in the Mist 4.29 Mission 28 - Speaking in Tongues 4.30 Mission 29 - A Flaming Sword 4.31 Mission 30 - Bearbaiting 4.32 Mission 31 - High Noon 4.33 Mission 32 - Return to Babel 4.34 Mission 33 - Straight, No Chaser 4.35 Mission 34 - Argonautica 4.36 Mission 35 - As Lightning Fall 4.37 Mission 36 - Into the Lion's Den 4.38 Mission 37 - Exodus 4.39 Mission 38 - Dunkerque 4.40 Mission 39 - Their Finest Hour 4.41 Mission 40 A - Clash of the Titans II 4.42 Mission 40 B - Incoming Transmission 5. THE WEAPONS 5.1 Information 5.2 Guns 5.3 Missiles 6. THE SHIPS 6.1 Information 6.2 Shivan Ships 6.3 Terran Ships 6.4 Vasudan Ships 7. OTHER GAME RELATED INFORMATION 7.1 Information 7.2 Ranks - LEGAL NOTICE - ___________________________________________________________________________________________ ========================= 1. GENERAL INFORMATION ========================= 1.1 Guide Information ______________________ This is the text version of the the Freespace 2 HTML guide - also made by Tim Wuyts. Please keep in mind that the HTML guide is the primary guide: all updates will first be made in the HTML guide, it has some pictures of the spacecraft and weapons and it does contain some extra information here and there. The author is the webmaster of The Cheat Empire (URL see top of document), where you can find the latest cheats & walkthroughs for PC Games. Including the latest version of this guide. I wrote this guide because I like to help people. I don't pretend to know everything there is to know about the game and I'm certainly not the best pilot out there. I would like to label myself an "average" pilot, who has tons of single player experience, but with minor multiplayer experience. I also believe a guide is never complete, so you can always help me by sending tips to me (don't add them yourself). 1.2 Introduction _________________ I've been playing space sims since I was a small boy. When I think about space sims, I think about the legendary series like Wing Commander (Including Privateer) and X-Wing. No space sim could rival these titles ... up till now. Although the first Freespace couldn't appeal me, Freespace 2 turned out to be a magnificent piece of art. The story is dragging you to the finish line and has a lot of (unsuspected) plots. The sound creates just the right atmosphere: music, voices and effects are all high quality. But probably the most stunning feature are the graphics ... that is, if you have a "mean machine". I was able to run Freespace 2 at a very high detail level in 1024x768. Words cannot describe the magic Volition created. On top of the superb single player campaign, you also have a lot of multiplayer options. Team vs. Team, Dogfight and co-operative. On top of that we have the squad wars, which sounds very attractive to me. I say sounds, since I have never tried the on-line multiplayer capabilities (yet). I hope to test them out at my friends house, who has cable connection with the internet. 1.3 Update Information _______________________ Version 1.0 - The original works 1.4 Freespace 2 System Requirements ____________________________________ Required: --------- * Pentium 200Mhz * Windows© 95/98/NT with DirectX 6.0 * 32 MB RAM * 400MB Hard drive space * 8x CD-ROM * DirectSound certified sound card * Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage Recommended: ------------ * Pentium 266Mhz * 64 MB RAM * Harware accelerated card with 8MB VRAM (see chipsets above) * Joystick * 3D Sound Card (A3D or EAX) ___________________________________________________________________________________________ ===================== 3. GENERAL TACTICS ===================== 3.1 Preparations _________________ Before you start doing some fancy dogfighting, it's necessary to make the proper preparations. This includes ship, gun and missile selection. This seems obvious, but I know quite a lot of friends who make a selection based on the name of the ship/weapon or whether it looks cool or not. It's important to know what kind of weapons work best in certain situations. The Prometheus S for example is an extraordinary weapon, but because of it's slow refire rate, I'm not able to use it properly. This makes the weapon useless for me, since I prefer guns with a high refire rate which may lack the punch of the bigger brother. It's also important to pick a ship where you are comfortable with. The GVF Serapis is an excellent interceptor with high speeds, but it's light armor do not fit the profile of my 'ideal' ship. Although not an interceptor, I prefer to take a ship with less maneuverability and more armor like the myrmidon. If you know what you are going into, try to pick your most favorable ships, guns and missiles for that situation! The default selection of the computer is not bad, but don't be afraid to change it. 3.2 Know the Controls ______________________ Also obvious and simple. Just keep in mind that you don't need to know every key to be a good pilot. I know the keys which allow me to play comfortably and relaxed, e.g.: I never use the M key (auto adjust speed to target). Why? Because I think it's annoying. I want to go full speed ahead and I'll adjust my speed with the A/Z temporary speed adjust keys. When I see a friend goofing up because he can't find the gun/missile selection key while flying, I have an urge put my head in the toilet and flush. Things like that shouldn't happen, they can mean the difference between life and death. Most of you will be flying this space sim with a joystick (you have to be nuts if you don't). Well, don't forget to adjust the sensitivity of the joystick to your liking. Maximum sensitivity is not always the best option, since it has a big influence on your aim. To those who want to use the rudder but can't: you can install the rudder in your key assignment screen. Select absolute positioning if you install your rudder. 3.3 Flying ___________ There are lots of different flying styles, but I'm going to explain mine. This might help newbies a bit in developing their own style. First of all adjust your weapon settings. I always tend to set my guns in dual fire mode (this already explains why I can't use 2 guns which drain power very fast). This gives me max. damage with the least effort. Once my gun energy is running low I switch back to single fire mode (but that almost never happens). For the missiles it depends on the type of missile and the type of target. Against fighters I use single/dual launch mode, depending on the rocket. Trebuchets shouldn't be launched to a fighter in dual launch mode ... it has sufficient power to knock a fighter down by itself. Dumbfires, on the other hand, are always launched in dual fire mode ... they lack punch against both fighters as capital ships. Against capital ships I always fire missiles in dual mode. There are only 2 exceptions: the Cyclops and the helios missile. An important aspect of flying is being capable of dodging incoming fire (guns or missiles). Gunfire can easily be evaded by a simple maneuver. However, if the attacker is flying on your tail, you'll need to shake some fancy flying out of your sleeve in order to dodge the incoming fire. The best thing to do in such a situation is to stop focusing on your current target and trying to evade the hostile fighter completely, preferably in a position which allows you to take him out! Evading missiles might seem easy ... you have the countermeasures for something right?! Wrong! In single player missions, you usually have enough countermeasures to finish a mission, but in the few multiplayer missions I have flown, you'll notice that they are depleted pretty fast. You need to learn how to evade missiles without countermeasures. If you are flying a fast agile fighter you have 2 possibilities. If you are flying a bomber, only 1. The first possibility for the fighter is to let the missiles get real close to you (mind the beeping noise). Once the missile is extremely close, you have to pull up (or any other direction) fiercely, in combination with a speed boost with the afterburners. This can't be applied by bombers, since they lack maneuverability and the speed to evade the missile. The second possibility works for both the fighter and the bomber. You should fly head on with the missile and just before impact you should pull up (or down). The missile will fly right past you ... This can be used bythe bombers too, since the missile has less time to correct it's path once the evasive maneuver starts. The second way of evading missiles is more efficient (if you follow the same path as the missile, it has more time to adjust it's flying path), but also harder (since the missile is closing in on you at a very high speed (missile speed + your own velocity). Nonetheless, both methods require extensive training, since timing is an extremely important factor. The easiest way to take out a target it to fly behind it and follow it, preferably from close range. Head-to-head situations are not healthy for your own fighter, so don't do it too often. Attacking a fighter from the side is also a possibility. This means that the target is no threat to you, but the target is much harder to hit, since small changes in speed result in a miss (this isn't the case when you tail your target). Also, don't be afraid to use your missiles ... if the banks get depleted, so what?! You can rearm yourself in most missions and by not using missiles you're making everything more difficult for yourself. This often results in finished missions with almost all missiles in the banks, that's not why they are there! Furthermore you should make a difference between the ships you are attacking: Bombers ------- Bombers aren't a real threat to a fighter, unless you are heavily outnumbered (this means that you get a rocket behind your tail every 5 seconds). Bombers lack maneuverability, which usually make them easy targets for your guns. If the need is high, you should fire missiles to speed up the job, otherwise your guns will be sufficient. Remember however that taking a bomber out with your guns might take a while, because of their heavy hull and shielding. Therefore it's not wise (certainly in multiplayer) to hover behind a bomber for a longer period of time. This makes you the sitting duck, since your fighter isn't heavily armored and you are flying at slower speeds. Fighters -------- Fighters can be annoying from time to time. With their excellent maneuverability and often high speeds, they tend to be a more difficult target. I thought the SF Dragon was the hardest target to destroy: it outmaneuvered and outran you easily, but once you were able to hit it a few times they were spacedust. This is also the biggest drawback of the fighter, lack of shielding and hull plating. It doesn't take much to take out an enemy fighter (there are some exceptions like the SF Mara), but also remember that you are flying a similar craft and also are lightly armored. That's why I like the GTF Erinyes most. It has good speed, maneuverability and plating, combined with a large number of gun mounts and missile banks. Warships -------- It's not recommended to attack warships with a regular fighter. It's not fit for the job and usually does minor damage because of it's unadapted payload. If you want to take out multiple capital ships, make sure you pick a bomber. While attacking a warship, always try to hit one of it's weapons or subsystems. This does damage and if you destroy a laser turret, that's one less thing to worry about. What should you target first? This depends on the urgency of the matter. If you notice one of your capital ships is being torn apart, head for the beam turrets. Otherwise I recommend to take out laser turrets or missile launchers first. You might also target one of the subsystems: engines if you don't want the target to get in close range of a certain ship, sensors or weapons - can't remember exactly - if you want to make the targeting system less accurate. 3.4 Favorite Ship __________________ SHIP: GTF Erinyes GUNS: GTW Subach HL-7 GTW UD-8 Kayser MISSILES: GTM-19 Harpoon (2x) Why is this my favorite ship and weapon loadout? Simple, the Erinyes is an excellent ship: it's sturdy, has an average flying speed and average maneuverability. Combine this with the high number of gun mounts and 2 missile banks and you have the perfect dogfighter. Some will say, what's the difference with the Myrmidon ... I don't know! I tend to perform better with the Erinyes than with any other ship. Why do you put a Subach HL-7 gun on the ship? There's this thing called energy management ... I don't like to toy around with the engine/shield/gun recharge levels and this solves my problem. If you want to pack a good punch, dual fire mode gives you the solution. I tend to fly with only the Kayser on-line ... once my energy levels become critically low, I switch to the Subach. This allows me to continue firing at the enemy, while the energy level has the opportunity to recharge (the Subach hardly drains any power). The Harpoons are also an obvious choice, since this is my favorite dogfighting ship. No need for heavy trebuchets, cyclops or helios missiles. If you are fighting against the odds, speed is of the essence. The harpoon with his fast lock gives me the speed. Cripple the shields with the guns, fire the harpoon for the kill. The great thing of it is ... it works! ___________________________________________________________________________________________ ======================================= 4. MISSION OVERVIEW (Single Player) ======================================= 4.1 Information ________________ This is merely an overview of the single player missions, since I haven't played much multiplayer missions yet. Single player missions are also easier to write about, since you have total control over the success/failure of a mission. I divided the missions just by numbers, not by category (SOC, Vasudan, Terran, ...). I suggest you read the general tactics section before going over the different missions. I was able to complete these missions with the tactics explained there! The first missions are all very easy, but from level 20 and higher, you can notice a gradual climb in difficulty (some missions are more difficult than others). Strangely enough, the first missions weren't a high success (statistical wise - I didn't have a lot of kills), while in the latter missions I tend to be flying through enemy debris. Maybe it took some time to get used to the controls, or maybe I just had to get into berserk mode ... I don't know. When I replayed the missions, I did get a lot of extra kills. This mission overview includes all training and SOC missions. If you decide to skip one of them, you should recalculate the missions numbers. The missions themselves contain the following information: * Primary objectives * Secondary objectives * Default ship and loadout * Possible ships and loadouts * Overview of the mission Keep in mind that the primary and secondary objectives given in the mission overview are the ones at the beginning of the the mission. During the mission, extra objectives may be added. You can view them by pressing the F4 key! If some of the information mentioned here is incorrect or incomplete, please contact me. I'm only human and bound to make a mistake here or there! 4.2 Mission 1 - Training 1 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 Missiles: None Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train basic targeting, throttle and weapon systems. Just do as you're told. 4.3 Mission 2 - Training 2 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train advanced targeting, weapon systems and rearming procedures. Just do as you're told 4.4 Mission 3 - Training 3 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train your dogfighting skills with this training. Just do as you're told. 4.5 Mission 4 - Surrender Belisarius! ______________________________________ Objectives ---------- Primary objectives: Protect IOTA until you are relieved of duty Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: GTW Akheton SDG Missiles: None Mission Overview ---------------- * Escort IOTA * Destroy Leo * Destroy Cancer * Destroy Gemini * Destroy Aquarius * Destroy Aries Escorting IOTA isn't that hard. The only opposition you'll get in this mission are some GTF Hercules (usually in pairs). Once all fighters have been taken out a friendly warship will arrive ... a few moments later the NTF Corvette Belarius. You can engage it, but it'll get blown away by the friendly warship, so why bother. 4.6 Mission 5 - The Place of Chariots ______________________________________ Objectives ---------- Primary objectives: Destroy all NTF Fighters Secondary Objectives: Destroy all freighters and sentry guns Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: GTW Akheton SDG Missiles: None Mission Overview ---------------- * Destroy Cancer * Destroy Sentries * Destroy Aquarius * Destroy Aries * Investigate Asteroid * Destroy Installation * Destroy Pisces * Destroy Virgo You'll be dealing with a few GTF Hercules' here, but you'll encounter more GTF Loki's. Once you start the mission, take out the fighters first, followed by the sentry guns. Once that's done, wait for more fighters to jump into your system. After a while command will give you the order to investigate the asteroid (blinking red dot on radar). Do it and take out the turrets as you move closer to the asteroid. Once it has been ID'ed, you should destroy it. The ICENI goes into hyperjump though, and you won't be able to destroy it in time. While attacking the asteroid/installation/ICENI, some new fighters will appear. Take them out when you see fit (when they annoy you). 4.7 Mission 6 - The Romans Blunder ___________________________________ Objectives ---------- Primary objectives: Destroy the NTF ICENI Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * Destroy the ICENI * Destroy Freighters * Destroy Gemini * Destroy Leo * Destroy Aquarius * Destroy Scorpio You'll never reach the ICENI in time, so don't bother. You'll be reassigned to stop any enemy ship that comes through the system. First 2 freighters will enter the system, together with a fighter escort. Needless to say, take out the fighters (GTF Loki I believe) first followed by the freighters (which are an easy target). Once this job is done a few warships jump in ... also with a fighter escort. Concentrate on the fighters first, once they are blown out of the sky, concentrate on the warships. They should have sustained quite a bit of damage by now (because of the Psamtik), so finishing them off should be easy by now. 4.8 Mission 7 - Training 4 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-19 Harpoon (2x) Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train communication systems, countermeasures and aspect-seeking missiles. Just do as you're told. 4.9 Mission 8 - Training 5 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train shield management and the energy transfer system. Just do as you're told. 4.10 Mission 9 - A Lion at the Door ____________________________________ Objectives ---------- Primary objectives: Neutralize all hostiles Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW-5a Prometheus (R) Cannon (2x) Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile Possibilities: Ships: None Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy BEHEMOTH * Destroy SEMYAZA * Destroy Virgo * Destroy MAUL * Destroy Cancer * Destroy NEQAEL * Destroy Leo * Destroy Aries * Destroy Aquarius * Destroy Scorpio * Destroy GOLIATH * Destroy Libra There's a lot to be done in this mission. Quite a lot of Shivan fighters and smaller warships have to be destroyed. Basically you have to take it as it comes. Take out the fighters first, but if you notice that a fighter is a few 1000m away and you're flying past a warship, try to take out the warship first. Since the warships aren't that big, your hornets (if these are the missiles you picked) do quite a bit of damage (dual fire mode = 8 missiles). Combined with a good old fashioned energy weapon, it will be creamed in no time. You'll meet 2 Shivan fighters: SF Mara and SF Astaroth. The Mara has good plating and speed but only a reasonable maneuverability. It's also quite big and therefore easy to hit. The Astaroth is more maneuverable and also has a higher speed, but it's fragile. You might miss it a few times, but once you hit it ... it'll be out of the sky in no time. 4.11 Mission 10 - Mystery of the Trinity _________________________________________ Objectives ---------- Primary objectives: Patrol nebula with Zeta wing Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM MX-64 Rockeye GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * Follow Zeta 1 * Destroy Leo * Destroy Aries * Protect DISCOVERY * Destroy TRINITY * Destroy Virgo * Destroy Aquarius * Destroy Cancer * Destroy Libra At first everything is very quiet in this mission. All you have to do is follow Zeta 1 until you notice some enemies on your radar. Once that happens, move in to destroy them. You'll encounter some SF Manticores. A little bit later, you'll notice another wing of Manticores. Once they are taken out, continue your patrol. You'll encounter the NTF Trinity, protect it and the repair team they send to recover it. Once the repair team has jumped in, more Shivan fighters will appear, including: SF Manticores, SF Basilisks and SF Dragons. Fight them off at your best ability, but once the Dragons jump in, the mission is over. The Trinity and the Discovery will be destroyed (they went from 96% health to 0% in a matter of seconds ... don't ask me how). GTVA command will announce that you have to return to base. Do so, or you'll have to deal with 2 wings of enemy Dragons and that usually isn't too healthy. 4.12 Mission 11 - The Great Hunt _________________________________ Objectives ---------- Primary objectives: Protect ACTIUM and LYSANDER Secondary Objectives: Destroy ASURAS Destroy IBLIS Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW-5a Prometheus (R) Cannon (2x) Missiles: GTM-4 Hornet Swarm Missile (2x) Possibilities: Ships: GTF Myrmidon Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye GTM-19 Harpoon Mission Overview ---------------- * Protect Corvettes * Destroy Taurus * Destroy Pisces * Destroy Libra * Destroy Virgo * Destroy ASURAS * Destroy Scorpio * Destroy Gemini * Destroy Aquarius * Destroy IBLIS * Destroy Cancer Since protecting the Corvette is you primary objective, always make sure that you return to it once you've taken out the fighters. That way you are always on time to intercept the next wing of enemy fighters. First you'll get a wing of Astaroths and Maras to hold off. This shouldn't be too hard. The next time the Asuras an 2 fighter escorts will jump in. First take out the fighters (Astaroths and Basilisks), since they pose the biggest threat to you (although I wouldn't call a Basilisk a big threat). The Asuras isn't a big to the Corvettes in the beginning (unless it takes you 1 hour to take out the fighters). Once the fighters are goners, fire some hornets at the Asuras, taking it down shouldn't take too long. The next wings contain of Maras and SB Seraphims, needless to say that the Seraphims, should be engaged first. They are extremely dangerous for the Corvettes, so try to take them out before they can launch their bombs. Proceed with the Maras. Now the Iblis will jump in, together with a Mara wing. Same procedure as with the Asuras. Suddenly an unknown ship will appear on radar. Upon investigation you come to the conclusion that it's a destroyer and it will cream the Corvettes no matter what you do. Jump out of the system, once you are told to do so. 4.13 Mission 12 - Slaying Ravana _________________________________ Objectives ---------- Primary objectives: Destroy RAVANA Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTB Boanerges Guns: GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x) Possibilities: Ships: GTB Medusa GTB Ursa Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM MX-6 Tempest Missile Mission Overview ---------------- * Destroy Virgo * Destroy Taurus * Destroy RAVANA * Destroy Cancer * Destroy Aquarius * Destroy Saggitarius * Destroy Gemini * Destroy Scorpio * Destroy Leo I didn't fly this mission with the Boanerges, but with the Medusa. Mainly because of the maneuverability (the boanerges can't even follow a ship if it flew past him at 1 mps - making it a terrible ship for dogfights). Although your job is to take out the Ravana, don't forget about the fighters either. If you let them alive too long, all of your wingmates will be dead and they will all come after you - so this is a definite no, no. Before heading for the Ravana take out the Basilisks (they are closer than the Ravana). Now head for the Ravana and launch your Cyclops missiles at a range of 1 km (it takes a while to acquire a lock. If you launch from too far, the Cyclops can be destroyed before impact. If you launch too close, you'll get hit by the blast radius.) I tend to target the sensors or weapons systems, first (whatever the bombs can hit from my current fly path). Once the cyclops' have been launched (dual fire mode) occupy yourself with the fighters again. It's wise to engage the fighters away from the Ravana (if it starts shooting it's flak guns, your shields and hull might get creamed), but this isn't always possible. Once you've taken out a few fighters head back for the Ravana. This will avoid getting a bunch of fighters behind your tail while paying enough attention to crippling the Ravana. Repeat until the mission is finished. PS. If you want to fire the Cyclops 2x you have to keep in mind that it needs a reload time of 20 seconds. If you have 2 banks with Cyclops missiles, just change the bank you are firing from to speed things up. 4.14 Mission 13 - Training 6 _____________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM-4 Hornet Swarm Missile GTM-19 Harpoon Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train to target bombs, turrets and subsystems. Just do as you're told. 4.15 Mission 14 - The Sixth Wonder ___________________________________ Objectives ---------- Primary objectives: Protect ENIF Station Secondary Objectives: Protect transports Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: GTW Akheton SDG Missiles: GTM MX-64 Rockeye GTM-43a Stiletto II GTM-19 Harpoon Mission Overview ---------------- * Protect Transports * Destroy CATO * Destroy Pisces * Destroy Leo * Destroy Virgo * Destroy HAWKWOOD * Destroy Aries * Destroy Taurus First take out the GTF Hercules', followed by the Cato. Once the bombers jump (GTB Zeus) in redirect yourself to these and let the Cato alone for a while. Since you have to protect the station, you have to act swiftly. Intercept the bombers as fast as you can, if they are able to launch missiles take them out first and afterwards the bombers. Once the first wing of bombers is destroyed, go back and finish off the Cato. By that time a second wing of bombers will fly in, followed shortly by the Hawkwood. Concentrate on the bombers (and bombs) for now, only if there are no more bombers left, go back to take on the Hawkwood. Don't just fire to do damage, try to destroy weaponry or subsystems. The same rule applies here, once more bombers fly in, divert your attention. Eventually the GTVA Colossus will jump in to finish the Hawkwood (that's why it's important to take on it's weapons and subsystems - so it can only do minimal damage to the station/transports - the Colossus will destroy it for you) 4.16 Mission 15 - Into the Maelstrom _____________________________________ Objectives ---------- Primary objectives: Protect the PARACOMBE, JOOYUN and AVILA Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM-19 Harpoon Possibilities: Ships: GTF Loki GTF Ulysses Guns: None Missiles: GTM MX-64 Rockeye GTM MX-6 Tempest Missile Mission Overview ---------------- * Defend Convoy * Destroy Libra * Destroy Pisces * Destroy Gemini * Destroy Aquarius * Destroy Capricorn * Destroy Aries * Destroy Cancer * Destroy MAELSTROM Head for the flashing red dots in the radar and take out a few sentry guns. Don't keep on destroying sentry guns, since there are bombers flying towards the convoy. It's more important to intercept them. Once the bombers (and bombs) are destroyed, take on the fighters and then concentrate your fire on the remaining sentry guns. Nothing will happen for quite a long time now. Suddenly some fighters and the Maelstrom will jump in ... first try to take out the beam weapon of the Maelstrom, it does a lot of damage to the convoy if you don't take it out. This is one of the crucial factors to complete the primary objective. Once that's done, kill the fighters (if any are left) and make scrap out of the Maelstrom. 4.17 Mission 16 - Feint! Parry! Riposte! _________________________________________ Objectives ---------- Primary objectives: Destroy the cruisers' fighter escort Help destroy Koth's battle group Secondary Objectives: Defend the RAMPART Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTM-4 Hornet Swarm Missile GTM-19 Harpoon Possibilities: Ships: GTF Hercules Mark II Guns: None Missiles: GTM MX-6 Tempest Missile Mission Overview ---------------- * Destroy Escort Fighters * Protect the RAMPART * Destroy Libra * Destroy Aries You'll be confronted with a few Hercs and 2 GTC's (Majestic and Refute). These can be destroyed quite easily. Afterwards, multiple GTF Loki's will jump in. They are fast and agile, but can't take a beating. Just concentrate on all new fighter wings that jump in. If the destroyer jumps it, leave it be. The Colossus will jump in to help you, but they will collide with each other. You can't stop it, so why bother attacking the GTD (unless you want to improve your stats) 4.18 Mission 17 - Rebels & Renegades _____________________________________ Objectives ---------- Primary objectives: Escort the ICENI to the Regulus jump node Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-6 Tempest Missile (3x) Possibilities: Ships: GTF Hercules GTF Loki Guns: None Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM MX-64 Rockeye Mission Overview ---------------- * Scan Iceni * Destroy YAARU * Protect ICENI * Protect HINTON * Destroy Libra * Destroy Gemini * Destroy Scorpio * Destroy Virgo * Destroy Leo * Destroy Sagittarius This is definitely the most difficult mission up till now. First go and scan the Iceni (600m) and then go and scan the Hinton (200m - bonus objective). Now some bombers and fighters will enter the system. Forget about the fighters, head straight for the bombers and deal with them swiftly. Speed of execution is very important ... a little screw up here or there usually results in failure. Like I already said, bombers are a priority, no matter which wings jump in. Let the Taurets toy a bit and destroy them once you have the time. There will also be 2 warships: a GVC and a GVCv. The first is pretty easy to destroy, the second is a nightmare (esp. to the Iceni). Once it flies in, try to destroy all the beam turrets first. At approximately the same time, you'll get orders to intercept any incoming asteroids, do this once the turrets have been taken out. The asteroids have a higher priority than fighters which might harass you. If a lot of them impact the Iceni, it's history too. Only engage fighters if you have a short break! If you want to know the damage the asteroids do in combination with the GVCv, I suggest you stand down and watch the Iceni health indicator diminish rapidly. 4.19 Mission 18 - Love the Treason ... _______________________________________ Objectives ---------- Primary objectives: Escort the SUNDER Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTM MX-6 Tempest Missile GTM-19 Harpoon Possibilities: Ships: GTF Hercules GTF Loki GTF Ulysses Guns: None Missiles: GTM MX-64 Rockeye Mission Overview ---------------- * Protect SUNDER * Destroy NTF Fighters * Protect HAMAKO * Destroy Kappa * Destroy Iota * Destroy MYLAE * Destroy Leo * Destroy Gemini * Destroy HELLESPONT * Destroy Taurus * Destroy Pisces * Destroy Aries * Destroy Aquarius Suddenly, the rest of the fighter escort discovers that you are a traitor. Take them out with the help of the lieutenant. They are all Hercs Mark II, but they are pretty easy to defeat. Then additional NTF Fighters will jump in, but they won't attack you. Once the GTVA Fighters jump in, the NTF's will become hostile. So kill them too. A little while later the Mylae will jump in with a Herc Fighter escort. First take out the fighters, the Mylae doesn't do a lot of damage. The Hercs shouldn't take too long with the help of the other GTVA fighters. Then take out the Mylae ... also pretty easy. Then the Hellespont will jump in, together with a fighter escort which consists of Hercs and Hercs Mark II. I suggest you leave the Hercs alone for the moment and concentrate on the Hellespont, it does a lot of damage to the Sunder if you intercept it too late. Prioritize the beam turrets, once they are take care of ... go for the kill. A friendly Corvette will jump in to assist you. If there are any fighters left after the destruction of the Hellespont, engage them too. Once all friendly ships have jumped out of the area, wait for the NTC rendezvous ships and then return to base. 4.20 Mission 19 - ... But Hate the Traitor ___________________________________________ Objectives ---------- Primary objectives: Destroy targets of opportunity Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye (2x) Possibilities: Ships: None Guns: GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile Mission Overview ---------------- * Destroy Alastor * Destroy Beta * Destroy Alpha * Destroy Gemini * Destroy Cancer * Destroy SAHARAN Start by taking out the sentry guns. Once that's done a transport (Elysium) will jump in. Don't engage it! After a few warnings the NTF Fighters will turn hostile. This is the most difficult part of this mission. Take out the Myrmidons as soon as possible ... don't be afraid to use missiles to take out the first targets in a few seconds. Otherwise you'll get a bunch of fighters behind you and that's not recommendable. Once they are taken care of, a little while later, more Myrmidons will appear. Luckily additional fighter wings will jump in to help you. First take out the cruiser then concentrate on the fighters. Once they all are destroyed, return to the GTVA base ... Your undercover SOC missions are over. 4.21 Mission 20 - Battle of the Wilderness ___________________________________________ Objectives ---------- Primary objectives: Escort the VAUBAN to the WARSPITE Escort the ERINPURA to the WARSPITE Secondary Objectives: Protect the LUCIDITY Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile Possibilities: Ships: None Guns: GTW ML-70 Morning Star GTW-19 Circe Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Scorpio * Destroy Libra * Destroy MALOR * Destroy Cancer * Destroy Virgo Wait until the ships you need to escort to jump in. Once they do, just wait for the first enemy wing to jump in. Once they do, take them (SF Manticores) out. Later on, you'll get some Maras on your back, but they shouldn't pose a problem either. Once the cruiser jumps in, call in Zeta wing. They are more fit to take out cruisers, I wouldn't worry to much about the cruiser if you called in Zeta. They can take care of it pretty fast. You keep your eye on new incoming wings of fighters and bombers. Once the bombers (SB Nephelims) arrive, make sure you take them out first. The freighters and the Lucidity have a real lowthresholdd for damage so ... Overall, this mission was pretty easy to complete. There are lots of dead moments in between the different wings, giving you plenty of time to recover. 4.22 Mission 21 - A game of TAG ________________________________ Objectives ---------- Primary objectives: Test the TAG missile system Destroy all Shivan fighters Protect the WARSPITE Protect the LUCIDITY Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Ulysses Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTI TAG-A Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * TAG Cancer * TAG Scorpio * Destroy Leo * Destroy Virgo * Destroy Libra At first you'll encounter some Basilisks. You can either tag them or destroy them, it doesn't really matter, as long as they get destroyed. But, as expected, something goes wrong: an (unexpected) wing of Shivan fighters jump in ... including bombers! Once this happens, TAG as many different targets as possible ... once this is done, you can easily finish them off with your guns. Remember that the TAG-A is a dumbfire missile, so try to get in close before you fire it. You'll notice that your target is tagged by the yellow (instead of red) brackets around them. The tag will wear off after a few seconds. Also keep in mind that the target should be within 3000m of the capital ship ... otherwise it's useless. Just make sure you intercept the bombers in time. Once they are gone, you'll surely be able to finish the mission without any further complications. 4.23 Mission 22 - Proving Grounds __________________________________ Objectives ---------- Primary objectives: Test the Pegasus stealth fighter Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTM MX-6 Tempest Missile (2x) Possibilities: Ships: GTF Hercules Mark II GTF Myrmidon Guns: GTW-5a Prometheus (R) Cannon GTW Akheton SDG Missiles: GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-43a Stiletto II GTM MX-64 Rockeye Mission Overview ---------------- * Protect OBERON * Destroy Virgo * Destroy Taurus * Protect AQUITAINE * Destroy TIAMAT * Destroy Cancer * Destroy Pisces * Destroy Libra You'll have to test the stealth abilities of the Pegasus (unfortunately, you are not allowed to fly it in this mission). They call in the Oberon, an old cruise, which you have to defend. You'll notice that it's pretty hard to fly without a lock on your target. But once you have visual contact, you won't lose track of the Pegasus easily. I think you have to keep the Oberon for at least 20% healthy in order to protect it successfully. I really don't see the point of this, because you can fire as much as you want (and hit the target of course), the Pegasus will continue it's standard attack/retreat routines. It doesn't matter one bit if you hit it or miss it. Don't waste your missiles on them! Once the second part of the test is about to begin, a group of Shivan fighters (Mara) will jump in ... time for some real action. A bit later the Taurus group will jump in. These are bombers, so intercept them and their bombs first! They pose a serious threat to the Aquitaine. By the time you have taken them out a corvette will jump in (Tiamat) ... destroy it first! Target the beam turrets, so it doesn't inflict much damage to the Aquitaine. Then go for whichever weapon system you want ... I usually go for the flaks or missile launchers first, but tend to pick off a laser here and there as the opportunity arises. Remember that you have to keep close to the Tiamat in order to get help from the Aquitaine. Your sensors allow the Aquitaine to open fire. Once the Tiamat is destroyed (or jumped out) take care off the remaining fighters. 4.24 Mission 23 - The King's Gambit ____________________________________ Objectives ---------- Primary objectives: Intercept and destroy all NTF Warships Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTB Artemis Guns: GTW-5 Prometheus (S) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x) Possibilities: Ships: GTB Artemis D.H. GTB Boanerges GTB Medusa GTB Ursa GTB Zeus Guns: GTW Akheton SDG GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTI TAG-A Missile GTM-14 EMP Adv. GTM-19 Harpoon GTM-43a Stiletto II GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy UHURU * Destroy Virgo * Destroy PAX * Destroy Taurus * Destroy LIBERTY * Destroy UNDAUNTED * Destroy Pisces * Destroy INSPIRATION * Destroy PERSEVERANCE Since you are flying a bomber and your primary mission is to take out warships. However, you should not neglect the fighter wings. There are 4 sentry guns (GTSG Mjolnir) who have beam turrets. They help a great deal with the destruction of the warships. All fighters launched want to take out these sentry guns ... so deal with them too. For the first warships, I wouldn't use too many cyclops'. Your wingmates fire enough missiles to destroy the target for you. Remember that if you engage the first warships, you'll probably need to rearm, to take out targets that arrive later. Rearming is always a risky business! This is a perfect time to spent some time on the enemy fighters! Once the Liberty and the Undaunted jumped in ... I started to engage warships too. Your wingmates seem to have depleted their cyclops' missiles by that time. Also communicate with your wings to optimize destruction. Let another wing engage the target that you are not engaging. The Perseverance (the last warship to jump in) is also the most difficult to destroy ... if you have to rearm yourself at the time it jumps in, you can forget about it. You have such a short time span and practically no help from your wingmates. It's not a disaster if it jumps out of the system (happened to me too a few times), but it's more satisfying to see it explode. 4.25 Mission 24 - The Sicilian defense _______________________________________ Objectives ---------- Primary objectives: Destroy the NTF ICENI Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTB Artemis Guns: GTW-5 Prometheus (S) Cannon Missiles: GTM-10 Piranha GTM-12 Cyclops (2x) Possibilities: Ships: GTB Artemis D.H. GTB Boanerges GTB Medusa GTB Ursa GTF Hercules Mark II GTF Myrmidon GTF Perseus GTF Ulysses Guns: GTW Akheton SDG GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-43a Stiletto II GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy VENTURE * Destroy VINDICATOR * Destroy Aries * Destroy Taurus * Destroy Virgo * Destroy YOSHIMOTO * Destroy ALBA * Destroy Cancer * Destroy EPIGONI * Destroy Pisces Once you jump in the Vindicator and the Venture are already in the system, no Iceni though. Once you launched your cyclops (2x) divert your attention to the Hercules fighters. It takes 20 seconds before you can fire another missile. The Hercules fighters shouldn't be hard to destroy, once they have been destroyed you should concentrate on destroying the warship and the transport (don't use cyclops' on the transport, it's not worth it). From now on, keep on concentrating on taking out bigger ships. There's a wing of Myrmidons to assist you with the destruction of the fighters. You might want to rearm, but like I said before, watch out ... you're a sitting duck if any enemy wing is in the vicinity. 4.26 Mission 25 - Endgame __________________________ Objectives ---------- Primary objectives: Defend the Knossos device Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM-4 Hornet Swarm Missile GTM-4a Tornado Missile Possibilities: Ships: GTF Hercules Mark II GTF Loki GTF Pegasus GTF Perseus GTF Ulysses Guns: None Missiles: GTI TAG-A Missile GTM-11 Infyrno GTM-14 EMP Adv. GTM-19 Harpoon GTM-55 Trebuchet GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Aquarius * Destroy Virgo * Destroy LOYOLA * Destroy Sagittarius * Destroy Leo * Destroy Gemini * Destroy Cancer * Destroy Pisces * Destroy DANTON * Destroy ICENI The beginning of this mission is quite hectic, but things will slow down eventually. The first part is also the most important part. Protect the Monitor from the bombers and fighters. Taking the bombers out shouldn't take too long. Once you have successfully repelled the first wave, the Colossus will jump in to relieve the Monitor of duty. From then on, do the thing you are supposed to do: take out all hostiles. The Colossus will help taking out the bigger ships, so don't worry too much about those. Once the Iceni jumps in the Colossus malfunctions (figures!). Don't try to take it out, you won't get the time. Keep concentrated on the fighters. 4.27 Mission 26 - The Fog of War _________________________________ Objectives ---------- Primary objectives: Destroy all Shivan gas miners Secondary Objectives: Destroy all Shivan sentry guns Ship and loadout ---------------- Default: Ship: GVF Serapis Guns: GTW-5 Prometheus (S) Cannon GTW-66 Maxim Cannon Missiles: GTM-4 Hornet Swarm Missile (2x) Possibilities: Ships: GVF Horus GVF Tauret GVF Thoth Guns: GTW-83 Lamprey GTW Akheton SDG GTW ML-70 Morning Star GTW Mekhu HL-7 Missiles: GTI TAG-A Missile GTM-10 Piranha GTM-14 EMP Adv. GTM-19 Harpoon GTM-4a Tornado Missile GTM-43a Stiletto II GTM-55 Trebuchet GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Gas Miners * Destroy Sentries * Destroy Virgo * Destroy Libra * Destroy Cancer * Destroy Taurus * Destroy Scorpio * Protect TATENEN * Destroy Aries * Destroy Gemini You have to find a good balance between picking off fighters/sentries and destroying miners. If you're having troubles, you're probably concentrating too much of your fire on the miners, who do minimal damage to your fighter. The only thing you should keep in mind when you are flying this mission is: don't fly too close to the miners when they explode. Your hull will be crippled severely if a miner explodes in your vicinity. Once all miners, sentries, fighters, ... have been taken out, the Shivans will launch an attack on the Tatenen. Target the bombers first, then take care of the remaining fighters. Once that's done, you have to investigate an unknown ship. Once you discover what it is (a juggernaut class warship - let's just call it a big warship), it's already too late. The Tatenen will be blown into a thousand pieces. 4.28 Mission 27 - A Monster in the Mist ________________________________________ Objectives ---------- Primary objectives: Scan nav, comm, weapons and sensors Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GVF Ptah Guns: GTW Akheton SDG Missiles: GTM-4 Hornet Swarm Missile GTM-55 Trebuchet Possibilities: Ships: None Guns: GTW-19 Circe GTW-5 Prometheus (S) Cannon GTW Mekhu HL-7 Missiles: GTM-14 EMP Adv. GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Scan Communications * Scan Weapons * Scan Sensors * Scan Navigation This is an easy mission. Target the different subsystems and do a scan (a few seconds from close range). Make sure you target the subsystem closest to you, this reduces the flight time. You might get some missiles fired at you, but they shouldn't be that hard to dodge. Once the systems are all scanned you get 2 option: return to base or take out as many turrets as you can. Just take out the turrets, they are easy to destroy and there's little opposition. Do this until the Sathanas jumps out of the system. 4.29 Mission 28 - Speaking in Tongues ______________________________________ Objectives ---------- Primary objectives: Destroy all Shivan warships Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GVF Serapis Guns: GTW Mekhu HL-7 GTW-66 Maxim Cannon Missiles: GTI TAG-B Missile GTM-4 Hornet Swarm Missile (2x) Possibilities: Ships: GVF Horus GVF Seth GVF Tauret GVF Thoth Guns: GTW-5 Prometheus (S) Cannon GTW-83 Lamprey GTW Akheton SDG GTW ML-70 Morning Star Missiles: GTM-10 Piranha GTM-19 Harpoon GTM-4a Tornado Missile GTM-43a Stiletto II GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Virgo * Destroy Taurus * Destroy Cancer * Destroy Scorpio This is a strange mission: you have to destroy all warships, but they are never mentioned in your objectives screen in the HUD. If you are flying the Serapis, I wouldn't engage too many warships, just occupy yourself with the fighters. Delta wing (needs to be called in) in combination with the friendly capital ships are more than enough to take out warships. Later in the mission you'll be confronted with the supreme Shivan fighter (in my opinion) the SF Dragon. They are agile, fast and can do a lot of damage ... luckily they have a light hull. But in overall, this mission should be nothing to worry about! 4.30 Mission 29 - A Flaming Sword __________________________________ Objectives ---------- Primary objectives: Monitor the Knossos demolition Secondary Objectives: Engage and destroy all hostile ships Keep Shivans away from the Meson bomb Protect the RENENET Ship and loadout ---------------- Default: Ship: GVF Tauret Guns: GTW Mekhu HL-7 GTW-5 Prometheus (S) Cannon Missiles: GTM-4a Tornado Missile GTM MX-64 Rockeye Possibilities: Ships: GVF Horus GVF Ptah GVF Serapis GVF Seth GVF Thoth Guns: GTW-19 Circe GTW-66 Maxim Cannon GTW-83 Lamprey GTW Akheton SDG GTW ML-70 Morning Star Missiles: GTI TAG-A Missile GTI TAG-B Missile GTM-10 Piranha GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-43a Stiletto II GTM MX-6 Tempest Missile Mission Overview ---------------- * Engage Hostiles * Lure Shivans to RENENET * Destroy Capricorn * Destroy Scorpio * Destroy Aries * Destroy Libra * Destroy Cancer * Destroy Pisces In the beginning some astaroth's are patrolling the Knossos device. Just engage them, more will jump in while you are fighting. You could lure them closer to the Renenet, this makes things easier for you. It's also mentioned in the objectives screen in your HUD, but I wouldn't bother too much if you know you can handle them. The main advantage of fighting close to the Renenet is that you don't have to fly away from the meson bomb to clear the area. They just begin countdown and they don't bug you that much. At the time the countdown begins, some SF Dragons will jump in. Just let them be, they will all be wiped away by the meson bomb. Once the first bomb exploded (but wasn't successfull) a wing of SF Mara's will jump in. In other words: nothing to worry about. Once they have been wiped out, the second meson bomb will be deployed. Just wait until lambda jumps out and the bomb will explode. But suddenly the Sathanas jumps in without the use of the Knossos device (surprise, surprise!). It's time to head back to base. 4.31 Mission 30 - Bearbaiting ______________________________ Objectives ---------- Primary objectives: Neutralize Sathanas forward beam cannon 1 Neutralize Sathanas forward beam cannon 2 Neutralize Sathanas forward beam cannon 3 Neutralize Sathanas forward beam cannon 4 Secondary Objectives: Destroy Sathanas forward flak batteries Ship and loadout ---------------- Default: Ship: GVF Ptah Guns: GTW Akheton SDG GTW Mekhu HL-7 Missiles: GTM-13 Helios GTM-55 Trebuchet Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * Destroy Forward Flak Guns * Destroy Scorpio * Destroy Virgo * Destroy Beam Turrets * Destroy Beam Turrets * Destroy Gemini This is a not so difficult mission if you know how to fly it ... however, I never managed to destroy all 4 beam turrets so far (3 is the max. - but hell, I only played the mission 3 times thus far. I'll try to take out all 4 turrets, but first I got to finish this guide). The success of the mission depends on the way you deploy the helios missiles. You should launch them from close range and at maximum speed (with afterburners). If you do this correctly, launching 2 helios missiles (dual fire mode) will be enough to take down one beam turret. The next question a lot of players might ask ... I only have 4 helios missiles. How am I supposed to take out more than 2 beam turrets? Easy, rearm yourself. I tend to call for the rearming ship once I start the mission. You can rearm yourself while the new helios missiles are loaded into your missile banks (30 seconds) ... this is also a perfect time to start taking out the flak guns. You can easily rearm and shoot at the flak guns at the same time! Once this is done, do it again ... and again (you don't need to rearm every time). Once the Sathanas jumps out, don't head back to base. You have to take out another ship (you can rearm while you are waiting, the helios missiles will make things just a bit easier). You have to take out the Beleth's beam turrets. First target the engines to stop the warship (unless you can do it in time). Then start taking out the beam turrets and then finish it off. It's not advisable to destroy it immediately (before you take out the turrets), since the objectives for taking out the beam turrets will be incomplete (It's strange, I know - I've notified Volition about this). Now it's time to destroy Gemini wing and head out of there! 4.32 Mission 31 - High Noon ____________________________ Objectives ---------- Primary objectives: Help the Colossus neutralize the SATHANAS Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GVF Ptah Guns: GTW Akheton SDG GTW Mekhu HL-7 Missiles: GTM-13 Helios GTM-55 Trebuchet Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * Destroy Beams * Destroy Cancer The number of beams you have to destroy in this mission, depends on how many beams you destroyed in the previous. If you did a bad job, you'll have to sweat it out in this mission. If you want to know how to take out the beams, check the previous mission. Once the beams are taken out, concentrate on taking out Cancer wing. This shouldn't be very hard. Once the fighters are taken out, take out the remaining weapons on the Sathanas: beam turrets, flak guns, laser guns, missile launchers ... Once the Sathanas is destroyed, jump back to base. 4.33 Mission 32 - Return to Babel __________________________________ Objectives ---------- Primary objectives: Capture the ETAK technology Secondary Objectives: Destroy the SAMMAEL Destroy the AZMEDAJ Ship and loadout ---------------- Default: Ship: GVF Serapis Guns: GTW-5 Prometheus (S) Cannon GTW-66 Maxim Cannon Missiles: GTM-4 Hornet Swarm Missile (2x) Possibilities: Ships: GVF Horus GVF Seth GVF Tauret GVF Thoth Guns: GTW-19 Circe GTW-83 Lamprey GTW Akheton SDG GTW Mekhu HL-7 GTW ML-70 Morning Star Missiles: GTI TAG-B Missile GTM-10 Piranha GTM-11 Infyrno GTM-14 EMP Adv. GTM-19 Harpoon GTM-4a Tornado Missile GTM-43a Stiletto II GTM-55 Trebuchet GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Aries * Destroy Cruisers * Destroy Leo * Destroy Aquarius * Destroy Cancer * Destroy Virgo * Destroy Scorpio * Destroy Libra * Destroy Pisces * Destroy Capricorn * Destroy Sagittarius * Destroy Taurus First take out the SF Mara's that are in the system, then head for one of the cruisers and take it out with the help of beta wing. By the time it's destroyed, a wing of bombers will have jumped in. You intercept the bombers and their bombs, while you can let Beta wing take care of the remaining cruiser. Once the transport jumps in, different wings of enemy fighters and bombers will jump in. Just remember that bombers are always a priority! No transport/Iceni, means a failed mission objective and the bombers are the only threat. Just watch your radar closely and once you see a new wave of fighters jumping in, head to intercept. If you take most of them out before they become a threat you should have no trouble completing this mission. 4.34 Mission 33 - Straight, No Chaser ______________________________________ Objectives ---------- Primary objectives: Intercept and capture the AZRAEL transport Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GVF Serapis Guns: GTW Akheton SDG GTW-66 Maxim Cannon Missiles: GTM-4a Tornado Missile GTM MX-6 Tempest Missile Possibilities: Ships: GVF Horus GVF Seth GVF Tauret GVF Thoth Guns: GTW-19 Circe GTW-5 Prometheus (S) Cannon GTW-83 Lamprey GTW Mekhu HL-7 GTW ML-70 Morning Star Missiles: GTI TAG-B Missile GTM-10 Piranha GTM-11 Infyrno GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile (2x) GTM-43a Stiletto II GTM-55 Trebuchet GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Scorpio * Destroy Libra * Destroy DAHAKA * Destroy SEPHIROTH * Destroy Aries * Destroy Capricorn * Destroy Taurus This mission has nothing to do with the recovery of the Azrael. During the mission you'll be given a complete set of new instructions, so listen carefully (or watch them in the F4 objectives screen). Fly toward the red blinking dots in your radar. You'll find a second subspace portal. You'll be engaging a dogfight with multiple SF Dragons and a few Mara's. Like I already said, they are hard to destroy because of their speed and maneuverability. Don't call in the reinforcements, since this triggers the arrival of a cruiser ... and that's one more thing to worry about. First take out all dragons and the Dahaka, then call in Delta wing. It'll be easy to take out the Sephiroth. The Psamtik will jump in (about 9000m away from the device), assign your wings to defend it. There will be a few wings, but they are not so hard to destroy. Once this is done a new Juggernaut will jump in and destroy the Psamtik. You'll get the order to return to base. 4.35 Mission 34 - Argonautica ______________________________ Objectives ---------- Primary objectives: Defend the AQUITAINE until it safely departs the nebula Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GVF Serapis Guns: GTW-66 Maxim Cannon GTW Mekhu HL-7 Missiles: GTM-19 Harpoon GTM-4a Tornado Missile Possibilities: Ships: GVF Horus GVF Seth GVF Tauret GVF Thoth Guns: GTW-19 Circe GTW-5 Prometheus (S) Cannon GTW-83 Lamprey GTW Akheton SDG GTW ML-70 Morning Star Missiles: GTI TAG-B Missile GTM-10 Piranha GTM-14 EMP Adv. GTM-4 Hornet Swarm Missile (2x) GTM-43a Stiletto II GTM-55 Trebuchet GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Aries * Destroy ABADDON * Destroy Scorpio * Destroy Virgo * Destroy Pisces * Destroy Libra * Destroy Leo * Destroy Gemini * Destroy Taurus * Destroy Capricorn * Destroy Sagittarius * Destroy Aquarius First intercept the Mara's attacking the Aquitaine - you should have some time left to help the Aquitaine with the Abaddon if you're fast enough. However, once the fighters jump in, concentrate on them. The Aquitane can take care of the Abaddon itself. Some bombers and Mara's will jump in by the time you have taken out the Astaroth's. First take out the bombers (and their bombs), since they can do the most damage to the Aquitaine, then go for the fighters. Some additional Basilisks and SB Taurvi will jump in. Again, you should first concentrate on the bombers, then on the fighters! Now you'll have to wait a while until the transport has docked with the Aquitaine. Once this operation is complete more bombers (and only bombers from now on) will jump in. SB Taurvi's, but mostly SB Nahema's ... hold them off until the Aquitaine has jumped. 4.36 Mission 35 - As Lightning Fall ____________________________________ Objectives ---------- Primary objectives: Rescue Lt. Commander Snipes Secondary Objectives: Locate and recover the GRALL Ship and loadout ---------------- Default: Ship: GTF Erinyes Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-6 Tempest Missile (2x) Possibilities: Ships: None Guns: GTW-19 Circe GTW-5 Prometheus (S) Cannon GTW-5a Prometheus (R) Cannon GTW-66 Maxim Cannon GTW Akheton SDG GTW ML-70 Morning Star GTW UD-8 Kayser Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-4a Tornado Missile GTM-55 Trebuchet GTM MX-64 Rockeye Mission Overview ---------------- * Follow Nav Buoys * Find GRALL * Call in LAMBDA 1 * Protect LAMBDA 1 This SOC mission is not so difficult, but it can get quite annoying. Your HUD doesn't function properly because of the interference caused by the nebula. The trick is to keep an eye on your radar. It may not function properly, but in between the glitches you can use it to navigate through the nebula. Just fly to the next nav buoy and once you fly past it, a new buoy (grey dot) will appear on radar. So all you have to do, is watch where the new dot appears on the radar and fly towards it. There will be a wing (or two) of Basilisks around each buoy, but they are easy to destroy. The hardest part is to get back on track after the engagement (I once flew all the way back to NB 1 - Aaaaaaaaargh!). After 7 buoys you'll finally reach the Grall, but it's under attack by Nahema bombers. Needless to say that you have to take them out. Watch out though, they might send quite a few missiles behind your tail. Sometimes it's better to do evasive maneuvers than it is to stick to your target! Once the bombers have been taken out, call in Lambda 1. Some enemy wings will jump in, but they shouldn't give you too much trouble. 4.37 Mission 36 - Into the Lion's Den ______________________________________ Objectives ---------- Primary objectives: Reconnoiter Knossos 2 sector Secondary Objectives: None Ship and loadout ---------------- Default: Ship: SF Mara (Terran) Guns: GTW UD-8 Kayser (2x) Missiles: GTM MX-6 Tempest Missile (2x) Possibilities: Ships: None Guns: GTW Subach HL-7 Missiles: GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-4a Tornado Missile GTM-55 Trebuchet GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Leo * Destroy Libra * Destroy Shivan Devices * Destroy Scorpio * Destroy Gemini * Destroy Aries Once the mission starts, immediately dive with your fighter and hit the afterburners to evade the Juggernaut who goes into hyperspace. Then start heading for the Shivan device. Once you get to close, the Shivans will be alerted and engage you! The most efficient way to take out the device is by destroying the subspace crystal in the center of the device (the red center). You just need a couple of missiles (if you hit it correctly). Once you've destroyed it (the red center doesn't burst or anything), the device will self destruct. The best way to hit it is by flying close to the center, into the device ... between the rotating arms. However, the explosion of the device is very powerful and it can do some serious damage to your hull. So you have to get out of that position as fast as you can, once you destroyed it! For the other 2 devices, you can always rely on your wingmates ... should your hull be critically damaged. You can hold off the Shivan fighters / bombers. Since the distance between the different devices is so big, it's wise to divert power to your engines ... so your afterburners can recharge faster, enabling you to reach the devices faster (this buys you some minutes). Once the devices are destroyed, head back to the jump node and wait until 15:00 have passed (take out any hostiles that bother you). Once the 15 mins are over, your jump drives will be enabled and you can jump out of there! 4.38 Mission 37 - Exodus _________________________ Objectives ---------- Primary objectives: Escort LAMBDA 1 and LAMBDA 2 to the Epsilon Pegasi Node Protect the medical ship VESALIUS Secondary Objectives: Destroy all hostile targets Protect the cargo ship SULLA Ship and loadout ---------------- Default: Ship: GTF Erinyes Guns: GTW-66 Maxim Cannon GTW UD-8 Kayser Missiles: GTM-55 Trebuchet GTM MX-6 Tempest Missile Possibilities: Ships: GTF Ares GTF Hercules Mark II GTF Perseus GTF Ulysses Guns: GTW-19 Circe GTW-5 Prometheus (S) Cannon GTW-83 Lamprey GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTI TAG-B Missile GTM-4a Tornado Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Scorpio * Destroy Leo * Protect Convoy * Destroy Gibborim Beams * Destroy Taurus * Destroy Aries * Destroy Virgo If you have troubles completing this mission successfully, don't be too shy to call in Theta wing. They don't solve a lot of problems, but they do take some of the pressure away. Personally, I found this mission pretty hard ... you can easily stay alive, but it's hard to keep whole convoy in one piece. You have to be extremely fast or you're bound to lose a few ships in the convoy. Bombers and bombs should be intercepted immediately. If there are multiple bomber wings, assign Theta specifically to a certain wing. This allows you to occupy yourself with the other, while you know the others are taken care of too. Try to keep the Nebtuu alive as long as possible, it helps a great deal destroying the warship that was already in the system. Don't make the mistake of attacking the SC too fast! Don't head straight for it once it enters the system (I believe it's 6.5km away). First occupy yourself with the bombers and go after the SC Cain once it becomes a threat. 4.39 Mission 38 - Dunkerque ____________________________ Objectives ---------- Primary objectives: Provide fighter cover for the evacuation of 3rd Fleet HQ Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Erinyes Guns: GTW UD-8 Kayser GTW-5 Prometheus (Standard) Cannon Missiles: GTM MX-6 Tempest Missile GTM-4 Hornet Swarm Missile Possibilities: Ships: GTF Ares GTF Hercules Mark II GTF Myrmidon GTF Perseus GTF Ulysses Guns: GTW-19 Circe GTW-5 Prometheus (Standard) Cannon GTW-66 Maxim Cannon GTW-83 Lamprey GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTI TAG-B Missile GTM-10 Piranha GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-4a Tornado Missile GTM-43a Stiletto II GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Aries * Destroy Pisces * Destroy Virgo * Destroy Cancer * Destroy Leo * Destroy Taurus * Destroy Libra * Destroy Capricorn * Destroy Gemini * Destroy Aquarius * Destroy Scorpio * Destroy Sagittarius Assign Delta wing to defend Lambda wing 1 and 2 (once they are in the system). This should provide enough cover for the transports, while you have the time to engage enemies all over the playing field. Again the same story while escorting capital ships ... concentrate on bombers and the bombs they launch. Fighters are of a lesser priority (but should also be taken out). If you abide this rule, you'll finish the mission in no time! 4.40 Mission 39 - Their Finest Hour ____________________________________ Objectives ---------- Primary objectives: Neutralize all enemy fighters that enter the field of engagement Secondary Objectives: Destroy targets of opportunity Ship and loadout ---------------- Default: Ship: GTF Erinyes Guns: GTW UD-8 Kayser GTW-66 Maxim Cannon Missiles: GTM-55 Trebuchet GTM-4a Tornado Missile Possibilities: Ships: GTF Ares GTF Hercules Mark II GTF Loki GTF Perseus GTF Ulysses Guns: GTW-19 Circe GTW-5 Prometheus (Standard) Cannon GTW-66 Maxim Cannon GTW-83 Lamprey GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTI TAG-B Missile GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-4a Tornado Missile GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Freighters * Destroy Scorpio * Destroy Cancer * Destroy BAAL * Destroy Virgo * Destroy Libra There don't seem to be that many fighters in this mission, so you shouldn't have any troubles taking them all out of commission. This means you also have plenty of time to attack some warships (make sure you adjust your missile loadout to deal with capital ships (dumbfires work just fine)). Don't get cocky though, once you notice that your hull integrity has dropped to a critical level, don't bother about the warships any more (if this happens it will be near the end of the mission) Once the bomber squadron becomes available to you, let them take out all capital ships while you let one of the fighter wings protect it. Whatever you do, the GTVA Colossus will always be destroyed. So don't bother about it! 4.41 Mission 40 A - Clash of the Titans II ___________________________________________ Objectives ---------- Primary objectives: Escort the BASTION to the Epsilon Pegasi node Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW UD-8 Kayser GTW Akheton SDG Missiles: GTM-55 Trebuchet GTM-11 Infyrno Possibilities: Ships: GTF Ares GTF Erinyes GTF Hercules GTF Loki GTF Myrmidon GTF Perseus GTF Ulysses Guns: GTW-19 Circe GTW-5 Prometheus (Standard) Cannon GTW-66 Maxim Cannon GTW-83 Lamprey GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTI TAG-B Missile GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-4a Tornado Missile GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Protect the BASTION * Destroy Cancer * Destroy Scorpio * Destroy Libra * Destroy Aquarius * Destroy Leo * Destroy Taurus * Destroy Virgo Intercept all bombers and fighters ... but you should especially focus on the bombers and the missiles they fire. Make sure you are able to intercept them in time. Fighters tend to do some damage to capital ships, but they don't carry Cyclops missiles, ... When you are intercepting the bombs, make sure you don't destroy them from close range. An exploding Cyclops at close range can seriously damage your shields. Trebuchets are a good choice for this mission, mainly because of their range and power. But don't load them in both your missile banks. You have to make sure that you have enough missiles (you can't carry 400 trebuchets) to last this mission and the next one (you don't get time to reload or choose another ship). Once the Bastion is safe, you are treated with a little FMV. 4.42 Mission 40 B - Incoming Transmission __________________________________________ Objectives ---------- Primary objectives: Protect Convoys Secondary Objectives: Prevent Shivan warships to enter the Vega node Ship and loadout ---------------- Default: Not applicable: you are flying with the same ship as in mission 34 and with the same (depleted) loadout. Possibilities: Not applicable: you are flying with the same ship as in mission 34 and with the same (depleted) loadout. Mission Overview ---------------- * Destroy Sagittarius * Destroy THANATOS * Destroy Cancer * Destroy Gemini * Destroy BANE * Destroy MELCHOM * Destroy Scorpio * Destroy Libra * Destroy Virgo * Destroy Leo This mission is easy to say the least. If you wait for 12 minutes inside the jump node and then jump out of the system, the game is over. However, it's more fun to do some dogfighting for 12 minutes, than just sitting there and wait. Take on every fighter wing that comes into the system, but keep a special eye out to the bombers and the heavy payload missiles they fire. At first you'll encounter bombers - followed by a wing of Dragons - and again nothing but bombers. Make sure that, when the 12 minute deadline is coming closer, prepare to head back for the jump node. If you don't make it on time, you'll be fried by the supernova (only a small difference in the ending movie). Once they announce the supernova you have 50 seconds to reach the node and jump out of there. The first time, I didn't expect the supernova, but was able to reach the node in time (I was 7500 m away from the node). Unfortunately I didn't have any time left to do the jump. THE END ___________________________________________________________________________________________ ================= 5. THE WEAPONS ================= 5.1 Information ________________ This gives you a nice overview of all the weapons you can use. There isn't any extensive information though, mainly because it's not available. I've divided the weapons into guns and missiles. Just click any weapons to view some detailed specs. I've tried to verify the range of all weapons (which is not easy on flying targets in singe player). If I'm wrong, just mail me and I'll correct the error. If someone has information about other weapon specs like damage, refire rate, ... please contact me. 5.2 Guns _________ Guns should be chosen carefully, since they'll be your main weapon of attack. Some weapons have incredible power, but usually have a slow recharge rate or do a specific kind of damage. GTW-19 Circe ------------ SPECS: Tactical Weapon Level 6 Shield Damage RANGE: 1350 m PROS: Extreme shield damage CONS: No hull damage Refire rate GTW-5 Prometheus (S) Cannon --------------------------- SPECS: Medium Energy Usage Level 5 Hull Damage Level 4 Shield Damage RANGE: 1500 m PROS: Good hull and shield damage CONS: Refire rate Power drain GTW-5a Prometheus (R) Cannon ---------------------------- SPECS: Special Issue Level 4 Hull Damage Level 1 Shield Damage RANGE: 900 m PROS: Good hull damage CONS: Refire Rate Mediocre shield damage GTW-66 Maxim Cannon ------------------- SPECS: HiVel Weapon Level 8 Hull Damage Level 1 Shield Damage RANGE: 3600 m PROS: Extreme hull damage High refire rate Excellent range CONS: Mediocre shield damage Makes your ship shake when firing GTW-83 Lamprey -------------- SPECS: Tactical Weapon Medium Energy Usage Level 3 Shield Damage RANGE: 850 m PROS: Complementary to weapon that does high hull damage Drains power from ship systems CONS: Minor damage High energy usage Usefulness ??? GTW Akheton SDG --------------- SPECS: Tactical Weapon Subsystem Disruption RANGE: 750 m PROS: Disrupts subsystems CONS: No damage Refire rate GTW Mekhu HL-7 -------------- SPECS: Standard Issue Level 3 Hull Damage Level 3 Shield Damage RANGE: 950 m PROS: High refire rate CONS: Moderate damage GTW ML-70 Morning Star ---------------------- SPECS: Long-Range Tactical Kinetic Weapon RANGE: 2000 m PROS: Range CONS: Range is only useful against warships GTW Subach HL-7 --------------- SPECS: Standard Issue Level 3 Hull Damage Level 2 Shield Damage RANGE: 900 m PROS: High refire rate CONS: Moderate damage GTW UD-8 Kayser --------------- SPECS: Special Issue Level 6 Hull Damage Level 5 Shield Damage RANGE: 950 m PROS: Very powerful High refire rate for heavy weapon CONS: Power drain 5.3 Missiles _____________ With missiles you only have to check 2 things: The type of missile (dumbfire, heat- or aspect-seeking) The kind of damage they inflict (area, EMP, ...). Also keep in mind that heavier missiles need longer reload times, are slow (and therefore should be dropped at max speed) and take a long time to lock on to a target. GTI TAG-A Missile ----------------- ISSUE: Special Issue TYPE: Electronic Warfare RANGE: 2000 m PROS: Effective in singleplayer CONS: In range of a capital ship (3000m) Dumbfire missile GTI TAG-B Missile ----------------- ISSUE: Special Issue TYPE: Electronic Warfare RANGE: 1500 m PROS: Effective in single player CONS: In range of a capital ship (3000m) GTM-10 Piranha -------------- ISSUE: Standard Issue TYPE: Area Effect Fighter Suppression Weapon RANGE: 350 m PROS: Can do damage to multiple fighters CONS: Not useable in dogfights Range GTM-11 Infyrno -------------- ISSUE: Standard Issue TYPE: Area Effect Fighter Suppression Weapon RANGE: 800 m PROS: Can do damage to multiple fighters CONS: Not useable in dogfights GTM-12 Cyclops -------------- ISSUE: Special Issue TYPE: Anti-Cruiser Bomb Non-Conventional Warhead RANGE: 2000 m PROS: High payload CONS: Slow speed Slow aspect lock 20 Seconds reload time GTM-13 Helios ------------- ISSUE: Special Issue TYPE: Anti-Capital Ship Weapon Anti-Matter Torpedo RANGE: 1950 m PROS: Extremely high payload CONS: Extremely slow Extremely slow aspect lock Launch method is critical to success 30 Seconds reload time GTM-14 EMP Adv. --------------- ISSUE: Advanced Missile TYPE: Electromagnetic Pulse Weapon General Purpose Suppression RANGE: 1350 m PROS: Disrupts electronic of target CONS: No physical damage GTM-19 Harpoon -------------- ISSUE: Standard Issue TYPE: Fast Target Lock RANGE: 1200 m PROS: Fast lock Good against fighters CONS: Lacks 'punch' GTM-4 Hornet Swarm Missile -------------------------- ISSUE: Standard Issue TYPE: Swarm Type All-Purpose Missile RANGE: 1300 m PROS: Deadly against fighters CONS: Missile banks get depleted very fast Misses accuracy to take out weaponry on warships GTM-4a Tornado Missile ---------------------- ISSUE: Prototype TYPE: Advanced Swarm Type All-Purpose Missile RANGE: 1600 m PROS: Deadly against fighters More accurate than the Hornet CONS: Missile banks get depleted very fast Aspect lock required to fire GTM-43a Stiletto II ------------------- ISSUE: Tactical Missile TYPE: Destroys Subsystems RANGE: 5500 m PROS: Superior range It does what it's meant to do... CONS: ... But it doesn't do anything else GTM-55 Trebuchet ---------------- ISSUE: Prototype TYPE: Long-Range Anti-Bomber High Payload RANGE: 4000 m PROS: Excellent range Does extensive damage CONS: 5 Second reload time Can't load many in missile banks GTM MX-6 Tempest Missile ------------------------ ISSUE: Standard Issue TYPE: High-Payload Dumbfire RANGE: 600 m PROS: High load capacity in missile banks CONS: Dumbfire Lacks 'punch' GTM MX-64 Rockeye ----------------- ISSUE: Standard Issue TYPE: Fire and Forget RANGE: 1900 m PROS: Heat seeking is better than dumbfire CONS: Can't load many in missile banks ___________________________________________________________________________________________ =============== 6. THE SHIPS =============== 6.1 Information ________________ This ship guide is far from complete, mainly because of the lack of info Volition provides. Therefore I have only selected ships that you'll be flying. This means that only fighter and bomber class ships have been mentioned ... no destroyers, cruisers, .... This also means that no Shivan fighters are mentioned (except for the modified Terran one). You'll encounter them in a few mission, but you never get the opportunity to fly it. I also haven't included the blablabla texts Volition has provided in the encyclopaedia. You can find every ship listed per race and alphabetically. Just click the ship you want to watch and you'll get an overview of the ship, including a little snapshot of it. There are abbreviations in front of the name of the ship, which contain some vital information. The abbreviation usually contains 2 components: a race component and a ship class component. If you combine both together you get the full abbreviation: RACE SHIP CLASS ==== ========== GT Galactic Terran AC Armored Container GTVA Galactic Terran-Vasudan Alliance B Bomber GV Galactic Vasudan C Cruiser / Container NTF Neo Terran Front Cv Corvette S Shivan D Destroyer T Terran (containers only) Dr Drone V Vasudan (containers only) EP Escape Pod F Fighter Fr Freighter G Gasminer I Installation J Juggernaut M Medical Ship S Support Ship SC Lightly Armored Container / Research Ship SG Sentry Gun T Transport TC Heavily Armored Container 6.2 Shivan ships _________________ SF Mara (Terrans) ================= TYPE: Advanced Space Superiority LENGTH: 16 meters MAX VELOCITY: 75 m/s MANEUVERABILITY: Excellent ARMOR: Very Heavy GUN MOUNTS: 2 MISSILE BANKS: 2 MANUFACTURER: Triton Dynamics 6.3 Terran ships _________________ GTB Artemis =========== TYPE: Medium Bomber LENGTH: 36 meters MAX VELOCITY: 65 m/s MANEUVERABILITY: Poor ARMOR: Medium GUN MOUNTS: 2 MISSILE BANKS: 3 MANUFACTURER: Han-Ronald Corp. GTB Artemis D.H. ================ TYPE: Medium Bomber LENGTH: 36 meters MAX VELOCITY: 65 m/s MANEUVERABILITY: Average ARMOR: Medium GUN MOUNTS: 2 MISSILE BANKS: 3 MANUFACTURER: Han-Ronald Corp. GTB Boanerges ============= TYPE: Heavy Bomber LENGTH: 34 meters MAX VELOCITY: 55 m/s MANEUVERABILITY: Very Poor ARMOR: Very Heavy GUN MOUNTS: 1 MISSILE BANKS: 3 MANUFACTURER: RNI Systems GTB Medusa ========== TYPE: Heavy Bomber LENGTH: 36 meters MAX VELOCITY: 50 m/s MANEUVERABILITY: Poor ARMOR: Heavy GUN MOUNTS: 2 MISSILE BANKS: 3 MANUFACTURER: Han-Ronald Corp. GTB Ursa ======== TYPE: Assault Bomber LENGTH: 41 meters MAX VELOCITY: 45 m/s MANEUVERABILITY: Very Poor ARMOR: Very Heavy GUN MOUNTS: 5 MISSILE BANKS: 3 MANUFACTURER: Han-Ronald Corp. GTB Zeus ======== TYPE: Strike Bomber LENGTH: 20 meters MAX VELOCITY: 55 m/s MANEUVERABILITY: Average ARMOR: Medium GUN MOUNTS: 4 MISSILE BANKS: 3 MANUFACTURER: Dynamic Metamer GTF Ares ======== TYPE: Strategic Assault LENGTH: 20 meters MAX VELOCITY: 50 m/s MANEUVERABILITY: Poor ARMOR: Ultra Heavy GUN MOUNTS: 6 MISSILE BANKS: 2 MANUFACTURER: Nankam Aeronautical GTF Erinyes =========== TYPE: Heavy Assault LENGTH: 17 meters MAX VELOCITY: 65 m/s MANEUVERABILITY: Average ARMOR: Heavy GUN MOUNTS: 8 MISSILE BANKS: 2 MANUFACTURER: Triton Dynamics GTF Hercules ============ TYPE: Heavy Assault LENGTH: 20 meters MAX VELOCITY: 50 m/s MANEUVERABILITY: Poor ARMOR: Heavy GUN MOUNTS: 6 MISSILE BANKS: 2 MANUFACTURER: Han-Ronald Corp GTF Hercules Mark II ==================== TYPE: Heavy Assault LENGTH: 17 meters MAX VELOCITY: 55 m/s MANEUVERABILITY: Average ARMOR: Heavy GUN MOUNTS: 4 MISSILE BANKS: 2 MANUFACTURER: RNI Systems GTF Loki ======== TYPE: Recon LENGTH: 20 meters MAX VELOCITY: 75 m/s MANEUVERABILITY: Good ARMOR: Light GUN MOUNTS: 4 MISSILE BANKS: 1 MANUFACTURER: Han-Ronald Corp GTF Myrmidon ============ TYPE: Advanced Space Superiority LENGTH: 16 meters MAX VELOCITY: 75 m/s MANEUVERABILITY: Average ARMOR: Average GUN MOUNTS: 6 MISSILE BANKS: 2 MANUFACTURER: RNI Systems GTF Pegasus =========== TYPE: Stealth Recon LENGTH: 19 meters MAX VELOCITY: 90 m/s MANEUVERABILITY: Excellent ARMOR: Light GUN MOUNTS: 2 MISSILE BANKS: 1 MANUFACTURER: Nankam Aeronautical GTF Perseus =========== TYPE: Interceptor LENGTH: 17 meters MAX VELOCITY: 80 m/s MANEUVERABILITY: High ARMOR: Average GUN MOUNTS: 2 MISSILE BANKS: 2 MANUFACTURER: Nankam Aeronautical GTF Ulysses =========== TYPE: Space Superiority LENGTH: 16 meters MAX VELOCITY: 70 m/s MANEUVERABILITY: Excellent ARMOR: Light GUN MOUNTS: 4 MISSILE BANKS: 1 MANUFACTURER: Triton / Mekhu 6.4 Vasudan ships __________________ GVF Horus ========= TYPE: Interceptor LENGTH: 19 meters MAX VELOCITY: 90 m/s MANEUVERABILITY: Good ARMOR: Light GUN MOUNTS: 4 MISSILE BANKS: 2 MANUFACTURER: Akheton Corporation GVF Ptah ======== TYPE: Stealth Recon LENGTH: 17 meters MAX VELOCITY: 90 m/s MANEUVERABILITY: Excellent ARMOR: Light GUN MOUNTS: 1 MISSILE BANKS: 2 MANUFACTURER: Akheton Corporation GVF Serapis =========== TYPE: Advanced Interceptor LENGTH: 14 meters MAX VELOCITY: 75 m/s MANEUVERABILITY: Excellent ARMOR: Light GUN MOUNTS: 2 MISSILE BANKS: 2 MANUFACTURER: Akheton Corporation GVF Seth ======== TYPE: Heavy Fighter LENGTH: 16 meters MAX VELOCITY: 55 m/s MANEUVERABILITY: Poor ARMOR: Heavy GUN MOUNTS: 4 MISSILE BANKS: 2 MANUFACTURER: Mekhu Corporation GVF Tauret ========== TYPE: Heavy Fighter LENGTH: 17.5 meters MAX VELOCITY: 65 m/s MANEUVERABILITY: Poor ARMOR: Medium GUN MOUNTS: 4 MISSILE BANKS: 2 MANUFACTURER: Sahr Corporation GVF Thoth ========= TYPE: Space Superiority LENGTH: 17 meters MAX VELOCITY: 65 m/s MANEUVERABILITY: Excellent ARMOR: Light GUN MOUNTS: 4 MISSILE BANKS: 1 MANUFACTURER: Sahr Corporation ___________________________________________________________________________________________ ==================================== 7. OTHER GAME RELATED INFORMATION ==================================== 7.1 Information ________________ In this section you'll find stuff that doesn't really fit in the other sections. If you have anything to add, which fits in this section ... let me know! 7.2 Ranks __________ Here's a table with the different ranks and the points required to reach that rank. RANK POINTS ==== ====== Ensign .................... 0 Lieutenant Junior Grade ... 4,000 Lieutenant ................ 10,000 Lieutenant Commander ...... 22,000 Commander ................. 50,000 Captain ................... 150,000 Commodore ................. 400,000 Rear Admiral .............. 2,000,000 Vice Admiral .............. 5,000,000 Admiral ................... 9,000,000 ___________________________________________________________________________________________ ============= LEGAL NOTICE ============= This document is Copyright to Tim "Phoenix-T" Wuyts. If you are unsure as to whether or not you may distribute this document, contact the author. Terms of Use _____________ It may be printed or copied for PERSONAL, PRIVATE use only, and it may not be placed on a CD, typed up in a magazine, included in a cheat database, ... Webmasters ___________ You can put this guide on your website without explicit permission under the following conditions: * The guide is not to be altered * No fee is to be charged for viewing this document * Proper credit has to be given I've given permission to a few sites, which can put the guide up in the HTML Guide (not zipped). No sites are going to be added to this list (so don't ask for permission)! So basically, you get permission to post the guide. Either the zipped HTML Guide or the text file and only sites with permission can incorporate the HTML guide directly into their site. There's one exception to this: CNET is NOT ALLOWED to post this FAQ