-------------------------------------------------------- This FAQ is copyright Trunks, 2000. Please don't distribute it without permission, and don't rip off my work without crediting me, okay? I spent a lot of time ferreting out the secrets of this game, and while I don't expect a heckuva lot of kudos for that, at least do me the honor of not ripping off what I said. -------------------------------------------------------- Friday the 13th NES FAQ by Trunks (trunksie@excite.com) version 1.0 Contents i - Introduction 1 - The Premise 2 - The Heroes 3 - The Stuff 4 - The Villain 5 - The Monsters 6 - The Strategy 6.5 - Extra Strategy 7 - The Bugs 8 - Game Genie Codes 9 - Credits and Thanks i - Introduction If you're not familiar with the Friday the 13th movie series (or even if you are), then you may be taken quite by surprise when you start to play this game. Despite what you might have heard, this is an incredible and well-written game, especially when compared to others of its time. The reasons why I enjoy and laud this game so greatly are diverse, but probably the most going for this game is its inclusion of strong female characters, something all but unheard of in wide release until practically the 1990s...Samus Aran and the girls in Below the Root were the exceptions rather than the rules. Not only that, but the characters are all realistic: instead of battle-honed warriors, you control six very realistically-powered teenage counselors, all of whom spend every moment in the game in mortal peril from the weapon-wielding maniac of Crystal Lake. And besides, darn it, it's fun. 1 - The Premise Since this film really only draws from the first movie very much at all, I have only included back story from it, and the rest I've improvised according to the game itself. Jason Voorhees was a mentally retarded child who, one year, decided to wander too close to the waters of Crystal Lake and, since the counselors that were supposed to be watching him were instead making love, he drowned...or did he? A few years later, a string of mysterious deaths shut down Camp Crystal Lake for good, or so the people of the town thought. However, when sufficient time had passed to forget or gloss over the incident, they reopened the camp. By the end of the counselors' first struggle against the unseen killer, only one remained, and she was the one to discover that Jason's mother had gone insane at his death, and she thought that Jason was telling her to kill everyone...not that she wouldn't have on her own, since she was so furious at what she perceived as all counselors' lackadaisical attitude. However, Mrs Voorhees lost her head. Literally. The final survivor sliced off her head with a machete, in self-defense, but the curious thing is, the police never found the head, and the surviving girl swore that as she drifted in Crystal Lake, on a boat for her own safety, Jason rose up from the waters and pulled her in. Somehow, she escaped, though. But, as she put it, 'then he's still out there...' People tend to forget as time goes on, and indeed they did that once more, as Camp Crystal Lake opened up once more, with a few new counselors. They thought that the killer had been caught, but the new counselors were soon to discover that they were wrong. One of the counselors was discovered murdered in one of the large cabins...obviously by someone much, much stronger than her. Crissy, the oldest of all of them, remembered something she had heard when she was a good bit younger about a maniacal killer called Jason, who was supposed to intermittently roam the camp, killing counselors who were never prepared for his assaults and always goofing off. She decided, there and then, that they wouldn't share that fate. Calling a meeting of the six remaining counselors, she outlined the threat as far as she knew it, and all of them went to gather rocks in groups of three. They all came back and prepared by practicing their aim and pitching strength, and then they decided that also, they would do well to preserve the children, who had already arrived, by hiding them in a large cabin on the far side of the lake. Finally, the six decided to split up, each armed with large, sharp rocks and a communicator, Debbie also having left one in the children's cabin in case anything happened while they were gone. They were prepared. Now they would have to see if it would work. 2 - The Heroes The six counselors are all courageous and concerned for their friends and the children, all with different strengths, and all motivated by different goals, and a common goal as well: to defeat Jason and end his reign of terror at Crystal Lake. Crissy - Much like the heroine of the first movie, she seems to be the most resourceful of all the counselors. Indeed, on land she runs the fastest and jumps the highest, and her strength is the best. Since she's the oldest of all, it isn't surprising that she often seems the most responsible as well. Mark - The best rower of the group, he deeply cares about the children...chiefly because one of his cousins is now in the cabin across the lake. He is about equal to Crissy in strength and swiftness, but she's a little faster. Not to worry though, he's the best at getting the boat across to the cabin, in case the children are endangered. Debbie - A little bit particular and definitely the most squeamish of all of the counselors, she at times may come off as a bit of a 'princess'. And she does happen to be daddy's little girl...but the circumstances have forced her to grow up a lot more than she was ready to do. She was the one who worked the hardest on target practice, because since these were the first real friends she ever has had in her life, she wants to keep them all alive, and herself as well. Paul - The most intellectual of the group, he was the only other one to rival Crissy's knowledge of Jason. Not much for running and jumping, he's still better than George and Laura, and like Debbie, he can use weapons pretty well. He is looking forward to seeing all his other friends upon returning home, and they anxiously await his return to launch the model rockets they had worked on before his departure. Laura - The most motherly of the bunch, and naturally the most fragile, Debbie thinks of the children as her own, and since her boyfriend proposed to her before she went off for her summer job, she has a lot of good reason to stay alive. She isn't all that great of a rower, but she can use sharp weapons as well as the next person, and her heart is naturally in everything she does to protect the children and her friends. She happens to be a better runner than she is a jumper, so she's an ideal choice to stay near the lake, despite her lack of rowing talent. George - The most fun-loving of the counselors, he often enjoys practical jokes and used to try to scare them all before everything went to pot. Now a little bit rattled by everything going on, he nonetheless tries to keep everyone in good cheer as much as possible, trying his best not to think about what's really going on. Unfortunately, he's not all that great at the weapons or running, but his friends care about him deeply, and will help him out in times of trouble. 3 - The Stuff There is a great variety of items to be found around the camp, and it is mostly discovered by jumping around. At times, weapons may appear after you defeat enemies, but in my experience, it has been completely random for the most part, discovered just by happening to jump in the part of the screen where it's hidden. Knife - a step up from the rock, this packs more of a punch and should be equipped by all of the counselors at some point in the game. FOUND: on the trails Machete - a step up from the knife, this is one of the best weapons in the game. These sometimes will actually appear at random on the trails and in the cabins. FOUND: on the trails, Jason's mother (day 1), in the cabins Pitchfork - gained primarily by defeating Jason's mother in the cave, this is the second-most- powerful weapon in the game. I don't remember seeing it appear at random on the trails, but it is always a possibility. FOUND: Jason's mother (day 3), in the cabins? Torch - the most powerful weapon; like most undead creatures, Jason is extremely susceptible to fire, and the torch will do the most damage against him. The best part is that this is a random object that usually appears by the time you need it the most! FOUND: on the trails, in the cabins Sweater - Jason's mother's sweater can be won by defeating her the second day, and it lessens the damage taken from Jason by the counselor that wears it. FOUND: Jason's mother (day 2) Lighter - this is useful to light the fires in the fireplaces of the large cabins. FOUND: on the trails, in the cabins Flashlight - this item reveals the location of secret doors within the cave. FOUND: in the cabins Key - this will unlock any door in the camp, including the door in the cave and the door to any of the three cabins hidden in the woods. FOUND: on the trails Medicine - use this item to restore life points to wounded counselors. FOUND: on the trails, in the cabins NOTE: medicine is most plentiful in the forest. 4 - The Villain Jason is a powerful force of evil, incarnate in a kind of zombie creature. He walks the paths of the camp with only one thing in mind, and that goal is the total extermination of all the counselors and children at the camp. With a stash of weapons in the forest, he gets stronger and stronger with every encounter, and he is extremely fast. Handle with caution. 5 - The Monsters Zombies - these rise from the ground of the trails, and they can be the biggest pain in the entire game because there are so many of them. You have no hope of defeating all of them, but try to at least run and get them all behind you, leaping over as many as possible, then hurl knives or rocks at them, to blow them away in order. If you have rocks, remember to kneel before using them, or else most times they will just sail over their heads. Bats - only in the cave, and so far I've only seen them at night, these more or less travel in a straight line and are pretty easy to avoid if you can run from them or leap and fire. Wolves - these are the worst things in the entire game besides Jason. If you see one while you happen to be in the woods, run the other direction, or down a trail if you can. They're tough, fast, and they run and leap at you. Crows - these are pretty bad too, but at least they're not all that fast and rather predictable. They will dive at you when they get close enough, so just wait until they get to a level where you can hit them with your weapon of choice, and do so. Water Zombies - these will leap out of the water while you row towards the children's cabin. Just avoid them as best you can and keep firing while you row. You might actually hit them and banish them from your path, for the time being. 6 - The Strategy Day 1 The game begins right after the counselors have all split up, in order to seek out weapons with which they may fight Jason. Armed with only rocks, they must endure the legions of undead and the other dark minions of the hulking killer in order to have any hope of defeating him. In short, they need to power up, and fast. Since they don't happen to be incredibly strong or superhumanly fast, they're going to need better weapons than rocks to have a chance at all against their foe, so first arrange for Paul and Laura to be in two of the cabins around the lake, then send out either Mark or Crissy to get knives for everybody by defeating zombies and jumping around to reveal the weapons. While you do this, be sure also to pick up the various other items, like keys and medicine, that will appear, as well as the lighter. You're going to need to have at least one counselor with a lighter. The first thing you should do is light all the fires in the fireplaces of the large cabins, and you should stop at all of the cabins while you walk around the camp to give knives to the weaker counselors and search for weapons, because they truly do appear at random, so keep your eyes open. If you get a machete, either give it to the counselor that seems to be picked on the most (like George or Debbie), or equip it on Mark or Crissy and designate whichever one as the Rescuer. Try to use this counselor as much as you can to rescue the other counselors when Jason terrorizes them. A word of advice: if you find a machete on the trails, just by jumping around, don't go fight Jason's mother for another one. Just try the 'Rescuer' method and you won't have to bother with her, because she's very tough and random, and it's really not worth the effort, since you can get a machete or better (sometimes a torch will appear in a cabin near the lake or on the trails) just by defeating zombies. My motto for this game is, hope for the best but prepare for the worst. As long as everyone is well-equipped to handle themselves in case they're attacked, you should be fine. Boss Strategies: Jason's Mother To find her in the cave, just go over two pits to the left of the cave's entrance, then you should be able to see a discrepancy in the rock where it meets the cave wall. Press up to enter here...it's on the far left of the second platform from the entrance, so just keep trying until you get it. She's more difficult than Jason at this point, because she doesn't really have much of a pattern. She hovers back and forth, from one side of the screen to the other, and then she'll sweep down or just hurl herself in a straight line down at you, going up slowly. What you need to do is move in the opposite direction from her as quickly as possible, avoiding her swoops and hopefully getting in a hit or two on your way. She's vulnerable when returning to the top of the screen from a dive-bomb, but be careful you aren't hit by another sweep...she's very unpredictable. You can either use a middle-of-the-road counselor armed with a knife, or if you have a tougher counselor and a better weapon, make short work of her and then go and bring a weaker counselor to get the machete. You don't have to defeat her more than once, so if you leave the machete, it'll still be there when you come back. Jason The first encounter will be with a relatively weak Jason using only his fists. He's so sure of himself that he feels he doesn't have to use anything more to defeat the counselors, but teach him the error of his ways! All you have to do is dodge him when he aims a punch at you, and notice when he gets a little fast...because at times he'll follow his first punch by another, just to catch you off guard. The way you dodge is by holding down and tapping left or right...I usually choose left, but it doesn't really matter, as long as you dodge. It's easy on an emulator if you have a 'southwest' directional key to tap, and even if you don't, it's still easier to keep 'down' held and tap 'left' or 'right' than to hold down that hard NES controller...take it from someone who's played both. It's also usually okay if you go ahead and dodge twice to every strike, just to be sure, even if he doesn't hit you twice. He's not all that fast at this point, and it shouldn't catch you off guard. But be careful and attentive, or otherwise he will catch you, and that isn't a good thing. When he returns, he'll be armed with a machete. The strategy is exactly the same...just stay in one place and avoid his hits, then hit him once or twice (or three times if you're fast and very alert) as he retreats to the back of the room. The next encounter, he'll be armed with an axe, and his armament after that is pretty much random, although he usually sticks with the axe. Day 2 After being alerted that although you defeated him, he isn't dead and in fact is stronger than ever, all your surviving counselors will be rejuvenated along with him, and a new day will dawn. Any counselors or children lost in the struggle will not be returned, however, so be extra-careful if you have any with low energy, and be sure to send Mark or Crissy into the woods if that happens, to gather medicine and go heal them. Jason isn't a nice person, or very fair, so he will always pick on the weakest counselors and the ones with the lowest hit points. Expect for him to make a beeline for a wounded counselor and try to pound them until they're history...so make sure that doesn't happen. First, do the same as you did last time, and light all the fireplaces again. This will sometimes make more items appear, and in any case it will give you the flashlight, so you can see hidden doorways in the cave, if you choose to go there. One of the most advisable things is to keep exploring the cabins around the lake, because eventually at least one will yield the torch, which is the most powerful weapon in the entire game. If you have it equipped on Mark or Crissy, you can actually seek Jason out without having to worry about beating him, because if you're quick and alert enough, you will. On the second day, expect Jason to concentrate a bit less on the children, but still occasionally menace them between attacks on the counselors. Make sure that everyone has a knife, or equip Mark or Crissy with the torch or machete and designate them as the Rescuer. The other should be the Healer, who goes into the woods with the other powerful weapon and gathers medicine. Also, make sure that the person designated as the rower/ Rescuer of the children is at least equipped with a knife. It's not going to do them any good at all if the person who comes to rescue them only does so at the cost of their own life. Laura is probably the best choice for this, but make absolutely sure that she's up to the challenge, and arm her for it. You might want to equip her with the sweater if you decide to get it, and to do this, you're going to have to have her beat Jason's mother on day two...not altogether an easy task, but worth it if she fights Jason a lot. Remember, today is the last day you have to prepare yourself for Jason's strongest and most fearsome attack on the third and final day. Make it a good one. Boss Strategies: Jason's Mother More of the same. She's almost impossible to avoid altogether today, but the prize she yields is probably one of the more useful items in the game, as it defends you from the full brunt of Jason's forceful blows. If you go to beat her at all in the game, today is probably the best day to do so, and probably the most worth your time and life doing. Just remember after you beat her to get another counselor to cure the one you used to do it, or else you'll end up with a dead counselor wearing a pretty sweater. Jason Today he goes between regular Jason and turbo Jason. When he goes turbo, you can pretty much guarantee he's going to double-strike, so double-dodge accordingly. If you know the game well enough, you might be able to hit the dodge at the very last minute and dodge through both attacks, but it takes pinpoint accuracy in timing and incredible precision. I also usually am attacking at the same time, so that may have something to do with it. Just make sure you take it slow and, if you're not ready for him, don't seek him out. Just take things as they come and try to prepare as much as you can for the third day, stocking up on medicine and making sure everyone is armed to the teeth, inasmuch as they can be. Day 3 This is d-day, the day you've been waiting to see, or dreading, depending on how well you've readied yourself. If you've all got at least knives, you should be all right, but if any of your counselors are still using rocks, make a concerted effort to try and get them a knife. Rocks aren't all that great, and speed and power are essential today. If you want to, go around and investigate the cabins, and light the fires in the larger ones. Whoever is in the sweater should be relatively safe on the trails unless they happen to wander out of a cabin right after fighting Jason, but that should be common sense by now. So use your better judgement when walking around and getting things...but this is why you should have stocked up on everything before now. It's honestly easier on the first two days, rather than waiting until the last. There isn't all that much to do today, since Jason's attacks are almost constant, and the children aren't in all that much danger anymore. You should still leave Laura near the lake, to fend off any chance attacks, should Jason feel particularly malicious; just because the attacks are fewer and farther between doesn't mean they're gone for good. Be prepared...he could strike at any time, and at any place. Just make sure you're ready for him, no matter what. Boss Strategies: Jason's Mother She's exactly the same as the other two days, except now she almost constantly dives at you. It's incredibly difficult to beat her today without help from a Game Genie or a turbo button, and all things considered, her prize isn't worth it. A pitchfork, the second-most- powerful weapon in the game, may be okay, but it's not essential, and it's certainly not worth risking the loss of a counselor to get. Jason He's always going to be in turbo mode now, so prepare for the onslaught of the double-attack. I hope you've practiced your double-dodge up until now, but something else that I've found works better (and helps you attack him and wear him down) is to wait until the absolute last minute before he hits you, then dodge once and attack. You should miss both hits and then hit him instead, and make short work of him. Keep in mind that you'll have to be pretty exact with this, though, and if you have the game on an emulator, you might want to practice it by using the save/load state capability. And that should do it! 6.5 - Extra Strategy The Forest With the way this thing twists and turns, defying logic left and right, it should be called The Maze instead. However, there is a way to get through it! If you enter the forest from above, go right and then down the first path you can. Continue right and go up the next path you can do so, and you'll arrive in the cabin. If you're coming into it from below, first go right and down at the first opportunity, then go left and down, then press down again and go right after you get there, and up the next path you're able to. Just don't forget the key! It's crucial that you have it if you go all that way, to get into the cabin. Just keep in mind that there won't always be weapons there, even with all the fireplaces burning, no matter what those stupid notes say. To get out of the forest, first go left until you can go down, then repeatedly go up until the only way you can go is down. Go left to the next road down, and go down, and you should be at the lakeside. This only works if you go in from above, though, as I always do. If anyone knows of a sure-fire way to get out from below, let me know. Jason's Attack Pattern Be careful of unintentionally following Jason if you're not ready for him, because it happens a lot of times when you're not ready or not thinking about it. However, old though this game may be, it has a good amount of logical movement for its antagonist. For example, if you've just driven Jason off as Crissy in Debbie's cabin, don't go outside! He'll be waiting for you there, most likely, and you'll have to fight him on the trail, which is much, much tougher than fighting him in the cabins. Also, if you run into him on the trail, try going in the nearest cabin or taking the nearest road and switching counselors as soon as you can. If he's in your area, he will try to attack you as much as he can, because the more counselors there are, the more threat exists to him at the camp. Another thing to watch out for is, after you've beaten him across the lake and rescued the children, most of the time he'll be found somewhere around the lake, so either row to the opposite side where you've started, or just take your time getting back. Be careful, because sometimes you'll enter the first cabin you see and he'll be waiting for you...you might actually want to stay on the lake until the alarm sounds, then you can be sure that he won't be awaiting your arrival, and at least you can see exactly where he is. One last note: if you enter a cabin and he's inside, don't go outside! He will be waiting for you there, and he's more difficult to defeat on the trail. Battles on the Trail If, by some unfortunate chance, you do run into him on the trail, he will enter from the opposite side upon which you are standing. You can tell he's coming by the screen, because it stops scrolling when he's about to attack, so just keep hurling your weapons in that direction to get off a few hits before the battle's really begun. However, when he rushes on, be prepared to not only jump over the things he throws at you, but also over him when he rushes at you. Don't take him on while walking the trail unless you have the sweater and the torch or the pitchfork. It's needlessly difficult and very, very dangerous. 7 - The Bugs Teleportation It seems that both Jason and the counselors have an odd teleportation ability. Jason's is more of a warning than anything, because if you run into him on the trail and beat him, he'll run off in the closest direction he can. It doesn't necessarily mean he's actually gone in that direction, though, because I've headed in the opposite direction and run into him again. Apparently there's just a fifty-fifty chance of you running away from him, but I still usually opt for the opposite direction he heads. As for the counselors...sometimes if you're in a cabin with another counselor, then switch to a different counselor, you can end up teleporting the other counselor there too. I haven't got an exact method for this, or even proven that it works every time, but I've seen it work enough times to know that it's a certifiable bug with the program, and it does exist. It is somewhat useful if you need to get a more powerful counselor to a weaker one, far away, but you'll need to test it before counting on it. Jason, Speed Swimmer This isn't really a bug in the game as much as an oversight by the game's producers. Does anyone else find it odd that an undead creature who originally died by drowning due to his ineptitude at swimming, somehow gains incredible powers of swimming and is now able to buzz across the lake faster than a rowboat and attack counselors in boats? It was a little strange to me. Leaping to Get Things This isn't really a bug either, but it's good advice to keep in mind if you have, say, the machete or a stronger weapon, and a knife appears where you've jumped. You won't pick it up unless you jump, so just don't jump around it. You can usually walk through things without picking them up, as long as you don't jump...and you won't want to downgrade your weapon, so just avoid jumping near items that you don't want to pick up. 8 - Game Genie Codes SZSLUEVK + IYKLSEAY Infinite children IEVANTPA + YUNESVYA Start with 55 children OTEIVISV Infinite energy for active counselor ZZOUAGTE Medicine heals active counselor better AZEVXLGE Medicine heals others better INNLIZGY Autofire SZVLGXOU + YPVLIXAV Turbo running GAEUZIAE Everyone can jump high! 9 - Credits and Thanks Thanks to gamefaqs.com for the Game Genie codes. Thanks to Mark J. Popp for his original Friday the 13th NES FAQ, and especially for the forest method contained within it. Thanks to LJN for putting out such an interesting game. Thanks to you for reading this.