Golden Axe Walkthrough/FAQ.
For Sega Genesis
Written by CNash.
Version 1.0
July 2000.

This is a FAQ for Golden Axe, for the Sega
Genesis/Megadrive.
My other FAQs, Genesis Streets of Rage 2, and Sonic
and 
Knuckles, can be found online at
http://www.gamefaqs.com 
or the About.com game guides archive (not sure of the 
address).

Copyright Blurb:

This FAQ must not be re-typed, corrected, added to, or

changedin any other way without express permision of 
CNash.
If you wish to link to this FAQ, don't link to the
copy 
archived at GameFAQS, instead, e-mail me first at 
chris_1256@yahoo.com,
then download it and store it on your own system. If 
you want to include this FAQ on a magazine cover disk 
or in the text of a magazine itself, e-mail me and
we'll
talk shop.

Contents:
1.) What is Golden Axe?
2.) The Characters, and their attacks.
3.) Two Player Mode
4.) The Enemies, and their attacks.
5.) The Two-Combo Rule.
6.) Magic and Thieves.
7.) Creatures.
8.) The Walkthrough:
a.) Level 1: The Wilderness.
b.) Level 2: Turtle Village.
c.) Level 3: The Mainland.
d.) Level 4: Fiend's Path.
e.) Level 5: Palace Gates.
f.)  Level 6: Death Adder.
g.) Level 7: The Dungeon.
h.) Level 8: The Battle with...?
9.) Beginner Mode.
10.) Duel Mode.
12.) Cheats, Cartridge codes.
13.) The End.

1.) What is Golden Axe?

A two-player medieval hack-and-slash combat game. You 
control one of three characters, and have to journey 
through 6-8 levels slicing enemies up. It became
popular 
in the arcades, and was one of the first Sega Genesis
games to be released. It's vastly similar to another 
early Genesis relase, Streets of Rage. It was
availible 
in three forms: 
1.) A stand-alone cartridge.
2.) As part of Mega Games 2, an early Genesis pack-in.
3.) As part of Mega 6, a later Genesis pack-in.
(Sega Genesis consoles can still be bought with the
Mega
6 pack-in in Europe, under the name Sega Megadrive,
and 
you'll still find second hand Mega Games 2, Mega 6 and

Golden Axe cartridges all over the world).
It spawned a sequel, called....Golden Axe 2
(surprising), 
and a Master System version.

2.)The Characters, and their attacks.

You can control one of three characters. All are
similar, 
and no character has a physical advantage over
another. 
The characters could be counted as the game's
difficulty 
setting, as Tyris Flare (red) is easier to use,
Ax-Battler 
(blue) is quite hard to use and Gillius Thunderhead
(green)
is somewhere in the middle. Each character has roughly
the 
same attacks.

Performing Them:

Weapon Combo: keep tapping B at close range.
Jump-Slice: C, then B in midair.
Run: tap twice in the direction you are facing. You 
cannot run Up or Down.
Flying Attack: press B while running.
Death-Jab: while running, perform a Jump-Slice.
Show-off skill: B and C together.

Description:
Weapon Combo: close range hacking. Has various stages
of effectivness: at long range, will jab at the enemy,
at medium range, will kick the enemy, at short range,
will throw the enemy.
Jump-Slice: a straight slash down the front of the 
enemy.
Run: useful for getaways.
Flying Attack: one of the most widely used attacks, 
and mandatory for the Two-Combo rule (see below).
Death-Jab: instant death to weaker enemies, severe 
damage to stronger ones. They tend to dodge away, 
though.
Show-off skill: A powerful attack but very tricky to
pull off, so many players just use it to 'show off'
their playing skill.

Flying Attacks:
Ax-Battler: an inaccurate shoulder barge.
Gillius Thunderhead: a more reliable headbutt.
Tyris Flare: a flying kick, almost never misses.

4.) Two Player Mode.

To get into this mode, press Start on the second 
control pad while on the main title screen (not 
the game select screen). The levels are exactly 
the same as One Player mode (you can also play 
Beginner mode), but having two players makes them 
easier. Both players cannot choose the same 
character, and although each of you have different
magic bars, the amount of magic that you can steal
from Thieves stays the same, so it must be shared.
And one more thing: you can attackand kill the other
player, so try not to get in the way of their attacks.
Duel mode is also playable: each player selects one 
character and you battle in the style of conventional 
fighting games.

5.) The Enemies, and their attacks.

There are only seven main types of enemy, but they 
are colored differently to indicate strength. The 
values beside the attacks indicate how many life 
blocks are removed by them, and the letters beside
the colors indicate the strength and speed of 
the enemy (this may change their attack values).

(Attack Level,Move Level)

Heninger:
This enemy uses a mace.
Colors:
Silver (D,C), Purple (D,C), Green(C,C) Red (A,B), Gold
(C,B), 
Dark (B,B), Bronze(B,C).
Attacks:
Weapon Combo (1/2)
Flying Attack (1/2)
Notes: Bear in mind that if you are in the vicinity of
a 
Flying Attack, it cannot be blocked in any physical
way. 
Magic will stop it, but that is inadvisable as you
waste 
all the magic that you have.

Longmoan:
This enemy uses a spiked club.
Colors:
Silver (D,C), Purple (D,C), Green (C,C), Red (A,B), 
Gold (C, B), Dark (B,B), Bronze (B,C).
Attacks:
Weapon Combo (1/2)
Flying Attack (1/2)
Notes: The Longmoan's Flying Attack can be blocked,
but only 
by your own flying attack.

Amazon Women:
They all use a one-edged axe.
Colors:
Purple (Storchinaya, B,C), Green (Strobaya, B,B), 
Red (Lemonaya, A,A), Dark (Gruziya, A,B).
Attacks:
Weapon Combo (1/2)
Flying Attack (1/2)
Notes: Flying Attacks can't be blocked.

Skeleton:
Uses a schmitar.
Colors:
White (B,B), Purple (Duel only, A,A).
Attacks:
Weapon Combo (1)
Jump-Slice (1/2)
Flying Attack (1/2)
Death-Jab (2)
Notes: The only enemy capable of using the Death-Jab
skill.
You can easily avoid it. Flying Attacks can be
blocked. 
Cannot use Creatures.

The following all appear as bosses or other big
enemies.

Bad Brothers, Sgt. Malt and Sgt. Hop, Gen. Heartland.
These guys are dangerous. They use giant hammers.
Colors:
Green (Level 1, C,C), Silver (Level 3, B,C), 
Red (Level 6, A,C).
Attacks:
Hammerblow (2)
Kick (1)
Flying Attack (1/2)
Notes: Cannot use Creatures (too heavy?). Flying
Attacks 
can be blocked.

Lt. Bitter, Col. Bitter, Gen. Bitter.
Even more dangerous. They use giant swords!
Colors:
Silver (Level 3, A,B), Red (Level 5, A,A), Gold (Level
7, 
Genesis only, A, A).
Attacks:
Shield Strike (1)
Sword Slash (1)
Notes: Incapable of running due to heavy armor.

Death Adder Jr. (A,B)
Easier and weaker than Death Adder, he takes the place

of Lt. Bitter at the end of Stage 3 in the Beginner
game.
Attacks:
Axe-Slash (1)
Electric Spark (1)
Notes: No running attacks.

Death Adder: (A,B)
The boss of Level 6.
Attacks: 
Axe-Slash (1)
Electric Spark (2)
Notes: To stop the Electric Spark, just attack him. No

running attacks.

Death Bringer: (A,A)
The final boss.
Attacks:
Axe-Slash (1)
Multiple Electric Sparks (2 per spark)
Dragon Rage (3)
Anger Of The Land (2)
Thunderbolt (2)
Notes: This guy is capable of using your own magic 
against you! He'll cast a spell when he knocks you 
down with either of his other two skills. At the 
start, he'll use Gillius Thunderhead's Thunderbolt
magic, when he's sustained a fair amount of damage
he'll use Ax-Battler's Anger Of The Land, when he's
almost dead he'll use Tyris Flare's Dragon Rage.

6.) The Two-Combo Rule (TCR)

This term is what I use to describe the trick used 
when there are more than one enemy on screen. If 
you try and enter into a Weapon Combo with one 
enemy, the others will see you as fair game and 
attack you. In two player mode, you can use the TCR 
as well! Combating the rule is quite simple. Refrain
from Weapon Combos altogether (unless there is only 
one enemy on screen, or two enemies are on the same 
section of the screen), and instead try using flying 
attacks on enemies: while one is floored, attack 
the other, then as the first one gets up, attack 
him again. Then repeat with the second.

7.) Magic and Thieves.

In times of great need, you may use special powers 
known as magic to severely damage all enemies on 
screen. Magic comes in varying levels of strength, 
and is contained in pots that are carried by 
creatures known as Thieves (because they steal 
magic from sleeping travelers).You'll come across
them running around the levels. To get the magic
that is in their sack, attack them and they'll drop
one pot. You start Level 1 with one pot of magic. 
After each level, the bonus round appears. Thieves
steal some of your magic pots, and you must win 
them all back, plus interest! This is also the only
place you'll find green Thieves, who carry meat that 
restores one life bar.

Magic Guide:
All of the names were made up by me, so you might see
a 
few names that are used by other games, like Final
Fantasy 
7 and Pokemon.

Gillius Thunderhead:
The little dwarf uses Lightning Magic that's easy 
to build up, but not as powerful as the other two 
magics.

Stage One: Thunder Wave:
A bolt of lightning covers Gillius as waves of 
electricity move out to hit the enemies (similar
to Death Adder's Electric Spark power).

Stage Two: Thunderbolt :
Two bolts of lightning move across the screen twice.
(Death Bringer uses this skill).

Stage Three: Electrocute: 
Multiple bolts of lightning strike every enemy on 
screen, causing heavy damage.

Ax-Battler:
He uses Earth Magic, which has more levels than 
Lightning and is subsequently more powerful.

Stage One: Tremor:
The earth shakes a little, and lots of miniature 
nuclear explosions take place.

Stage Two: Earthshaker:
The earth shakes some more, and larger nuclear
explosions appear.

Stage Three: Quake:
A lot of shaking goes on, and it looks like 
comets are hitting the earth.

Stage Four: Anger of the Land: 
A large nuclear explosion throws out lots of big 
rocks. (Death Bringer uses this skill).
                             
Tyris Flare:
The tough girl uses powerful Fire magic that is more 
powerful than the other two, but has many more levels.

Stage One: Ember:
Small fires fly around the screen, burning all 
enemies.

Stage Two: Lava Flow:
Small-ish lava mountains erupt on the screen.

Stage Three: Flame Demons: 
Small fiery demons circle around the screen, then 
a larger demon flies across it.

Stage Four: Great Balls O' Fire:
Large flaming rocks move across the screen.           
                    

Stage Five: Volcanic Panic:
A volcano appears on the screen and fireballs 
erupt from it. 

Stage Six: Dragon Rage:
My personal favorite and the best magic skill.
A dragon appears and blasts everyone with it's
fiery breath. (Death Bringer uses this skill).

8.) Creatures.

On your epic journey, you will encounter creatures
that will help your quest. Most of them will be 
'already taken' by enemies, but you can reserve 
your place by kicking them off it (note that they
will not recieve any damage when you do this, but 
you do if they decide they want your creature!) If 
they get ridden on more than three times, they'll 
run away. Creatures have a special attack and some 
other skills.

Special Skill: use the B Button.
Run:  tap twice in the direction you are facing. 
You cannot run Up or Down.
Flying Attack: press B while running.

The Death-Jab skill cannot be performed, although
you can do a high jump.
There are three creatures, each is unique.

Chicken Leg:
Special Skill: Wagging Tail.

Blue Dragon:
Special Skill: Breath of fire (like a smaller 
version of Tyris's Dragon Rage magic).

Red Dragon:
Special Skill: Fireball.

Most smaller enemies can also use creatures, but 
not bosses or skeletons.

9.) The Walkthrough.

Finally, we're here. This is where I tell you 
how to actually complete the game, from start to 
finish.

a.) Level One: The Wilderness.

First up, a Silver Longmoan and Heninger. Then,
a Purple pair, followed by a thief and another 
Silver Heninger and Purple Amazon riding a Chicken 
Leg. You can only get to the ledge from this point,
so jump up and get the thief on it, then the thief 
below. Following the ledge come yet another Silver
Longmoan and Heninger, then the boss.

Boss: Meniger Green (x2), Bad Brothers.

One Heninger will be riding a Chicken Leg, so 
take it if you lost the previous one. The Bad 
Brothers won't attack unless you attack them, 
or until the Heningers are dead. Once they start 
to attack, use the TCR. 
Bonus Level: Thief with two magic pots.
Notes: With the Purple enemies, I think the 
programmers screwed up the colors, as they are
not mentioned on the credits at all!

b.) Level Two: Turtle Village.

There is a pit on this level, and you can push 
enemies off it. But they can also push you off. 
You'll start with a Red Heninger, then a Red 
Longmoan. Work your way down and forward to 
meet a Red Longmoan and Heninger using the TCR. 
The next screen has a Silver Heninger, and a 
Purple Amazon riding a Blue Dragon. Hitch a 
ride (haha) and get the thief's pots, and then
see the boss.

Boss: Heninger Silver, Strobaya (x2), 
Storchinaya (x2), Skeleton.

One Storchinaya will be riding a Red Dragon. 
This boss is just a case of beating all the 
enemies.
Bonus Level: Green thief and thief with 2 pots.
Notes: Again, they screwed up the colors on 
the Purple Amazon. And it is not possible to 
kill the villagers, no matter how hard you try.

c.) Level 3: The Mainland.

Another 'pit' level. This time you'll have to 
fight a Silver Longmoan and Heninger, with a 
Storchinaya on a Blue Dragon. Crossing the pit,
fight two Strobayas and Sgt. Malt and Sgt. Hop.
Get more pots and then there is a boss.

Boss: Heninger Gold (x2), Longmoan Gold, 
Heninger Silver, Longmoan Silver, Lt. Bitter.

Defeat the Gold guys and then use your magic 
on Lt. Bitter.
Finally, finish him off.
Bonus Level: Thief (x2), one pot each, Green 
thief (x2).
Notes: If you only go towards the D.E.B door 
a little, only one Sargeant will come out at 
a time.

d.) Level 4: Fiend's Path.

Just one pit at the start to worry about, 
it's at the edge of the wooden platform. 
Two Red Heningers and a Red Longmoan to deal
with, then a Skeleton (logical question: how 
do you kill what does not live?) and finally 
two more Skeletons and a thief.

Boss: Heninger Dark (x2), Longmoan Dark (x3),
Skeleton (x3).

First up, one Heninger and two Longmoan, then
one Skeleton and one Heninger, rounding off 
with two Skeletons and one Longmoan.
Bonus Level:
Notes: This one was very short.

e.) Level 5: Palace Gates.

A very large pit at the end and the edge of the 
narrow platform, a good way for dealing with 
unwanted bones. Following them up, a Storchinaya
on a Blue Dragon, then a Red Heninger and Longmoan,
finishing with two more Red Heningers and a Red 
Longmoan.

Boss: Col. Bitter (x2).

Easily dealt with by the TCR, but they are 
potentially deadly at close range. Stun them with 
magic if you feel like it, but you really be saving 
it for Death Adder. 
Bonus Level: None.
Notes: The pits are far too convenient in this level.

f.) Death Adder

Stock up on magic, then straight into a boss fight.

Boss: Longmoan/Heninger Red, Gen. Heartland, 
Skeleton (x2), Death Adder.

Defeat Heninger/Longmoan and Gen. Heartland,
then throw your best magic at Death Adder. The 
skeletons should die instantly, and then just hammer
away at DA using Flying Attack and Death-Jab 
(if you time it right).

INTERLUDE: Saving the King and Princess.
They'll automatically come down and say a few
words,then they'll tell you to go into battle once 
more, for two more levels.

g.) Level 7: The Dungeon.

More pits than ever before. A lot of Dark enemies 
show up, as well as the mysterious Purple Heninger 
and Longmoan. Just throw them all down the pits, but 
try not to do the same with the thieves.

Boss: Heninger Bronze, Longmoan Bronze, 
Skeleton (x2), Gen. Bitter (x2).

Easiest boss fight of the entire game. Just kick them 
all down the pits!
Bonus Level: None.
Notes: Easiest level of the game.

h.) The Battle with...?

Boss: Death Bringer, Skeleton (x2).

Deal with DB the same way as you did DA. The Skeletons

are indestructable, so just avoid their attacks. See 
the enemy guide for more info on this boss's magic 
attacks.

Once he's dead, the Skeletons mysteriously vanish, and

his own axe falls into him.

Congrats, you've completed the game, and can now see
the 
credits, which go into great detail about the height 
and weight of the enemies. Fascinating.

9.) Beginner Mode.

The Beginner mode is simply the first three levels of 
the Arcade game, but with easier enemies. This was 
designed as a warm-up for players who need to 
practice their skills before attempting the full
Arcade
game.
Other things to note:

-Magic only uses two pots.
-No credits at the end of Level 3.
-Death Adder Jr. replaces Lt. Bitter as the boss
of Level 3.
-No bonus levels or map.

10.) Duel Mode.

This can be played in one or two player modes.
In 1P mode, the player battles with enemies
in 12 rounds, with an extended life bar.
In 2P mode, both players fight eachother.
If you don't complete a fight before the timer runs 
out, your life will go down.

1P Battling List:

1.) Longmoan Silver on Chicken Leg
2.) Heninger Green x2.
3.) Heninger Silver on Red Dragon.
4.) Skeleton (x2).
5.) Longmoan Red (x2).
6.) Storchinaya (x2) both on Red Dragons.
7.) Heninger Dark (x2), Longmoan Dark.
8.) Skeleton Purple (x2) (unique colors).
9.) Bad Brothers.
10.) Lt. Bitter.
11.) Gen. Heartland (x2)
12.) Gen. Bitter (x2)

11.) Cheats, Game Genie Codes.

In the interests of preserving gameplay, please don't 
use these cheats until you've completed the full
game once or twice.

Level Select:

This only works on the Arcade game. At the character
select screen, hold Down-Left and press B+Start,
then pick your level from the number in the top-left
corner of the screen by using Up and Down.
Select your character and press Start.

9 Continues:

Again, only works on the Arcade game. At the character
select screen, hold Down-Left, press A+C and then 
release all the buttons.

Game Genie Codes: 

These only work if you have a game enhancement device
called a Game Genie:

BB0A-AA8E  Infinite life bars.
RF7A-A6WA  Infinite magic.
KB7T-AA4A  Infinite lives.
AJTT-AA8L  Infinite credits.
AJ6T-BA6T  Start with 2 credits.
A26T-BA6T  Start with 6 credits.
BA6T-BA6T  Start with 8 credits.
AATT-ACHJ  Start with 1 life after each credit.
AATT-ALHJ  Start with 5 lives after each credit.
AATT-ARHJ  Start with 7 lives after each credit.
AATT-AWHJ  Start with 9 lives after each credit.
ABAA-ACFW  Start with 1 life, only on the 1st credit.
ABAA-ALFW  Start with 5 lives, only on the 1st credit.
ABAA-ARFW  Start with 7 lives, only on the 1st credit.
ABAA-AWFW  Start with 9 lives, only on the 1st credit.
ABAA-AEF2  Start with 2 magic pots.
ABAA-AJF2  Start with 4 magic pots.
FGXA-BJX6  Each magic pot is worth 2.
FGXA-BNX6  Each magic pot is worth 3.
SA7A-BEYL  Start on stage 2.
SA7A-BJYL  Start on stage 3.
SA7A-BNYL  Start on stage 4.
SA7A-BTYL  Start on stage 5.
SA7A-BYYL  Start on stage 6.
SA7A-B2YL  Start on stage 7.
SA7A-B6YL  Start on stage 8.

These next codes are only for the 'Sega Classic'
version
of the game.

BB1A-AA78  Infinite hit points.
RF8A-A6W6  Infinite magic.
KB8T-AA46  Infinite lives.
AJVT-AA2T  Infinite credits.
AJ7T-BA28  Start with 2 credits.
A27T-BA28  Start with 6 credits.
BA7T-BA28  Start with 8 credits.
ABBA-ACC4  Start with 1 life, only on the 1st credit.
ABBA-ALC4  Start with 5 lives, only on the 1st credit.
ABBA-ARC4  Start with 7 lives, only on the 1st credit.
ABBA-AWC4  Start with 9 lives, only on the 1st credit.
AAVT-ACBR  Start with 1 life after each credit.
AAVT-ALBR  Start with 5 lives after each credit.
AAVT-ARBR  Start with 7 lives after each credit.
AAVT-AWBR  Start with 9 lives after each credit.
ABBA-AEDA  Start with 2 magic pots.
ABBA-AJDA  Start with 4 magic pots.
FGYT-BJVY  Each magic pot is worth 2.
FGYT-BNVY  Each magic pot is worth 3.
SA8A-BET2  Start on stage 2.
SA8A-BJT2  Start on stage 3.
SA8A-BNT2  Start on stage 4.
SA8A-BTT2  Start on stage 5.
SA8A-BYT2  Start on stage 6.
SA8A-B2T2  Start on stage 7.
SA8A-B6T2  Start on stage 8.


13.) The End.

Well, that's the end of the FAQ.
Remember, if you want to correct me on anything I've 
said, or give me new info, the address to e-mail is:
chris_1256@yahoo.com.
Heed the words of the Copyright Blurb, and farewell!

All work copyright CNash, 2000.