From: "Nosey One" <Nosey.One@lrun.com> Date: Fri, 16 Oct 1998 19:17:46 -0400 SSSSS OOOOO N N I CCCCC S O O NN N I C SSSSS O O N N N I C S O O N N N I C SSSSS OOOOO N N I CCCCC 33333 3 33333 3 33333 WALKTHROUGH BY VIDEO GAME WIZARD 1. Angel Island Zone Act 1 Not bad for a first zone. New features are the swings. Just grab on one, and away it goes! Midboss The Bomb and Flame Launcher You'll meet with him once before battle. When he first comes down, jump on top of him. Act 2 If you have a lightning or flame shield, it'll be gone soon! Also, if you don't have a flame shield in a section of the game, you won't complete a swing ride. End of Zone Challenges 1. Bomber Blimp Run to the right to avoid bombs. 2. Dr. Robotnik's Fire-arms When you cross the bridge, get 1 hit in. Then, (if you have a flame shield), hit him like mad. Otherwise, try when either he isn't throwing fireballs, or if he's on land edges. 3. Knuckles' Bridge Breaker You can't do anything. It'll automatically bring you to the Hydrocity Zone. 2. Hydrocity Zone Act 1 Long-term "Raiders of the Last Ark" in underwater form. Watch out for Mega Chompers. Hold to the left at beginning, then use spring by clinging the wall to get 10 rings. Tails-Only Hint: Push to left at beginning. Fly to the right. You will go to a special area. Mid-boss Washing Machine Don't hit the first time you see him. Dodge two times. Wait. Don't drown. Jump. Jump. Jump. Jump. Rinse. Jump. Jump. Act 2 Be careful at the beginning for the wall of hell. Go to the right as quick as possible. I have not been able to get all six rings here. But five is good. End of Zone Challenges 1. Knuckles' Bridge Destroyer Like in Angel Island, you can't do anything. Then, walk to right, cling to bar, go up, let go. Repeat. 2. Dr. Robotnik's Underwater Typhoon Maker Hit him twice when he comes down. Use typhoon when he's done to hit third time. Use bombs to launch and hit Dr. R. Tails-Only Hint Just hit Dr. R on the bottom 8 times. 3. Marble Garden Zone Act 1 Hold to right. Get ten rings and a lightning shield. Double-jump to get 4 more. Go down to get lots. Miss rotating platforms to get up to 75 rings! Try to miss the maces. New features are the grinding wheels and the tops. Spin-dash against a wheel to make secret platforms rise. For tops, go on them completely. If you must fly, push in the direction of flight to soar, and release to dip. If top is under block, do nothing. It'll crash into walls for you. Mid-boss Tunnelbot Like in Angel Island, you'll meet him once before battle. Avoid spikes from sky. Hit him when you'll miss drills. Act 2 New features are the wheel-pull and the stump. Clutch the bar for wheel-pull to work. Jump on stump to get rings. Get rings in mud, but don't sink! End of Zone Challenge Robotnik's Aerial Drill This time, you'll meet him twice before battle. Hit 3-4 times first. Use Tails to guide you through the rest. Jump to avoid drill. 4. Carnival Night Zone Act 1 New features are the balloons, the cannons, the fire platforms, the candy stick dash, the anti-gravity platforms and the barrels. Jump on balloons. Jump in cannons. Jump to launch. Dash before candy stick for extra-fast dash. Float on anti-gravity platforms. Push down and up for barrels to move. Mid-boss Block Arkanoid Jump on spiked platform when released. Let it hit Arkanoid 4 times. If there are holes in the ground, don't go through them! You could still die! Act 2 Not much here. End of Zone Challenges 1. Knuckles' Time Shifter Can't do nothing except hit button later in act. 2. Robotnik's Generator Hit when he goes down to pick up ball.. 5. Ice Cap Zone Act 1 New features are the ice chunks. Push one to make move. Sonic-Only Tip: Don't jump on snowboard to receive 40 rings in seconds! Mid-boss Little Cute Snowball Chucker Yeah, this does look like a POKeMON, but it has an attitude. Hit twice when it doesn't have the snowballs. Act 2 New features are the snow-dash and the block-loop. Spin-dash in snow-dashes. In block-loops, dash to receive blocks to destroy followed by a slide. End of Zone Challenge Robotnik's Ice Maker This is no sno-cone maker. Hit 6 times, the he pilots himself. Hit in front twice. 6. Launch Base Zone Act 1 New features are the metallic loop, the springer, the elevators, and the spinout. On loop, watch out for indestructable Orbinauts. Ram into springer. (No, not Jerry.) Ride in elevators. For some spinouts, there really is a spinout! Mid-boss The Major Mid-boss Just hit when mace-balls are side-to-side. Act 2 New feature is the waterspout. There's only one. Destroy a certain pipe, then jump in. End of Zone Challenges 1. Robotnik's Ball Launcher Follow pattern which I don't know. 2. Knuckles' Punch He destroys himself here (Yay!) or so to speak. He lives and comes back for the rest of the story in Sonic & Knuckles! 3. Robotnik's Laserlight Show Watch out for that guard. Hit four times to destroy each laser. Then hit once. 4. Sonic's Nightmare This is the only night scene, except if you activate the "Play At Night" code. Hit when he comes from side. He tries to crush you from the top, make you nail the spikes from the bottom, and he'll pound you to a roach if you're not careful. Then, prepare for a credits and special moments area! Congratulations! You beat the game!!! I'm a Sonic freak. Compliments will be accepted by e-mailing me at: wiseguy@stny.lrun.com