Septerra Core: Legacy of the Creator FAQ/Walkthrough v.1.1 by: Vindicator (vindicator@goosehead.com) ################## #About the Author# ################## This is my first FAQ/Walkthrough, if you think that is something wrong or missing just don't get mad at me, just E-mail and I will do the work. Even if I finish the game, I don't know if this is complete. Please do not edit any part of the guide, even if it is grammatically error or typoghrapical error or misinformation. *********************************************************************************************** Table of Contents: *********************************************************************************************** I. Introduction Background of Septerra Core About the Walkthrough II. Updates III. Controls IV. Walkthrough V. Lists a. Weapons/Armors/Items b. Characters c. Skills d. Fate Cards e. Combination f. Status Changes VI. Other Stuffs a. Secrets/Tips b. Birds c. Patch Section VII. Credits *********************************************************************************************** I. Introduction *********************************************************************************************** Background of Septerra Core The seven layers of the continent that orbit the planet, is called World Shells, are each connected to the Great Spine. The rotation of the Shells turn the joints of the Spine and create vast amount of power, which is collected in the Core. Here it is used to run the ancient machinery and regulate every aspect of the planet. Excess energy is radiated from the Core to the world. This energy can be used to run machinery and cast spells. Every living thing has the ability to tap it and use it. Humans can replenish their core energy by sleeping or using ancient relics called Core Runes. Core engines are special devices that draw core power and store it for use in machine. About the Walkthrough This is an unofficial walkthrough of Septerra Core. It answers/solves your problems in the game like; what you are going do, when do this item will be use? , where is the place? , Is there something way in/out? How this could be? etc. etc. It is your opitonal guide in the game, if you feel that you can beat the game w/o using this, that's good or when you feel that your are lost, can't find the way out of game and you would like to use this, that's fine. For those who feel using this walkthrough here are some guidelines. All Key Items are in CAPITALIZED LETTERS. I play the game with and without the patch, so if there is something wrong or odd thing happening maybe you have or haven't the patch installed(see "Patch Section"). I don't know all the names or the HP of all the enemies, so I might not listed it. Did I miss something? someone? or somewhere? If there is, just E-mail and I will appreciate your kindness. *********************************************************************************************** II. Updates *********************************************************************************************** Version 1.1 -Added some sections like; patch, location of the birds, Fate Cards and Combination.(7-13-2000) Version 1.0 -First Version(7-1-2000) *********************************************************************************************** III. Controls: *********************************************************************************************** General Screens: Esc Cancel a Scene/Movie/Conversation. Drop a key item, resource item or Fate Card. (Right Mouse also works) Q When the Action Window heads can be selected (in conversation and in the Equip Subscreen) this key selects party member 1 A Selects party member 2 Z Selects party member 3 F5 Quick Save F8 Reload your Quick Save Title Screen: 1 New Game 2 Continue Game 3 Options 4 Quit Game Explore Interface: Tab Toggle between explore and map modes Enter Switch between the Key and Resource item displays Left Scroll the item/conversation icon display to the left Right Scroll the item/conversation icon display to the right Spacebar Activate Subscreen mode X Activate the Options screen 1 - 4 Select a conversation icon Combat: W Select Skills E Select Fate Cards R Select Items Y Select Run Away U, Esc Select Exit (un-select currently selected party member) (Right Mouse also works) 1 - 9 Skills are numbered in the combat interface. Use the number keys to select a particular skill in combat 1 - 3 Select a party member to receive the next double-clicked Fate Card Delete,Backspace Remove a Fate Card from the currently selected party member Tab Switch between the Key and Resource item displays Left Scroll the item/card display to the left Right Scroll the item/card display to the right Subscreens: W Select Skills E Select Fate Cards R Select Items T Select Equip Y Select the Party Screen U,Esc,Spacebar All these keys are Exit options (Right Mouse also works) X Select the Options Screen 1 - 9 Select a numbered Skill in the Skills Subscreen 1 - 9 Select a party member in the Party Subscreen 1 - 3 Select a party member to receive the next double-clicked Fate Card Delete,Backspace Remove a Fate Card from the currently selected party member Tab Switch between the Key and Resource item displays Left Scroll the item/card/equipment display to the left Right Scroll the item/card/equipment display to the right Enter Swap party members in the Party Subscreen Shopping 1 - 9 Select a party member Up Scroll the shopping list up a line Down Scroll the shopping list down a line Pg Up Scroll the shopping list up a page Pg Down Scroll the shopping list down a page Home Scroll the shopping list to the top End Scroll the shopping list to the bottom + Increment the quantity of an item - Decrement the quantity of an item Esc Clear your currently selected quantities or Exit the shop (Right Mouse also works) Return Accept Sale Tab Switch between Buy and Sell modes Globe is visible: 1 - 7 Activate a shell Esc Return to Explore without changing shells (Right Mouse also works) Options Menu: 4 Quit the Game Esc Clear the current filename edit or return to the previous screen (Right Mouse also works) Return Accept a filename for load/save Up Scroll the file list up a line Down Scroll the file list down a line Pg Up Scroll the file list up a page Pg Down Scroll the file list down a page Home Scroll the file list to the top End Scroll the file list to the bottom *********************************************************************************************** IV. Walkthrough *********************************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Oasis The FMV shows that are little heroine here is junker. One who collects the garbage thrown down by the upper shells(Chosens). After viewing the FMV, your journey will begin. Boss Enemy: Guard Sergeant and 2 Holy Guard Fate Cards: Water and Heal Birds: Outlaw Canyon Party Members: Maya, Grubb and Runner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 2 a. Downtown Oasis You start at your Uncle's House. Talk to your uncle and he will tell to you, that you must go to Azziz. Before that, the room on your right contains Bread, it is in the fridge. The room on your left contains Bed, which you can restore HP and core energy, don't forget it. Also explore the shops outside your house. The Stockpile offers weapons and engines, the Junk mail sells different armors, and lastly the SKS which you can buy recovery and miscellaneous items. Talk also to everyone to get some reliable information. After that you can leave. b. Badlands Azziz's Temple is located far west on the world map. You must pass through the badlands before you can go through. You will encounter 2 different enemies here, the light colored wolf, which is quite easy it has only 20HP.Use barrage of quick attacks to finish it. Then the other one is dark colored wolf it has 30HP and has the ability to summon wolves to attack. c. Azziz's Temple Azziz will start his lesson after complaining that you are late and you will notice that Tori isn't here. He will tell about the different kinds of Fate Cards and the demigods it represents. After that he will give to you a Water Fate Card and a piece of Bread. You can leave. d. Downtown Oasis(revisted) Back to Oasis, go to your uncle's house you will see Tori and he will tell to you that cover him from uncle not being in class today. Tori will leave. After that, talk to your uncle he will tell that Tori hangs around somewhere in the Pumping Station. That is the next thing you will going to do. The Pumping Station is located at the southwest of Oasis over the world map. e. Pumping Station. You will see Tori is dealing with Dugan. Dugan will leave when he sees you, and the guards will come out from nowhere and place an arrest to you, the only thing left on your mind is to fight. These should be very easy, concentrate on the Guard Sergeant it has only 60HP and the other 2 has 20HP. The Guard Sergeant will only cast heal whenever you attack either of the guards. When you are low in HP use Bread.After that you will receive a gift from them a Heal Fate Card and a piece of Bread. In return you are now there fugitive. Return to Oasis. f. Downtown Oasis(again) Everybody now knows that you are an outlaw. The workbots will not let you in, unless you talk to them, telling that the mayor is wrong. Now the workbots is convinced they will let you in. Go again to your uncle talk to him, tell that Tori is the smuggler. He will tell that Tori must have gone to Outlaw Canyon. You can't go there unless you are with Grubb. He is in his workshop, southeast of Oasis over the world map. g. Grubb Workshop Before you talk to Grubb you will notice an item on the right part of the room pick it up, it is a POWER GENERATOR you will use this later. After that, talk to Grubb ask about Tori, after that he and Runner will join your party. You can go back to Oasis to buy items and equipment for both Grubb and Runner. Grubb doesn't do much damage, but he his very fast. Runner has a high damage capability, but he is very very slow. Now head to the pumping station. h. Pumping station(revisited) Once you are here, go to the right of the screen pick up the WIRE CONDUIT. Go upstairs and you will end up in a big fan, notice the control panel on the left, let Grubb fix it with the WIRE CONDUIT and the POWER GENERATOR you have just pick up at Grubb's workshop. After that you can pass. i. Junk Heap Before you go to the pumping station or after getting Grubb, head back to Oasis and pay visit to the Junk Heap on the leftmost of the screen there is crashed airplane, let Grubb take a look at it, you will find a Turbo Engine. You can choose to sell or even use it. j. Desert Pipes If Maya is around Level 3-4 she can handle the enemies here. The Crab has only 11HP, but very high carapace(armor). You can give only about 1-2 damages.Use a barrage of quick attacks to finish this. Also this one can Stun you for a while. The Insect has a 35HP(Red) and 55HP(Green) this is very easy, but usually come with other creatures. Other creature is the slime like creature which has only 25HP. k. Galdon Before entering the Outlaw Canyon, go first to here. It is far south of the Desert Pipes. Examine the Helgaks and you will find a root, there are 3 of them. Enter the salloon, first you can't buy or rest from the bartender. Try to talk to the bounty hunters, the conversation will lead to a fight. The bounty hunters have only 45HP and can put you in a poison status(Runner is not affected by this).They also cast barrier which make them hard. After the battle you can now buy or rest. Head now to the Outlaw Canyon. Make sure to stock some breads l. Outlaw Canyon Stocked up some herb and bread from Galdon before you go here. Your enemies here are almost bounty hunters. Exploring the first level of the map you will notice a door to the far west, you can't open it from now. Head now to the second level of the map, this will lead you to Tori, after the Magi and Chosen leave search the body of the Guard. Ride onto the Helgak, this will bring you to Shell 3. FMV. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wind City Boss Enemies: Draxx, Araym, Duke and Selina Fate Cards: Earth and Barrier Birds: Mourn Graveyard Party Members: Maya, Grubb, Runner and Corgan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a. Shell 3 Now you are in Shell 3. There are lot of places here: The Wind City is located east, Mourn Graveyard southeast of Wind City, South Farm is west of Mourn graveyard, Helgak Port is locate far south. There are 2 area marked "???", ignore them. Your main objective here is to warn Wind City. b. Wind City Now you must find Bowman, the leader of the Holy Guards. They are located at the Cathedral, but first you can shop for items. The Cathedral is located northwest, but it is not open for visitors. Find a way to enter the building. c. The Library Enter the building capitol this will lead to you to the Library. The Capitol is located leftmost of the Cathedral.What do you expect in a library? Tons of books. Here you can read books, that might help you to understand Septerra Core's secrets. Upon entering the Library you will notice the Septerra Core, ignore this now. Going to the right of the screen, you will notice a statue it has an iron bolting which you can destroy by pouring acid to it. You can find acid in the Mourn Graveyard by killing Zombies, but you need a VIAL to carry the acid. Head to South Farm. d. South Farm Find the shop which sells ACID VIALS. After that, talk to the old woman outside the bar. Let Grubb handle her broken disk player, she will repay you 10 BIRD SEEDS. Nothing much to do here. Head now to the Mourn Graveyard. e. Mourn Graveyard Look for a Zombie. After defeating it, fill your ACID VIAL with the zombie's blood. In the east part of the graveyard you can find a chest and a bird. Use the BIRD SEED the old woman gave to you. Go back to the Library. f. The Library(revisted) After using the acid, get the HEAD OF DRAXX. Go back to the graveyard. g. Mourn Graveyard(revisted) Place the head in the statue. After that, you will fight Draxx(refer to the Secret/Tips section on how defeating this on). After defeating it, you can now enter the catacombs. Draxx will drop an Earth Fate Card. h. Catacombs Explore the catacombs. All enemies are undead, so use healing items for a quick kill. Go to the right and you will find a switch. This will open the door leading to the Cathedral. After a few scene of the Holy Guard, Corgan will join you losing Runner. Exit the catacombs, but Araym and Duke will stop you. After the fight Corgan will open a gate in the graveyard, this will lead to the mountains. Your are still in the graveyard. The gates in the north is lock, open it with the switch in the east of the graveyard. Still enemies here are undead, you know what to do. After opening the gates, again Araym and Duke will have their revenge. i. Mountains After the conversation, follow the path of the mountains to reach the exit. The wolves here are not the same as in the Badlands. They can cast haste, so be careful. j. Armstrong You will see that the Chosen got here first and destroy Armstrong. You will face Selina and her troops. She has 111HP and the other 2 has 60HP. Selina cast Barrier All. Try to concentrate your attack on her.After the fight you will receive a Barrier Fate Card. The SUPPLY CACHE is in the northwest of the map. Go back to Layla to give the suplies. k. Mountains(revisited) Give the supplies to Layla. Head to the airport to follow the Chosen ships. l. Helgak Port You can't board if don't have a passport, you can't go back to Wind City, because at this point it is close. The only place you can go now is the South Farm. m. South Farm(revisited) Talk to the bartender you will get an idea of getting a fake passport. It is in the Library, but like I said Wind City is close. There is another way. Let Corgan talk to the person in the shop outside the bar, he will give you access to the Library. The guards in the entrance of South Farm will fight, if you let Corgan talk to them. n. Library(again) Talk to Abbot, he will give you fake PASSPORT that you can use to get out Shell 3. Head now to the airport. o. Helgak Port(revisited) Now you have the PASSPORT you can leave your way out.FMV. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jinam and Ankara Boss Enemy: none Fate Cards: Air Birds: Gregor, Mesa Canyon(broken bridge) Party Members: Maya, Grubb, Runner, Corgan and Led ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a. Gregor After a small scene, you can now control Maya. You can rest here and there is an item in the drawer. The next thing you will do is to find your party members. Go outside of the house, there is a bird in the east part of the town. You know what to do. Talk to the man standing outside the shop, he has CORGAN'S WEAPON. Now go where Corgan is held, at the southwest of the town. Give his weapon, so he can fight his way out. Talk to the Jinam Guards, after this you will engage on a fight. This Jinam Soldiers are quite easy they have only 60HP. Exit Gregor. b. Mesa Canyon The only place you can around is the Mesa Canyon. This one is a very huge place. The enemies here are almost Jinam and Ankaran Soldiers. The Ankaran Soldiers has 71HP and the Ankaran Sergeant has 100HP. The Jinam Soldier has 51HP and the Jinam Sergeant has 61HP. And you might also encounter here wolves, helgaks, and thunder cats. Helgak casts Berserk, but this one runs like chicken. You can find here your 3rd bird. c. Jinam Battleship Your objective here is finding Grubb. There are 2 switches here, one is in the east and the other is in the west. This will open two doors that leads to Grubb. You may notice a locked door here, but don't bother to open it now. Enemies here are Jinam Soldiers and Guard Bots. Usually when they are low in HP they will use healing magic. They don't cause too much trouble. d. Ankaran Base You can claim Runner here. Use the holodisk you got from the Jinam Battleship in the computer. Now your objective is to find a converter. Talk to the Ankaran Soldier and he will give you dogtags. Go back again to the ship. You can also find here the Air Fate Card it is near to the Ankaran Soldier. e. Jinam Battleship(revisited) Use the dogtags in the locked door. Search now for the power converter it is located at the northeast of the ship. You can leave. Again, you will notice a locked door. You can't open it for now. f. Ankaran Base(revisited) Give the converter to Led and if you are ready you can go. g. Ankaran Capitol Head to the headquarters, let Led talk to the guard. You will know that Gen. Campbell has already left to retrieve the doomsday device at the research lab. You must go to the underground passage, this will lead to the lab. h. Underground Passage Enemies here are Jinam and Guard bots. Use Led repair skill to do the damage. In the part of the underground there are 2 different paths here; you will receive an item going down south and heading east is the exit. i. Research Lab You can't stop now Campbell. He already deploy the weapons. Selina will appear here, telling that she is no longer on Doskias' side. Follow Campbell. Anakaran Soldier will hold you. After a small scene, Selina will pick you up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The World Bazaar Boss Enemy: Lava Lord Fate Cards: Summon, Fire, Resurrect, Cure Birds: Near BH HQ. , Dark Lake Party Members: Maya, Grubb, Runner, Corgan, Led, Selina, Araymn and Badu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 4 a. Red Light District After Gunnar told to you what to do. Head now to the Shipping Transport. Before that let Led fix the chains outside the bar. b. Shipping Transport The captain will tell you that he can't book a passage to Shell 7. You must find first Araym. Head back to the brothel. c. Red Light District Inside the bar, go upstairs to find a bounty hunter. He holds a KEY that will free Araym. Talk to him with Maya, this will end up in a fight outside the bar. Remember the crate Led fixed. Shoot it. After that head now to the Bounty Hunter District. d. Bounty Hunters District You can find here the 4th bird near the BH headquarters. Head for the large pipe and use the KEY to open it. You can find Araym here. After freeing him head back to the brothel. e. The Brothel Araym will join your party and Selina will leave. Now you can leave the World Bazaar. Buy 3 Earplugs before you go to Shell 7. Shell 7 a. Landing Area The ship will land here exit the area. Head now to the east mountain caverns. b. East Mountain Caverns Enemies here are beetles and crabs. The Beetles has 97HP and the Crabs have 30HP with a high armor class. Head south until you reach an area which you can't stand the noise. Use your earplugs here to protect you from the noise. You will fight the Lava Lord. Use Sedna and Pilitak(Summon and Water Fate Cards) on the legs to finish him off. Remember this place you will use the lava here. You may exit now. c. Mining Ruins If Grubb is in your party he can find an item on the junk. Get the LANTERN and the EXPLOSIVES here and you may exit now. d. Dark Lake Use the EXPLOSIVES in the lake. The 5th bird is in this place. It is in the east. The enemies here are not a big problem. Mold plants, helgaks and thunder lions are quite easy. e. Helgak Graveyard After you pass the Dark Lake, head to this place and pick up the Helgak's bone. Mix it with the mixing bowl you have just bought in the World Bazaar. Now leave the Shell, there is nothing to do here from now. Shell 3 a. South Farm The only thing you will do here is to find the carver and let him carve the bone. After this go back again to Shell 7. b. Catacombs Just get the Resurrect Fate Card from the coffin and you can leave. Shell 7 a. Mold Forest This is a huge maze. Go to the east exit area(middle) of the forest. You will find here a red plant. Play the HELGALK FLUTE on it and it will open. Use the lantern on it. Exit now the forest and head to the Bone Circle Village. b. Bone Circle Village*see patch section* Use the lantern on the pole, so that they will pass you. Talk to the Village Chief. He will give a Cure Fate Card. Also Badu will join your party. After that head again to the Mold Forest. c. Mold Forest(revisited) Head north there should be a wall here. Badu will open and it. Follow the path that leads to the exit to the north. d. Mining Operation*see patch section* Explore the area nothing too do much around, except from fighting the Mining Helgak. Plunder his head with attacks until it opens, then use level 3 attacks. After a tough battle. You will follow Kaleb to the Lens Ship. e. Lens Ship There are 2 switches here; one will a door to the west, there is an item there and the other one will open the door to the exit. FMV. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Pirates Boss Enemy: Connor Fate Card: Bless Bird: Pranno and East Marsh Party Members: All(Maya, Grubb, Runner, Corgan, Led, Selina, Araymn, Badu, and Lobo) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a. Crashed Lens Ship Just get the LENS SHARPNEL and exit b. Scumm Town There are 2 places here; the Barter Mall and the Docks. Head first to the Barter Mall. You can buy new items and weapons. Buy also MEAT here from the man in the tatoo parlor. After this, head now to the Docks. Get the DRILL on the entrance and let Araymn steal the CARGO MANIFEST. c. Pranno*see patch section* Pranno is located south east over the pirate's base. You will meet here all your party member including Selina. Also get the HERB ouside the bar. Mix it with the BOWL and the HELGAK FLUTE. Take Araym in your party. Head now to the South Mire. d. South Mire Meet up with Lobo. You will have a deal here. Free his crew and he will get you off Shell. His crew was taken by Connor. You need to get inside his base, but unfortunately that is not very easy. You must dress up like the Slave girls. First, you need items to make a temporary tatoo. Second, go back to the Tatoo Parlor(Barter Mall) and make a tatoo like Slave girls. Lastly, meet up again with Lobo. e. East Marsh To make a temporary tatoo you must have a LEECH, HELGAK EGG and SLEEPING PLANT. You can find here a LEECH. Use the MEAT here to distruct them, and you can now get it. That's 1 down 2 to go. The 7th bird is also here. f. West Pirate's Base Just go to the second level of the map. There will 2 exits here, go to the south. You will end up in a snowy mountain. To find the HELGAK EGG here, take a look at your map(Tab). There is a red portion, that is where the HELGAK EGG is. It is guarded by a Helgak, use Sedna and Pilitak to finish the battle. You can now exit. Just only 1 item left. g. West Marsh Go to the west part of the place and you will find the SLEEPING PLANT guarded by 3 Helgaks, this quite easy. Now you have all the items. Use the DRILL in the HELGAK EGG, after that, put the SLEEPING PLANT in the HELGAK EGG. Now you have a DRUGGED EGG plus a LEECH. Now what to do is head north you will encounter a unusually Helgak. Place the DRUGGED EGG to it,at that time it will felt asleep and use the LEECH to suck his blood. Go to the second objective. h. Barter Mall Go to the tatoo parlor. Give the BLOTTED LEECH to the tatoo maker. She will make a temporary tatoo for you. Head now to Lobo. i. South Mire Lobo will give you a FLARE and the DOCK KEY. You can now enter Connor's Base. j. Shipping Docks Show to the guard the CARGO MANIFEST he will let you enter. Use the DOCK KEY onto the door. k. Connor's Base Now it is just up to you. After getting your equipment. Find the secret place where you will use the FLARE to signal Lobo. It is in the east exit area of last part of the base. Once you are here use the FLARE to the sky. Lobo will arrive and the other member you just pick up. Heading to the west exit area is where you can find Connor. He is a tough enemy if don't know how to kill him. Shoot the cannons several times. It will turn around and point at Connor. Once you are victorious, he will left CELL KEYS you will use to free Lobo's crew. Back again where start at. Find the Cell where you can see Jinam Soldiers. That is Lobo's Crew. After freeing them. Head again where you use the FLARE. Lobo's Crew will pick you up to exit the area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Chosens Boss Enemies: 3 Magi Fate Cards: Law, Slow Bird: None Party Members: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 1 a. Chosen Capitol -West District Just find the CAPITOL KEY and exit the area. -East District Use the CAPTITOL KEY and find here the TANK ENGINE. Head to the Central District. -Central District Find the path with a tank blocking on your way, use here the TANK ENGINE. Flip the switch. Look for Gunnar here. b. Chosen Palace At this point there is no turning back. Just find the CORE KEYS and your outta here. -Red Palace There two switches you need to flip. At the west end portion of the map, and at the northeast. After you flipped the switches, go to the second level of the map. Find the BLUE PALACE KEY here -Blue Palace Flip the switch in the east corner. This will close the door at the north and will open a door that leads to the bottom level of the map. Just flip the switch in the south, it closes a door that you have just entered and opens 2 doors, 1 in the 1st level and the other one in the northwest. Go back to the 1st level. Find the switch that will open a door and will lead you to the 1st Magi. Flip again the first switch in this level. Confront the 1st Magi. Do not shoot him directly or else he will use his counter attacks that damages a significant amount of HP. He will drop a RED PALACE KEY. Go back from where you found the BLUE PALACE KEY. -Red Palace Face the 2nd Magi. Just use Marduk(Summon and Law) here. He will drop a YELLOW PALACE KEY. -Yellow Palace Flip the switch at east portion of the map and at west. After this, go through where the doors open. There are 2 switches here. The switches will open the doors that leads to the last Magi. This isn't very hard to defeat. You will receive here the GREEN PALACE KEY. -Green Palace After a few scene, you will face the 3 Magi. Concentrate your attack at the center Magi. You will gain the CORE KEYS after the fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hellgod Boss Enemy: Hellgod Fate Cards: Mirror Birds: none Party Members: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 5 a. Ankaran Capitol Find the bounty hunter that holds the KEY to the research lab. b. Research Lab There are 3 biobreather masks here. The first is in the east exit area. Use the switch in the north room to open the locked doors. A yellow suit contains a biobreather mask. Exit the area. Go now to the west exit area. Going to the east exit part, there is a biobreather mask in the box. Go back to the previous area. In the west room, there is a box that contains a biobreather mask. In the mid section of the map there is a DIAMOND WHEEL. You will need this. Exit now. Shell 7 a. Mold Forest Wear your breather masks(Badu and Runner do not need these). Find the east exit area(last). Follow the maze until you reach the exit. Head to the east exit area where you can find the RED VILLAGE KEY. Head to the west exit area(one at the right). Find the BLUE VILLAGE KEY. Exit. Go now to other area. Find the HELLGOD CLAW. Combine it with the CORE KEYS. Exit Mold Forest. b. West Mountain Caverns Go where you previouslly killed the Lava Lord. Put the CLAW into the lava. Now you have the real CORE KEYS. Ask what it is to Azziz. c. Mining Ruins After going to Shell 2, head first here. Give the DIAMOND WHEEL to the Hermit. He will use it to your LENS SHARPNEL. After that you, will have the CORITE LENS. Shell 2 a. Azziz's Temple Show Azziz the CORE KEYS. He will tell you to travel to the core to unlock it's secrets. Revisit Shell 7. Shell 7(revisited) a. Mold Forest Go to the mining ruins. Find the new exit that will lead to the core. Flip the switch at the nothern part of the map. After that, go to the door that opens. Find a switch that will open another door. Go to the exit area. Just locate the 4 colored key (BLUE,YELLOW,GREEN,RED KEYS). If you get a key, a sequence of events will be triggered. Just follow the door that opens. After this, exit and head to the other exit area which is in the west. Use the 4 KEYS. Just flip the switches here and follow. The next area is where the Hellgod is. The Hellgod is quite hard. he will cast different fire based attacks. Use Sedna and Pilitak(Summnon and Water). Again flip the switches, that you will find here. You will end up facing Doskias. He will try to unlock the core, apparently you will loose the CORE KEY you're holding. Exit the whole area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Freeing Wind City Boss Enemies: Balcaam Fate Cards:All and Achilles' Heel Birds: none Party members: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 3 a. Mountain Passage Meet up with Layla. Talk about the Holy Guards. She will give the RESERVOIR KEY. Shell 2 a. Junk Heap You need a boat for the Reservoir.You need a GRAPPLING HOOK to get the boat in the Helgak graveyard at Shell 7. In this place you can find these items. Beware of the warbots. Also you will get the PIPE here. You will use it later. Shell 7 a. Helgak Graveyard Just use the GRAPPLING HOOK at the helgak shell. Shell 3(revisited) a. Reservoir Use the KEY on the door. Use the HELGAK SHELL into the sea. This is transport to the other side of the Reservoir. Once you are in the forest, flip the switch at the north, this will a door. Head through the exit at the northwest of the map. Go through the northeast area to find the other holy guard. They will tell to cut the cable to the stop the energy source from Wind City. If you brought Lobo, he can destroy with the help of the CORITE LENS. Go back to the previous area. Exit through the area at the western part. Find the 2 switches to exit this place.Enemies here are Chosen Ranger,Elite Soldier,lens flyer and wardog they are all quite easy. b. Mountain Passage Talk to Layla. Talk about the Holy Guards and Wind City. You must meet up with Abbot. c. Library After talking to Abbot, you will enter the Wind City Capitol building. This is a one huge maze. When you reach the top, head through the Chosen Battleship. Flip the switches here, one at the west room, other one is in the east room. Head through the north exit area to face Balcaam. Use Earth based attack or Summon Humbaba(Summon and Earth) for a quick kill. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Doomsday Device Boss Enemies: Doomsday Brain and Kaleb Fate Card: Chaos Birds:none Party members:All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 2 a. Azziz's Temple You see Alisa here. Azziz will tell to you that, Doskias might use the Doomsday Device. You must stop him. Markham will give you the CHOSEN SEWER DUCT KEY. You must retrieve the blueprint of the Doomsday Device from Shell 1. Shell 1 a. Chosen Sewer Duct Use the KEY. Follow the path in the sewer until you reach the Chosen Palace. This place is familar, you have been here. At the main hall, the blue door that was formerly lock, is now open. Find the GREEN PALACE KEY here by using the 2 switches that are located at the east end and west room of the map. Remember where you use the GREEN PALACE KEY before? it is at the end door of the main door. From where killed the 3 Magi. You will face Kaleb. He will use different elemental attacks. After defeating him you will have DOOMSDAYS BLUEPRINT. Exit the whole area from how you have enter it. Shell 2(revisited) a. Azziz's Temple(revisited) Just give the DOOMSDAY BLUEPRINT to Azziz. Head now to Shell 6. Shell 6 a. Doomsday Rift The Doomsday Rift is just north of Pranno. Enter the rift. Another one huge maze you will encounter. Guess what? you will fight here gigantic cords that can damage a significant amount of HP. I think it is worth 100HP+ depends on the character you choose. Some of the cords have an HP of 1000. Pound them with Marduk for a quick kill. Find your way here until you meet the Doomsday Brain. You have to fight this twice. The first one is very easy. First, cast Barrier All(to prevent massive damage you will receive). Second, wait until all parts(4) of the brain appears, and then casts Marduk All. The next one. Use the same pattern, but you have only a single target here. After that, you will receive the Chaos Fate Card.FMV. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Resurrection Boss Enemies: Fate Cards:none Birds: Chosen Ruins Party Members: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 2 a. Downtown Oasis Talk to your Uncle, ask where Tori is. She is in the Factory. Head to the Factory. b. Factory Bring Corgan here to enter the Factory. You will meet the Watcher Alpha that will help you to revive Layla. You must get all the items they need to do what you ask to them. Also, they will give the REFORMATTING DISK and the LENS JUNGLE KEY. Head first to the Smelting Complex. c. Smelting Complex I recommend to bring Grubb or Led here. They can destroy the warbots here easily. If you find the computer here. Use the REFORMATTING DISK. Head now to Shell 4. Shell 4 a. Shipping Transport Find the Sewer entrance. Find your way out here at the sewer, until you reach the lens jungle. Get the HEALING PLANT and the OPTIC VINE and exit the whole area. Shell 6 a. Chosen Ruin Use the OPTIC VINE at the panel at the left to open the gates. You can also find here the 9th bird. Head to the north exit area look for the RED TEMPLE KEY. After that, go back to the previous area. Then use the KEY, flip the switch, on your way to the south exit area. Time to look for the TALISMAN. After you have it, exit the whole the area. Shell 2(revisited) a. Factory(revisited) Give all the items the Watcher Alpha needs and then head to the Cathedral in Wind City. You can't go in this place anymore. Shell 3 a. Wind City Head to the Cathedral. People are blocking your way in, let Corgan handle it. He will enter the Cathedral himself to look for Layla. Now, Layla isn't the Layla you knew before, but instead she is like one of those in the Factory. She is one of your source of information now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stoppping the Doomsday Device Boss Enemy: Necromancer Draxx, Markham and Alisa Fate Cards:Curse and Vampyre Birds:none Party members: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shell 3 a. South Farm Talk to General Campbell at the bar, he will tell that there was a counter-device aginst the Doomsday Device, built by the Jinam. The device is located beneath the Catacombs, meaning to say the next destination is the Catacombs. Shell 5 a. Crash Jinam Battleship If you haven't done this yet, to right now. Locate the door that only Lobo can open. Get the JINAM SECURITY PASS, then head to the Catacombs. Shell 7 a. Mining Ruin*see Patch Section* Another thing that you need to consider is the EXPLOSIVES to blow all the unstable walls at the Catacomb. Give the MOLD ANTIDOTE(HERB from Pranno, MIXING BOWL from Shell 4 and HELGAK FLUTE) to the Hermit, he will replay you EXPLOSIVES Shell 3 a. Catacombs Prepare for a series of huge mazes! Make sure you stock up all the healing items needed and sanity. Use the EXPLOSIVES to the unstable walls(only Araym can blow things out). Make your way to the South Exit Area to find the RED CATACOMB KEY. Use it on the door at the previous area. To enter the other exit area. This area needs flipping and re-flipping of switches. Once ypu find your way out. You will end up at the Jinam Research Lab, Jinam Control Lab and Jinam Main Lab. The SECRET DEVICE is located at the Main Lab, but head first at the Control Lab to find the RED LAB KEY, then the Research Lab for the BLUE LAB KEY, lastly enter the Main lab. At the end part of the Lab, use the JINAM SECURITY PASS to unlock the door and get the DEVICE, but you need to face the Necromancer Draxx. Use healing items to finish him off. Exit the whole area. b. Cathedral Show it to Layla. You have to divde your team here. You need to evacuate to people from Shell 4. Before leaving the Shell, get the PAINT SPRAY(it is in a wall) from Wind City. Shell 6 a. Shipping Docks Find first a ship that you will use. Talk to the manager about a ship, he will let have one, but you ned to refuel it. Also you will receive the TREASURE KEY b. Mountain Pirate Base West At the second area, head to the south exit area. Head north, use the TREASURE KEY, to encounter a invisible enemy. Use the PAINT SPRAY on it. After the battle get the PUMPING KEY. Head back to the caverns. Now head to the north exit area. Use the KEY to the pump and then the PIPE you get from the junk heap. c. Shipping Docks Talk again to the manager, now you have a ship. Head to Shell 4. Shell 4 a. Bounty Hunters District Talk to the 2 bounty hunters guarding the HQ. They will drive the ship. After this, Corgan's team will fight Markham and other troops. After this fight, another battle will start between Alisa and Maya. After all exhausted battle, just get Alisa's ROYAL SEAL. Combine it with the TALISMAN. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kyra's Mirror Boss Enemies: Fate Card: none Bird: The Last Bird(Fire Temple) Party Members: All ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *********************************************************************************************** V. Lists *********************************************************************************************** a. Weapons/Armors/Items Used by #1 Maya #2 Grubb #3 Runner #4 Corgan #5 Led #6 Selina #7 Araym #8 Badu #9 Lobo ++++++++ +Knives+ ++++++++ Knife Strike Power Used by Core Knives +55 +55 #8 Knives +60 +60 #8 PowerKnives +70 +70 #8 Bone Knives +95 +95 #8 Metal Knives +135 +135 #8 RelicKnives +115 +120 #8 SpeedKnives +120 +115 #8 SharpKnives +210 +210 #8 StrikeKnives +225 +170 #8 BloodKnives +180 +225 #8 Slash Knives +275 +275 #8 OrionBlades +295 +295 #8 ++++++++ +Swords+ ++++++++ Name Strike Power Used by ShortSword +15 +15 #4,#6 Sword +30 +30 #4,#6 MedSword +45 +45 #4,#6 BastardSword +70 +70 #4,#6 LongSword +95 +95 #4,#6 BroadSword +135 +135 #4,#6 HonorBlade +60 +60 #4 StrikeBlade +145 +115 #4 PowerBlade +170 +225 #4 SteelBlade +210 +210 #4,#6 WitchPower +115 +145 #6 WitchStrike +225 +170 #6 WitchBlade +60 +60 #6 CoreWitch +245 +245 #6 HonorStrike +265 +245 #4 Rune Steel +275 +275 #4,#6 Gilgamesh +290 +290 #4,#6 DaemonSword +295 +295 #4,#6 +++++++++ +Engines+ +++++++++ Engine Strike Power Used by Small Engine +10 +10 #1,#2,#3,#7,#9 Turbo Engine +12 +10 #1,#2,#3,#7,#9 Engine +15 +15 #1,#2,#3,#7,#9 MedEngine +30 +30 #1,#2,#3,#7,#9 ForceEngine +38 +29 #1,#2,#3,#7,#9 StrngEngine +45 +45 #1,#2,#3,#7,#9 MightEngine +55 +55 #1,#2,#3,#7,#9 PowerEngine +70 +70 #1,#2,#3,#7,#9 SmallBlitzer +95 +95 #1,#2,#3,#7,#9 Blitzer +135 +135 #1,#2,#3,#7,#9 WeakBlitzer +140 +140 #1,#2,#3,#7,#9 TurboBlitzer +120 +115 #1,#2,#3,#7,#9 PowerBlitzer +210 +210 #1,#2,#3,#7,#9 ForceBlitzer +185 +180 #1,#2,#3,#7,#9 CoreSeed +150 +150 #1,#2,#3,#7,#9 ForceTurbine +255 +260 #1,#2,#3,#7,#9 Turbine +275 +275 #1,#2,#3,#7,#9 WeakTurbine +280 +285 #1,#2,#3,#7,#9 Bahamut +285 +295 #1,#2,#3,#7,#9 ++++++++ +Wrench+ ++++++++ Wrench Strike Power Used by LightWrench +30 +30 #5 Wrench +45 +45 #5 LargeWrench +70 +70 #5 Power Wrench +60 +85 #5 IronWrench +95 +95 #5 Gear Wrench +120 +155 #5 SteelWrench +135 +135 #5 Strike Wrench +150 +115 #5 ImpactWrench +210 +210 #5 MagWrench +190 +225 #5 CoreWrench +245 +245 #5 ShellWrench +275 +275 #5 Glamdink +295 +295 #5 +++++++ +Items+ +++++++ Protection from different Status Changes Item Ability Aegis Protects partially from Stun Heartstone Protects partially from Poison MindShield Protects partially from Berzerk Holy Shield Protects partially from Curse Wallet Protects partially from Steal Red Star Protects partially from Core Drain Power Aegis Protects fully from Stun Hewstone Protects fully from Poison MindBarrier Protects fully from Berzerk Holy Relic Protects fully from Curse Lockpurse Protects fully from Steal Blue Star Protects fully from Core Drain Restore Ring Defends from all Status Change Protection from Elemental and Non-Elemental Attacks Item Ability Air Guard Protects partially from Air damage Fire Guard Protects partially from Fire damage Aqua Guard Protects partially from Water damage Earplugs Protects partially from Sonic damage Rock Guard Protects partially from Earth damage Silver Clove Protects partially from Undead damage FirePrism Protects fully from Fire damage AirPrism Protects fully from Air damage EarthPrism Protects fully from Earth damage SeaPrism Protects fully from Water damage Disrupt Protects fully from Sonic damage HolyWater Protects fully from Undead damage BreatherMask Protects against Mold Forest Disease Spirit Guard Protects from all Elemental Attacks Additional bonus to HP Item Ability IronHeart HP +8 Sturdy Heart HP +15 Hero Heart HP +26 Additional bonus to Power Item Ability Gloves Pwr +8 Knuckles Pwr +10 Gauntlet Pwr +12 GearMuscle Pwr +12 HydrMuscle Pwr +19 MyomrMuscle Pwr +24 Additional bonus to Agility Item Ability Cats Paw Ag +15, Stk +8, Pwr +8, Spd +1 Snake Tail Ag +25, Stk +13,Pwr +13, Spd +3 Eagle Wing Ag +55, Stk +28,Pwr +28, Spd +6 Additional bonus to Perception Item Ability True Sight Per +15, Stk +8, Pwr +8, Core +1 Long Sight Per +25, Stk +12,Pwr +12 Deep Sight Per +45, Stk +22,Pwr +22 Additional bonus to Strength Item Ability Metal Buckle Str +15, AC +8, Pwr +8, HP +8 Iron Buckle Str +28, AC +15,Pwr +15, HP +15 Steel Buckle Str +55, AC +27,Pwr +27, HP +27 Additional bonus to Vitality Item Ability Titan Vit +14, AC +8, Spd +1, HP +8 Titan Ring Vit +25, AC +12,Spd +3, HP +12 Titan Charm Vit +55, AC +24,Spd +6, HP +24 Additional bonus to Psyche Item Ability PsycheKnot Psy +10, Core +2 PsycheRing Psy +15, Core +3 PsycheCharm Psy +55, Core +6 Additional bonus to Strike Item Ability True Strike Stk +8 Solid Strike Stk +12 Even Strike Stk +28 Additional bonus to Armor Class Item Ability Armor Seal AC +8 Armor Rune AC +13 Armor Relic AC +18 Additional bonus to Core Energy Item Ability Card Token Core +2 Power Token Core +5 Core Token Core +10 Additional bonus to Speed Item Ability Quick Silver Spd +1 Quick Light Spd +2 Quick Gem Spd +4 Miscellaneous Items Item Ability TouchStone Adds to Experience Earned StickyFingers Adds to Steal chance Luck Charm Adds to Gold Earned EnkiduBell Bonus to cast Core Spells +++++++++++++++ +Healing Items+ +++++++++++++++ Item Bread Heals 50 HP Root Heals 250 HP Cornucopia Heals 500 HP Potion Heals entire party for 200 HP Elixir Heals entire party for 450 HP Core Rune Restore 25 Core Energy Core Relic Restore 75 Core Energy Core Sphere Restore 150 Core Energy Smelling Salts Resurrect an individual with some HP Kyra's Tear Resurrect an individual with full HP Herb Cures poison Ward Cures poison, stun, curse, berserk Soul Stone Restores HP and Core to entire party +++++++++++++++++++++ +Weapon Upgrade Item+ +++++++++++++++++++++ Item Core Description Used by Grenade 5 Damage closely target #1,#9 Napalm 5 Damage closely target #1,#3,#9 Heat Seeker 8 Damage all enemy #1,#3 Sharpnel 5 Damage closely target #1 Beam 3 Damage all enemey in line #1,#9 Sphere 20 Damage all enemy #1 Buzzsaw 10 Double damage to a target #2 Blades 3 Damage all enemey in line #2,#7 Taser 20 Stuns a target #2,#7 Venom 10 Poison a target #2 Blast 15 Damage all enemey in line #3 ArcBlast 17 Damage all enemy #2 ++++++++ +Armors+ ++++++++ Armor Armor Class Used by Vest +10 #1,#2,#4,#6,#7 LightSheath +13 #1,#2,#4,#6,#7 LightVest +15 #1,#2,#4,#6,#7 MedVest +26 #1,#2,#4,#6,#7 LeatherVest +33 #1,#2,#4,#6,#7 FlackVest +43 #1,#2,#4,#6,#7 HardSheath +48 #1,#2,#4,#6,#7 ChainVest +64 #1,#2,#4,#6,#7 HeavySheath +65 #1,#2,#4,#6,#7 PowerVest +96 #1,#2,#4,#6,#7 LightShell +96 #1,#2,#4,#6,#7 BulkyShell +115 #1,#2,#4,#6,#7 KahliShell +120 #1,#2,#4,#6,#7 HeavyShell +136 #1,#2,#4,#6,#7 SeraphimArmor +110 #1,#2,#4,#6,#7 HeavyMail +165 #1,#2,#4,#6,#7 LightPlate +175 #1,#2,#4,#6,#7 KnightMail +176 #1,#2,#4,#6,#7 HeavenPlate +176 #1,#2,#4,#6,#7 BulkyMail +186 #1,#2,#4,#6,#7 Coat +10 #3,#9 Thin Coat +13 #3,#9 PlasticCoat +15 #3,#9 MedCoat +26 #3,#9 MetalCoat +33 #3,#9 HvyCoat +43 #3,#9 HardCoat +48 #3,#9 RoboCover +64 #3,#9 HardRobo +65 #3,#9 RoboVest +96 #3,#9 ThinRobo +96 #3,#9 HeavyRobo +115 #3,#9 RoboMail +136 #3,#9 BulkyRobo +150 #3,#9 LightCover +175 #3,#9 MetalCover +176 #3,#9 IronMan +176 #3,#9 Heavy Cover +187 #3,#9 Skins +30 #8 War Skins +43 #8 AncientSkins +43 #8 AnimalSkins +64 #8 LeatherSkins +96 #8 RelicBone +84 #8 Petrified Bone +125 #8 HeavySkins +136 #8 TiamatSkin +175 #8 MediumBone +176 #8 Shoes +0 #1,#2,#4,#6,#7 LeatherShoes +3 #1,#2,#4,#6,#7 Greaves +5 #1,#2,#4,#6,#7 Speed Shoes +6 #1,#2,#4,#6,#7 Fast Shoes +9 #1,#2,#4,#6,#7 LightShoes +9 #1,#2,#4,#6,#7 HardGreaves +12 #1,#2,#4,#6,#7 ArmorShoes +12 #1,#2,#4,#6,#7 LightBoots +15 #1,#2,#4,#6,#7 Wing Shoes +16 #1,#2,#4,#6,#7 Wind Shoes +24 #1,#2,#4,#6,#7 LightGreaves +31 #1,#2,#4,#6,#7 Speed Boots +34 #1,#2,#4,#6,#7 BootGreaves +37 #1,#2,#4,#6,#7 ArmorGreaves +38 #1,#2,#4,#6,#7 Wing Boots +44 #1,#2,#4,#6,#7 Heavy Greaves +51 #1,#2,#4,#6,#7 Springs +0 #3,#5,#9 MedSprings +3 #3,#5,#9 MetalSprings +5 #3,#5,#9 HardSprings +6 #3,#5,#9 ArmorSprings +9 #3,#5,#9 SpeedSprings +9 #3,#5,#9 PlateSprings +12 #3,#5,#9 QuickSprings +12 #3,#5,#9 HvySprings +16 #3,#5,#9 LghtHydrlics +18 #3,#5,#9 Hydraulics +24 #3,#5,#9 ArmrHydrlics +28 #3,#5,#9 LightShocks +31 #3,#5,#9 MedShocks +34 #3,#5,#9 HvyHydrlics +39 #3,#5,#9 QuickShocks +44 #3,#5,#9 Covered Shocks +51 #3,#5,#9 Claw Ties +9 #8 LightTies +9 #8 Claw Skins +12 #8 Claw Pads +16 #8 LightSandals +17 #8 ClawSandals +24 #8 HardTies +29 #8 Claw Wraps +34 #8 LightTreads +35 #8 HardWraps +39 #8 Claw Straps +44 #8 Hard Bindings +51 #8 b. Characters I rated every characters in the game on how they performed when I play the game. I rated them based on there: Damage Rating: The ability of a character to deal damage either magical skill or basic skill. Factor that will affect DR; if a character can equip a Core Engine it helps to boost damage, item weared by the character(metal buckle, even strike etc etc.) Hit Points: The amount of Hit Points of a character . Some factor can affect HP;the item the character(Titan, Titan Charm etc etc.)is wearing or if the character can easily acquire Level. Defense: How tough the character is. Factor that will affect AC; armor and item(Armor Seal, Armor Relic etc etc.) weared by the character. Speed: The time when a character fills the bar. Factor that will affect SPD; if the armor is light or heavy, item weared(Quick gem, Eagle Wing etc etc.) Core Rating: The amount of core the character have. Level Up: The time for a character to acquire a level. Multiple Attacks: A certain skill of a character that can attack more than 1 enemy at the same time. Total: The overall performace of the Character. Rating: ***** - The best of the best. **** - A little different from the best. *** - Average ** - Near below. * - Cream of the crap. Maya Damage Rating: **** Hit Points: *** Defense: *** Speed: *** Core Rating: *** Level Up: *** Multiple Attacks: **** Total: ****(huh... you don't have a choice, you can't remove her from the party.) Pros.: Average fighter. Moderate speed. Nice damage. Different multiple attacks. Good defense. Cons.: You can't remove her from the party. Grubb Damage Rating: * Hit Points: ** Defense: ** Speed: ***** Core Rating: ***** Level Up: * Multiple Attacks: ** Total: ** Pros.: High speed. Can repair/damage mechanical members/enemies. Nice magic attack when teamed up with Led. Repair Skill. Cons.: Low damage capability. Few multiple attacks. Hard to Level up. Low HP. Runner Damage Rating: **** Hit Points: ***** Defense: **** Speed: * Core Rating: * Level Up: *** Multiple Attacks: ***** Total: ** Pros.: High damage capability. High Armor Class. Multiple Attacks. High HP. Need to repair to heal. Healing items works, but less. Cons.: Very Very slow. You can't get information from him. Corgan Damage Rating: **** Hit Points: **** Defense: *** Speed: **** Core Rating: **** Level Up: *** Multiple Attacks: ** Total: **** Pros.: Above average fighter. High speed. Damage wise. Nice magic attacks. Cons.: Few mutltiple attacks Led Damage Rating: ** Hit Points: ** Defense: ** Speed: ***** Core Rating: ***** Level Up: * Multiple Attacks: * Total: ** Pros.: High speed. Good spell caster. Nice magic attack when teamed up with Grubb. Repair Skill Cons.: Very Very to gain Level. Low damage capability. Araym Damage Rating: *** Hit Points: *** Defense: *** Speed: **** Core Rating: ** Level Up: *** Multiple Attacks: ** Total: *** Pros.: Average fighter. Moderate speed. Nice damage rating. Stealing from stores. Cons.: Selina Damage Rating: **** Hit Points: *** Defense: *** Speed: **** Core Rating: ***** Level Up: ***** Multiple Attacks: * Total: **** Pros.: High speed. High core rating. Moderate damage capability. Cool magic skills. Easy to gain Level Cons.: Few multiple attacks Badu Damage Rating: ***** Hit Points: ***** Defense: ***** Speed: * Core Rating: * Level Up: *** Multiple Attacks: * Total: *** Pros.: Monster Damage. Shell like armor. A god like magic skill . A Hit Points of an immortal Cons.: A speed of a turle. A core rating same as Runner. Few multiple attacks Lobo Damage Rating: **** Hit Points: *** Defense: *** Speed: **** Core Rating: *** Level Up: *** Mutiple Attacks: ***** Total: **** Pros.: Multiple attacks. Nice damage capability. High speed. Good damage capability. Cons.: Will consume large amount of core, if you are always happy to use his Skills. You need to repair him to heal, healing items works, but less. c. Skills This are all the skills of all the characters. You must achieve a certain Level or buy a upgrade item to complete all this. Maya |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. RifleShot 4. RifleVulcan 7. RifleGatling | | | |2. Beam 5. Grenade 8. Napalm | | | |3. HeatSeeker 6. Sharpnel 9. Sphere | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Grubb |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. Staff 4. Staff 7. Staff | | | |2. Bussaw 5. Repair 8. Blades | | | |3. Taser 6. LedCombo 9. ArcBlast | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Runner |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. 4. 7. | | | |2. Charge 5. Napalm 8. Rapid | | | |3. Heat Seeker 6. Fetch 9. Blast | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Corgan |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. SwordStrike 4. DoubleStrike 7. TripleStrike | | | |2. Observe 5. Tremor 8. Protect | | | |3. Charge 6. CoreForce 9. DaemonForce | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Led |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. 4. 7. | | | |2. Repair 5. WindStrike 8. GrubbCombo | | | |3. Berzerker 6. Boomerang 9. AirLash | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Selina |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. 4. 7. | | | |2. CurseStrike 5. Kiss of Death 8. GhostForce | | | |3. CoreForce 6. Charge 9. SwordRain | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Araym |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. 4. 7. | | | |2. Taser 5. Venom 8. Mug | | | |3. BladeSpin 6. Steal 9. ArmWhip | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Badu |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. 4. 7. | | | |2. CoreKinfe 5. PoisonSpit 8. Vampyre | | | |3. SonicStrike 6. SonicStun 9. SonicWave | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Lobo |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |1. RifleShot 4. RifleVulcan 7. RifleGatling | | | |2. Beam 5. Grenade 8. Napalm | | | |3. TorsoSpin 6. TorsoBlast 9. TorsoBurst | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ d. Fate Cards Aside from your skills. Fate Cards serves as your offensive and defensive magics. Fate Cards can be combined with other cards, producing more devastating effect. Each Fate Card is represented by a demi-god; Gemma(green), Marduk(blue), Kyra(pink), and Dojo(red). Here are there locations. Fate Cards Location a. Water Fate Card Azziz will give it to you after his lesson b. Heal Fate Card After beating the Guard Sergeant at the Pumping Station c. Earth Fate Card After the battle between Draxx d. Barrier Fate Card Selina will drop this after the battle at Armstrong e. Air Fate Card Ankaran Base f. Summon Fate Card Recieve from Gunnar At the World Bazaar g. Fire Fate Card After defeating the Lava Lord at the Caverns in Shell 7 h. Resurrect Fate Card At the Catacombs at Shell 3 i. Cure Fate Card The Village Chief in the Bone Circle will give this to you j. Bless Fate Card After defeating Connor at his base k. Law Fate Card After defeating the first Magi l. Slow Fate Card After defeating the second Magi m. Mirror Fate Card After defeating the Hellgod n. All Fate Card After defeating Balcaam at the Chosen Battleship o. Achilles Heel Card Together with the All Fate Card p. Chaos Fate Card After destroying the Doomsday Brain q. Speed Fate Card At the Chosen Ruin r. Cloak Fate Card Together with the TALISMAN at the Chosen Ruin s. Curse Fate Card At the Catacombs t. Vampyre Fate Card Together with the Curse Fate Card u. Joker Fate Card After defeating Alisa e. Combination of Fate Cards Basic Fate Cards Core Description Chaos 25 Berzerker Fire 15 Fire based attack Lightning 12 Lightning based attack Earth 9 Earth based attack Water 6 Water based attack Curse 20 Decrease target stats Vampyre 25 Drain life from target Achilles Heel 15 Observe Law 25 Cure all Status Changes Summon Bowman 20 Summon Bowman to attack Barrier 15 Increases a player's defense Resurrect 18 Resurrect a dead player Heal 10 Heal a party member Cure 10 Removes poison status Bless 10 Increases a player's stats Cloak 25 Increases your chance from not being hit/damage Joker 25 Cast Random Status condition Slow 25 Decreases opponent's speed Speed 25 Increases player's speed Mirror 20 Inverse effect All 10 Affects all target Fate Cards Core Description Barrier+Chaos+* 40 Berzerker Barrier Barrier+Fire+* 30 Fire Barrier Barrier+Water+* 21 Water Barrier Barrier+Lightning+* 27 Lightning Barrier Barrier+Earth+* 24 Earth Barrier Barrier+Law+* 40 Law Barrier Barrier+Resurrect+* 33 Undead Barrier Barrier+Slow+* 35 Slow Barrier Summon+Chaos+* 45 Summon Gemma Summon+Fire+* 35 Summon Ouroboros Summon+Water+* 26 Summon Sedna and Pilitak Summon+Lightning+* 32 Summon Simurgh Summon+Earth+* 29 Summon Humbaba Summon+Law+* 45 Summon Marduk Summon+Heal+* 30 Summon Kyra Summon+Resurrect+* 38 Summon Thanatos Summon+Joker+* 45 Summon Dojo Mirror+Chaos+* 45 Cure Status Condition(same as Law) Mirror+Curse+* 40 Increase target stats(same as Bless) Mirror+Barrier+* 35 Removes barrier from a target Mirror+Law+* 45 Puts target into Berserk status(same as Chaos) Mirror+Resurrect+* 38 Instant death(small chance of instant death) Mirror+Heal+* 30 Unheal(damages a target) Mirror+Cure+* 30 Poisons a target Mirror+Bless+* 30 Decreases target stats(same as Curse) Mirror+Cloak+* 45 Removes cloak from target Mirror+Slow+* 45 Increases player's speed(same as Speed) Mirror+Speed+* 45 Decreases target's speed(same as Slow) Mirror+Chaos+Law 70 Tremendous damage to a target Chaos+Law+All 60 Tremendous damage to all NOTE: "*"- You can use the All Fate Card. Plus 10 core. All basic Fate Card can be combined with the All Fate Card(exept Mirror). f. Status Condition Status Effect Cure Poison Gradually losses HP Herb, Cure, Law, Ward Stun Inability to do anything Ward, Law Berserk Randomly attacks anyone Ward, Law Slow Fills the bar slower Ward, Law Curse Decreases player's stats Law *********************************************************************************************** VI. Other Stuffs *********************************************************************************************** a. Secrets/Tips Here are some stuff that I found during the course of my adventure in the game. If you found cool and you want to share it, feel free to send me, and I will add it to this section. Infinite Gold trick At your uncle's house, there is a bread in the fridge. You can sell it, after selling it, go back from where you found it and it is still there. Undead You can kill undeads with any healing items. Use root/cornocupia for a single target, if they are too many use 1 potion/elixir. Draxx is also an undead, so just use 1 root/cornocupia to finish him off. I don't know if this trick works without a patch. Also, Don't try to use vampyre to all undead. Instead of gaining life, you are the one who will receive damage. Robots Grubb and Led know how to deal with this. Just use repair to do huge amount of damage. Robot type enemies are; Jinam Soldiers, Guard bots, and Warbots. Runner and Lobo Both of them is not affected by Poison Status. They don't heal too much when you use any healing items. Use Grubb/Led repair skill. Grubb/Led Combo To receive this skill you must take Grubb and Led to the Ankaran Capitol. Enter the building and Maya will leave for a while. Meanwhile Grubb will look for a gadget and the pirates will attack Led. Choose, look for the gadget or save Led. Saving Led will lead to a fight by that time you will receive this skill. Corgan/Selina Once you have this 2 in your party, they might hack each other in a middle of a battle(because Selina is a Chosen, who destroyed Armstrong which is the place of Corgan). To prevent this kind of event, you must do a series of events. First, go through the Outlaw Canyon in Shell 2, look for a locked which Selina will open it. After that, get the ARMSTRONG SEAL in the chest. Second, go to Armstrong there is a kind of monument here, which the SEAL you are holding now is oppose to be in that monument. Put it on. After that, Selina and Corgan will respect each other. Robo/Led Jinam meets Ankaran. This 2 will likely do same as Corgan and Selina, to prevent it, you will do again a series of events. Head to the Crash Jinam Battleship. Go through the second area of this place and find where Lobo can download the cure to the Jinam Plague. Second, head to Gregor. Find Malcom(the man standing outside of the store) ask about the disease and Lobo will offer the cure you have gotten at the ship. Led will come up from nowhere and will thank Lobo for what he has done to her fellow countrymen. Casting Magic As much possible try to cast a magic when your bar is full. To have a greater/longer damage/effect. Also, those who have a high Core Rating, they can provide greater effect than those who have less. Experience Points/Leveling Up Even you don't use a character to fight, they still receive experience points. Don't get worried when you don't use Grubb or Runner. Always use the best character in a certian mission. b. The Birds What all this birds do? They are your passes to enter the Tower in Shell 3. It is marked "???" over the world map. Cool stuff awaits you once you enter here. Feel free to grubb them all. There are no annoyance here. Here are all of them and their location. Birds Locations a. 1st Bird Mourn Graveyard- Shell 3 b. 2nd Bird Gregor- Shell 5 c. 3rd Bird Mesa Canyon(Broken Bridge)- Shell 5 d. 4th Bird Bounty Hunters District(near BH HQ)- Shell 4 e. 5th Bird Dark Lake(southeast)- Shell 7 f. 6th Bird Pranno(near the HERB)- Shell 6 g. 7th Bird East Marsh- Shell 6 h. 8th Bird Outlaw Canyon(where you found Tori)- Shell 2 i. 9th Bird Chosen Ruins- Shell 6 j. 10th Bird Fire Temple- Shell 4 c. Patch Section This section tells the different changes in the game when you installed the patch(1.01 and 1.02). This are not all the changes, this are only the problem I just encountered. Pranno When you have the patch installed, you must go here first before you meet Lobo at the South Mire. When don't have the patch, you can meet Lobo at the South Mire w/o going to Pranno. Bone Circle Village Without the Patch installed. When you are about to get Badu here he will not join your party, you must go back at Shell 3 or 4 and come back to get him. Patch installed. You don't need to go to the other Shell and comeback to get him. Mining Operation Without the patch installed. After defeating the Mining Helgak, you will receive tons of exp. and gold(I think it is 900K+ or 9M+). Patch installed. When you defeat him, you will only receive a minimal amount of exp. and gold. Biobreather Masks Without the patch installed. When entering the mold forest, not all of them can wear a biobreather mask. Patch installed. All of them can wear biobreather mask. Missing Fate Card Without the patch installed, you might say that there is missing in your deck of Fate Card and will try to search every place for it. patch Installed. There is no missing Fate Card, the patch erase the blank card. I think they might not finish a certain card. *********************************************************************************************** VII. Credits ***********************************************************************************************