Outcast
  An action/adventure game for Windows 95/98

FAQ and Walkthrough
Version 0.1
September 15, 1999

Copyright 1999 Jeff "CJayC" Veasey

See the bottom of this document for copyright, distribution, and
contact information.

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I. Introduction and Version History
II. Playing the Game
III. Main Quests Walkthrough
  A. Training
  B. The Mon Quests
    1. Shamazaar
    2. Okasankaar
    3. Motazaar
    4. Okaar
  C. Resource Quests
    1. Stop Riss Production
    2. Stop Tax Collection
    3. Stop Sankaar Fishing
    4. Stop Helidium Mining
  D. The Event Quests
    1. Marion in Trouble #1
    2. Marion in Trouble #2
    3. Jan in Trouble
    4. Guardians in Trouble
IV. Bonus Quests Walkthrough
  A. Shamazaar Bonuses
  B. Talanzaar Bonuses
  C. Okasankaar Bonuses
  D. Motazaar Bonuses
V. Other People and Places of Note
  A. The Recreators
  B. The Twon-Ha
VI. Administrivia
  
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I. Introduction and Version History

Take special note that this FAQ is currently a very preliminary work in 
progress.  It currently only covers the training and 2 out of 12 main 
quests, and only a couple of the bonus quests.  I will be working on 
and updating this doc _daily_ until I get 100%/100% on all of the 
quests completed.  I mean it.  In the meantime, please do not ask me 
any questions about the game that I haven't covered.

There is currently a complete online walkthrough located here:
   http://members.tripod.lycos.nl/outcast/
Mind you, I haven't used it myself (funny, I hate using walkthroughs, 
but not writing them), but it seems pretty complete on the surface.  

Version History:
0.1 (9/15/99): First version.  

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III. Playing the Game

(expect controls, general hints and tips and sneaky stuff here)

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III. Main Quests Walkthrough

=======================================================================
  A. Training
=======================================================================

N: Zokrym wants me to speak with his son Jan before he opens the daoka.

After the introductory movie, you should first grill Zokrym on all of 
his available information (except "Ready to Go").  Next, you will need 
to find Jan.  He's the younger Talan wearing the red sash, and he's 
usually in the house right across from Zokrym's.  

N: Finish four tests with Jan.

You should go through each of the Jan's four tests to get a feel for 
the game.  For each of the tests, ask Jan about the test, follow Jan to 
the test location, and ask him about that test's info to begin.  Let's 
start with the Target Test.

N: Shoot all the vases.

Just target each vase and shoot.  It may help to go into first-person 
mode (by hitting the CTRL key) to aim.  Grab all the items, then go 
back to Jan and try the Jump Test.  

N: Jump across to the other side of the platform at the top of the 
steps and get the reward.

Easy.  Just up the stairs, jump, get the map, and watch the quick 
cinema.  Head back to Jan and ask him about the Swim Test.

N: Swim down and get the rewards in the water.

Jump in and go swimming for loot.  Watch your oxygen meter to prevent 
drowning.  Finally, find Jan again (he'll have wandered off while 
you've been swimming), and ask about the Sneak Test.

N: Wait until Jan counts three then try to get the fruit without being 
seen.

After a few seconds of looking wildly about, Jan will settle down into 
a steady pattern of scanning around him.  Wait until he's turning away, 
then run to the first mound and crawl (Space Bar).  Wait, then get up 
and run behind the next box.  Wait, then to the mound and crawl, wait, 
then grab the fruit.  It may take you a couple of tries to get it, and 
if you don't get it, Jan will just tell you not to worry about it.

Once you're done with all four tests, talk with Jan again ("Result") to 
get your EVD (field glasses).  

Finally, talk to Zokrym ("Ready to Go") to have him give you your 
quests and turn on the Daoka.  

GN: Talk to Recreators.

GN: Convince region leaders to stop producing supplies.

GN: Find Shamaz who knows about Mon.

Before you leave, you might want to have a chat with the other three 
Guardians to learn more about Adelpha, as well as asking Zokrym about a 
few more things.  Don't forget to raid all three houses as well as the 
surrounding land (and water) for all the ammo, money, and other items 
you can grab.

=======================================================================
  B. The Mon Quests
=======================================================================
    1. Shamazaar
=======================================================================

Upon arriving in Shamazaar, have a chat with the Talan waiting for you.  
He'll guide you to the village, and give you a few pointers as well.

N: Speak to Shamaz Zeb.

N: Find the Mon.

Shamaz Zeb, like all Shamaz, show up as light-blue colored on your map.  
Grill him over every subject you can before moving on.  

N: Find and stop Naarn.  He may know about the Mon.

N: Speak with Naarn's brother, Ilott.

N: Speak with Zalinass.  He may know where the Mon is.

Before you do anything else, head over to the building with the closed 
door in the village (which is a Riss Storage Building).  There should 
be a key lying on the ground in front of it, so take it and open the 
door to retrieve your F-Links, as well as some other useful supplies.

(Note: From this point forward, the game is much easier if you've 
stopped Riss production.  Perhaps you should finish that quest first 
before continuing?)

Speak with Zalinass first; he's the Talan wandering between the Twon-Ha 
pens in the village wearing the light blue robe.  He'll give you a big 
hint about where the Mon is, not that you can get it right away.  

Find Ilott and speak with him.  He's located to the north of the dais 
just north of the village.  You will probably want to clear out the 
dias of soldiers before speaking with him to avoid interruptions.

N: Find a Shamaz to heal Ilott.

Head back to the village and ask Shamaz Zeb to heal Ilott.  He'll 
gladly do so, after which you can talk to Ilott again. 

N: Riss Counters know about Essence Idols.

N: Bring Magwa to help Shamaz Mazum.

N: Speak to Shamaz Mazum about Naarn.

The Riss Counters can be found to the west of the Temple Fae near the 
water.  The one to the south is much more intelligent, and can give a 
lot more information.

N: 3 of the Essence Idols are hidden in Riss Storage Houses.  One may 
be with the soldiers inside the Temple Fae.

N: Two Riss storage houses on islands near Temple Fae, one northeast of 
the Temple Fae, and one in the village.

Yikes.  Before you gear up for that big battle, head up to see Mazum.  
Before you go, you can ask any normal Talan about Magwa.

N: A Talan named Logar may know where to get Magwa.

Logar can be found to the west of the Essence Well.  Buy the Magwa from 
him, and head to see Mazum in the temple to the immediate North of the 
Temple Fae.  Grill him over all the information he can give you.

N: Bring the stone tablet for Shamaz Mazum.  Ask Maar.

Head back to Maar and ask him about the Naarn and the tablet.  After 
this, he'll go to Mazum's house and get the chest, placing it in a 
field next to the house.  Speak with Maar again about how to open the 
chest.

N: Use dynamite on chest.

Wait for Maar to clear out, then drop a stick of dynamite on the chest 
and set it off (either by shooting it or using a CLAPR-T).  Pick up the 
tablet and then head back to Mazum and talk with him about it twice.

N: (Symbols on Sankra Tablet) Top = Fae ; Left = Ka ; Bottom = Gandha ; 
Right = Eluee.

N: Shamaz Mazum told me the path of the Sankra.  When Fae controls 
Eluee, Eluee controls Ka, Ka controls Gandha, Gandha controls Fae, then 
the world is in Sankra.

Now, it's off to get the Essence Stones.  You'll need to raid each of 
the three remaining Riss Storage Houses (one on either side of the 
Temple Fae, and one in the far northeast near the other three temples).  
Use whatever strategy you wish here, but be warned that even at half 
strength, these will be some hard battles.  To get into the houses, you 
will need a Door Key.  Keys are usually carried by the captains or 
lying on the ground near the houses themselves.  If you're the kind to 
be sneaky, there are keys located on or near the three smaller temples 
as well.  A PPS or some clever sneaking can get you inside without too 
much trouble.  Once inside the houses, the Essence Stones are located 
in pots which you will have to break with a shot from your gun.

Once you have the three Essence Stones from the Riss Storage Houses, 
it's time for the final raid on the Temple Fae itself.  

***NOTE: The following part of the walkthrough is written from memory.  
I'll expand it to be complete with notepad and quest references 
shortly.

After (or during) the battle as you near the two Daokas within the 
temple, Naarn will stumble through one of them carrying the final 
Essence Stone.  Speak with him to retrieve it (or wait until he's dead 
and take it from his body).

Once you have all four stones, you will need to place them as described 
by Mazum's tablet.  At each temple, up the stairs is a place to put the 
Essence Stone.  Place the Fae stone in the Eluee temple, the Eluee 
stone in the Ka temple, the Ka stone at the Gandha temple (after which 
the Fae temple will become fully accessible), and the Gandha stone in 
the Fae temple.  When this is complete, the flame at the Fae temple 
will go out, and inside it you will find the first Mon.

=======================================================================
    2. Okasankaar
=======================================================================
=======================================================================
    3. Motazaar
=======================================================================
=======================================================================
    4. Okaar
=======================================================================

=======================================================================
  C. Resource Quests
=======================================================================
    1. Stop Riss Production
=======================================================================

In the land of Shamazaar, Riss is a food grown for the soldiers.  By 
stopping Riss production, you will greatly cut the amount of damage you 
need to deliver to a soldier to kill him.

Upon arriving in Shamazaar, first speak with the Talan waiting for you 
as well as Shamaz Zeb, and then raid the Riss Storage building before 
trying to stop the Riss flow (see the Mon Quests section for 
Shamazaar).

In order to stop the Riss flow (or any resource flow), you must find 
the leader of the region and convince him to do so.  In Shamazaar, this 
leader is Maar.  He's located in the northwest side of the village, 
wearing a red robe and holding a clipboard.  Grill him for information, 
and ask him to "Stop Riss Production" to get your quest.

N: To stop Riss production, find the Essence Stone.

N: Maar says I should speak with Zeo about the Essence Stone.

Zeo is located on the northeast side of Shamazaar.  Looking at your 
map, you will see two temples in the far northeast with a small 
structure in between them; this is the Essence Well, where Zeo hangs 
out.

Surprisingly, one of the safest ways to travel through Shamazaar is 
around the water that surrounds the Temple of Fae the big temple in the 
middle of the area).  There are several groups of Krakits around this 
area (those are the spider-like creatures), but you should be able to 
avoid them without too much trouble.

Talk with Zeo to find out more about the Essence Stone.  

N: Essence stone is outside Temple Fae.

N: Zeo wants something called the Essence Stone.

Uh oh.  That's the one place everyone keeps telling you to avoid.  Not 
to worry, as you can retrieve the stone without firing a shot.  The 
stone is kept in the tower to the west of the temple, and it's only 
watched by two wandering guards.  Just to the south of the far east 
side of the island on which the temple rests is a curved rock sticking 
out of the water.  Jump in the water just to the south of the rock, 
swim to it, and loot any items you find, including a PPS.  Swim back to 
the stairs located south of the temple and jump out of the water.  
Immediately activate the PPS (F4) and head to your left up the stairs 
and across the bridge.  Once the PPS wears off, grab the stone and make 
your way back down, collecting items and ammo as you go.  As you near 
the bottom, you may be spotted by the guards.  In that case, just dive 
in the water and swim over to your side.  The guards will not follow 
you across the water, so you're home free!

Head back to Zeo and talk with him again.

N: Essence Stone in water someplace in Shamazaar.

Like most quests in this game, things aren't as easy as they first 
looked.  Believe it or not, Zeo tells you exactly where the stone is, 
as there's only one body of water aside from the water around the 
Temple of Fae that contains Sankaar.  It's the far northeast lake, 
located just to the east of the northeast-most temple.  As long as you 
don't draw a lot of attention to yourself, you should be able to make 
it to this lake and retrieve the real Essence Stone without being 
noticed.  If you are noticed, just grab the stone and run (or better 
yet, use an F-Link to get back to somewhere safe).

Head back to Zeo and give him the stone.  Once that's done, head back 
to Maar and ask him to Stop Riss Production again.

N: Remove more soldiers from Shamazaar for Maar.

Well, it's time to "remove" some soldiers.  There seems to be an exact 
number of soldiers to be removed: 20.  Of course, I could be wrong, but 
that seems about right.

The easiest soldiers to kill are the ones in white, of which there are 
20.  They can be found in the following locations: guarding the Daoka 
near the village (4), guarding some supplies just south of the Temple 
Fae (2), guarding supplies in the raised area to the far west of the 
village (4,2), guarding supplies southeast of the barrier (4), camping 
behind the Temple Eluee (2), and camping just south of the barrier (2).

Anyway, after killing enough soldier, return to Maar and ask him to 
Stop Riss Production one more time.  If you've killed enough, Maar will 
finally agree to stop production.  Not only will you get a good 
reputation bonus out of it, but all of the soldiers will be much easier 
to kill.

=======================================================================
    2. Stop Tax Collection
=======================================================================

=======================================================================
    3. Stop Sankaar Fishing
=======================================================================

=======================================================================
    4. Stop Helidium Mining
=======================================================================

=======================================================================
  D. The Event Quests
=======================================================================
    1. Marion in Trouble #1
=======================================================================

=======================================================================
    2. Marion in Trouble #2
=======================================================================

=======================================================================
    3. Jan in Trouble
=======================================================================

=======================================================================
    4. Guardians in Trouble
=======================================================================

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IV. Bonus Quests Walkthrough

=======================================================================
  A. Shamazaar Bonuses
=======================================================================

>>>Zolass's Twon-Ha<<<

Zolass is a Talan dressed in green standing near south of the Riss 
Counters (west of the Temple of Fae, not too far from the water).  Talk 
to him to get a bonus quest.

N: Ask Zalinass to deliver Twon-Ha for Zolass.

Zalinass is the Twon-Ha loving Talan in the village.  He's dressed in a 
light blue robe, and can always be found near one of the two Twon-Ha 
pens.

N: Deliver Twon-Ha to Zolass.

Go to the pen in the center of town, pull out the gui, and lead the 
Twon-Ha with the two bags of Riss back to Zolass.  It's much easier if 
you've cleared the path of soldiers first.  Talk to Zolass and give him 
back his gui.

N: Give message to Zalinass.

N: There are sticks marking off secret stashes of goods in the mud 
around this region.

Head back to Zalinass and give him the message from Zolass.  This 
completes the quest and gives you a discount should you decide to buy a 
Twon-Ha.

>>>Accident at the Temple Ka<<<

If you visit the Temple Ka (the southern of the two temples right next 
to one another), you'll find that there's been an accident by speaking 
with the yelling Talan there.

N: A worker at a temple wants the Yods to destroy an accident with some 
dynamite.

N: Ask Riss Counters near Temple Fae water about dynamite.

If you don't have any dynamite, head over to the Riss Counters.  
They're right next to the water to the east of the Temple Fae.  Each of 
the Riss Counters has a different story about where some dynamite is 
located (in the water SE of the temple Fae

Once you've got some dynamite, tell the worker at the temple to clear 
his men out.  Once they're clear, run up the steps and place a piece of 
dynamite near the accident.  Either shoot it or trigger it to clear the 
wreck.

Go have a chat with the foreman after the big show for a reward, and 
you can also talk with the two workers as well.

>>>Gamors Attacking the Twon-Has<<<

(more to come here... I'm trying to figure out what activates this 
quest)

=======================================================================
  B. Talanzaar Bonuses
=======================================================================

    Nikaa's Loan
    Azirad's Necklace
    Zade's Well
    Mogad's Box
    Balazar's Relic
    Gizo's Bracelet
    Shadi's Lampe Delivery
    Mored's Hoti
    Azirad's Upgrades

=======================================================================
  C. Okasankaar Bonuses
=======================================================================

    Zele's Zort
    Zafar's Stand
    Egar's Crate
    Zidar's Friend

=======================================================================
  D. Motazaar Bonuses
=======================================================================

    Mobarr's Twon-Ha
    Ashkar's Thief
    Zogard's Mine
    Zine's Friend

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V. Other People and Places of Note

=======================================================================
  A. The Recreators
=======================================================================

In Shamazaar, Clath is the recreator located in the village.

Weapon Ammo Item List:

HK-P12 Ammo:
  1 Green Helidium
  1 Metal
UZA-SH1 Ammo:
  1 Shell
  1 Green Helidium
  1 Metal
SLNT-B Ammo:
  3 Rammu
  2 Green Helidium
  1 Mool
LN-DUO 500 Ammo:
  2 Red Helidium
  1 Fae Tree Fruit
FT-74X Ammo:
  4 Red Helidium
  4 Green Helidium


=======================================================================
  B. The Twon-Ha
=======================================================================

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VI. Administrivia

Contacting Me:
  Please don't ask any additional questions about the game at this 
point.  I'm currently going through and writing down as much as I can 
as fast as I can, and I'm ignoring all questions right now.  This means 
you.  Now, if you have a correction or addition to the FAQ in a section 
that has already been covered, please do send it along to 
cjayc@gamefaqs.com for inclusion in the next revision of this doc.

Copyright Notice:
  This document is Copyright 1999 Jeff "CJayC" Veasey.  It may be 
reproduced electronically on the Internet or other on-line services
so long as the content of this document is NOT altered in any way, and
no fee is charged either directly or indirectly for the viewing of this
document, and every effort is made to display the latest version.  
This document may be printed or copied for PERSONAL, PRIVATE use only,
and it may not be placed on a CD, typed up in a magazine, or otherwise
distributed outside of the above means.  If you are unsure as to 
whether or not you may distribute this document, contact me at 
cjayc@gamefaqs.com.

-EOF-