Gabriel Knight II: The Beast Within Walkthru v0.1     Completed February 25th 
2000
Copyright (C) 2000 by Arcane, corsec323@icqmail.com   ICQ #: 867897 (Be sure to 
say how you found
me, because I won't accept any requests that don't have a reason)

This walkthru (and others) can also be found at 
http://www.crosswinds.net/~gkuniverse

Join the Gabriel Knight ICQ Activelist by using the activelist ID # 63527252

Ever since I typed up that walkthru for the first Gabriel Knight, I've been 
itching to type up some more to help out all of the computer game players in the 
world. Like before, this walkthru will try to explain every little step (well, 
not exactly) to help you get through Gabriel Knight 2. Like in most walkthrus, 
this may contain a few spoilers here and there, so use at your own risk.

Copyright notice:

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Here's the walkthru:


	CHAPTER ONE

This chapter starts off with Gabe inside the Huber Farm. The first thing you 
should do is look in your duffel bag and grab the dagger (which you got from 
GK1) along with your wallet and some other things. Exit that screen and pick up 
the newspaper from the table and read it. If you want, and you should, examine 
the current items that you have in your inventory.

Go back to the screen that you were just in. Notice the cross that is hanging on 
the wall and examine it. This may seem to get monotonous now, but go back to the 
the table screen. There's a note hanging on the wall near the coat rack, read 
it. It'll say that the keys to the car are hanging under the mirror and that it 
is better not to drive inside Munich, but to take the U-Bahn to Lochham. Pick up 
the keys that are hanging underneath the mirror. Now head outside. Once outside, 
go to your right into the next screen with some woods and what appears to be a 
water trough. There is a muddy patch that you should inspect that is located 
near Gabe's feet. When you look at the patch, you'll notice that there is a paw 
print. If you click on the paw print while you're in the close-up view of it, 
Gabe will compare his hand to the print and then he'll note that the print is as 
big as his hand.

After you're done looking at the print, exit off the screen by clicking on the 
open area of the woods. There's a small patch of grass that you should look at, 
it's to the left of Gabe and it's somewhat near his feet. In the close-up view 
of the patch of grass, you'll notice that there is some hair sitting on the 
ground. Pick it up. Now go back to the main screen of the farmhouse. Head into 
the barn (if that's what you want to call it) and get the quick-drying cement 
(Gabriel will automatically pour some into the bucket and mix it in with water)

Carry the bucket back to the spot where the paw print is at and pour some cement 
on it to make a cast. Gabriel will then automatically go back to the barn and 
take care of everything. Head back to that same spot and pick up the paw print 
cast.

Head back to main farmhouse screen and use the car keys on the car. Once on the 
map, head over to Prinzregentenplatz (in other words, the police station) You 
won't find much to do here so head back to the map and go to Thalkirchen (the 
zoo)

At the zoo, look at the board that talks about Canis Lupis Lupis (the board is 
in the lower right hand corner of the screen). After you are done reading, click 
on the muddy patch that is inside the wolf habitat. You should now see a random 
number of wolves lounging around. Click on one of the wolves and Gabriel will 
trying calling one over, without success. If you click on another/the same wolf, 
Gabriel will again try to call the wolf over, with the same results.

Once you are done looking at the wolves, Thomas, the wolf feeder will walk over. 
Talk to him and ask him about everything. After you have dried him out for now, 
walk off the screen to the left to enter the Administration building. Here you 
will meet Herr Doktor Klingmann. Like with Thomas, talk to Klingmann about every 
topic there is available.

After you've finished talking to him, go outside and head back to Lochham (aka 
the Huber Farm) It is now time to do some tape splicing. Click on the icon in 
the game bar that looks like a cassette tape. Load the Klingmann's conversation 
tape into Side A and a blank tape into Side B. Now click on the Splice button. 
This part may seem a bit hard at first, but it's actually pretty easy. What you 
need to do is take out certain words and make them into three different 
sentences. You may have to go back and forth to get certain words. Here's the 
words that you should choose, and be sure to them in order:

1) Thomas?
2) Herr
3) Doktor
4) Klingmann
5) Here.
6) Show
7) Our
8) Wolves
9) To
10) Mr.
11) Knight

After that, click on the Transfer button and you're done. Get back into the car 
and head back to Thalkirchen. Once there, head into the Adminstration building. 
Klingmann will be in the other room so act fast. If you want to, you can search 
his desk. Use the Splice tape that you made back at the farm and use it on 
Klingmann's walkie-talkie (it may be a bit hard to see, but it is somewhere on 
the right side of his desk, near the front)
After that sequence, search Klingmann's coat, which hangs on the coat rack near 
the door that you came in. After you are done, Klingmann will come out of the 
storage room.

Leave the office and head outside. Thomas will be waiting to take you into the 
wolf habitat. Watch the sequence and when you have a close up view of the wolf, 
first click on the wolf's tag and then on its fur. Another wolf will become 
angry and start snarling at Thomas and Gabe. They will then run out and Thomas 
will scold Gabe for "petting" the wolf. You'll never have to return to 
Thalkirchen again so leave the place.

Head back to the Huber Farm (Lochham button) Once there, look at the receipt 
that you swiped from Klingmann's coat and use it on the mirror inside the house. 
Get back into your car and head to Marienplatz.

Exit off to the left. In the next screen, talk to the meat lady. You don't need 
to use, buy, or anything else from her right now. So head into the entryway 
that's next to the meat vendor's place. In there, read the sign that says the 
name of the law firm and head inside. Here you will get to meet and talk to your 
family lawyer, Harry Ubergrau. Talk to him about all topics. After you've 
finished talking to him, you should now have an address for a biology guy, the 
name "Royal Bavarian Hunting Club" and that the receipt you found was for a 
jagdschein (a hunting license).

Leave Marienplatz and head to the Universitat (University). Give the farm hair, 
the zoo wolf hair, and the paw print cast to Michael. After that, try leaving 
and Michael will give you an evidence analysis report. Leave here and you will 
never have to return to the University again.

Head back to Lochham. Inside the house, click on the paper that's closest to 
Gabe and Gabe will write a letter to Grace. Leave the farm and go to 
Marienplatz.

Fast forward all the way to the right and exit off the screen until you see a 
street musician. Walk around the corner in front of you. Click on the grey door 
to enter the Post Office. In order to enter, you have to have something to send, 
so use the Gabriel-to-Grace #1 letter on the door and Gabriel will go in and 
send it. After you are done here, walk further down the street. Enter 54 
Dienerstrasse, the Royal Bavarian Hunting Club. Talk to Xavier, the dude that 
stands behind the desk until he asks for some family identity. Since you don't 
have any, go back to Ubergrau's and ask him for the family papers. Now head back 
to 54 Dienerstrasse (why they named that street the Servant Route I have no 
clue) and give the family papers to Xavier. Gabriel and Xavier will get in a bit 
of an argument until Baron Friedrich Von Glower breaks it up and invites Gabriel 
into the club. This signals the end of the first chapter...



	CHAPTER 2

In this chapter, you get to play as Gabriel's colleague, Grace Nakimura. Watch 
the opening sequence and when you have control, try to open the library door. 
(Exit off the bottom of the screen and the door will be by the head of the bed) 
Head downstairs and talk to Gerde about all subjects.

Go outside and take a look at the car that's there. Go back into the castle and 
talk to Gerde again and then head back outside. 

Go down into the village (by clicking on that little hill that's near the 
bridge) and walk over to the far right side of the screen and click on the door 
that goes into the Gasthof Goldener Lowe. Talk to the proprietor (his name is 
Herr Huber) and ask him about all subjects. After that, take a look at the 
paintings. One is behind Huber and the other is near the wall on the right hand 
side of the screen. Leave the Gasthof and go to the Church (it's located on the 
other end of town)

Try speaking to Father Getz. Now go into the crypt room that's located at the 
back of the church. Examine all of the coffins and be sure to jot a note down 
about the silver heart that is on Wolfgang Ritter's tomb. When finished, leave 
the church.

Head over to the Rittersberg Rathaus (town hall) The Rathaus can be found by 
clicking on one of the blue doubler doors that is next to the path that leads 
back to Schloss Ritter. When you have a view of two doors, the right one is the 
entrance to the dungeon and the left one is the Rathaus so click on the left 
door. Speak to Herr Habermas about all subjects. When you are done talking, go 
back to Schloss Ritter.

Head inside Schloss Ritter and go upstairs. Take a look at the closet. Since 
there is nothing of interest in there right now (hint, hint) take a look at the 
fireplace. Look inside the toolbox that the maintenance dude left behind and 
swipe the screwdriver from him. Move your mouse cursor to the top of the screen 
so it says 'Up' and click. Bring out the screwdriver and use it in that little 
hole that is in the middle of where the rock should have been. This'll unlock 
the secret passage.

Open the wardrobe up again and you can see that the back to it is missing. Enter 
the passageway. The first way that you should head is to your right. This 
passage leads to Gerde's bedroom. Once inside her room, take a look at the 
picture of Wolfgang that sits on a table. Open up the wardrobe again and take a 
look at her clothes and take the key. Enter the passage way and head down the 
stairs. Take a look around at your surroundings, especially the roses. After you 
are done scoping out the outside of Schloss Ritter, head back up and go into 
Gabe's bedroom and unlock the Schattenjager library door with the key.

Once you've snuck inside, look at the middle and the right bookshelf. It's just 
after you're done that Gerde will enter (looks like she caught you red-handed!) 
and Grace will go and blast Gerde and as a result, Gerde exits in tears.

Read the two books that you got off the shelves and then the letter. Now, move 
the mouse cursor over the desk until it changes to an EXIT icon and click. With 
a close-up view of the desk in front of you, go into your inventory and use 
Prof. Barclay's card on the telephone. After the conservation is over, exit the 
desk and head down to the village.

Once in the village, go to the Rathaus and speak with Herr Habermas and you'll 
eventually be shown the Dungeon. There, examine the bed and then look through 
the window. Look at the church and at the scratch marks that are on the wooden 
window. Once you are done looking around, again head to the Rathaus and ask 
Habermas about the church records. Take the note to the church and give it to 
Father Getz. Yet again, head back to the Rathaus and give the records to 
Habermas and talk to him about all topics.

After that conversation is done, go to the Gasthof and ask Herr Huber about 
Ludwig II. When you are done there, go back to Schloss Ritter and head to the 
Schattenjager library and look at all the shelves only to discover a Ritter 
journal. Sit down at the desk and type up a letter for Gabriel and when you are 
done head into the village and mail it. If you have completed everything, the 
chapter will end here and we'll be off to Munich, Germany to find out what 
Gabriel has been up to.



	CHAPTER 3

Ok, the first thing you should do today in the Huber Farm is to pick up today's 
newspaper off of the table and take a look at it. (Does this sound familiar to 
you yet?) When you're done having your "flashbacks", go into the inventory and 
take a look at Von Glower's business card and this will enable the Perlach 
button on the map.

Next you should head outside, get into the car, and head on over to Marienplatz 
and visit ol' Ubergrau. He'll give you the package that Grace sent ya in the 
last chapter. Open it and read the letter. Ask Harry (That's the lawyer in case 
you haven't figured it out) about Ludwig II and the Black Wolf and when you are 
done, leave.

Head back into the business district of Marienplatz and enter the Clock Shop 
(it's a few doors down from where you stand when you first enter Marienplatz) 
Buy the cuckoo clock that sounds like someone knocking on the door (hint, hint) 
for 60 marks. Pay the man by clicking your wallet on him. You're done here, 
you'll never return here again, so leave and head towards 54 Dienerstrasse, you 
are about to meet Kommisar Leber. You can see squad cars surrounding a crime 
scene that is near the hunting club so let's go check it out.

First thing to do here is to click on the man in black, who just happens to be 
the Kommisar. He'll ignore you the first time. Now let's bring out the hard 
stuff, which means to bring out the Evidence Analysis Report you got from Mike 
the biologist and show that to Leber. Now you can think to yourself: Gee, I have 
the evidence right here, but why won't you listen to me?!?!? Okay, time to come 
up with another plan. See that TV crew hanging around? Sure you do. Click on 
them with the Evidence Analysis Report and watch the sequence.

Once that's finally over, go to the hunting club and enter. Talk to Xavier about 
all subjects. Take a look around the club and pick up the magazine that is 
sitting on the table. Also, be sure to take note of the locked door and that 
potted plant that sits nearby.

Okay, here's the plan: First, take the cuckoo clock and use it on the plant. Go 
to where Xavier is and wait until you get a sequence in which Xavier hears 
knocking and goes to find out who it is (Moron.) Once he is gone, click on his 
desk. Open up the drawer and take the keys. Close the drawer and Xavier will 
come back.

Take the keys to the locked door and unlock it. Pick up the cuckoo clock only to 
use it again on the tree. Follow the above plan, except this time return his 
keys.

Go back to the now unlocked door and enter it. Down there, look at the armory, 
the human skull, the diary on the shelf (it may be a bit hard to see), and 
lastly, the pictures. Be sure to click on the pictures twice to get all the 
points and comments. When you are done, Baron Von Zell will come down and catch 
you. Don't worry, it's all part of the plot, errrr, game.

Leave Marienplatz and go to Von Glower's house in Perlach (the button is near 
the lower right corner of the map) Talk to him about everything and be sure to 
look at the mask that sits on his shelf. Now you can leave.

Head back to the hunting club in Marienplatz and talk to Von Zell about all 
subjects but save the Club Trophies topic until LAST. Once done, go to 
Prinzregentenplatz.

Talk to Leber about everything and when you are done, take a look at the board 
that hangs on the wall. Click on the red dot that sits in the center. There is a 
piece of paper on the right side of the board with Grossberg's address on it, go 
into your inventory and use the notepad on it. Leave here and head to Lochham.

At the farm, write a letter to Grace. Then use Grossberg's number on the phone 
and now you can read the books that Grace sent you. Leave here and go visit 
Harry Ubergrau and ask him about Missing Persons.

Leave his office and go mail the letter. After that, go to the hunting club. 
You'll see that Preiss is here, go talk to him and talk to him about everything. 
When you are finished, every one else will start to arrive. Talk to Hennemann 
and Von Aigner who are at the bar. After that, try talking to Von Glower to find 
out that he is busy talking to Preiss. Walk on over to Von Zell. When a list of 
choices come up, choose the one that says 'Just wanted a magazine' Go to your 
inventory and use the tape recorder on the magazine that you just picked up. 
Then put the magazine back next to Von Zell. Watch the closing movie and the 
chapter will end here.


	CHAPTER 4

This chapter you get to play as Grace again. The first thing you should do today 
is go into the library and look at the left bookshelf. In there you will find a 
biography on Ludwig II that Gerde must have put back. Read it and then head 
downstairs. Gerde isn't in the castle right now, so don't become worried. Leave 
the castle and head down to the village post office to get your letter from 
Gabriel. When you are done there, go into the Golden Lion Hotel (In German, it's 
the Gasthof Goldener Löwe) and talk to Mr. and Mrs. Smith about everything. When 
finished, go talk to Herr Huber about all subjects as well. When you are done 
speaking to him, go to the church.

In the church, go back into the Schattenjager tomb area and take a look at 
Gerde. Leave the church and go back to Schloss Ritter. Go upstairs into 
Gabriel's bedroom and head into the secret passage. Take the passage that leads 
north and pick some roses to take back to Gerde. Once you have given them to 
her, talk to her and she will give you the keys to Gabriel's car.

Go back to Schloss Ritter and use the car keys on the car. Ok, the first stop to 
make is to Herrenchiemsee. Buy a ticket from the woman at the desk by clicking 
on her and then Buy a Ticket option. After that, be sure to take a look at 
EVERYTHING, so that way you can get all the points and the ability to finish the 
chapter. Looking at the death masks and Ludwig's cloak won't give any points, 
but you might as well take a look at them just to play on the safe side. You 
mostly have to look at the letters and pictures to get any points. Be sure to 
enter both sides of the museum. There are two exit arrows, one for the left side 
(where the cloak is) and one for the right side (where the death mask is)

When you are done looking, talk to the woman again about the diary and the Lost 
Wagner Opera. After that, leave Herrenchiemsee never to return.

Head back to Rittersberg and visit Mrs. Smith in the hotel, just ask Herr Huber 
to get them from their room. Once they are downstairs, ask Mrs. Smith about your 
dream. Then leave and head back to Schloss Ritter only to find out that you have 
had a phone call while you were out. (Be sure to watch the movie so you can find 
this out) Head to the Schattenjager library and use Barclay's card on the phone. 
Then use the number you just got from Barclay on the phone. Leave the castle, 
get into the car, and head to Bayreuth.

Once there, first talk to Georg, then go look at everything (and I do mean 
everything) and talk to Georg again if you can. Leave Bayreuth and head to 
Seeshaupt (the Black Crucifix). 

Go all the way to the left and click on the railings. Dallmeier will show up in 
a matter of seconds. Talk to him about all subjects. Once he leaves, click on 
the water and Grace will go look at it and you will get a close-up view of a 
muddy enbankment. Click on the water again and when you are done, leave and head 
to Neuschwanstein.

Click on the castle and here at Neuschwanstein you'll need to take a tour of 
EVERYTHING. Some people may have a hard time with this, some others may not so I 
have typed up a solution to the Neuschwanstein so that you may get all of the 
points and the ability to go to the next chapter. You can also use the below 
solution as a checklist so that you can make sure that you did everything. 
Here's the solution:

_ First, click on the tour tape button in the first room that you are in.
_ Click on the locked door next to the doorway and play the tape
_ Click on each of the pictures and play the tape
_ Go through doorway
_ Play the tour tape when you enter
_ Click on the bed and play the tour tape twice
_ Click on bed and then the sink
_ Move the mouse cursor to the right hand side of your screen until it changes 
to an EXIT icon and click
_ Click on the statue that sits in the wall and play the tour tape
_ Click on the two pictures
_ Enter the chapel (the doorway that is on the right hand side of the screen 
that you saw from the previous screen)
_ Play the tour tape
_ Click on the stained glass windows and play the tour tape
_ Click on the Black Madonna statue
_ Click on the crucifix
_ Click on the picture that is above the crucifix and play the tour tape
_ Leave the chapel and enter the door that is closest to the bed
_ Play the tour tape
_ Click on the chair
_ Click on the linens (the cloth that is near the right hand side of your screen 
and that is near the desk)
_ Click on the picture that is above the desk and play the tour tape
_ Go further into the room (move the mouse cursor to the lower right corner, and 
when it changes to an EXIT icon, click)
_ Play the tour tape
_ Click on the swan motif
_ Exit off to the left
_ Play the tour tape
_ Click on the table
_ Exit to the Study (doorway that's to the left)
_ Play the tour tape
_ Click on each of the pictures and play the tour tape each time
_ Click on the desk
_ Click on the cabinet
_ Exit to the Singer's Hall (doorway that is behind the desk)
_ Play the tour tape
_ Click on each of the pictures and play the tour tape each time
_ Look out the window and play the tour tape
_ Leave Neuschwanstein (there is an exit near the window)

Once you are finished there, click on the HINT button. If the Neuschwanstein 
icon is still blinking, then you have missed something. Go back and go through 
everything if you want to get all of points.

Go to Rittersberg and then to Schloss Ritter. Inside, head up to the library. 
Sit at the desk and type Gabriel another letter. When you are done, use the 
Ludwig II biography on the telephone and then use the new phone number on the 
telephone. Leave Schloss Ritter and head down into the village. Head to the 
hotel to make sure that you have said everything that you can to the Smiths.

Leave the Gasthof and head next door to the post office to mail your letter. 
Then go to the church. Instead of going inside, see those bushes nearby? Click 
on them and when you get a close-up view of the now bloomed lilies, click on 
them. Grace will take a look at them and then Father Getz will come out and give 
her one of the lilies. After that, click on the lilies again. Leave Rittersberg 
and head to Seeshaupt to use the lily on the water. When Grace places the lily 
in the water, she'll soon 'make contact' with the long deceased Bavarian king, 
Ludwig II.

Leave Seeshaupt and go back to Schloss Ritter in Rittersberg. Watch the movie as 
you enter the castle and Gerde will tell you that you have a fax waiting for you 
at the post office. Before you go get it, talk to Gerde about all subjects. Now 
leave the castle and head to the post office to pick up the fax. Read the fax to 
find out that Chaphill has had a change of heart and sent you a copy of the 
diary (I forgot whose it was) Get into the car and head to Bayreuth. There, give 
Georg the fax that you got from Tom Chaphill. The chapter will end here.


	CHAPTER 5

I believe that this is the most exciting chapter of the entire game. If you want 
to know why, play/read on.

Ok, first things first. Head to Marienplatz and go visit the weiss wurst vendor 
(it's the place next to Ubergrau's office) Click on the white sausage that is 
being displayed in the glass case and then click your wallet on the vendor to 
pay her. Leave here and head to the hunting club.

You will notice that the club is currently empty, but if you listen to Xavier, 
the members will be leaving later for their hunting trip and to be on time so 
you won't get left behind. Go into the bar area and click on one of the brown 
chairs and then the magazine to retrieve your tape recorder. Leave the hunt club 
and head over to Ubergrau's office.

Read the letter that Grace sent you (you'll get it from Ubergrau) Now, talk to 
Harry about the Missing Persons topic and then click the Von Zell tape on him to 
get the conversation translated. Leave Marienplatz and head over to the Police 
Station.

Talk to the Kommisar about all topics and like with Ubergrau, click the Von Zell 
tape on him. Click on the folder that Leber's assistant (?) dropped on his desk 
and then click on the ledger when you have a close-up view of the inside of the 
folder. Leave Prinzregentenplatz and click on the Buchenau button (it's in the 
lower left corner of the map) Once there, knock on the door, listen to what the 
man has to say, and then leave.

Go back to Ubergrau's office in Marienplatz. Ask him about the cash and then go 
back to Buchenau to pay Dorn another visit. Knock on his door again and hand him 
the cash. Once inside his kennel, talk to him about all topics. When that's 
over, go one screen south and click on the last cage on the right (the one that 
is up against the wall) With a close-up view of the cage in front of you, click 
on the straw that you see in the lower right. When you see part of the tiger's 
face in the background, use the sausage that you bought in Marienplatz on him. 
While he is eating that, click on the tags that are sitting in the spot where 
you inspected the straw. Since you have now done everything that has needed to 
be done, leave Buchenau and go to the hunt club in Marienplatz.

Looks like the club members are just leaving...the exciting part is coming, so 
don't worry.

Once you have control in the lodge, leave your room and head over to Von 
Aigner's room (It's next door) As you can see, Von Aigner is currently taking a 
bath but as long as he will talk to you, talk to him about all subjects. When 
you are done, leave the room so he can have some privacy. Enter the room that is 
across from your room. Inside, open up the wardrobe and take the rope (the thin 
black one) Click on the EXIT icon that appears when you have the mouse cursor 
somewhere near the bottom of the playing screen. When you have the close-up view 
of the window, open it up. Then when it is open, click on the DOWN icon that 
appears when you have the cursor at the bottom of the window. Click on the ledge 
and then bring out your rope and use it on the ledge. With Gabriel out on the 
ledge, move to the middle window by clicking on the middle window, which just 
happens to be Von Zell's room. When you get into his room, move your cursor to 
the right side of the screen until you get an EXIT icon and click. Pick up his 
appointment book and take a look to see what is inside. Have you noticed that 
page that seems to stick out from the rest? Click on it. Then click on the 
letter in its close up view. Leave that screen and head into Von Zell's 
bathroom. You can take a look at his sink and bath tub, but you won't find 
anything in there that is of interest. The only thing that you should really 
look at his bath mat. Click on it and in the close-up view, click on the 
orangish stuff that sticks out from underneath the upper left corner of the mat. 
Click on the footprint that is revealed. Leave the bathroom and exit the room 
the same way you came in.

You don't need to go into Von Glower's room (especially if he is in there) so go 
back into Preiss & Hennemann's room. Leave their room and head down into the 
lobby. There, talk to Hennemann about all subjects. When done, click on the 
fireplace and get the matches that rest on the mantle. Head back up stairs and 
go into Klingmann's room (the lower left door) Use the wolf tags you got from 
Buchenau on Klingmann. Watch the sequence.

Leave the room and head back downstairs. Leave the lodge and go into the stable. 
Click on the tools that are nearest to Gabriel and then click on the clippers. 
Leave the stable and exit off to the right. Click on the muddy patch that is 
nearest to the right side of the screen and notice that there is a paw print. 
Click on that. Leave the close-up view and head right again and then head south 
two screens. Take a look at the next muddy patch. First click on the mud and 
then on the paw print.  Click on the bushes that are nearby and note that 
Gabriel can't get through. You know what you should do next, which is using the 
clippers on the bushes. Hmmm, there is a cave. What could be living in here? Ok, 
click on the little entryway that is between the rocks. Gee, this is sure 
getting creepy because now it's dark and I hear chomping!!!! Click on the patch 
of darkness at the bottom of the screen and Gabriel will fall in.....almost. 
Looks like we need to shed some light on the situation, as a matter of speaking. 
Use the matches on the lantern and then use the lantern on that patch of 
darkness. HOLY CRAP!!!! Looks like we now know who the mass murderer is!

Outside the cave, go north, then west, north, and west again to reach the 
hunting lodge. Hurry upstairs and into Von Glower's room (door across from 
Klingmann's) and tell him about what you saw (Actually Gabriel will do it 
automatically, so don't worry about any more clicking for a little bit)

After that lengthy sequence, you'll next see Gabriel somewhere near the lair. 
Save your game now because lingering too long in the woods will result in Gabe's 
death. Start off this hunt by putting your talisman in the on-deck screen (the 
little box that shows what item you currently have selected) To hurry and get 
that blasted wolf, go north, then west, west, south, and finally west again. You 
might want to save your game now. Wait there for a little bit and the wolf will 
show up. Use the talisman on it (quickly) to push the wolf back. Follow it 
quickly or it will have disappeared to another location.

In the ravine screen, the wolf will jump you but don't worry, it's all part of 
the game. In a minute, Von Glower will show up and toss you the gun (getting any 
clues?) You can try to shoot Von Glower, as that is what the wolf is trying to 
tell you, but you can't so use the gun on the wolf. Watch the whole sequence and 
the chapter will end here. It is vital to finishing the game that you watch the 
Chapter 6 opening sequence because you will learn some very important 
information.


	CHAPTER 6

Hopefully, you people watched the sequence because if not, you should restore 
your last saved game and watch it. But, if you don't want to go through the 
hassle, just use this walkthru.

You'll notice that you are now playing as Grace and that you are currently in 
the Rittersberg Dungeon. First thing you should do here is go down to the screen 
where you see Gabe lying on a cot. Talk to Gabriel several times until Grace 
says that she shouldn't bother him anymore. Leave the Dungeon to find yourself 
in the town square. Go to the post office and get the letter that Gabriel gets 
from Von Glower. Go to the hotel and take a roll from the basket that sits on 
the table. Talk to Mrs. Smith about all topics.

Leave the Gasthof and go up to Schloss Ritter. Enter the bedroom and click on 
the sheets that are sitting on the end of the bed. Head back to the dungeon. Use 
the roll on the pigeon that is now sitting outside the window. When it is inside 
the window, use the pillow case on it (No animals were physically harmed in the 
making of this game) Talk to Gabriel again if you can before you leave.

Go get into the car and head for Altotting. Click on the church and then click 
on the display case. Read the sign and click on the offerings that are shown in 
the display case. Exit the view and go left around the hallway and enter the 
doorway. Inside, use your wallet on the small basket that sits on the table and 
then try to talk to priest only to discover that he is mute, but he'll give you 
a prayer card.

Leave Altotting and go to Neuschwanstein. Notice that the tour tape button isn't 
there anymore (woohoo!) Go into the living room (the room that has the picture 
of people and the Holy Grail) Grace should see a scene with a woman and her 
child. If not, exit south one screen to where you see the swan motif and then 
Grace will automatically exit back so you can watch the scene.

Once the guard leaves, click on the chair and then use the bottle of water on 
the chair.  Go back into the bedroom and sweep the cursor across the bottom of 
the wall (nearest the chapel entry) and click. You should get the first act of 
the Lost Wagner Opera!

Now for the second act. Go directly to the Grotto. There may or may not be a 
guard here so if there is, wait until he/she leaves. Sweep the cursor along the 
left wall until the cursor becomes a dagger and click. You have gotten the 
second act of the Lost Wagner Opera!

Third act: Head for the Singer's Hall. Notice where the guard is currently 
standing. Click on the Wolf painting. Go down one screen and use the pigeon on 
the doorway that's to the left. When the guard has left, go to the spot where 
the guard was standing and click on the panel below the painting. You have 
retrieved all the acts for the Lost Wagner Opera!

Leave Neuschwanstein and head back to Schloss Ritter. Talk to Gerde and ask her 
about the Silver Heart. Leave the castle and head for the church. Go back into 
the crypt area and get the silver heart off of Wolfgang's tomb (Hope he 
understands) Get in the car and go to Altotting.

There, go into the priest's office and talk to the priest. Use either the prayer 
card or the silver heart on him and he'll take you to a shrine. Jot down a note 
of the display case that is near the shrine and the doorway on the right side of 
the screen (You may not see the door, but if you move Grace to the left, the 
screen will expose the door. I don't know if it is a glitch or a 'cleverly 
hidden clue')

Place the silver heart into the basket that sits on the right side of the altar 
and then the wind will start to howl. Open up the doors on the right and the 
wind will blow out the candles. I'm not sure exactly if you have to do this next 
part quickly, but anyway, click on the chair that sits next to the display case. 
Click on the lower left urn to obtain Ludwig II's diagram.

You will automatically head to Bayreuth to give Georg the three acts of the Lost 
Wagner Opera.


	TWO MONTHS LATER...

I am surprised that Gabriel has not turned into a werewolf yet in the past two 
months (Geez, he sure is strong) Click on the table near the entrance to pick up 
a program. Then click on the placard so you can take a look at it.

Go to the right and then enter the door that is to the right. Enter the room at 
the end of the hall to find out that it is an office. Click on the bulletin 
board and take the seating chart off of it. Click on the desk and pick up the 
opera glasses and Grace's to-do list and be sure to read it. Now, go talk to 
Gabriel. When you are done, leave the office and head back to the main lobby.

Enter the open doors on the floor that you are on to find out that it's the 
auditorium. Talk to Georg and you'll end up making him feel worried. Talk to the 
chandelier men (They're on the upper-most balcony to the left) When finished, go 
into your inventory and look at the Wagner diagram. Click on the large X that 
you see there. Look at the seating chart that you picked up out of the office 
and look at it. Click in the area where that X was.

Leave the auditorium and head upstairs (The large stairs near the entrance, that 
is) Click on the white double doors to enter the Mittel Loge.

Exit the Mittel Loge and exit the screen by heading to the right and enter the 
door at the end of the hall. Click twice on the small window. Then click on the 
ON switch on the spotlight to turn it on and then click on the bar to move it 
around. Move the light so it is pointing at the Mittel Loge and then click. If 
you're close, the light will automatically go to where it needs to be.

Head back downstairs to the lobby. Use the seating chart on the usher. Go right 
and through the door in which you can see a little set of stairs going up and 
enter the door at the end of the hall.  Sweep the cursor over the rope section 
until the cursor changes to a dagger and click. In the view, click twice on the 
rope to pick it up (Grace mutters 'oops')

Go down the stairs near the right side of the screen to end up in the basement 
(this is a key scene later) Go right one screen and click on the panel that is 
on the wall. Open it up and click on the keys that are hanging inside. Head left 
and then down one screen.

Click on the door to enter the prop room. Inside, go left and click on the 
'PRIVAT' sign that is sitting among the junk. Leave the room and use the 
basement keys on the door to lock it.

Go right three screens and then down two to enter the furnace room. Open up the 
furnace door first and then click on the coal bin to shovel in some coal. Click 
on the controls that are located underneath the door and click on the 
Automatisch (Automatic) button and move the handle all the way to the right. 
Exit left out the door and then head up the stairs that lead into the lobby.

Head back to the office and click on Gabriel and another lengthy sequence will 
ensue. After that is over, you'll wind up in the lobby. Head back to the office 
again and click on the dress. (Darn, she looks great) Leave the office and go 
upstairs to the spotlight room (it's that door at the end of the hall that we 
visited earlier)

Click on the window and then use the opera glasses on it and you'll see that 
your 'special guests' have taken their seats. Exit the room and then click on 
the doors to the Mittel Loge. Use the rope on the door handles and click on the 
door again to use the PRIVAT sign on the handles too.

Grace's segment will end here and we'll go see what Gabriel is up to....

Ok, first thing as Gabriel is to go left, click on the chest, and then use the 
Ritter dagger on the vent. Click on the vent opening to get Gabriel to go 
through. Once he is in the basement, go north twice and then west to end up 
backstage.  Like with Grace, click on the rope section and take the roll of tape 
that you see there (It's on the right side of the pulleys) Leave the view and go 
through the doorway that is near the basement steps. You'll be in the dressing 
room (I recommend saving before entering in case you mess up this next part)

You have to be extremely quick for this next part. First, click on the red 
minstrel costume that is hanging in the rack. Now click on the dressing table 
and then the powder. Use the powder on the left miror. Leave the view and hurry 
behind the changing screen. While the actor is cleaning his mirror, quickly take 
the tape and use it on him. For those playing GK2 for the first time, watch the 
entire sequence. For those playing GK2 again, either watch or skip the entire 
sequence.

After the sequence, the first thing you'll notice is that you are in first-
person view mode and your vision is all colorful. This is because Gabriel is in 
wolf form. Hurry up and save your game so you don't end up messing this hard 
puzzle up. Your goal here is to get Von Glower into the furnace room. Here's the 
solution:

- First, turn right once
- Go forward two times
- Turn to the left two times
- Close door which can be accomplished by clicking on the door bolt
- Turn right once
- Go forward once
- Turn to the left twice
- Close the door
- Turn right once
- Close the door
- Turn right once
- Move forward once
- Turn to the left twice
- Close the door
- Turn right once
- Advance forward once
- Swivel left once
- Close the door
- Turn right once
- Move forward once
- Turn left once
- Move forward once
- Turn left once again
- Move forward again
- Turn to the right twice
- Close the door
- Turn left once
- Move forward
- Turn right once
- Close the door
- Turn left once
- Move forward once
- Turn right once
- Move forward once
- Turn right once
- Advance forward thrice (three times)
- Turn right
- Move forward twice 
- SAVE YOUR GAME
- Move forward once


Now it's time for the final showdown. First thing you should do in the furnace 
room is to click on Grace. As Grace, click on the furnace door to open it. Then 
click on Gabriel to switch back to him. Wait for Von Glower to jump and if you 
have good timing, click on his mid-section to push him into the furnace (I don't 
remember exactly when to click on him, so this part may require trial-and-error)