Gabriel Knight II: The Beast Within Walkthru v0.1 Completed February 25th 2000 Copyright (C) 2000 by Arcane, corsec323@icqmail.com ICQ #: 867897 (Be sure to say how you found me, because I won't accept any requests that don't have a reason) This walkthru (and others) can also be found at http://www.crosswinds.net/~gkuniverse Join the Gabriel Knight ICQ Activelist by using the activelist ID # 63527252 Ever since I typed up that walkthru for the first Gabriel Knight, I've been itching to type up some more to help out all of the computer game players in the world. Like before, this walkthru will try to explain every little step (well, not exactly) to help you get through Gabriel Knight 2. Like in most walkthrus, this may contain a few spoilers here and there, so use at your own risk. 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You may add html code to the text version for the purposes of advertising banners, to fit the design scheme of your website (i.e. frames, graphics, or other buttons), or to include meta functions for search engines. You may not add html code to the actual content of the walkthrough, because then it's no longer a text version. Please do NOT add a mailto fuction for my email address in any version of the walkthrough. For any use other than a walkthrough site, you must contact me for permission. This walkthrough is not public domain. It may not be resold or distributed in any compilation without permission. Any other use is strictly prohibited. For more information, contact me via email. Here's the walkthru: CHAPTER ONE This chapter starts off with Gabe inside the Huber Farm. The first thing you should do is look in your duffel bag and grab the dagger (which you got from GK1) along with your wallet and some other things. Exit that screen and pick up the newspaper from the table and read it. If you want, and you should, examine the current items that you have in your inventory. Go back to the screen that you were just in. Notice the cross that is hanging on the wall and examine it. This may seem to get monotonous now, but go back to the the table screen. There's a note hanging on the wall near the coat rack, read it. It'll say that the keys to the car are hanging under the mirror and that it is better not to drive inside Munich, but to take the U-Bahn to Lochham. Pick up the keys that are hanging underneath the mirror. Now head outside. Once outside, go to your right into the next screen with some woods and what appears to be a water trough. There is a muddy patch that you should inspect that is located near Gabe's feet. When you look at the patch, you'll notice that there is a paw print. If you click on the paw print while you're in the close-up view of it, Gabe will compare his hand to the print and then he'll note that the print is as big as his hand. After you're done looking at the print, exit off the screen by clicking on the open area of the woods. There's a small patch of grass that you should look at, it's to the left of Gabe and it's somewhat near his feet. In the close-up view of the patch of grass, you'll notice that there is some hair sitting on the ground. Pick it up. Now go back to the main screen of the farmhouse. Head into the barn (if that's what you want to call it) and get the quick-drying cement (Gabriel will automatically pour some into the bucket and mix it in with water) Carry the bucket back to the spot where the paw print is at and pour some cement on it to make a cast. Gabriel will then automatically go back to the barn and take care of everything. Head back to that same spot and pick up the paw print cast. Head back to main farmhouse screen and use the car keys on the car. Once on the map, head over to Prinzregentenplatz (in other words, the police station) You won't find much to do here so head back to the map and go to Thalkirchen (the zoo) At the zoo, look at the board that talks about Canis Lupis Lupis (the board is in the lower right hand corner of the screen). After you are done reading, click on the muddy patch that is inside the wolf habitat. You should now see a random number of wolves lounging around. Click on one of the wolves and Gabriel will trying calling one over, without success. If you click on another/the same wolf, Gabriel will again try to call the wolf over, with the same results. Once you are done looking at the wolves, Thomas, the wolf feeder will walk over. Talk to him and ask him about everything. After you have dried him out for now, walk off the screen to the left to enter the Administration building. Here you will meet Herr Doktor Klingmann. Like with Thomas, talk to Klingmann about every topic there is available. After you've finished talking to him, go outside and head back to Lochham (aka the Huber Farm) It is now time to do some tape splicing. Click on the icon in the game bar that looks like a cassette tape. Load the Klingmann's conversation tape into Side A and a blank tape into Side B. Now click on the Splice button. This part may seem a bit hard at first, but it's actually pretty easy. What you need to do is take out certain words and make them into three different sentences. You may have to go back and forth to get certain words. Here's the words that you should choose, and be sure to them in order: 1) Thomas? 2) Herr 3) Doktor 4) Klingmann 5) Here. 6) Show 7) Our 8) Wolves 9) To 10) Mr. 11) Knight After that, click on the Transfer button and you're done. Get back into the car and head back to Thalkirchen. Once there, head into the Adminstration building. Klingmann will be in the other room so act fast. If you want to, you can search his desk. Use the Splice tape that you made back at the farm and use it on Klingmann's walkie-talkie (it may be a bit hard to see, but it is somewhere on the right side of his desk, near the front) After that sequence, search Klingmann's coat, which hangs on the coat rack near the door that you came in. After you are done, Klingmann will come out of the storage room. Leave the office and head outside. Thomas will be waiting to take you into the wolf habitat. Watch the sequence and when you have a close up view of the wolf, first click on the wolf's tag and then on its fur. Another wolf will become angry and start snarling at Thomas and Gabe. They will then run out and Thomas will scold Gabe for "petting" the wolf. You'll never have to return to Thalkirchen again so leave the place. Head back to the Huber Farm (Lochham button) Once there, look at the receipt that you swiped from Klingmann's coat and use it on the mirror inside the house. Get back into your car and head to Marienplatz. Exit off to the left. In the next screen, talk to the meat lady. You don't need to use, buy, or anything else from her right now. So head into the entryway that's next to the meat vendor's place. In there, read the sign that says the name of the law firm and head inside. Here you will get to meet and talk to your family lawyer, Harry Ubergrau. Talk to him about all topics. After you've finished talking to him, you should now have an address for a biology guy, the name "Royal Bavarian Hunting Club" and that the receipt you found was for a jagdschein (a hunting license). Leave Marienplatz and head to the Universitat (University). Give the farm hair, the zoo wolf hair, and the paw print cast to Michael. After that, try leaving and Michael will give you an evidence analysis report. Leave here and you will never have to return to the University again. Head back to Lochham. Inside the house, click on the paper that's closest to Gabe and Gabe will write a letter to Grace. Leave the farm and go to Marienplatz. Fast forward all the way to the right and exit off the screen until you see a street musician. Walk around the corner in front of you. Click on the grey door to enter the Post Office. In order to enter, you have to have something to send, so use the Gabriel-to-Grace #1 letter on the door and Gabriel will go in and send it. After you are done here, walk further down the street. Enter 54 Dienerstrasse, the Royal Bavarian Hunting Club. Talk to Xavier, the dude that stands behind the desk until he asks for some family identity. Since you don't have any, go back to Ubergrau's and ask him for the family papers. Now head back to 54 Dienerstrasse (why they named that street the Servant Route I have no clue) and give the family papers to Xavier. Gabriel and Xavier will get in a bit of an argument until Baron Friedrich Von Glower breaks it up and invites Gabriel into the club. This signals the end of the first chapter... CHAPTER 2 In this chapter, you get to play as Gabriel's colleague, Grace Nakimura. Watch the opening sequence and when you have control, try to open the library door. (Exit off the bottom of the screen and the door will be by the head of the bed) Head downstairs and talk to Gerde about all subjects. Go outside and take a look at the car that's there. Go back into the castle and talk to Gerde again and then head back outside. Go down into the village (by clicking on that little hill that's near the bridge) and walk over to the far right side of the screen and click on the door that goes into the Gasthof Goldener Lowe. Talk to the proprietor (his name is Herr Huber) and ask him about all subjects. After that, take a look at the paintings. One is behind Huber and the other is near the wall on the right hand side of the screen. Leave the Gasthof and go to the Church (it's located on the other end of town) Try speaking to Father Getz. Now go into the crypt room that's located at the back of the church. Examine all of the coffins and be sure to jot a note down about the silver heart that is on Wolfgang Ritter's tomb. When finished, leave the church. Head over to the Rittersberg Rathaus (town hall) The Rathaus can be found by clicking on one of the blue doubler doors that is next to the path that leads back to Schloss Ritter. When you have a view of two doors, the right one is the entrance to the dungeon and the left one is the Rathaus so click on the left door. Speak to Herr Habermas about all subjects. When you are done talking, go back to Schloss Ritter. Head inside Schloss Ritter and go upstairs. Take a look at the closet. Since there is nothing of interest in there right now (hint, hint) take a look at the fireplace. Look inside the toolbox that the maintenance dude left behind and swipe the screwdriver from him. Move your mouse cursor to the top of the screen so it says 'Up' and click. Bring out the screwdriver and use it in that little hole that is in the middle of where the rock should have been. This'll unlock the secret passage. Open the wardrobe up again and you can see that the back to it is missing. Enter the passageway. The first way that you should head is to your right. This passage leads to Gerde's bedroom. Once inside her room, take a look at the picture of Wolfgang that sits on a table. Open up the wardrobe again and take a look at her clothes and take the key. Enter the passage way and head down the stairs. Take a look around at your surroundings, especially the roses. After you are done scoping out the outside of Schloss Ritter, head back up and go into Gabe's bedroom and unlock the Schattenjager library door with the key. Once you've snuck inside, look at the middle and the right bookshelf. It's just after you're done that Gerde will enter (looks like she caught you red-handed!) and Grace will go and blast Gerde and as a result, Gerde exits in tears. Read the two books that you got off the shelves and then the letter. Now, move the mouse cursor over the desk until it changes to an EXIT icon and click. With a close-up view of the desk in front of you, go into your inventory and use Prof. Barclay's card on the telephone. After the conservation is over, exit the desk and head down to the village. Once in the village, go to the Rathaus and speak with Herr Habermas and you'll eventually be shown the Dungeon. There, examine the bed and then look through the window. Look at the church and at the scratch marks that are on the wooden window. Once you are done looking around, again head to the Rathaus and ask Habermas about the church records. Take the note to the church and give it to Father Getz. Yet again, head back to the Rathaus and give the records to Habermas and talk to him about all topics. After that conversation is done, go to the Gasthof and ask Herr Huber about Ludwig II. When you are done there, go back to Schloss Ritter and head to the Schattenjager library and look at all the shelves only to discover a Ritter journal. Sit down at the desk and type up a letter for Gabriel and when you are done head into the village and mail it. If you have completed everything, the chapter will end here and we'll be off to Munich, Germany to find out what Gabriel has been up to. CHAPTER 3 Ok, the first thing you should do today in the Huber Farm is to pick up today's newspaper off of the table and take a look at it. (Does this sound familiar to you yet?) When you're done having your "flashbacks", go into the inventory and take a look at Von Glower's business card and this will enable the Perlach button on the map. Next you should head outside, get into the car, and head on over to Marienplatz and visit ol' Ubergrau. He'll give you the package that Grace sent ya in the last chapter. Open it and read the letter. Ask Harry (That's the lawyer in case you haven't figured it out) about Ludwig II and the Black Wolf and when you are done, leave. Head back into the business district of Marienplatz and enter the Clock Shop (it's a few doors down from where you stand when you first enter Marienplatz) Buy the cuckoo clock that sounds like someone knocking on the door (hint, hint) for 60 marks. Pay the man by clicking your wallet on him. You're done here, you'll never return here again, so leave and head towards 54 Dienerstrasse, you are about to meet Kommisar Leber. You can see squad cars surrounding a crime scene that is near the hunting club so let's go check it out. First thing to do here is to click on the man in black, who just happens to be the Kommisar. He'll ignore you the first time. Now let's bring out the hard stuff, which means to bring out the Evidence Analysis Report you got from Mike the biologist and show that to Leber. Now you can think to yourself: Gee, I have the evidence right here, but why won't you listen to me?!?!? Okay, time to come up with another plan. See that TV crew hanging around? Sure you do. Click on them with the Evidence Analysis Report and watch the sequence. Once that's finally over, go to the hunting club and enter. Talk to Xavier about all subjects. Take a look around the club and pick up the magazine that is sitting on the table. Also, be sure to take note of the locked door and that potted plant that sits nearby. Okay, here's the plan: First, take the cuckoo clock and use it on the plant. Go to where Xavier is and wait until you get a sequence in which Xavier hears knocking and goes to find out who it is (Moron.) Once he is gone, click on his desk. Open up the drawer and take the keys. Close the drawer and Xavier will come back. Take the keys to the locked door and unlock it. Pick up the cuckoo clock only to use it again on the tree. Follow the above plan, except this time return his keys. Go back to the now unlocked door and enter it. Down there, look at the armory, the human skull, the diary on the shelf (it may be a bit hard to see), and lastly, the pictures. Be sure to click on the pictures twice to get all the points and comments. When you are done, Baron Von Zell will come down and catch you. Don't worry, it's all part of the plot, errrr, game. Leave Marienplatz and go to Von Glower's house in Perlach (the button is near the lower right corner of the map) Talk to him about everything and be sure to look at the mask that sits on his shelf. Now you can leave. Head back to the hunting club in Marienplatz and talk to Von Zell about all subjects but save the Club Trophies topic until LAST. Once done, go to Prinzregentenplatz. Talk to Leber about everything and when you are done, take a look at the board that hangs on the wall. Click on the red dot that sits in the center. There is a piece of paper on the right side of the board with Grossberg's address on it, go into your inventory and use the notepad on it. Leave here and head to Lochham. At the farm, write a letter to Grace. Then use Grossberg's number on the phone and now you can read the books that Grace sent you. Leave here and go visit Harry Ubergrau and ask him about Missing Persons. Leave his office and go mail the letter. After that, go to the hunting club. You'll see that Preiss is here, go talk to him and talk to him about everything. When you are finished, every one else will start to arrive. Talk to Hennemann and Von Aigner who are at the bar. After that, try talking to Von Glower to find out that he is busy talking to Preiss. Walk on over to Von Zell. When a list of choices come up, choose the one that says 'Just wanted a magazine' Go to your inventory and use the tape recorder on the magazine that you just picked up. Then put the magazine back next to Von Zell. Watch the closing movie and the chapter will end here. CHAPTER 4 This chapter you get to play as Grace again. The first thing you should do today is go into the library and look at the left bookshelf. In there you will find a biography on Ludwig II that Gerde must have put back. Read it and then head downstairs. Gerde isn't in the castle right now, so don't become worried. Leave the castle and head down to the village post office to get your letter from Gabriel. When you are done there, go into the Golden Lion Hotel (In German, it's the Gasthof Goldener Löwe) and talk to Mr. and Mrs. Smith about everything. When finished, go talk to Herr Huber about all subjects as well. When you are done speaking to him, go to the church. In the church, go back into the Schattenjager tomb area and take a look at Gerde. Leave the church and go back to Schloss Ritter. Go upstairs into Gabriel's bedroom and head into the secret passage. Take the passage that leads north and pick some roses to take back to Gerde. Once you have given them to her, talk to her and she will give you the keys to Gabriel's car. Go back to Schloss Ritter and use the car keys on the car. Ok, the first stop to make is to Herrenchiemsee. Buy a ticket from the woman at the desk by clicking on her and then Buy a Ticket option. After that, be sure to take a look at EVERYTHING, so that way you can get all the points and the ability to finish the chapter. Looking at the death masks and Ludwig's cloak won't give any points, but you might as well take a look at them just to play on the safe side. You mostly have to look at the letters and pictures to get any points. Be sure to enter both sides of the museum. There are two exit arrows, one for the left side (where the cloak is) and one for the right side (where the death mask is) When you are done looking, talk to the woman again about the diary and the Lost Wagner Opera. After that, leave Herrenchiemsee never to return. Head back to Rittersberg and visit Mrs. Smith in the hotel, just ask Herr Huber to get them from their room. Once they are downstairs, ask Mrs. Smith about your dream. Then leave and head back to Schloss Ritter only to find out that you have had a phone call while you were out. (Be sure to watch the movie so you can find this out) Head to the Schattenjager library and use Barclay's card on the phone. Then use the number you just got from Barclay on the phone. Leave the castle, get into the car, and head to Bayreuth. Once there, first talk to Georg, then go look at everything (and I do mean everything) and talk to Georg again if you can. Leave Bayreuth and head to Seeshaupt (the Black Crucifix). Go all the way to the left and click on the railings. Dallmeier will show up in a matter of seconds. Talk to him about all subjects. Once he leaves, click on the water and Grace will go look at it and you will get a close-up view of a muddy enbankment. Click on the water again and when you are done, leave and head to Neuschwanstein. Click on the castle and here at Neuschwanstein you'll need to take a tour of EVERYTHING. Some people may have a hard time with this, some others may not so I have typed up a solution to the Neuschwanstein so that you may get all of the points and the ability to go to the next chapter. You can also use the below solution as a checklist so that you can make sure that you did everything. Here's the solution: _ First, click on the tour tape button in the first room that you are in. _ Click on the locked door next to the doorway and play the tape _ Click on each of the pictures and play the tape _ Go through doorway _ Play the tour tape when you enter _ Click on the bed and play the tour tape twice _ Click on bed and then the sink _ Move the mouse cursor to the right hand side of your screen until it changes to an EXIT icon and click _ Click on the statue that sits in the wall and play the tour tape _ Click on the two pictures _ Enter the chapel (the doorway that is on the right hand side of the screen that you saw from the previous screen) _ Play the tour tape _ Click on the stained glass windows and play the tour tape _ Click on the Black Madonna statue _ Click on the crucifix _ Click on the picture that is above the crucifix and play the tour tape _ Leave the chapel and enter the door that is closest to the bed _ Play the tour tape _ Click on the chair _ Click on the linens (the cloth that is near the right hand side of your screen and that is near the desk) _ Click on the picture that is above the desk and play the tour tape _ Go further into the room (move the mouse cursor to the lower right corner, and when it changes to an EXIT icon, click) _ Play the tour tape _ Click on the swan motif _ Exit off to the left _ Play the tour tape _ Click on the table _ Exit to the Study (doorway that's to the left) _ Play the tour tape _ Click on each of the pictures and play the tour tape each time _ Click on the desk _ Click on the cabinet _ Exit to the Singer's Hall (doorway that is behind the desk) _ Play the tour tape _ Click on each of the pictures and play the tour tape each time _ Look out the window and play the tour tape _ Leave Neuschwanstein (there is an exit near the window) Once you are finished there, click on the HINT button. If the Neuschwanstein icon is still blinking, then you have missed something. Go back and go through everything if you want to get all of points. Go to Rittersberg and then to Schloss Ritter. Inside, head up to the library. Sit at the desk and type Gabriel another letter. When you are done, use the Ludwig II biography on the telephone and then use the new phone number on the telephone. Leave Schloss Ritter and head down into the village. Head to the hotel to make sure that you have said everything that you can to the Smiths. Leave the Gasthof and head next door to the post office to mail your letter. Then go to the church. Instead of going inside, see those bushes nearby? Click on them and when you get a close-up view of the now bloomed lilies, click on them. Grace will take a look at them and then Father Getz will come out and give her one of the lilies. After that, click on the lilies again. Leave Rittersberg and head to Seeshaupt to use the lily on the water. When Grace places the lily in the water, she'll soon 'make contact' with the long deceased Bavarian king, Ludwig II. Leave Seeshaupt and go back to Schloss Ritter in Rittersberg. Watch the movie as you enter the castle and Gerde will tell you that you have a fax waiting for you at the post office. Before you go get it, talk to Gerde about all subjects. Now leave the castle and head to the post office to pick up the fax. Read the fax to find out that Chaphill has had a change of heart and sent you a copy of the diary (I forgot whose it was) Get into the car and head to Bayreuth. There, give Georg the fax that you got from Tom Chaphill. The chapter will end here. CHAPTER 5 I believe that this is the most exciting chapter of the entire game. If you want to know why, play/read on. Ok, first things first. Head to Marienplatz and go visit the weiss wurst vendor (it's the place next to Ubergrau's office) Click on the white sausage that is being displayed in the glass case and then click your wallet on the vendor to pay her. Leave here and head to the hunting club. You will notice that the club is currently empty, but if you listen to Xavier, the members will be leaving later for their hunting trip and to be on time so you won't get left behind. Go into the bar area and click on one of the brown chairs and then the magazine to retrieve your tape recorder. Leave the hunt club and head over to Ubergrau's office. Read the letter that Grace sent you (you'll get it from Ubergrau) Now, talk to Harry about the Missing Persons topic and then click the Von Zell tape on him to get the conversation translated. Leave Marienplatz and head over to the Police Station. Talk to the Kommisar about all topics and like with Ubergrau, click the Von Zell tape on him. Click on the folder that Leber's assistant (?) dropped on his desk and then click on the ledger when you have a close-up view of the inside of the folder. Leave Prinzregentenplatz and click on the Buchenau button (it's in the lower left corner of the map) Once there, knock on the door, listen to what the man has to say, and then leave. Go back to Ubergrau's office in Marienplatz. Ask him about the cash and then go back to Buchenau to pay Dorn another visit. Knock on his door again and hand him the cash. Once inside his kennel, talk to him about all topics. When that's over, go one screen south and click on the last cage on the right (the one that is up against the wall) With a close-up view of the cage in front of you, click on the straw that you see in the lower right. When you see part of the tiger's face in the background, use the sausage that you bought in Marienplatz on him. While he is eating that, click on the tags that are sitting in the spot where you inspected the straw. Since you have now done everything that has needed to be done, leave Buchenau and go to the hunt club in Marienplatz. Looks like the club members are just leaving...the exciting part is coming, so don't worry. Once you have control in the lodge, leave your room and head over to Von Aigner's room (It's next door) As you can see, Von Aigner is currently taking a bath but as long as he will talk to you, talk to him about all subjects. When you are done, leave the room so he can have some privacy. Enter the room that is across from your room. Inside, open up the wardrobe and take the rope (the thin black one) Click on the EXIT icon that appears when you have the mouse cursor somewhere near the bottom of the playing screen. When you have the close-up view of the window, open it up. Then when it is open, click on the DOWN icon that appears when you have the cursor at the bottom of the window. Click on the ledge and then bring out your rope and use it on the ledge. With Gabriel out on the ledge, move to the middle window by clicking on the middle window, which just happens to be Von Zell's room. When you get into his room, move your cursor to the right side of the screen until you get an EXIT icon and click. Pick up his appointment book and take a look to see what is inside. Have you noticed that page that seems to stick out from the rest? Click on it. Then click on the letter in its close up view. Leave that screen and head into Von Zell's bathroom. You can take a look at his sink and bath tub, but you won't find anything in there that is of interest. The only thing that you should really look at his bath mat. Click on it and in the close-up view, click on the orangish stuff that sticks out from underneath the upper left corner of the mat. Click on the footprint that is revealed. Leave the bathroom and exit the room the same way you came in. You don't need to go into Von Glower's room (especially if he is in there) so go back into Preiss & Hennemann's room. Leave their room and head down into the lobby. There, talk to Hennemann about all subjects. When done, click on the fireplace and get the matches that rest on the mantle. Head back up stairs and go into Klingmann's room (the lower left door) Use the wolf tags you got from Buchenau on Klingmann. Watch the sequence. Leave the room and head back downstairs. Leave the lodge and go into the stable. Click on the tools that are nearest to Gabriel and then click on the clippers. Leave the stable and exit off to the right. Click on the muddy patch that is nearest to the right side of the screen and notice that there is a paw print. Click on that. Leave the close-up view and head right again and then head south two screens. Take a look at the next muddy patch. First click on the mud and then on the paw print. Click on the bushes that are nearby and note that Gabriel can't get through. You know what you should do next, which is using the clippers on the bushes. Hmmm, there is a cave. What could be living in here? Ok, click on the little entryway that is between the rocks. Gee, this is sure getting creepy because now it's dark and I hear chomping!!!! Click on the patch of darkness at the bottom of the screen and Gabriel will fall in.....almost. Looks like we need to shed some light on the situation, as a matter of speaking. Use the matches on the lantern and then use the lantern on that patch of darkness. HOLY CRAP!!!! Looks like we now know who the mass murderer is! Outside the cave, go north, then west, north, and west again to reach the hunting lodge. Hurry upstairs and into Von Glower's room (door across from Klingmann's) and tell him about what you saw (Actually Gabriel will do it automatically, so don't worry about any more clicking for a little bit) After that lengthy sequence, you'll next see Gabriel somewhere near the lair. Save your game now because lingering too long in the woods will result in Gabe's death. Start off this hunt by putting your talisman in the on-deck screen (the little box that shows what item you currently have selected) To hurry and get that blasted wolf, go north, then west, west, south, and finally west again. You might want to save your game now. Wait there for a little bit and the wolf will show up. Use the talisman on it (quickly) to push the wolf back. Follow it quickly or it will have disappeared to another location. In the ravine screen, the wolf will jump you but don't worry, it's all part of the game. In a minute, Von Glower will show up and toss you the gun (getting any clues?) You can try to shoot Von Glower, as that is what the wolf is trying to tell you, but you can't so use the gun on the wolf. Watch the whole sequence and the chapter will end here. It is vital to finishing the game that you watch the Chapter 6 opening sequence because you will learn some very important information. CHAPTER 6 Hopefully, you people watched the sequence because if not, you should restore your last saved game and watch it. But, if you don't want to go through the hassle, just use this walkthru. You'll notice that you are now playing as Grace and that you are currently in the Rittersberg Dungeon. First thing you should do here is go down to the screen where you see Gabe lying on a cot. Talk to Gabriel several times until Grace says that she shouldn't bother him anymore. Leave the Dungeon to find yourself in the town square. Go to the post office and get the letter that Gabriel gets from Von Glower. Go to the hotel and take a roll from the basket that sits on the table. Talk to Mrs. Smith about all topics. Leave the Gasthof and go up to Schloss Ritter. Enter the bedroom and click on the sheets that are sitting on the end of the bed. Head back to the dungeon. Use the roll on the pigeon that is now sitting outside the window. When it is inside the window, use the pillow case on it (No animals were physically harmed in the making of this game) Talk to Gabriel again if you can before you leave. Go get into the car and head for Altotting. Click on the church and then click on the display case. Read the sign and click on the offerings that are shown in the display case. Exit the view and go left around the hallway and enter the doorway. Inside, use your wallet on the small basket that sits on the table and then try to talk to priest only to discover that he is mute, but he'll give you a prayer card. Leave Altotting and go to Neuschwanstein. Notice that the tour tape button isn't there anymore (woohoo!) Go into the living room (the room that has the picture of people and the Holy Grail) Grace should see a scene with a woman and her child. If not, exit south one screen to where you see the swan motif and then Grace will automatically exit back so you can watch the scene. Once the guard leaves, click on the chair and then use the bottle of water on the chair. Go back into the bedroom and sweep the cursor across the bottom of the wall (nearest the chapel entry) and click. You should get the first act of the Lost Wagner Opera! Now for the second act. Go directly to the Grotto. There may or may not be a guard here so if there is, wait until he/she leaves. Sweep the cursor along the left wall until the cursor becomes a dagger and click. You have gotten the second act of the Lost Wagner Opera! Third act: Head for the Singer's Hall. Notice where the guard is currently standing. Click on the Wolf painting. Go down one screen and use the pigeon on the doorway that's to the left. When the guard has left, go to the spot where the guard was standing and click on the panel below the painting. You have retrieved all the acts for the Lost Wagner Opera! Leave Neuschwanstein and head back to Schloss Ritter. Talk to Gerde and ask her about the Silver Heart. Leave the castle and head for the church. Go back into the crypt area and get the silver heart off of Wolfgang's tomb (Hope he understands) Get in the car and go to Altotting. There, go into the priest's office and talk to the priest. Use either the prayer card or the silver heart on him and he'll take you to a shrine. Jot down a note of the display case that is near the shrine and the doorway on the right side of the screen (You may not see the door, but if you move Grace to the left, the screen will expose the door. I don't know if it is a glitch or a 'cleverly hidden clue') Place the silver heart into the basket that sits on the right side of the altar and then the wind will start to howl. Open up the doors on the right and the wind will blow out the candles. I'm not sure exactly if you have to do this next part quickly, but anyway, click on the chair that sits next to the display case. Click on the lower left urn to obtain Ludwig II's diagram. You will automatically head to Bayreuth to give Georg the three acts of the Lost Wagner Opera. TWO MONTHS LATER... I am surprised that Gabriel has not turned into a werewolf yet in the past two months (Geez, he sure is strong) Click on the table near the entrance to pick up a program. Then click on the placard so you can take a look at it. Go to the right and then enter the door that is to the right. Enter the room at the end of the hall to find out that it is an office. Click on the bulletin board and take the seating chart off of it. Click on the desk and pick up the opera glasses and Grace's to-do list and be sure to read it. Now, go talk to Gabriel. When you are done, leave the office and head back to the main lobby. Enter the open doors on the floor that you are on to find out that it's the auditorium. Talk to Georg and you'll end up making him feel worried. Talk to the chandelier men (They're on the upper-most balcony to the left) When finished, go into your inventory and look at the Wagner diagram. Click on the large X that you see there. Look at the seating chart that you picked up out of the office and look at it. Click in the area where that X was. Leave the auditorium and head upstairs (The large stairs near the entrance, that is) Click on the white double doors to enter the Mittel Loge. Exit the Mittel Loge and exit the screen by heading to the right and enter the door at the end of the hall. Click twice on the small window. Then click on the ON switch on the spotlight to turn it on and then click on the bar to move it around. Move the light so it is pointing at the Mittel Loge and then click. If you're close, the light will automatically go to where it needs to be. Head back downstairs to the lobby. Use the seating chart on the usher. Go right and through the door in which you can see a little set of stairs going up and enter the door at the end of the hall. Sweep the cursor over the rope section until the cursor changes to a dagger and click. In the view, click twice on the rope to pick it up (Grace mutters 'oops') Go down the stairs near the right side of the screen to end up in the basement (this is a key scene later) Go right one screen and click on the panel that is on the wall. Open it up and click on the keys that are hanging inside. Head left and then down one screen. Click on the door to enter the prop room. Inside, go left and click on the 'PRIVAT' sign that is sitting among the junk. Leave the room and use the basement keys on the door to lock it. Go right three screens and then down two to enter the furnace room. Open up the furnace door first and then click on the coal bin to shovel in some coal. Click on the controls that are located underneath the door and click on the Automatisch (Automatic) button and move the handle all the way to the right. Exit left out the door and then head up the stairs that lead into the lobby. Head back to the office and click on Gabriel and another lengthy sequence will ensue. After that is over, you'll wind up in the lobby. Head back to the office again and click on the dress. (Darn, she looks great) Leave the office and go upstairs to the spotlight room (it's that door at the end of the hall that we visited earlier) Click on the window and then use the opera glasses on it and you'll see that your 'special guests' have taken their seats. Exit the room and then click on the doors to the Mittel Loge. Use the rope on the door handles and click on the door again to use the PRIVAT sign on the handles too. Grace's segment will end here and we'll go see what Gabriel is up to.... Ok, first thing as Gabriel is to go left, click on the chest, and then use the Ritter dagger on the vent. Click on the vent opening to get Gabriel to go through. Once he is in the basement, go north twice and then west to end up backstage. Like with Grace, click on the rope section and take the roll of tape that you see there (It's on the right side of the pulleys) Leave the view and go through the doorway that is near the basement steps. You'll be in the dressing room (I recommend saving before entering in case you mess up this next part) You have to be extremely quick for this next part. First, click on the red minstrel costume that is hanging in the rack. Now click on the dressing table and then the powder. Use the powder on the left miror. Leave the view and hurry behind the changing screen. While the actor is cleaning his mirror, quickly take the tape and use it on him. For those playing GK2 for the first time, watch the entire sequence. For those playing GK2 again, either watch or skip the entire sequence. After the sequence, the first thing you'll notice is that you are in first- person view mode and your vision is all colorful. This is because Gabriel is in wolf form. Hurry up and save your game so you don't end up messing this hard puzzle up. Your goal here is to get Von Glower into the furnace room. Here's the solution: - First, turn right once - Go forward two times - Turn to the left two times - Close door which can be accomplished by clicking on the door bolt - Turn right once - Go forward once - Turn to the left twice - Close the door - Turn right once - Close the door - Turn right once - Move forward once - Turn to the left twice - Close the door - Turn right once - Advance forward once - Swivel left once - Close the door - Turn right once - Move forward once - Turn left once - Move forward once - Turn left once again - Move forward again - Turn to the right twice - Close the door - Turn left once - Move forward - Turn right once - Close the door - Turn left once - Move forward once - Turn right once - Move forward once - Turn right once - Advance forward thrice (three times) - Turn right - Move forward twice - SAVE YOUR GAME - Move forward once Now it's time for the final showdown. First thing you should do in the furnace room is to click on Grace. As Grace, click on the furnace door to open it. Then click on Gabriel to switch back to him. Wait for Von Glower to jump and if you have good timing, click on his mid-section to push him into the furnace (I don't remember exactly when to click on him, so this part may require trial-and-error)