********** *RENEGADE* ********** A Walkthrough for the 8-bit SMS version only. Version 1.0 completed on 8/21/99 Copyright (c) 1999 Adam Lamontagne (adamant@bigfoot.com) A Sega Master System (SMS) game by Taito, 1993. INTRO "A walkthrough for Renegade??" you might ask. Well, the game is pretty much straight forward. You control one of those blocky, Technos of Japan characters (you know, the ones in NES games like River City Ransom and Super Dodge Ball, just not as blocky) and kick ass through 4 Missions of play. I'm your tour guide for this short ride and you'll probably only be reading this to figure out how the hell you get out of the maze of rooms in Mission 4. TECHNIQUES I pretty much punched my way through all the normal baddies and used the running punch on the bosses. Pretty simple. If you knock down a normal thug, you can sit on him/her and proceed to pummel them while they are down until they are dead, unless one of their buddies comes to their aid. The only thing I didn't like about the play control is that the kick and punch buttons change depending on which direction you are facing. Once you get used to that you shouldn't have a problem. You can do a jump kick by pressing both buttons at the same time, but it doesn't do much damage. The running punch, which I highly recommend on the bosses, is the beating of choice. Simply tap the directional pad twice in the direction you want to run and (depending on which direction you are running in) hit the punch button right as you approace the boss. Sometimes they will grab you, but most of the time you will knock them on their ass. Distance yourself and repeat this procedure until they are eliminated. **** HINT **** Always jump on the last enemy on the screen when they are down and punch them in the fast until they are finished. This doesn't work for bosses though, as they will throw you off of them. WALKTHROUGH Alright, here's what you came for. There are 4 Missions in this game. If you know what you are doing you can finish this game in about 20 minutes. Follow this path to glory: ---------- Nission 1 ---------- To enter the subway car you need to take out about 8 of the thugs in the blue jeans and white shirts. Once inside the car, more of these guys come at you. Back yourself against the right side of the screen and just keep punching to the left. None of the baddies will be able to get behind you and if you punch quick enough you'll just keep knocking them down until there are no more. Exit through either door. MISSION 1 Boss! Some chump with purple pants and a yellow vest comes at you. Use the ol' running punch on him, or if possible, kick or punch him off the ledge. ---------- Mission 2 ---------- Thugs with green pants try to ruin your day here. If you can, knock them into the water to dispose of them quicker. After beating around 8 of them, the biker thugs come at you. This is about the only place where the jump kick has any usefulness. The biker will come at you. Time it right and you can jump kick him right off the bike. After you knock the 10th guy from his motorcycle, you will claim it as your own and play a little horizontal "Road Rash" style stage. The key in this section is to knock the bikers from their rides suffering as little damage as possible. Be careful not to get pushed off the bottom of the screen also. It's not how many times you kick them, but where you kick them. With a little luck it can take as little as 1 kick to knock them off, you just have to catch them at the right moment. If an "S" appears during the stage grab it quickly, as it gives you temporary invincibility. Boot 10 of them from their hogs and you'll get to the boss. Mission 2 Boss! This dude has a mohawk with yellow pants, blue boots and a blue half shirt ;) At least his car is decent. Go after him with the running punch. I like getting the bosses down toward the bottom of the screen to do the running punch, as they don't move around as much down there. ---------- Mission 3 ---------- Chicks with whips! Normally this might be cool, but here it spells doom for you unless you feel like duking it out with them (like you have a choice). It doesn't seem right, but keep pummeling the women until you take them all out. After the chaos ends, two doors will open. Each one will take you to the final screen of the stage. The left one will take you to some more fighting women. Beat about 3 waves of them to move on to Mission 4. The right door takes you to the real boss of the Mission... Mission 3 Boss! A tall, amazon of a woman with blonde hair tries to make your life a living hell. As usual, about 10 running punches will put her out of her misery. ---------- Mission 4 ---------- The final Mission in this all too short game. This whole level is a maze of rooms where you will encounter every enemy in the game, including all the bosses you already beat. A lot of the rooms look alike, but there are subtle differences that are key to making it through. If you follow this walkthrough, you will avoid being caught up in the endless loops of repeating rooms (one even sends you back to Mission 3). Here's how you get through this mess: 1) You start by battling thugs with green pants and red berets outside of a building. After beating them all, take the left door into Mr. K's twisted labyrinth. 2) In this room there will be 3 doors to choose from. Guys with orange pants and white shirts come at you. Punk them out and take the left door. 3) You will have to fight two of the Mission 3 bosses at the same time here. After finishing them off, take the right door. 4) It will now look like you are in the same room you just left. The same two bosses you just beat will be here again, but notice there are 3 doors to choose from instead of 2 like in the previous room. Beat the bosses up again and take the left door. 5) Here you will be assaulted by some punks with mohawks and purple pants. Lay waste to them and take the middle door. 6) The bosses from way back in Mission 1 greet you here. Defeat 3 of them and take the right door. 7) The biker boss from Mission 3 shows up in this room. Beat down 3 of them and take the right door to.... ...Mr. K (the K must stand for Kunio)!! Finally, you've made it to the last boss in the game. He's got a gun, so don't get on an even plane with him. The easiest way to beat him is by using the running punch. He's too quick to kick or punch. Each running punch takes away one energy bar and you'll put the hurt on him in no time. Now you can sit back and enjoy the ending! I beat the game on Difficulty Level 3, which is the hardest setting, so I believe the ending I got was the best ending. Email me if you find multiple endings to the game or have anything that you think will make this a better walkthrough. END NOTES This was a fun game that reminded me of the old NES version. Of course this version is newer and has better graphics, but there are a few things similar between the two. Both had 4 Missions with the last one being a maze of sorts. Both of them had bike stages where you had to knock the opponents from their motorcycles. I'm a big NES fan, but I'll have to choose the SMS version as the better of the two because of the enhanced graphics and better ending. DISCLAIMER: This walkthrough is not endorsed by Taito, Technos of Japan or Sega. The information contained within this document is provided without guarantee. All copyrights and trademarks are recognized. 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