Same nice artwork from, you know, that guy...Adam...Cooley <bills@hsonline.net>: ____ __ __ __ / __ \____ ____ / /_____ __ __ / //_/___ ____ ____ _ / / / / __ \/ __ \/ //_/ _ \/ / / / / ,< / __ \/ __ \/ __ `/ / /_/ / /_/ / / / / ,< / __/ /_/ / / /| / /_/ / / / / /_/ / /_____/\____/_/ /_/_/|_|\___/\__, / /_/ |_\____/_/ /_/\__, / /____/ /____/ ______ __ / ____/___ __ ______ / /________ __ / / / __ \/ / / / __ \/ __/ ___/ / / / / /___/ /_/ / /_/ / / / / /_/ / / /_/ / \____/\____/\__,_/_/ /_/\__/_/ \__, / /____/ DIDDY KONG'S QUEST Author: marshmallow E-mail Address: m_mallow@hotmail.com Version 1.0 "Why the Heck are you wasting your precious time writing a guide for an old game when no one will even take a GLANCE at it?" you ask. Well, I would like to be able to answer that, but I can't. I dunno, for some reason, I am having a HUGE nostalgic trip (i.e. just did a Mario RPG FAQ). Besides, I haven't seen any REALLY detailed guides on this game. And besides, I love the DKC series! They are so challenging and have so many secrets, it makes Mario blush. Rare makes the most unique levels and takes the puzzles to the extreme, making it even harder, something Nintendo doesn't always do (i.e. make a cool puzzle, but never develop it to the best). For example, in "Red-Hot Ride", you have to cross lava pits while on a hot-air balloon. Easy at first, but near the end you have to carefully balance yourself over the steam jets WHILE dodging many Zingers. Know what I mean? And another reason...I have to practice for the guide for Donkey Kong Country 64 (or whatever it will be called when it comes out). Yes, the guide for that will be about 100 times as detailed as this rubbish, but that's OK... = = = = = = = = = = = = = = = = = = Version 1.0 Revision History: May 9th, 1999 - Initial release. Wha-hay! = = = = = = = = = = = = = = = = = = Table of Contents - - - - - - - - - - - - - - 1) Items 2) Friendly Freaks 3) The Painful Walkthrough 4) Devilish Foes 5) Credits 6) Legal Patooie 7) Fin -------------------------- 1) Items -------------------------- K-O-N-G Letters: These letters are scattered about the level, if you can collect them all you will get an extra life when you beat the level. You can usually gauge your progress through the area as the `G' is usually found near the end...usually. 1-Up Balloons: Red is one life, green is two, and the rare blue is three! Bananas/Banana Bunches: A Banana is worth one, a Banana Bunch is worth ten. When you get 100 bananas you get a free life! Animal Crate: Open these up and you can find a friendly animal! Beware, though, because if it is hurt by an enemy it will run off. You can get back on if you're quick, but the chances of that are low. "No Animal" Sign: When you cross these while riding an animal, it will disappear. That's good, though, because an item will shoot out from the cloud that was once the animal. The item depends on how difficult it was to keep the animal up until that point. Banana Coins: All of the Kongs will perform some kind of function when you hand over some of these! DK Barrel: If you are missing your other Kong, touch these and they will break free. Bonus Barrel: These are well hidden and lead to a bonus area! Kremkoin: When you finish a bonus area, you get one of these as your reward. If you want to fully complete this game, you're gonna have to find all of them! TNT Barrel: These barrels are tightly packed with explosives. Handle with care! Chest: Pick `em up and throw them at an enemy, it will break open and reveal a prize. Some, however, need to be busted over something several times. Wooden Barrel: Toss these at foes! Star Barrel: This appears at the mid-way point of the level. If you die later in the level, you will return here. Character Barrel: Only the character on the side of the barrel can enter! Arrow Barrel: When you jump in these, they will automatically launch you in the direction the arrow is pointing (the arrow is painted on the side). Blast Barrel: These barrels have an explosion on the side, they will automatically point you in the proper direction and fire you. Croc Barrel: Makes Croc Heads appear...er...for a limited time. Controlled Barrels: In these, you can control which direction you fire out of. Be careful, however, as some have a timer, when it reaches 0 it will fire automatically! Animal Barrel: When you jump in, you become the animal on the side. Drifting Barrels: When inside these, you can make them go anywhere you want. However, you can change the direction you are fired out. + Barrel/ - Barrel: When you touch a + Barrel, time is added to the timer. When you touch a - Barrel, time is subtracted. When the timer ticks down to zero, Kackle will hurt you! Check Barrel/X Barrel: On the rollercoaster level, the Check Barrel will open a door, while an X Barrel will shit it (naughty naughty!). Plane Barrel: Owned by Funky Kong. DK Hero Coin: In each level, there is one of these cleverly hidden by Cranky himself! The more of these collect, the more of a hero you are in Cranky's eyes. If you can collect all 40, you will stand atop the # 1 podium in Cranky's screen (above Mario and Yoshi!). Exit Game: If you jump on the target, you end the level. Also, if you are high enough, you get the prize displayed. Golden Barrel: Klubba will allow you to use it if you pay 15 Kremkoins...it allows you to go to one level of the Lost World, and you'll need to collect ll 75 Kremkoins if you wish to complete the game properly! -------------------------------- 2) Friendly Freaks -------------------------------- - - - KONGS - - - Funky Kong: Hand over two Banana Coins and he'll allow you to ride in his Plane Barrel, which will enable you to visit any level you've been to before. Wrinkly Kong: Since most people don't read the manual (I did though, it was hilarious!), Rare has set up Wrinkly Kong, which will teach you a lot of things. However, since she is a private tutor, you have to pay her Banana Coins. Even if you know everything, you have to visit her, this is the only way you can save your game! Swanky Kong: Wearing a shiny tux and even shinier teeth, Swanky is your average gameshow host. Answer his questions and you can get 1-ups (the amount depending on the category you choose). Cranky Kong: Like last time, Cranky Kong will give you hints and tips, of course, it costs Banana Coins, and this time you can ask for specific level tips! Don't worry though, his tongue-in-cheek humor/insults are free (which is reason enough to visit him). - - - ANIMALS - - - Rambi the Rhino: A veteran from the last game, Rambi returns with his giant horn which can impale anything. Hold the `A' button to charge his special attack, which will send him rocketing. Anything foolish enough to get in his way will be destroyed! And that includes breakable walls... Enguarde the Swordfish: Almost like having Rambi underwater, Enguarde has the same basic moves (including the charge move). Squawks the Parrot: A cool looking bird, Squawks will lift you above and allow you to fly in awesome aerial levels. Note, however, that there are two varieties of Squawks. The purple type can only go left and right, it cannot fly, and it slowly goes down. The green kind, on the otherhand, can fly anywhere it wants to and can shoot seeds at his enemies! Squitter the Spider: Probably the coolest new animal buddy, Squitter can kill enemies with his webbing. But that's not all! By pressing `R' (Or `A'...Or `L'...I prefer `R' myself) he will shoot a thick clot of webbing, press `R' again and it will change into a web platform that you can jump to. Rare has made some pretty insane levels by taking that fact into account... Rattly the Rattlesnake: Another awesome animal buddy, Rattly can jump very high and very fast thanks to his coiled tail. Hold `A' to charge him up, then let go, and he will go REALLY high! Glimmer the Anglerfish: Found in only one level, Glimmer will come and allow you to see in a very dark underwater level. Clapper the Seal: When touched, will change boiling hot water into normal water and water into ice (depending on the level)...for a limited time! --------------------------------------- 3) The Painful Walkthrough --------------------------------------- WARNING: This is not going to be humorous in any way shape or form. It's going to be very boring, the kind of boring that only helps people when they are stuck. Well, that's not TOTALLY true, but still. NOTE: Also, remember that you can check to see if you've done everything in a level by checking the name. If no more Kremkoins can be found, there will be an exclamation mark after the name. For example: "Lockjaw's Locker" still has secrets, but "Lockjaw's Locker!" doesn't. And if you've found the DK Coin, there will be a DK following the name. "Lockjaw's Locker (DK)" SECOND WARNING: This is one of those rare times when buying a $10 stragedy guide with full-color maps that point out everything is actually much better than reading a FAQ off the Internet! If something seems strange or doesn't make sense, that's why. Get the official one if you are forced to buy one! ********************* GANGPLANK GALLEON ********************* G A N G P L A N K G A L L E O N ///////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////STAGE 1: PIRATE PANIC\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship Deck This level is pretty basic...if you have any trouble at all, just stop playing the game, it will save you A LOT of frustration :) So, I won't give any major hints or tips. Except, at the beginning of the game, get Dixie and then return to where you start. Use the Team Toss above and you will find a secret barrel that will net you some items. Bonus Barrel # 1: The first Bonus Barrel of the game can be found after the Star Barrel and before the N...there is a large crack in the ship, fall down it and you will live! It's to the right. Find: In the game, you will have to jump over many barrels to get the Kremkoin. You "only" have 20 seconds... Bonus Barrel # 2 : After you appear from the last game, get Rambi from the crate and go forward a bit. You will find a large stack of barrels above a large banana arrow pointing to the left...use his charge on the wall! Kill: Kill all the enemies using Rambi's horn. DK Hero Coin: After you appear from the second game, you are in behind two barrels. Jump up them and lookie there! ////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////STAGE 2: MAINBRACE MAYHEM\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship Rigging Again, this level is rather straightforward...There is a secret balloon, though, shortly after the Star Barrel. You will climb a horizontal rope, there will be a banana in the air...collect it and an invisible barrel will shoot you to the balloon! Bonus Barrel # 1: As soon as you begin the course, use Dixie's helicopter move to move to the right, you will find some rigging and a Bonus Barrel. Find: Climb up the ropes, collecting the bananas, and get the coin at the top. Bonus Barrel # 2: This is the first cannon, but I call it a Bonus Barrel anyways. Take the cannonball shortly after the Star Barrel and connect it to the cannon, then jump in! Kill: Use the crates and cannonballs to take all of the critters out! Bonus Barrel # 3: Almost immediately after coming from the second barrel, you will find a ledge to the left, jump from the rope to there and use the team throw to reach it. Stars: Collect all of the easy stars in less than 35 seconds to earn the coin. DK Hero Coin: As you exit from the last Bonus Barrel, you will be in an area you can't get to otherwise. The DK Coin is there, and even better, when you jump down, you automatically get a 1-up from the exit! //////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////STAGE 3: GANGPLANK GALLEY\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship Deck This level is pretty easy, but then again, what do you expect from the very first world? Bonus Barrel # 1: As soon as you enter the level, jump up the barrels behind you. Ta da! Find: Smash all of the chests into the Red Zinger, one of the, holds the coin. Bonus Barrel # 2: A bit after the Star Barrel and two gaps, you will find an Invincibility Barrel. Get it and keep going, climb the crates and kill the big, buff baddies, and at the top will be the Barrel. Find: Go up the hooks you dunce! DK Hero Coin: When you come back from the first Bonus Barrel, look above and you can see some hooks in the sky. Use a long Diddy jump or Dixie's helicopter move to get there, and the coin is yours! //////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////STAGE 4: LOCKJAW'S LOCKER\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship's Cargo Hold As you fall down the stage at the start, hold right to find a secret area with some BC's (Banana Coins). Also, below the letter `K' is a secret passage with many BC's. Also, after you lose Enguarde to the No Animal Sign, you can find him below another Lockjaw, which is after your first encounter with Shuries (starfish). Bonus Barrel # 1: Below the first Lockjaw (red piranhas with fat lips) is a secret area with a crate, inside is Enguarde! Use him and go just a bit in front of Lockjaw, you will see a DK Barrel. Above that is a string of bananas going into the wall, there is a invisible path up there. Use Enguarde's charge attack on the obvious wall and... Find: Make your way through the easy maze and this coin is yours! DK Hero Coin: After the letter `N' is a hall with many Shuri (spinning starfish), use his charge and you will go into a secret area as the water drains. You don't need Enguarde, but it's a bit easier. //////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////STAGE 5: TOPSAIL TROUBLE\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Rigging Again, pretty easy stuff. This is the first time you get to use Rattly, your scaly friend. Remember that he can do a super jump if you hold A! Also, after the Star Barrel, there is a secret stash of loot if you jump to your right (when going up). Don't be too anxious to exit the level...behind the machine is a Blue Balloon! You'll need to team up to get it, though. Bonus Barrel # 1: As you get Rattly, you will go left, up, right, and up again -- as you go up, do a super jump and you will find it (hint: on the right side of the screen). Kill: Jump on all of the Flitters (dragonflies) and well...easy. Bonus Barrel # 2: Shortly after the Star Barrel, you will be going right on a horizontal rope, and you will see two Flitters above you. Jump to the right of the rightmost one and you will find an invisible hook...use it to jump to the Flitters, then to the Barrel in mid-air. Find: You have to climb up some rigging, but there many Flitters hogging up space, so watch it. DK Hero Coin: After the second game, go up and you will find a platform to the right, it is out of view. Jump to it! //////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////BOSS STAGE: KROW'S NEST\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship Deck Phase 1: Krow, the giant and well dressed Vulture, will get his eggs and drop them on you! Land on the egg from above and throw it back at the avian foe. After two hits we move on to... Phase 2: Krow will violently knock into the nest, causing many, many eggs to spill out. Carefully dodge them all, then pick up the one that doesn't fly off screen. Throw it back! After two hits the Krow will collapse... Banana Coins: If you team throw (or bounce off an egg) up to the nest, Two banana Coins are yours! When Krow is defeated, you automatically receive a Kremkoin. *********************** CROCODILE CAULDRON *********************** C R O C O D I L E C A U L D R O N ////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////////STAGE 6: HOT-HEAD HOP\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Boiling Lava This level introduces lava, which obviously means death. Man, they did a good job on those bubble noises! :) Anyways, at the very start, use the team throw (or the nearby Klobber) to get above the entrance, you will find a chest with a Green Balloon inside. You will also find green croc heads, these serve as platforms to get across the lava. And another type of croc head, the brown colored ones, will automatically spring-board you tot he next location. Of course, the location totally depends on your fingers... Bonus Barrel # 1: Under the letter `O' are two nasty Klampons, use the nearby barrel to take care of the lower one, then take the chest he was guarding and bust it open on the above one, now you have a cannonball! Carefully tote it to the right, past some more lava, and the cannon is in plain sight. Stars: Use the brown springboard croc heads to read all the stars! Just be careful of the lava, and watch your time! Only 20 seconds, and you have to get 60 stars! Bonus Barrel # 2: After getting Squitter and the DK Coin, keep going. Past the brown krocs, you will spot a series of twin-bananas going higher and higher...use your web platforms to get up there! Find: The Kremkoin is right above you, just need to build some platforms up to it. Bonus Barrel # 3: keep going and you will find two Klampons under a Bonus Barrel. Duh! Use your webs... Find: Again, use your webs to cross the sea of fire. DK Hero Coin: After appearing from the first game, you will find Squitter in a crate! Immediately use his web platforms to go straight up, it will be up there, along with about a million bananas. //////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////STAGE 7: KANNON'S KLAIM\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Mine You will meet a wide variety of barrels here as you make your way through this great level (gotta love the music). At one point, you will find a Zinger circling a Flitter. Time your jump right and hit the Flitter and go right, you will find a blast barrel that will blast you to a lot of BC's, etc... Bonus Barrel # 1: At the very start of the stage, head right and use Dixie's helicopter move. Notice the banana arrow... Find: Use the Character Barrels to go up, up, and away!! Bonus Barrel # 2: A short bit after the Star Barrel, you will find two Neckies coming straight at you. Use them (i.e. jump off) to reach the Barrel that is to the left. Or you could use the team throw... Find: Use the many, many barrels to go up!! Bonus Barrel # 3: After the Diddy Kong Character Barrel which will nab you the letter `N', go up, and to the right is a Kannon who will shoot at you (you'll see him if you used the Diddy Barrel). Now, bounce across his barrels and go into the Barrel! Find: Bounce across the chasm using the Flitters and you're all set. DK Hero Coin: Oooh! What a dirty trick! This is the weirdest location in the game, as it is inside a Bonus Game, but is NOT the prize. In Bonus # 1, at the start, go to your immediate right to discover it on a platform. //////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////STAGE 8: LAVA LAGOON\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship's Cargo Hold This level introduces Clapper the Seal, which can turn boiling hot water into normal water! Of course, you can't ride it, you can only jump on his back and watch `em do his work. Below the first Clapper is a secret passage worth looking into. And, when you hit the first barrel (after the letter `K') and the water is right behind you, hold left for some extra goodies. And, an Invincibility Barrel can be found right after that, in the next water section, just look up. Also, right after the Star Barrel, you can find Enguarde in the lower right hand corner. Weehee! The Clapper after that, keep going straight up, and you'll find even more goodies. If anyone is actually reading this, you have no life, you low, pathetic worm. Joke! :) Bonus Barrel # 1: After the No Animal Sign, use the Barrel on the wall with a banana in front of it. Kill: Use Enguarde to spear the competition. DK Hero Coin: At the last stretch of the level, things start to get difficult as you need to avoid many enemies will keeping in mind that the water will turn into boiling any second. The last clapper in the level, the wall he is facing, there is a secret passage there -- just swim down it, you will receive an Invincibility Barrel to help you stay alive longer. And...in the next chamber is...yes! The DK Coin. ////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////////STAGE 9: RED-HOT RIDE\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Boiling Lava In this hot level, you're going to have to carefully make your way across lava pits using hot-air balloons. However, they only stay afloat when over the steam jets, and slowly descend when not on them. On another note, at the start, use the team throw over the entrance to get two BC's. Bonus Barrel # 1: When you get Rambi, use his deadly horn to smash through all of the Zingers patrolling the steam jets. Before the No Animal Sign is a wall, use his charge to go through it (the one before the buff Kremlings that is). Kill: Fun for the entire family! Well, except the Kremling one. bang `em up good! Bonus Barrel # 2: It's right before the Star Barrel, believe it or not. To get there, use Dixie's helicopter move to get below the land you're standing on. You should be able to see it... Star: Use your partner to get them all. In other words...throw that monkey! DK Hero Coin: Right after the second Bonus Barrel is a balloon with a DK Barrel on it. Carefully pick it up (with Diddy, because it's easier to avoid the Flitters). Carefully make your way to the right, you will find two Zingers above and below a balloon, and the letter `N' is in sight. Kill the upper Zinger with the DK Barrel and get up there, use the team toss to get the DK Coin, which is right above your furry little head. //////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////STAGE 10: SQUAWK'S SHAFT\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Mine It will start out like the last Mine level, Kannon's Klaim, (except with much more difficult barrel blasting) but near the middle you will meet Squawks, and ride your way to freedom! be on the lookout for the Dixie Barrel, too, it will make you some cash, if you use it at least. Bonus Barrel # 1: Near the start of the level is a group of three Klomps. Well, the second group of three, jump right and you'll find a barrel, go right some more (using the barrel of course) to find the bonus. Find: Again, bust the chests over the Red Zinger. Bonus Barrel # 2: To the very left of the Star Barrel is a blast barrel, but it is just out of range. Use the team throw! Find: Use the rotating barrels to get to the top, then the Kremkoin is all yours. Bonus Barrel # 3: After finding Squawks, keep going up and you will find two Krooks looking at each other from two platforms (after the shaft of Neckies)...well, kill them, then check out the passages behind them! The right one leads to a Barrel. Kill: Destroy the bees using the seeds from your feathery friend. DK Hero Coin: Believe it or not, it's right next to the third Bonus Barrel. ///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////BOSS STAGE: KLEEVER'S KILN\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Boiling Lava Phase 1: Who's supposed to be holding that giant sword anyways? Well, avoid his flaming fireballs and then take the cannonball and throw it at him. He will be damaged, and many hooks will come down. Take them across to the other side (being careful of Kleever's fire) and you will find another cannonball on the ground. Repeat three times! Phase 2: Now he's really mad and is flying around! You basically repeat the same process, except he follows you everywhere and you must dodge him before getting the cannonball. Banana Coins: In the upper-right hand side of the arena are some coins in the air. Use Dixie's helicopter move! When Kleever is defeated, you automatically get a Kremkoin. ************* KREM QUAY ************* K R E M Q U A Y ////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 11: BARREL BAYOU\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Swamp As the name implies, this slimy swamp is full of many different types of barrels. You may want to watch those Kloak enemies, some of them throw useful items after a few seconds! Bonus Barrel # 1: After getting the DK Coin, go forwards a bit and say hi to Kloak. Don't kill him, just watch him wall his barrels, noting the banana arrow pointing behind you. Now, when he's done he will rocket off in the direction of the arrow...follow him, obviously! He'll stop in front of the cannon you passed earlier and drop off a chest. Bash him with it to get the cannonball. 1 + 1 = Bonus Game! Kill: You have 15 seconds to kill two Flitters and a Zinger with a cannonball, and they are right overhead...EASY! Bonus Barrel # 2: You should see this barrel easily, it's in plan sight, right above a Kloak. Use the team-throw or his barrels. Find: Use the many controllable barrels (and timed) to get to the other side. <yawn> DK Hero Coin: After the first Kloak in the game, there are a few barrels and a Zinger. Either use Dixie's Helicopter jump or the croc head behind you to get to the secret island that has...a Rambi Crate. You'll need to carry Rambi all the way to the No Animal Sign, and believe me, that can be pretty tough! Your prize for going over is a DK Coin. /////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////STAGE 12: GLIMMER'S GALLEON\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship's Cargo Hold This is the first, and only, level where you will use Glimmer's special light to help you see in the dark water. Bonus Barrel # 1: At the very start, head straight up and you'll find the hole... Find: Go through the easy passageways (easier with Glimmer) and you'll find the Kremkoin you seek at the end. Bonus Barrel # 2: At the area after the very long series of Shuri attacks, you'll find a banana arrow...go down to it, and you'll find a Lockjaw guarding a tunnel -- it leads to a hole in the wall! Find: Make your way through the simple underwater maze and the booty is yours! DK Hero Coin: Before entering the first Bonus Game, look above the hole, there is a small aclove above it, to the right...go in there to find a secret passage with a giant "3" made out of bananas. Go along the ceiling to find another secret area, it has the DK Coin! There is also another of these, but above the first game, at the ceiling. Er...I'll shut up now. ////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////STAGE 13: KROCKHEAD KLAMBER\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Swamp This swamp is all about Croc-heads and vines, as you'll be climbing the entire lot! I need my insanity pills, where have I left them...? Oh yeah, and near the middle of the level you will find Croc Barrels, these will make Crocs appear...for a limited time. Hurry up! Bonus Barrel # : You will find a No Animal Sign along with an arrow of bananas pointing up...use the team throw! Kill: Use Squitter to clear out the entire stage of Zingers! When you return, you get an item for going over the sign...that's why it's there. DK Hero Coin: At the very start, head straight and pick up the DK Barrel, then go back and bash the Zinger behind you so you can go left. You will find two pillars of Zingers, each pillar have two of the insects. Use the team throw to get over to the chest. Blast the chest on all of the bees to get the Coin! ////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 14: RATTLE BATTLE\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Ship Deck In this stage it's all up to you, Rattly! Yep, that's right, you get to become Rattly for the entire stage! What fun! Bonus Barrel # 1: At the very start (how many times have I said that? Don't answer), jump to find an invisible barrel where the banana is. Going up? Find: You have 25 seconds to climb many barrels... Bonus Barrel # 2: There will be another crack in the ship, much like in the very first level... Find: Bounce across the exciting Flitters to get to the other side. Bonus Barrel # 3: Pretty obvious...a giant arrow of bananas pointing straight up! Use your awesome jumping power to get up there. Stars: Use your super jump along with the regular jump to collect the tricky stars. DK Hero Coin: Before the Star Barrel and after where you appear from Barrel # 2, there is a stack of barrels with many Kaboings and a Zinger. In the pit, look across at the torn part of the ship. That's funny, I see something shining! Jump over there to receive your coin. Don't worry, a barrel will blast you to safety. ////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 15: SLIME CLIMB\\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Rigging Well, you have to quickly climb the rigging of this awesome stage because the water is rising with you! That wouldn't be so bad if there wasn't a Snapjaw in the water...if you touch the water for more than a few seconds, he will chew you up! Bonus Barrel # 1: After the Star Barrel you will find a Kannon enemy, kill him to discover he was hoarding an Invincibility Barrel! Use it and swim under the platform he is on, follow the trail of bananas right down into the Bonus Barrel. Stars: Using Dixie Kong for this bonus game is a bit easier (and faster) than Diddy because she can use the helicopter spin... Bonus Barrel # 2: You will find a cannonball, and there will be a cannon later. No awesome puzzles are feats of brawn...just pick it up and toss it in! Kill: Kill everything using the cannonballs! It can be difficult, though, because if you miss one you're kinda screwed because the time limit is rather low. DK Hero Coin: When you reappear from the second game, you will be at an Invincibility Barrel. Use the team throw to get it, then vault to the exit. Underneath it, swim to the DK Coin! ////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 16: BRAMBLE BLAST\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Bramble Vines All this place really is, is a giant, titanic maze of blasting barrels! Add in a few Zingers and hey, there `ya go. Bonus Barrel # 1: Around the fourth or fifth "area" is a barrel that will point to a side- area with a single banana. Take it! Find: Make your way through this evil, evil maze of barrels to the end. Only one path is true! Bonus Barrel # 2: Near the very end, you will bounce off of one Flitter, land in a blast barrel and...HOLD ONE! When you come out of the blast barrel you will see a banana in the lower area, so when you hit the second Flitter, arc off and go down there, an arrow barrel will bounce you straight up, landing in Squawk's talons. Explore for the last barrel in the level. DK Hero Coin: When you are looking for the last Bonus Barrel...it's guarded by a lonely Zinger. //////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\ //////////////////////BOSS STAGE: KUDGEL'S KONTEST\\\\\\\\\\\\\\\\\\\\\\ //////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Swamp Phase 1: Hmmm...Kudgel looks a lot like Klubba! Except he's gray, of course. Anyways, watch out for his giant, spiked club and just run around to avoid his jumps. After each jump you will get a TNT Barrel, when he's wide open, make him eat it! After three times... Phase 2: Now he is jumping up, down, and all around! Watch out, because if you are standing on the ground when he lands, you will be stunned for several seconds! Again, get past him and take the TNT Barrel and shove it up his...you know...after three times he will be thrown into his own sticky mess (for some reason, that didn't quite sound right...). You automatically receive a Kremkoin for beating Kudgel. ****************** KRAZY KREMLAND ****************** K R A Z Y K R E M L A N D ///////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////STAGE 17: HORNET HOLE\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Hornet's Nest Damn those Brits, they are too creative for me! Anyways, you will learn to stick and climb to the walls of honey as you make your way through a maze of Hornets and other insectoids! Bonus Barrel # 1: At the very start there is a hook at the top, use the team throw (there is a DK Barrel nearby) to get up there. Climb all the way up the honey walls and you will find three hooks, cross them and go into the hole. Find: Use the treasure chest to kill all of the hornets, when they are all dead the chest will beak open, revealing the coin. Bonus Barrel # 2: When you exit from the first game, jump down and go right. Another hole in the wall! Find: Just climb the walls using the honey. Easy! Bonus Barrel # 3: A bit later in the level, you will heading left. After finding another DK Barrel (I believe the second -- it's before the Star Barrel), go forward a bit and keep your eye focused on the upper part of the screen...look, a hook! Use the team throw to get there and reach a Squitter crate! A bit later in the level, shortly after getting the DK Hero Coin, you will see some pairs of bananas forming a staircase going to the upper-right. Well, use your webs to get up there. Hole! Find: Use your web platforms to go straight up. You only have 15 seconds! DK Hero Coin: After getting Squitter you will go left, then up, then right again. While going right you will find three Spinies on three stairs, and then a Zinger over a hole. Kill him then go down the hole it was over, kill the two Zingers there and use your web platforms to go straight up into the mess of bananas. ///////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////////STAGE 18: TARGET TERROR\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\ Type: Roller Coaster You have to jump out of your skull roller coaster to hit the green "Check Barrels", these will open the nearest gate. If you miss them and hit the gate, you get hurt. There are also red "X" Barrels, these will shut the gate, so be careful! Things get pretty insane near the end, the jumps are rather difficult to hit...And watch out for Kremlings, they have an eye on you... Bonus Barrel # 1: After the first Kremling tries to toss barrels at you, look up, the Barrel will be in the air after a hill. You simply need to jump! Kill: Get a lift from Squawk's and get ready to pulverize some Zingers in a bramble maze! Bonus Barrel # 2: After getting the DK Hero Coin, a second Kremling will drop down from above and toss barrels at you. When he falls off the track, instead of jumping to the next skull, go down with him, you'll find a secret hole. Find: Jump from skull to skull, you will collect the Kremkoin at the last possible second. DK Hero Coin: Before the second Kremling (which is after the Star Barrel), you will pass through a shack-type place. Jump up, you can't see it, but you will collect the Hero Coin! ///////////////////////////--------------------------\\\\\\\\\\\\\\\\\\\ ///////////////////////////STAGE 19: BRAMBLE SCRAMBLE\\\\\\\\\\\\\\\\\\\ ///////////////////////////--------------------------\\\\\\\\\\\\\\\\\\\ Type: Bramble Vines This maze of bramble vines will leave you scratching your head in confusion, and maybe your butt (to get those pesky thorns out. Oh ah!) Squawks will also lend a wing before the Star Barrel, making things even more interesting! Bonus Barrel # 1: It is of utmost importance that you do not lose a King at the start! Use Dixie's helicopter move to get past all the dangers, then climb the vine up, and you will see an Invincibility Barrel above a Click-Clack (beetle). Use the team throw to reach it, then fall down the gap to the right. Follow the path and you will find the barrel. Stars: Kill the Zingers, then grab their cache of stars. Resembles the first Barrel Game in the previous level. DK Hero Coin: Where the Star Barrel is, the wall to the right looks solid but it's not. Just jump through and you will find another passageway. Use the flying-jump (That's where you cartwheel into the pit, then jump in mid- air to go a lot farther). get into the Squitter Barrel and make your way upwards, using your web platforms of course. In the middle of the many bananas you will find two BC's, look on the left wall to see a single banana in the wall. If you couldn't tell by now, you can go through there, so do so. Ta da! DK Hero Coin, right there, before your eyes...Don't worry, though, you'll get back to Squawks soon. Odd Tip: Near the exit, avoiding the Kloaks is very hard. Well, here, if you brush against the floor, it doesn't damage you! This way you can just hold right on the control pad and get through without getting hit once! You can do this in a few other areas using Squawks as well. //////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////STAGE 20: RICKETY RACE\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\ Type: Roller Coaster You will need to race many Kremlings to the end! Taking them out is a simple matter of either passing them, throwing them off the course, or the easy way, stomping them! You can finish the level no matter what place you get in, but if you get first.... WARNING: This stage is the fastest side scrolling level I have ever seen in a videogame (including "Stampede Sprint" in DKC3), and it really can make your eyes ache from keeping up with all the action. So, if you keep playing this level over and over, I do suggest you take a break. I'm not joking, you should take this warning seriously! Oh, and a little tip, if you keep falling off because you don't know where the pits are, remember that a hole will appear shortly after the bright white "!" signs. Bonus Barrel # 1: Before you hop into your hot rod skull, use the team throw at the start to find some platforms, then use Dixie's helicopter move to glide over to the hole. Kill: You only have to kill a few of the Kremlings...easy! DK Hero Coin: Everytime you beat a racer you automatically get an item...beat the one in first place and you get the DK Coin! You won't need to finish the stage, just as long as you kill the leader. It will be a lot easier if you use the speed booster at the start...when the lights are changing to green, hold back on the control pad instead of right, you will drift back into a barrel which will make you get a big head start. ///////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////STAGE 21: MUDHOLE MARSH\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Swamp This stage is pretty long and is filled with many nasty creatures, including the new Cat O' 9 tails! On another note, an Invincibility Barrel can be found near the second set of Neckies, it is invisible though, and represented by a single banana up in the air. Bonus Barrel # 1: You will see it pretty easily...either use the team throw or the Cat O' 9 Tails to reach it. Remember that when in the Cat's tails, pressing left will make him toss you right, and holding right will make him toss you left. Stars: You'll need to use the team-throw to reach all the stars. Don't worry, there's a single DK Barrel at the start of the bonus game. Bonus Barrel # 2: You'll grab the cannonball, run a few screens right and then toss it into the cannon. Does it get much easier than this? Kill: You'll need to carefully throw cannonballs at the Zingers and Flitters to take them all down. You need a good eye! DK Hero Coin: Getting this Coin is a bit more difficult, as it requires precise timing and a bit of patient. The DK Coin is one of the prizes you can receive at the end goal...you'll need to bounce off the nearby Kannon's barrels, into the air, and land on the target as the DK Coin is displayed. If you mess up, you'll have to begin the level again! ARGH!! ///////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 22: RAMBI RUMBLE\\\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Hornet's Nest It will be similar to the other Hornet Nest level until the middle where you will become Rambi. You'll also have a little visit from the queen herself (with awesome music)! Bonus Barrel # 1: At one point near the start, you will fall down and then start going up again, avoiding two Zingers at once. At the top, you will see a single banana, jump there to find an invisible hook. Keep climbing, carefully placing your jumps, and you will find a hole at the top. Find: Stick to the walls and use them to climb to the top. Pretty easy! In fact, it's so easy that this is a waste of space... Bonus Barrel # 2: At the very end, instead of ending the level, use Rambi's charge to enter the wall before the exit platform. Kill: Go through the narrow tunnels, piercing anything foolish enough to get in your path. DK Hero Coin: Before going into Rambi's chamber (where you become Rambi, of course), jump up to find an invisible hook. Use it to leap over, then run over to the DK Coin. YOU CAN NOT GET TO IT AS RAMBI! //////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////BOSS STAGE: KING ZING STING\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\ Type: Hornet's Nest Phase 1: Hop I into the Squawk's Chest and then break out into the main chamber! Queenie won't do much, just fly around. Position yourself so you can fire an egg at her stinger, if it hits she will be damaged. After two hits she will turn red and shoot stingers in all directions, move away and hide! Phase 2: It's the same as Phase One, except she's a lot faster and more difficult to hit (and she usually hits you in the process!). After two hits, she turns red and does the stinger thing. Phase 3: Again, the same as one, except she's REALLY fast. After two hits she will not turn red, instead... Phase 4: She has now morphed down into a small yellow Zinger, but there are four normal Zingers flying around here. She'll chase you around, so when you get the chance, turn around and kill her guardians! Phase 5: OK, final phase! She will now chase you around very quickly, just turn around and spit an egg at her. She will then turn red and go even quicker, just ignore her. Three more bops and it's over! You automatically receive a Kremkoin for defeating Queen Zinger. ***************** GLOOMY GULCH ***************** G L O O M Y G U L C H //////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////STAGE 23: GHOSTLY GROVE\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Haunted Forest Besides the strange noises, the ghastly light, and the many Kloaks, the main feature of this level is the Phantom Ropes, which will disappear after a set amount of time. Hurry up! Also note, that some of the Kloaks will start throwing helpful items if you watch them for awhile. Bonus Barrel # 1: After getting the DK Coin, you will find yet another group of Krunchas, plus a Klobber. Kill the Klobber, then kill the Krunchas using the team throw. Next, note the banana next to the wall...use a barrel, you dope! Find: Bash the Red Zinger with the chest until it pops out! Bonus Barrel # 2: After the Save Barrel, you will find two Klaptraps and two Phantom Ropes. The ropes will disappear very quickly, so you'll need to time it so you jump in the air just as the first one appears, then to the second, and right into the Bonus Barrel. Find: Fly across the gorge using the ropes...again. DK Hero Coin: About 2/3 of the way to the Star Barrel, you will see some Krunchas going back and fourth. You will then see a Spiny going back and fourth on an odd shaped piece of land. At the next gap, use Dixie's helicopter spin to get under there and find the gold. Don't worry, though, a blast barrel will shoot you to safety! ////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 24: HAUNTED HALL\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Roller Coaster Er...a Roller coaster inside a haunted shack? Well, OK...You'll need to keep Kackle, the evil Kremling ghost, off your back. The timer at the top -- when it reaches 0 Kackle will kill you. What do you do about it? Well, the green "+" barrels will add time, while the red "-" ones will take off time. HAHA! And don't you just LOVE that music?! Bonus Barrel # 1: After the first Kackle area, jump up to the higher railroad. Then you will see the entrance to game # 2, so jump again and you will go over it, landing into the first game. Find: Go forward and pass the Kremkoin. At the top of the next hill, which you will barely make, the "+" barrel will send you rocketing BACKWARDS. Jump over the gaps and you will get the coin. Bonus Barrel # 2: As you exit the first game, you will still be going backwards. When you hit the track you will go forwards again, automatically going into the entrance of the second game. Star: Jump to collect the MANY stars...you don't have to collect them all, just the number at the upper-left hand corner. EASY! Bonus Barrel # 3: A bit later in the level, after the Star Barrel, you will find a lower track and an upper track. There's a hole before the lower track, and if you try to jump over it you will land on the upper track. What to do? Jump before you see the hole, you'll just barely make it! Find: This is as fast as the Rickety Race stage, so watch out! The jumps are every more insane (hard to believe, but it's true). DK Hero Coin: Don't feel so excited when you reach the exit platform, you have one more thing to collect. Be on the same level as the target and head into the aclove to the left, you will collect the DK Coin and a Blast Barrel will blast you out. ///////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////////STAGE 25: GUSTY GLADE\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Haunted Forest Where does Rare get all of these cool ideas? In THIS stage, the wind will blow violently, changing the way you go about beating this level dramatically. You can tell what direction the wind is about to blow by checking out all of the floating leaves...I think they're leaves, at least... Bonus Barrel # 1: At the entrance to this level, use the team throw to get behind it and then get Rattly from the crate. Besides making this level easier, he will allow you to get into the Bonus Barrel which is just before the No Animal Sign. Or, if you wish, you could use the team throw... Find: Bounce violently across the Flitters as the wind is blowing... Bonus Barrel # 2: Very shortly after the Star Barrel, you will see two Kutlasses (Kremlings with double swords) guarding two chests. The above chest contains a cannonball if you take your time to chuck it at something, and the cannon is pretty nearby, so it's easy to get there... Stars: Get in the Horizontal Moving Arrow Barrel (what a mouthful!) and collect all the stars. Don't worry, you have plenty of time. DK Hero Coin: Near the end, it will be high in the air. Either a) Use Dixie's helicopter move from the nearby pillar or b) Bounce off of Kannon's barrels. That can be hard, though, because the wind is blowing in your face! //////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\ //////////////////////STAGE 26: PARROT CHUTE PANIC\\\\\\\\\\\\\\\\\\\\\\ //////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Hornet's nest Honestly...where do they GET these wild names? Anyways, you will have your first (and last) encounter with the Purple Squawk's here. He can not fly anywhere you want and cannot spit eggs! Instead, he slowly goes down, left, and right. You can slow your descent by pressing up, though, this will greatly assist you in moving through the mazes created by the dozens of Zingers. You can use Dixie's helicopter spin if you think taking the Purple Squawk's is too difficult...Also, at the end, there is an invisible hook where the single banana is, it will allow you to get the prize on the exit platform. These Barrel descriptions might get pretty confusing...but oh well, that's OK, no one is really reading this! Small Detour: After the first Purple Squawk's, you will find a crate and a Klampon. Take the barrel and smash it against the bare wall, it will create a small shortcut for you. Bonus Barrel # 1: After taking the detour, get the first Purple Squawk's and head down. At the very end, hold up to slow your descent and hold left HARD. You will find a hole in the wall, and a small "shelf" that will allow you to get there. Find: Hop on the regular Squawk's and go through the twisting passageways, the coin is at the end. Bonus Barrel # 2: You will soon find the Star Barrel, then a Squawks, then another. After the second one, you will land on a floor with a Spiny going back and fourth. Instead of falling down the tunnel, jump up and over the Zingers to land on a honey wall, then jump up to the hole in the wall. Kill: Take the regular Squawks and kill all the Zingers. As you pass through the No Animal Sign, you will receive a TNT Barrel, which will help you kill the last Zinger. DK Hero Coin: At the very start, use Dixie's helicopter move when going down the first drop. Head left and it will be in a small aclove. /////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////STAGE 27: WEB WOODS\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Haunted Forest Ooooh...this is my least favorite level in the entire game! It's just so...difficult, and yet, easy at the same time. Weird, isn't it? Bonus Barrel # 1: At the point when you're going down a hill and then across a pit with a lot of Neckies coming at you, go across to find a Kannon shooting. Wait a bit, and he will shoot an EXTRMELY slow cannonball. Follow it all the way to the left and, when it hits the wall, will create a hole. Find: In a very narrow bramble vine area, the coin is on the other side. What is a monkey to do? If you jump to the next web platform, you will surely hit the ceiling...so, instead, make a web bridge, meaning that you won't have to jump at all! Bonus Barrel # 2: You will find an area where green Kaboings will drop down from above, and you should also spot a wall with an arrow of bananas next to it! Another Kannon is near here, do the same as before. Stars: Collect the stars over the pit, which form the Rareware symbol. DK Hero Coin: Hmmm...this might be why I despise this level so much! The DK Coin is one of the prizes at the end of the level, but it appears for only a very short time, so you'll need to blast when the small banana has been on the screen for a few seconds. If you mess up, you'll have to start the stage ALL OVER!!! NO!!!! //////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////BOSS STAGE: KREEPY KROW\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Rigging Phase 1: Krow's spirit wants a little vengeance, so I think you should be careful. In each stage he won't do much, just kinda sit back. Then, many spirit Neckies will come at you. The last one will be solid, kill it, and a barrel will come out of no where. Use that to bean the bird! Phase 2: Climb the hooks that appear and follow Krow up, but watch out, many eggs will drop from above, so time it so you move out of the way when one is coming down. A DK Barrel is on the left side. At the top, do the same as before, except this time a spirit Necky will come at the end after the solid Necky. Phase 3: Again, climb the hooks. Except this time, eggs will not only come from above, from left and right! Be very careful, it's easy to lose a Kong here. At the top, the spirit Neckies will come fast and furious, with two spirit Neckies coming after the solid one. Bean that bird! You automatically collect a Kremkoin for defeating Krow's Spirit. ******************** K. ROOL'S KEEP ******************** K. R O O L ` S K E E P ///////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////////STAGE 28: ARCTIC ABYSS\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Underground Ice Cavern These underground ice caverns are pretty sweet! In your first exploration of them, you will find plenty of water, baddies, and yes, Enguarde! Bonus Barrel # 1: After becoming Enguarde, you will go forward and the ice will go down, then you will see a Lockjaw and it will come up again. Go up and you will see a wall with a banana near it, use your charge to break into it! Stars: You do not have to collect them all, just 100. use your charge move to quickly go back and fourth! Bonus Barrel # 2: Near the end of the level, you will see a Red Balloon over some water. Go to your right when the water goes down and you will see a No Animal Sign, you can through the wall here! After the sign is a hole... Find: Smash the chest against all of the Zingers and the coin will come out. DK Hero Coin: After the Star Barrel you will go down and kill some Puft-ups, then go up again. As you go right the water will go down dramatically...use your charge and you will fly by, getting the DK Coin just in time! /////////////////////////////-------------------\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////////STAGE 29: WINDY WELL\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////////--------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Mine This level is almost TOO creative. The wind will blow from below, and on your way to the top you must guide your monkey through mazes of Zingers! This can be very difficult, so don't get frustrated. Bonus Barrel # 1: Shortly after the letter `O' you will find a Krook on a ledge, then go above. here, go left, the screen will scroll. Fall down and let the wind carry you under the Zinger and into the waiting arms of a Bonus Barrel! Kill: Jump to get up to the hook (the wind will carry you), then bounce off all of the Flitters. Bonus Barrel # 2: The last Bonus Barrel is under the exit pad, you should be able to see it rather easily. However, there is a Klobber and a Kutlass down there...so, activate the Klobber and run to the left as fast as you can, when he's about to go over the edge, jump up and bean him! Use the barrel to kill Kutlass, then enter the barrel. Don't worry, if Klobber goes over the edge, just go left and then come back, he will have re- appeared. Stars: Hop on the Squawk's and collect all the Stars! Pretty simple, even if you only have 20 seconds... DK Hero Coin: After the letter `N' you will go left to a Kutlass, then up, avoiding some Krooks. Then, jump to the right and hold down and right on the control pad, you will carefully go under three Zingers and collect the DK Coin! //////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////////STAGE 30: CASTLE CRUSH\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Insane Castle Mortar This castle's floor is steadily rising up, and along the way there are literally thousands of ways to get killed. Hmmm... Bonus Barrel # 1: Nice music, huh? Well, anyways, as you rise up near the start you will find a DK Barrel, pick it up and don't throw it. Soon, on the left, will be a Kutlass. Kill him with it, then go to the passage he was guarding to find a Rambi Barrel! Once transformed, go along the level, soon you will see a wall with a giant arrow made of bananas pointing at it. Does it get much more obvious? Kill: As the floor goes up you will have to kill many Zingers...easy! Bonus Barrel # 2: After getting the DK Coin (see below), go across the No Animal Sign, you will receive a TNT Barrel if you were Squawks. Use it on the wall (see the arrow of bananas?) and go inside the hole. Find: You must get through the small holes as the floor below you goes faster and faster! The coin is at the very top, obviously. DK Hero Coin: Right after the Star Barrel, you will find a DK Barrel. To the left, inside the wall, is a banana...hop to it! You'll find a Squawk's Barrel. Once transformed, quickly go up. Once you the see the No Animal Sign, go down instead of up, you will find a hidden (not really, it's just easily missed) chamber containing the coin! ///////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////STAGE 31: CLAPPER'S CAVERN\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Underground Ice Cavern Throughout this level you'll need to have Clapper turn the water into ice, then quickly run across before it melts. Of course, there will be many hazards along the ice. But why can't you swim across? There's a nasty Snapjaw in there! Oh, BTW, near the end, before the letter `G', there is an Invincibility Barrel where the single banana is. Once gotten, go into the water to the left and go down, many BC's you shall get! Bonus Barrel # 1: At the start, use the team throw to find an invisible hook. Ta da! Find: Cross the thin, icy platforms to get to the other side of the chamber. Bonus Barrel # 2: Once you are Enguarde, go right, up, then left, you will find a Puft-up and a wall with a single banana in front of it. Charge, soldiers! Find: Use your dash to quickly clear before all of the water goes down! This should be your 69th coin...not that it means anything... DK Hero Coin: When you exit from the first game, use the team throw to collect the letter `K'...you'll also snatch an invisible hook! What, the giant `A' of bananas didn't tip you off? BTW, this is the only way to get the DK Coin. /////////////////////////----------------------------\\\\\\\\\\\\\\\\\\\ /////////////////////////STAGE 32: CHAIN LINK CHAMBER\\\\\\\\\\\\\\\\\\\ ////////////////////////-----------------------------\\\\\\\\\\\\\\\\\\\ Type: Insane Castle Mortar Chains, chains, chains...the insanity, I tell you, the insanity!! Bonus Barrel # 1: Near the start of the level, as you climb, you will find three Krooks together. Kill the top most one and get the cannonball from behind him (watch out for Klobber), the kill the middle one (while carrying the cannonball) and go behind him to find a cannon! Find: You'll need to cross chains as Zingers and buzzing around. If I were you I would use Dixie because she is a lot more precise when it comes to landing! Bonus Barrel # 2: In one part of the level, you will climb up as two Kannons shoot cannonballs at you. After getting the DK Coin (see below), go right from the top and jump into the path that leads to the Kannons...go in `da hole! Find: Jump in the barrels and go up, up, and away!! DK Hero Coin: When climbing the chains at the part where two Kannons are firing cannonballs at you, there will be a single banana near the right wall. Jump! It's an invisible path, it leads to the golden DK Coin... ////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////////STAGE 33: TOXIC TOWER\\\\\\\\\\\\\\\\\\\\\\ /////////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Insane Castle Mortar You have to make your climb upwards as the green, toxic slime steadily rises below you. Best of all, you get to be Rattly the Snake, Squitter the Spider, and Squawk's the Parrot! At the very end, go behind the exit platform and the toxic liquid will go down. Go into the lower aclove and you will get a Green Balloon! Bonus Barrel # 1: After becoming Squitter, use your web platforms to go up and to the right, you will spot a Zinger in front of a banana. Kill it, then go into the secret passage that is behind it. Find: use your web platforms to go up, then left, then up again. You only have 30 seconds, so make it snappy! DK Hero Coin: When you are Rattly, the first time you are forced to use your super jump, keep going right and you will see that one of the pits is covered by a Zinger...kill it, then fall down the pit, a DK Coin is yours! Don't worry, a barrel will blast you to safety. //////////////////-------------------------------\\\\\\\\\\\\\\\\\\\\\\\ //////////////////BOSS STAGE: STRONGHOLD SHOWDOWN\\\\\\\\\\\\\\\\\\\\\\\ //////////////////-------------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Insane Castle Mortar As you go in, you see Donkey Kong held in a rope! As you are about to rescue him, R. Rool comes and takes him away, and a giant ship comes, and he escapes into it... You automatically receive a Kremkoin for beating this boss...er...if you can call it that. ******************** THE FLYING KROCK ******************** T H E F L Y I N G K R O C K ////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////STAGE 34: SCREECH'S SPRINT\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Bramble Vines It's pretty generic at first, but quickly turns into a race against Screech in your bird form, and Screech is quite fast! You'll have to duck in and out, and even look for a few invisible barrels to assist you...if you can cross the finish line before him, you win! If not, well, you don't... Bonus Barrel # 1: You're going to have to get to the area before you meet Screech with out losing a single Kong! Once there, use your team throw to reach the cannonball above (pretty much out in the open, the main challenge is getting there with both of your monkies intact). Then, use it on the nearby cannon... Find: Just use Dixie's helicopter move to slowly go down the maze. Don't worry, there's a DK Barrel near the start, just incase you lost Dixie before the entrance. DK Hero Coin: Near the 1/3 mark of the race, you will see an arrow of bananas pointing down. To the right is a passage, carefully maneuver yourself down there, get the DK Barrel, and get the coin! Some barrels will help you back into the race... //////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////BOSS STAGE: K. ROOL DUEL\\\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Advanced Aerodynamics...er...maybe not Here it is, Kaptain K. Rool himself! Wearing a pirate hat, a thick coat, and sporting a rather large gun, K. Rool makes the perfect end boss. In each phase you will have to throw a cannonball into his gun barrel when he does the "hoover maneuver", as I like t call it. In other words, when he tries to suck you in, throw the cannonball! Also, each phase is divided into a few sub-phases (marked by a "-"). Note: After each phase, a DK Barrel will appear. But after the first area of the phase, it will break. Can't...get...music...out of...HEAD!! Phase 1: - The cannonball is right there, so pick it up and jump over K. Rool as he uses his gun to go by you. Throw it in! - Now he will throw down a cannonball, but spikes will grow from it. He will rocket back and fourth, so quickly jump up to avoid him. When he's done the spikes will retract...do your stuff! - He will do the same as above, except with two cannonballs. Beware! Only one will retract its spikes, the other will remain spiny. Phase 2: - He will shoot streams of spiked cannonballs, so quickly jump over and over to avoid. At the end he will shoot a barrel, jump on it to reveal a cannonball... - The spiked balls are now bouncing, but each one goes a different height, which makes things very interesting. If it's nearly touching the ceiling, go under. If it's going up and down real fast, jump over it. After a bit, a bouncing barrel will come. Inside is a cannonball, of course... - Now the spiked balls will spiral through the air. At first it's just a single one, then it comes in pairs. Sometimes one ball will go faster than the other, which makes things very hairy indeed! If you survive all of that, another barrel will come. Phase 3: - K. Rool will shoot three slow moving clouds of blue gas (right after another). You must jump over it, if not, it will freeze you in place and K. Rool will slowly hit you. Do'h! Then, somehow, he makes himself invisible and goes across the entire field. The only way to tell where he is, is by the skid marks he leaves. Cannonball at the end... - Now it's three medium moving red clouds, these will slow down your movements a lot! He will then shoot three very easy to avoid balls...oh! Wait, your action is delayed, isn't it? Hehe! Well, if you avoided the clouds then there won't be anything to worry about...Cannonball into gun! - The final phase will see K. Rool dishing out three fast moving, spiraling purple clouds. What do purple clouds do? Why, they reverse your controls -- thanks for asking! Then he gets out his gun and tries to suck you up, but this time there's no cannonball, so you're at his mercy. He will teleport from end to the other, totally randomly, so move back and fourth as much as you can to avoid being sucked up. At the end, a cannonball will appear, use it on him! When K. Rool is about to get up again, Donkey Kong breaks loose and gives him the pimp slap of a lifetime! <Ooooh...that beyatch got p'yonked in `da house!> Note: After receiving the Kremkoin for beating Kaptain K. Rool, sit back and watch the rather long ending... ************************************* THE LOST WORLD OF CROCODILE ISLE ************************************* T H E L O S T W O R L D O F C R O C O D I L E I S L E What's this you ask? Why, it's the Lost World, the secret Eden hidden deep within the island. You may have noticed "Klubba's Kiosk" in many of the worlds (Except for first and the last one)...he says that if you pay up 15 Kremkoins (coins for beating bosses and bonus games) that he will allow you to jump into his golden barrel. If you do pay up, you will be transported to one of the Lost World's stages. In each stage is a single Bonus Barrel, but the prize is simply a DK Coin. Like Cranky Kong says, "...if you want to finish this silly game properly, you're going to have to get to that giant crocodile head in the center. But to get there, you'll need to beat Kaptain K. Rool and collect all the Kremkoins, a task that is well beyond a young whipper-snapper like you!" For your information, there are 75 Kremkoins to collect, and you must collect them ALL to see every level in the game. These levels are challenging to the extreme, so prepare to be frustrated! ////////////////////////---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 35: JUNGLE JINX\\\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Jumbled-up Jungle This is perhaps the easiest of the lost-world levels, but oh well, it's still hard! Bounce across the rolling tires while avoiding Zingers, Kutlasses, and all of that other good stuff. Bonus Barrel # 1/DK Hero Coin: When you hit the Star Barrel, turn left and jump over the spikes and look into the foreground, you should see a trail of bananas. Do a flying leap and land in the Bonus Barrel! Kill: Grab the DK Barrel to get your buddy (if you lost them)...now you have to use the team toss to defeat the Flitters. Trouble is, they all have Zingers going around them! This requires a lot of practice. //////////////////////--------------------------\\\\\\\\\\\\\\\\\\\\\\\\ //////////////////////STAGE 36: BLACK ICE BATTLE\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////----------------------------\\\\\\\\\\\\\\\\\\\\\\\ Type: Underground Ice Cavern Why they call this Black Ice Battle is well beyond me, as the ice is not black and there are no real battles. But, putting that aside, this is an extremely long ice level with almost every enemy in the game, and the thankfully, the Bonus Barrel is after the Star Barrel! Bonus Barrel # 1/DK Hero Coin: Shortly after the Star Barrel, you will find a hill with the letter `N' on it. Fall down the next tunnel to find yourself jumping off a Flitter, quickly bounce to the right and you'll find a hidden entrance (well, not really, you can see it). Kill the Klobber, then jump over the Zingers. Bust the treasure chest on them to receive the cannonball! Carefully carry it down a few more levels, you will soon find another side tunnel (after four Klampons), where the cannon itself is. Find: Jump over the bees, jump over the bees, gotta go get me some trees! Oh, I'm drunk, please excuse me. (Not really, but it's funny). ////////////////////////-------------------------\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////////STAGE 37: KLOBBER KARNAGE\\\\\\\\\\\\\\\\\\\\\\\ ///////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\ Type: Jumbled-up Jungle This place has every Klobber in the game, which is bad for you if you're wondering. Near the end you will also experience some impossible barrel blasting! Bonus Barrel # 1/DK Hero Coin: Before jumping on the exit pad, go behind it and look up, you'll see a single banana up there. Use the team toss and you will be awarded with this game! Kill: Grab the Invincibility Barrel and bolt down the spikes, jumping on the Zingers. When they are all dead a DK Coin shall be yours...again. /////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////STAGE 38: FIERY FURNACE\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////------------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Boiling Lava This stage is probably the most frustrating and annoying in the Lost World (or maybe the next one is). Mainly because, if you mess up the Bonus Game you automatically end the level (you re-appear in a non- moveable barrel that is aimed at the exit-pad). The level itself is mainly "A Trillion and One Ways To Scorch Yourself 101." It mostly consists of controllable barrels...alas. Bonus Barrel # 1/DK Hero Coin: Near the very end there is a Cat O' 9 Tails under a barrel, either use him or a team toss to get up there. Once inside, follow the banana trail to find the easy Bonus Barrel. Find: You have to control this big barrel though very narrow hallways in...<gasp>...a Bramble Vine area! And to top it all off, there will be a few Zingers to make your life even more happy. /////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////STAGE 39: ANIMAL ANTICS\\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////////////////////-----------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Messed Up (Jungle, Ice, Jungle, Bramble, Jungle) Yes, every animal buddy except Glimmer will make an appearance here! In the first part Rambi makes a short, then Enguarde in an ice level, then Squitter goes back outdoors, then possibly the hardest situation in the game, controlling Squawk's through a maze of Bramble Vines with Zingers with wind effects as seen in Gusty Glade...eek! Then the last stretch is all Rattly. Bonus Barrel # 1/DK Hero Coin: Before going into the barrel that will make you go to the Bramble Vine area, place a web platform over the Arrow Barrel and jump to your right. Kill: You will destroy a few Zingers in a Bramble Area as Squitter, then switch over to Squawks, then back to Squitter to collect the DK Coin...whoohoo! ////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////FINAL STAGE: KROCODILE KORE\\\\\\\\\\\\\\\\\\\\\\\\\ ////////////////////---------------------------\\\\\\\\\\\\\\\\\\\\\\\\\ Type: Cool... Kaptain K. Rool is back from his last beating, and he is seriously PO'ed. To reach this stage you would have had to find all 39 DK Coins and all 75 Kremkoins...that's no easy feat! To award you, you will fight one final, grueling time... Phase 1: Sorry, I won't be able to walk you through it this time, you should have all the skills you need. But, well, basically, K. Rool will stay in the same spot and toss attack after attack after difficult to avoid attack. From the slow-to-fast shooting to the diagonal rumpus, those shots will leave your thumbs sore! :) After nearly a decade of avoiding attacks, a barrel will come out. Cannonball + gun = K. Rool flying into the well- made volcano in the middle. Besides awarding you the final DK Hero Coin of the game, you receive an awesome ending of Crocodile Isle blowing up, thanks to the volcano being stuffed up! Congratulations! T H E E ND ------------------------------- 4) Devilish Foes ------------------------------- # 1 - Neek A cute rat, Neek is your basic fodder. They are common in the early levels, but become more of a rarity the deeper you get into the game. # 2 - Click-Clack Another rare one, Click-Clack is a purple beetle. When jumped on, you can pick him up and use him as a weapon. Beware, however, if you do not pick him up he can turn himself back over! Jump on him while he's turned over to destroy him. # 3 - Spiny A spiny Porcupine, this pin-cushion is only vulnerable from the front (it's head, that is). # 4 - Cat O' 9 Tails Appearing in groups, these whirling dervishes will pick you up with their many tails and sweep you away! You do have some control over which direction you are tossed, though. # 5 - Flitter A common blue dragonfly, you mainly use Flitter to jump over gorges, since everytime you jump on him you bounce away. # 6 - Necky I didn't want to put the proper name of "Mini-Necky" because the other type, the Necky, is not present in this game. Necky will sit there for a few seconds before swooping down. # 7 - Zinger Returning from DKC, these yellow hornets are perhaps the most frequent enemy in the game (as they were in the last). Blocking your path and generally making trouble for you, Zingers are a forced to be reckoned with. # 8 - Screech Only appearing in one level, Screech will race you to the end of his home. # 9 - Flotsam This manta-ray goes back and fourth, back and fourth...zzzzz # 10 - Shuri No it's not Chinese food, it's a starfish! Wait, don't they eat that? Er...anyways, these guys will stay stationary until you come, then they will go rocketing off towards you. Some even form beautiful patterns, protecting a hoard of items... # 11 - Puft-up These blowup fish will go back and fourth or up and down, and when you get near, puff up, revealing their spines, hogging up precious space. Some even explode, sending out spikes in all directions! # 12 - Lockjaw This red, fat-lipped piranha isn't too smart, but it has a big set of teeth! It can only attack forward, so you're safe if you go behind it. Of course, it can turn around... # 13 - Snapjaw This is a purple version of the Lockjaw, it will follow you everywhere and snap the second you fall in the water. IT CAN NOT BE KILLED. # 14 - Klomp The Kremling foot-soldier, Klomp sports a peg leg, and goes back and fourth....back and fourth... # 15 - Klinger Awesome looking orange with black stripes, this Kremlings climbs around rigging, ropes, and chains, making an easy task more difficult! # 16 - Kaboing Both of it's legs have been replaced with spring-loaded pegs, so watch out, because it can sky high! # 17 - Klampon Klaptrap's bigger brother, Klampon has a big set of choppers and a great sound effect. My favorite baddy! # 18 - Klobber These guys spend their time in barrels, and when you get near one, it will pop out and chase you all around! The green ones will just bounce you around, the yellow ones will steal bananas from you (jump to collect them back), and the black ones with glowing red eyes will steal Red Balloons (they float away, so quickly jump to get them back...if you can!). # 19 - Krook Wearing what appears to be a fur coat, these bad boys will send their crook hands out like boomerangs! # 20 - Kutlass Small. yellow Kremlings wearing a pirate hat, they sport two giant blades! Jumping over them is out of the question unless their swords get stuck in the ground. # 21 - Kloak Floating coats with glowing eyes where the head would be, they throw barrels and enemies at you. However, if you wait awhile, some will throw out useful items like Banana Bunches and Balloons! # 22 - Kannon Remember Klump from the last game? Imagine him with a cannon, firing off barrels and cannonballs! Unlike the last game, you can bounce off the barrels to get closer and closer to where you need to go. # 23 - Kruncha It looks like this guy took too much steroids, he has more muscle in his head than brain! A jump will not hurt him, it will only make him mad, causing him to walk back and fourth much faster. Only a barrel can take him out... # 24 - Klank Riding in roller coaster kars, Klanks come in many colors and all throw barrels at you (except in Rickety Race). # 25 - Kackle In Haunted Hall, when the timer runs out this guy will hurt you! If you didn't notice, he's the big skeleton with glowing eyes. ----------------------- 5) Credits ----------------------- Companies = = = = = = = = Nintendo: Their machine, so I have to give them some credit. Rareware: My God, giving credit to the developer?! Who would've thought? Internet Sites = = = = = = = = = = = Nintendo Power <www.nintendo.com>: The official Nintendo site. Rareware <www.rareware.com>: Ah, yes, the best official company site ever created! This place is just downright hilarious. I love them British folk... Gamefaqs <www.gamefaqs.com>: Besides all of my FAQs being there (Check `em out, there's about 30 or so), it is the largest collection of FAQs on the Internet. People = = = = = = = Adam Cooley <bills@hsonline.net>: Awesome artwork at top o' page. ---------------------------- 6) Legal Patooie ---------------------------- You may freely distribute this FAQ as long as the following terms are met: 1) The version you are taking is from gamefaqs.com 2) You give me credit 3) It is shown in it's full version 4) This fine print is included 5) You worship a spoon of jello under a full moon 6) It will not be used to gain a profit by ways of selling or bartering 7) You update it as I update it. I can not be bothered to send everyone the newest version, it would simply take WAY too long. And besides, I'm too busy (i.e. lazy). You may put it into HTML if you wish, but the above conditions must be met. It can be "broken into pieces" when in HTML as long as the text remains untampered, unaltered, unpirated, and just plain left alone (except for color stuff, bold, pictures, links, or whatever, but that's not changing the meaning). This document is copyrighted (c) 1999 marshmallow - All Rights Reserved ---------------- 7) Fin ---------------- Don't e-mail me and hey, I won't slaughter you in your sleep! ;) - marshmallow -