T H E   J O U R N E Y M A N   P R O J E C T   3:  L E G A C Y   O F   T I M E
for the Apple Macintosh

Moises Baez
capange@mail.geocities.com
Version 1.0
06/04/1999

=============================================================================
1. C O N T E N T S
=============================================================================

1. Contents
2. Story
3. Inventory
4. Characters
5. Walkthrough
6. Copyrights

=============================================================================
2. R E V I S I O N S
=============================================================================

Date       Versions
06/04/99    1.0 - First Release!

=============================================================================
2. S T O R Y
=============================================================================

The year is 2329, you are Agent 5 Gage Blackwood of the TSA. Agent 5 has 
thwarted 2 devious plots the last few years in order to preserve history. 
First Agent 5 stopped Elliot Sinclair's plans to disrupt the incoming 
Cyrollan culture. Sinclair claimed the Cyrollans came to Earth to conquer and 
not make peace. Most recently, Agent 3 Michelle Visard attempted to frame 
Gage. Agent 3 tried to give the secrets of time travel to an alien race known 
as the Krynn. Along with an Artificial Intelligence named Arthur, Gage 
stopped her actions by sending Arthur as a virus. It sent both Arthur and 
Agent 3 to a time stream where they are presumed dead.

Due to events surrounding time travel, the notion of safe time travel is 
under heavy scrutiny. The Symbiotry has no choice but to shut down the TSA 
and take control over all time travel. In the distance a once forgotten race 
is hurling toward Earth. They have come to find the lost Legacy and will stop 
at no cost. Agent 5 has to stop them from getting the Legacy.

=============================================================================
3. I N V E N T O R Y
=============================================================================
Note: This list is far from complete


Name: Rope Ladder
Found: Mediterranean Sea
Date: October 6 1262 BC
Description: Made from thick twine, the rope ladder is composed of a series 
of hoops that allow foot and hand holds for climbing.

=============================================================================
4. C H A R A C T E R S
=============================================================================

Name: Gage Blackwood (Agent 5)
Occupation: TSA Agent
Gage is the person you will be throughout the game. He is one of the top 
agents in the Temporal Security Agency. Previously he thwarted Elliot 
Sinclair and Michelle Visard.

Name: Michelle Visard (Agent 3)
Occupation: TSA Agent
Michelle was once a friend of Gage until she tried to frame him. She was 
stopped by Gage and was sent spiraling through a time stream. She is now 
thought to be dead.

Name: Arthur
Arthur is an Artificial Intelligence who was rescued by Gage in Kenneth 
Farstein's space station in the 21st century. He helped stop Agent 3 by 
infecting her Jumpsuit which sent her to a time stream. Arthur went along as 
the virus. He is now thought to be dead.  

Name: William Daulton
Occupation: TSA's Cheif Engineer
William is a friend of Gage and TSA's top physicist. He improved on Elliot 
Sinclair's original time machine and created the TSA Jumpsuits. He is 
currently making a Chameleon Jumpsuit which can assume the appearance of 
humans.

Name: Jack Baldwin
Occupation: TSA Commissioner
Jack was previously a member of the World Senate but is now the TSA's highest 
official. He is under strict orders to shut down TSA.

Name: Dr. Elliot Sinclair
Occupation: Scientist
Elliot was the creator of time travel and the first time travel machine 
"Pegasus." The device was taken away from him and given to the TSA which was 
formed at the same time. He tried to sabotage the peace meetings between 
Cyrollans and Humans. He was caught by Agent 5 and sent to Vega Thalon 
prison, a moon near Saturn where he is on his last days of life.

Name: Jhessela
Occupation: Cyrollan Ambassador to Earth



=============================================================================
5. W A L K T H R O U G H
=============================================================================
Note: This walkthrough is far from complete


--------------------
Mediterranean Sea
October 6, 1262 BC
--------------------
- You start off in a destroyed city somewhere out in the Mediterranean. Get 
used to the controls presented. They are different from the previous games.

- Pan around until you see a building that looks like a Windmill. Go and walk 
towards it.

- You can't go right so go left of the Windmill. You will come in front of a 
cloaked Jumpsuit.

- Interact with the Jumpsuit. Arthur your old buddy is stored inside. He will 
talk to you and will transfer into your Jumpsuit. It will replace your 
Translator Biochip since he now translates for you. He will then play a 
message from Agent 3.

- Agent 3 says that she has found important events in history that cannot be 
ignored. But she does not want to be imprisoned before she can tell her 
story. So she has written 3 time codes in 3 locations. 1 being here in the 
Mediterranean. Those codes will take you to the location where she is at 
right at this very moment. 2 of the codes are at the highest points while the 
other is at the lowest.

- From here walk forward. Then go forward 2 more times until you have reached 
the bottom of he stairs. Walk forward so you can go over the water path. Walk 
forward 2 more times so you are on a platform.

- The game will automatically zoom to the derelict boat out there. It looks 
like Dr. Elliot Sinclair! Well it could be a relative of some sort.

- Now that Arthur finished talking, pan down and left. Grab the rope that is 
lying on the ground. It will help you get up the stairs of the Windmill. Walk 
or stride all the way back.

- Go through the broken wall of the Windmill. From your position inside the 
building, walk to your right. Look up at the destroyed stairs, drag your rope 
ladder from your inventory to the stairs. You will climb up automatically.

- Don't worry about climbing back down now because you can't. The rope fell 
when you climbed up. Climb up the stairs until you reach the top. Once you 
have reached the top, pan upwards at move through the door and walk up the 
ladder in the room.

- You now have a panoramic view of the city. It has been heavily destroyed. 
Pan down and to the left. You will see 4 circles on the ground. Zoom into the 
circles. It is 1 piece of the code that will tell you were Agent 3 is 
located.  After you get a diagram of the code you will see a enlightening 
scene.

- The scene shows the Total Eclipse of the Sun. At the same time a Cyrollan 
vessel moves closer into the city. It positions itself above a building and 
destroys it. Along with the rest of the remains of the city. Luckily you are 
sent into a "Null Time Pocket" as Arthur says. Another message from Agent 3 
plays encouraging you to get the rest of the time coordinates. From here you 
can go to the Andes or Himalayan Mountains. Lets go to the Andes first.

--------------------
Andes Mountains
January 29, 524 AD
--------------------


=============================================================================
6. C O P Y R I G H T S
=============================================================================
The Journeyman Project 3: Legacy of Time is Copyright 1998 by Br¨derbund 
Software Software, Inc. and Presto Studios, Inc. This FAQ was written 
enitirely by Moises Baez. This FAQ is Copyright Moises Baez 1999. Use of this 
FAQ without written consent is prohibited and punishable by law.