GTA2 UNOFFICIAL MISSION GUIDE by Nathan West, Tristan Beard and Maxime Bargiel. Version 0.9 17 April, 2000 Updates are available at http://skidmarks.niteshade.net/ http://tbgta2info.8m.com/ Table of Contents 1. Introduction 2. Credits 3. General Tips 4. Downtown Sector 4.1 Yakuza 4.2 Loonies 4.3 Zaibatsu 5. Residential Sector 5.1 Rednecks 5.2 Scientists 5.3 Zaibatsu 6. Industrial Sector 6.1 Russians 6.2 Hare Krishna 6.3 Zaibatsu 7. Version History 8. Disclaimer/Copyright --- 1. INTRODUCTION === This mission guide has been designed to provide suggestions for those who have trouble completing some of the missions or are new to the game. Our board of "experts" provide their own opinion on which is the best way to successfully complete each mission, which will hopefully help you get through some of the more difficult parts of GTA2. For some missions, there are various ways to complete them, and there may be some ideas which we have missed. If you have a different solution to a mission which we have not included, contact us at one of the addresses below so we can include your suggestion in the next update. If you want to finish GTA2 by yourself, don't go past this point. It contains a whole bunch of spoilers, which will probably ruin your fun if you're the kind of person who hates to cheat. --- 2. CREDITS === This mission guide is a collaboration of ideas from many gamers in the GTA2 community. Those who have contributed to this guide, or have helped in any other way, are listed below - * Nathan West (NW) - skidmarks@niteshade.net (Main Contributor for Sectors 1 & 3) * Tristan Beard (TB) - danozz@hotmail.com (Main Additional Advisor) * Maxime Bargiel (MB) - maxbargiel@hotmail.com (Main Contributor for Sector 2) --- 3. GENERAL TIPS === The following are a list of general tips which may help you complete the missions in GTA2 - * If you are new to GTA, make sure you complete the tutorial by answering the phone located outside the church. * Try to complete the missions in order (Easy -> Intermediate -> Hard). This allows you to gain experience in handling the cars and following orders, experience which is necessary to complete the Hard jobs. * Avoid slow vehicles such as the Truck Cabs or TV Vans, unless they are required to complete the mission. They are just too slow when trying to avoid the cops or get to your destination in a certain period of time. * Avoid running over pedestrians, as it is too easy to attract the cops attention when you are midway through completing a mission. Most missions are pretty easy if you're clear of the police. * If you have no wanted level, hitting a squad car automatically gets you one, so avoid hitting squad cars needlessly. * If you have enough money, don't be afraid to use the Respray shops. * If possible, avoid driving through the middle of a hated Gang's turf. They will fire at you or your vehicle, which can be devastating if you have no armour or your car is on fire. Use the map to go around the area they control. * You can not choose a different job when you have already been assigned one, except when you are arrested, killed, or fail the requirements. * Don't collect Cop Bribes when you have a wanted level of one. Save them for when you really need them. Instead just wait it out in some back alley, away from the road. * Do not kill policemen when your wanted level is one, because after two officers killed, your wanted level increases to two. Instead just wait until you're clear and the police has forgotten about you. * If you read slow, and the information has gone off the screen before you could read it, press F7 to bring it back up. * The arrow points to your destination, but does not show which way to go. * Some of the hints in this guide refer to the map provided with the game. If you did not receive a map, have lost it, had the dog chew it, you downloaded the warez version, or you found yourself a CD burner, head to http://gtaextreme.niteshade.net to download the online versions. * If you want more information on GTA2, including cheat codes and other game tips, peruse the GTA2 Unofficial FAQ written by Nathan West (available at http://skidmarks.niteshade.net), a contributor of this guide. It's packed full of information, and you will probably learn something you didn't know. --- 4. DOWNTOWN SECTOR === 4.1 Yakuza --- The Yakuza, the local Asian gang, want the greatest clothes, weapons and cars. Johnny Zoo is the man who informs you of the jobs that they want you to carry out. They are the dark blue gang on the first map, and despise the Zaibatsu. ~~ BANK ROBBERY! Difficulty - Easy Synopsis - The Yakuza is having money illegally transferred to a bank account. You must pick up your inside man, Hiroshi, and return him safely back to the Yakuza. NW - One of the more difficult easy missions, although the firepower and car are provided. You must remember to stay in the car, as you can not use another car for the job. Try not to run over any peds or attract the police's attention, as it is difficult to leave the bank with the cops waiting outside already. Park the car facing to the left for a quick getaway. Kill the two guards with the provided Uzi, and wait for Hiroshi to come out of the bank and run up beside you. The cops, who have been tipped off, will probably arrive on the side street to the left. Once both inside the car, head towards the Garage (just follow the arrow), and get the respray. You won't lose any money as the Yakuza paid you for it after you killed the guards. After the respray, follow the arrow to the safehouse, and drive into the garage (waiting for the door to open first). Job Complete!! MB - Actually, you don't have to wait for the door to open. Just drive in! ~~ GET ZITZAKI! Difficulty - Easy Synopsis - The Zaibatsu have discovered that the Yakuza are performing experiments with the help of Doctor Zitzaki. NW - The marked car is only a couple of hundred metres away, and is easy to find. Like the previous mission, you must stay in the car at all times. Drive to the hospital, following the arrow, and beep your horn (default is TAB) when you arrive. Wait for him to get in, and drive to the J-LAB. This is the easiest mission in the game. MB - This is indeed the easiest mission, and also the quickest. If you can avoid hitting cop cars and running over pedestrians, you should encounter no trouble. ~~ HAPPY GAS SMASH! Difficulty - Intermediate Synopsis - The Loonies owe money for Yakuza merchandise, but they refuse to pay, so you must blow up their happy gas tanks instead. NW - Get ready to run over the Loonies as they get out of the van, as they don't pay up. Try to stay in your car as your armour won't last long against their Uzis. One trick to use is to shoot the van until it is just ready to blow, hop back in your car and sound the horn, get out straight away, and finish off the van. The explosion should kill most of the gang members, and it is fairly easy to shoot the remaining victims. To find an ice-cream truck, just drive around till you spot one, pull out in front off it, and steal it. If you don't have enough money to arm the truck, just drive over a few peds until you do. Once armed, head towards the Loonies hideout, locate the tanks using the arrow, and park where told to do so. Set the timer off by pressing the fire key (default is CTRL), and run away as fast as possible. The job is complete when the happy gas tanks are destroyed. TB - Especially in an Ice Cream Truck, it is hard to navigate through a gangs base without your car being blown up by furious gang members. To avoid getting the Ice Cream Truck blown up, there is a fast route to the Happy Gas Tanks. Outside of the Loony gang territory, there is a long bit of paving outside with heaps of Loonies walking about. At the right hand end, there is an opening in the wall. Use this opening and drive straight ahead, past the Loony red phones, and smack into the Happy Gas Tanks. Detonate the Ice Cream Truck only when you are told, and run behind the other tanks to avoid the blast. MB - The easiest way to complete this mission is to befriend the Loonies before receiving the mission briefing. In order to do so, you must kill a ton of Yakuza, until the Loonies respect you somewhat. No need to maximize their respect, but you can do it while you're at it. Since this mission is an intermediate mission, you need the Yakuza to respect you too, so go kill Zaibatsu members. Now you're ready to pick up the phone and kick Loony ass - with their blessing! ~~ GET GAMA REI Difficulty - Intermediate Synopsis - Gama Rei is in hospital after having plastic surgery and has to be returned safely back to the Yakuza. NW - To find a Medi Car (the game won't help you), shoot some peds on a main road, and listen for the approaching sirens. It may take a while, but you will soon find one. Drive into the hospital grounds, and sound the horn (if the siren is on, he will also come running). The Loonie assassins are fairly harmless if you drive fast enough to the Safehouse. Drive in to the garage, and Job Complete! The Loonies may still annoy you though. TB - You can get a Medi Car without getting the cops onto you - you only need one or two dead pedestrians for a Medi Car to come. MB - A tip for extra money: When the Medicar comes, don't wait until the medics get out of the vehicle. Hi-jack it instead, and quickly run over the driver. The second medic will exit the vehicle. Sometimes, he'll go around to throw you out of the driver's seat. After he reclaimed the Medicar, do to him as you did to his partner. Driving over the driver of a Medicar gives you 1000 points, more if you have a multiplier. Of course, you risk catching the cops' attention, but if you're ready to do it, it's easy 'n free money. ~~ FOLLOW THAT TRAITOR Difficulty - Intermediate Synopsis - One of the top Yakuza men is selling secrets to the Zaibatsu. His hideout must be found, and his existence eradicated. NW - He starts out walking close to where the phones are. Once you spot him, follow him in your car or on foot, staying a few metres behind. Make sure he doesn't see you. You can stop following him once he enters the garage. Once you find Refried Noodle, walk up to him so you make contact. Take the Uzi if you need it. Get back in your car making sure Refried joins you, and drive back to near the hideout. The traitor and his men are standing on the footpath close to the hideout, so try and run over as many as possible. You can either drive around running them over, or get out and shoot them with the assistance of Refried. Once all dead, the mission is over. TB - Personally, I wouldn't use a car to track the traitor. I try to keep him a screen's length away. You only get one chance to get spotted, then you get a Job Failed. MB - Since the traitors stand in a pack and are armed with Uzi, running them over with a car or burning them with a flamethrower is advised. At any rate, something to kill them quickly enough so that THEY don't kill you. ~~ SWAT VAN SWIPE Difficulty - Hard Synopsis - The cops have impounded Johnny Zoo's car, and he wants a SWAT van as compensation. NW - My favourite way to complete this mission is to use a Respray shop (just use the map to find one). I park a car right outside the entrance, get out, and go on a shooting spree, remaining close to the garage at all times. It's then a matter of attracting the cops' attention, killing enough to warrant the SWAT team, killing all members of the SWAT, jumping back in the car parked at the Respray, and driving through it. If all goes to plan, the empty SWAT van should remain behind, and you can steal it without getting a wanted level. It is then fairly easy to drive it back to Johnny's garage situated close to the red phone. MB - Just to be on the safe side, try to avoid damaging the SWAT van as you get rid of its occupants, in case there's any trouble on your way to the safehouse. ~~ STOP THE TANK! Difficulty - Hard Synopsis - The Military is pissed off with Johnny Zoo, and have sent a tank, escorted by half a dozen troops, to destroy his valuable cars. NW - A Rocket Launcher is provided with 10 rockets, as this is the only way to blow up the tank. There is a limited amount of time before the tank reaches its destination, so a fast car is necessary. Head towards the tank, and when you get there, run over as many troops as possible. Do a U-Turn, and run over the remaining troops. Try to stay in your car as long as possible. When all the troops have been killed, get out of your car, and use the rocket launcher on the tank. It takes four shots before it explodes. If you manage to do this before the tank reaches the end of the road, the job is complete. TB - The army dudes walk parallel to the Tank, and right next to it. So if you drive straight enough ( not hard ) , you can pick off one side without ramming the Tank. This will attract the other sides attention. So drive further down the road, and as you are coming back towards the tank to run the rest of the army over, they will probably be running single file towards you. An easy way to run them down. MB - If running over them doesn't work, you should take them out with a flamethrower - it's always the best weapon against armoured foes, and the quickest. One little blast of liquid flame and they're going to run around, screaming. Once the infantry is out of the way, the time to strike at the tank has come. If you took a fast car to reach the tank and if you didn't take too long killing the armoured troops, you should have plenty of time to destroy the tank with a load of rockets. --- 4.2 Loonies --- The Loonies are a group of fun loving people who have taken over the local asylum. They are totally mad and insane. Elmo (not the red muppet) dishes out the jobs for the gang, and they control the green portion of the first map (the smallest in the entire game). The Yakuza are the enemies of the Loonies. ~~ RADIO ZA-ZA! Difficulty - Easy Synopsis - A new Zaibatsu drug mixed with Futuro FM's music is sending people crazy, which is what the Loonies are supposed to do. Reverse the situation. NW - The Zaibatsu know your coming, so when you arrive at the main entrance, they are armed with Molotov Cocktails. Head east, and find the entrance in the fence to access the back way. Kill anyone that goes near you, as most pedestrians are infected, and will try to kill you. You will see a set of stairs; go up the stairs, and follow the catwalk to the left to locate the briefcase. Collect the Molotovs if you wish, but watch out for the Zaibatsu. Return to the T-Junction, this time going right instead of left. Follow the arrow to what it's pointing to, and you will automatically drop the bomb. Make sure you run away as far as you can (you can't return the way you came). Once the antenna is destroyed, Job Complete! (and the city returns to normal) TB - As long as you don't stand still, the guards can't hit you with their Molotov Cocktails. Even at the point where you pick up the briefcase, they still can't throw far enough to hit you. Run behind the building next to the Radio Tower, and the blast won't get to you. Also, on your way out, remember there are no borders on the metal catwalk over the water. ~~ PIZZA CAKE! Difficulty - Easy Synopsis - Pizza Cake Restaurants keep on screwing up Elmo's favourite food. Use explosives to teach them a lesson. NW - The bomb shouldn't be too hard to find using the arrow, although you do have to do a bit of walking/driving in the University grounds to find it. Pick it up, and head to Pizza Cake (only a couple of hundred metres away). Get out of the car, and run to the spot the arrow points to. You will drop the bomb, and have five seconds to get clear. Oops, all it did was scorch the walls. Locate the Pizza Cake Delivery Truck mentioned in the game, and destroy it (a weapon would be handy at this point). Job Complete! TB - A weapon is actually vital - you can't get into the Pizza Van. It's purple for those who can't follow arrows. ~~ DESTROY J-LAB! Difficulty - Intermediate Synopsis - Wreak havoc at the J-Lab for revenge for the Yakuza making the insane sane with their new drugs. NW - The explosives you need to start the fun are at the University (just follow the arrow). Make sure you get the silenced Uzi as well. Use the arrow to locate the J-Lab, go inside, and head around the back (go left once inside). Go up the stairs, follow the rooftop (killing any Yakuza that get in your way). Drop the briefcase where the arrow points to, and go up the nearby stairs. The explosives will blow when you are above them (don't worry, you're safe). When the J-Lab is paralysed, Job Complete! TB - Be extra careful and use Molotov Cocktails to hit the guards from far away, before they try to shoot you. ~~ DEMENTIA TO GO! Difficulty - Intermediate Synopsis - Elmo wants the new Dementia Limousine impounded at the Cop's Car Compound. NW - Meet Dodo at the University, and once you bump into him, he will direct you to where he arranged some bombs and a gun to be left. Once at the Hotel, collect the Molotovs and the silenced Uzi. For some reason (probably to make things harder), you're not allowed to kill the first Guard at the compound. Instead, a friend named Lance will distract the Guard for $1000. Find a car, and go and meet Lance (kill some peds on the way if you need the cash). Drive up close to him, beep your horn, and he will join you. Drive to the compound. Park at the spot the arrow points to, and get out. Once you've run to where you are told, Lance will talk to the guard, and they'll both get back in the car. Head up the stairs on the right of the compound, go inside, and kill the second guard. Throw a Molotov at the lock to open the door (stand back, run, then throw to hit it). Get in the Limousine, and head back to the Asylum. Once inside the garage, Job Complete! TB - If you want to take the extra precaution against the second guard, pop some Molotov Cocktails his way. And even if you run out, there are some Molotov Cocktails waiting across the road that is north of the compound. ~~ WHO'S MAD? Difficulty - Intermediate Synopsis - Cosmo Trouble wants you to do a job for him. But it's a hoax. Elmo's mad brother has hired hitmen who want you dead. NW - Head downtown to "find" Cosmo Trouble. Once you've found where he's located, jump out and run to the spot the arrow points out. You'll learn it's a hoax. Get in the car beside you, and drive outside the small cordoned off area you were in. The three Zaibatsu hitmen will arrive in their cars, so run them over in your car when they get out. Once all three are dead, Job Complete! TB - The bit where the guys get out of the Van really cheesed me off. So here's the plan. Park your car so it faces away from the Van, and make the door open right onto the spot you have to stand on. Step out, then step back in again. Drive off. Simple. If you want all the guys from the Van dead, you can turn around and run them all over in a line. They'll have got out of their Van anyway. ~~ TAXI DRIVERS MUST DIE! Difficulty - Hard Synopsis - The Taxis in the city won't give Elmo a ride. Take care of three taxis for him. NW - Hunt down the first taxi using the arrow. Steal it when you get the chance, and run over the driver. Once he's out of the way, follow the arrow to the South Docks Car Crusher. Park the taxi near the crane, get out, and watch the fun. Collect the Double Damage powerup if you wish. Find the next taxi, and repeat the same steps (there is also another passenger). The final taxi will have five or so people in it. Once all three have been destroyed, Job Complete! TB - It gets hard near the end of the mission. But right from the start, learn to cordon off the Taxi's at red lights. Once you've performed Grand Theft Auto, drive off a bit. Do a U Turn, and run the driver over. But make sure there isn't any cars in front of you. You don't get quick getaways with cars in front. ~~ GANG WAR A-GO-GO! Difficulty - Hard Synopsis - Elmo's bored, so he wants you to start a gang war. NW - To find a Zaibatsu car, use the provided maps to locate the grey area, and head over there. Drive around the streets, and you'll soon spot one. Steal the Z-Type, and follow the arrow to the three Yakuza. Once you're in the general area, the arrow will split into three, allowing you to hunt them down one by one. When you spot one, run him over in your car. Do so until all three are dead. When that's done, it's the Zaibatsu's turn. Locate a Yakuza Miara, steal it, and drive to Zaibatsu land. When you arrive there, the arrow will once again split. Run over all three Zaibatsu gang members, and it's Job Complete! TB - All this mission requires is the basic rules you've learnt over the past missions. The Z Type and Miara perform beautifully, so you won't need to worry too much about being too slow. But if either gang hates you, try to drive fast. --- 4.3 Zaibatsu --- The Zaibatsu, the largest gang in the city, control all three sectors. They effectively run the entire city, which the authorities turn a blind eye to. Trey Walsh is your contact, and the Zaibatsu are the grey gang on the first map. They hate the Loonies. ~~ COP CAR CRUSH Difficulty - Easy Synopsis - An informant thinks he is being picked up by the cops, when it's actually you. Escort the prisoner to the car crusher to get rid of him. NW - You don't have to steal the cop car, as there is one waiting to be "borrowed" parked nearby in a carpark. The informant is located at the Avalon Train Station, so follow the arrow to find it. Park over the manhole, and either beep the horn or sound the siren. Once the informant is inside, head to the car crusher. Get out of the car when it's near the crane, and Job Complete! MB - Easy mission. 'Nuff said. ~~ WHEELER-DEALING! Difficulty - Easy Synopsis - The Zaibatsu want you to supply their dealers with the new shipment to beat the Yakuza's suppliers. NW - This is one of several timed missions in the game. Make sure you steal a fast car to pick up the shipment, as you will need as much time as possible. Once you've collected the drugs, get in your selected car, and follow the arrow. Once you spot the first dealer, get out, and "bump" into him. The dealer gets the goods, and you can get back in the car and find the three others. The final dealer is beside the church, and once he gets his drugs, it's Job Complete! TB - You have to pick up the drugs from inside a building, so ( if you are really desperate for time ) you can park the car facing out towards the street, for a quick take off. It's best to drive towards the drug dealers along the road, because it's hard to tell where he will be, and you'll run him over if you drive along the foot path. MB - Be careful not to drive over the dealers, because doing so gets you a Failed Mission immediately. Even if it is a timed mission, you will you have plenty of time to drive safely to each dealer, as long as you don't start wasting time running from the police, or some other trouble. ~~ YUTES MUST DIE! Difficulty - Intermediate Synopsis - A new gang, the Yutes, are crushing Zaibatsu cars for scrap. You must talk to out snitch, and find out what he knows. Then, with enough information, you can put the gang Boss to sleep. NW - Follow the arrow to the casino, and find the informant. He won't walk unless you beat it out of him, so make sure you have no weapon selected, walk up to him, and hit the attack key (default is CTRL). He'll talk when he's been punched. Follow the arrow to find the Yute car located at the car crusher. Watch out for Yute gang members (they look like Loonies). When you get to the Easy Rider Whore House, sound the horn, and the Boss will get in. Head to Zaibatsu HQ. When you spot the other Zaibatsu members lined in a row, stay in the car as the Boss gets out and has a chat. Once back inside, find the car crusher, and watch the Boss get a taste of his own medicine. ~~ LICK THOSE LOONIES Difficulty - Intermediate Synopsis - The Loonies have slipped narcotics in the water supply, which has crippled our drugs business. Use a Loony Dementia for revenge. NW - Locate the Dementia vehicle in the Loony compound, and watch out for any guards. Once you've stolen the car, head south to the garage, and rig the car with a bomb. Drive the car back to where you found it, enter the garage door, and run away. Boom! The Loonies will get mad, and send a bunch of thugs after you. Find the van mentioned in the game, and the collect the conveniently placed armour if needed. Head towards your fellow Z-Men, and once there, sound the horn. Return to the garage you blew up, and run over as many Loonies as possible. Kill the rest (it's at this point the armour really helps), and Job Complete! TB - Inside the Loony Compound bit, you can see a Flame Thrower sitting up on the ledge, which is on the right wall as you come in. Climb the stairs to get it, and it comes in mighty handy in killing all the Loonies later. Once these Loonies are torched, they stop shooting and run around on fire. I wouldn't use the Van to run them over because it's too slow and the turning is shocking. If you hit a wall, all the Loonies will instantly shoot the Van till it blows up. ~~ BIG BANK JOB Difficulty - Intermediate Synopsis - You must steal a Third World Bank Van to collect some cash to pay off a cop. NW - This is one of the longest missions in the game, but isn't too difficult. It isn't hard to steal the van, just park a car in its path so it has to stop, or wait until it's at a set of traffic lights. Follow the arrow to the Z-Men, and beep to get their attention. Find the bank, and they will think it's the van ready to collect the money, so will cause no trouble. Go through the door, get out and collect the briefcase. Only when you collect the cash will the bank notice something is wrong, and your wanted level will rise to two. Head to Zaibatsu HQ, locate the garage, and drive inside. You must then find Rollo Tomassi, who will swap the cash for the pay-off. Follow the arrow to find Rollo. Bump into him, and another briefcase will appear. Pick it up, get back in your car, and locate the cop. Bump into him, he will pick up the briefcase, get in his car, and find out it had explosives in it. Your wanted level will jump to four, so try and locate the respray shop just north of where you killed the car. Once clean, find the safehouse in Omnitron, and go inside. Job Complete! TB - As you pull into the Bank, you will notice there are two cops there. If you want a quick get away, so the cops don't shoot your Van as you are reversing out, you can reverse in through the door, and get better speed coming out. Or you could just run the cops over. You are going to get a two wanted level anyway, so it can't be that bad. ~~ ARMORED CAR CLASH! Difficulty - Hard Synopsis - The Zaibatsu Latin Biologist is being tortured for information in one of two armoured Yakuza vehicles. Destroy them before he squeals. NW - There is a time limit of six minutes on this mission, which may sound a lot, but really isn't. The method I like to use requires the use of car bombs. Find a garage on the map, find it in the game, and rig a car. Head towards one of the cars, and try and stop it. Both vehicles will try and outmanoeuvre you, so it's best to have other cars close nearby to stop them. If you blow up car's surrounding the Yakuza ones, they should also blow up as well. It helps to get them sandwiched between two cars, as they can't go anywhere. Repeat the above for the second car, and once its out of the way, Job Complete! TB - They do stop at traffic lights though, so tail them until they stop at a traffic light, making sure the light isn't just about to turn green. Stop in front of them, and hit the trigger. ~~ BANK VAN THEFT Difficulty - Hard Synopsis - Trey Walsh needs used bank notes for his contraband drug operation. Steal a bank van to get the required dough. NW - Locate the bank van, and wait for the guard to get inside. Steal the van once he is onboard, or you fail the mission. The Yakuza have found out about your plans, and will follow in their cars and vans. Some of the Yakuza gang members carry rocket launchers, so try and be as quick as possible. The cops will probably be on your tail as well. Follow the arrow to the garage, and go inside. Once the van's safe, kill the remaining Yakuza gang members. Job Complete! --- 5. RESIDENTIAL SECTOR === 5.1 Rednecks --- The Rednecks are a gang of weird traditionalists. They hate everything that moves, everyone who's not like them, and they particularly enjoy blowing things up. The Redneck who's your contact in the gang is named Billy Bob Bean. Rednecks dress in blue and red, and they drive Redneck pickups. They are known for their hatred of the Scientists. ~~ BLOW JOB! Difficulty - Easy Synopsis - Montana, a Redneck, has rigged a pickup with some new explosives, and Billy Bob Bean wants you to test it, and if efficient, to use them against the Zaibatsu. MB - The rigged pickup is parked not far from where you are. You'll find it easily. Once you're in it, drive to the north part of the Mobile RV Park. Billy Bob Bean wants you to test the new explosives. Stop by Fat Boy Jim's trailer, arm the explosives, get out of the pickup, and watch the fireworks. If you weren't chased by the police, your wanted level will rise to one for blowing up a vehicle. Just wait it out. If you need it, a shotgun with 10 ammo will be left where Jim's trailer was. Since the new explosives were efficient, you are to use another rigged pickup, which you'll find next to where the previous one was parked, to blow up the barricade blocking a key access point to the Zaibatsu territory. When the pickup blows, it should increase your wanted level to one, but it's Job Complete: any wanted level you have should normally be removed; however, since the explosion might hurt people/destroy vehicles AFTER you have finished the job, you could end up with a wanted level of one. If it happens, just enter the Zaibatsu territory and wait it out. ~~ DOUBLE-CROSS CRUSH! Difficulty - Easy Synopsis - The Rednecks are annoyed at the Scientists and the Zaibatsu troubling them. Billy Bob Bean wants you to make them hurt each other a little for a change. MB - This mission is ideal if you are neutral with all three gangs. If not, it's still pretty easy. All you have to do is to first steal a Z-Type, go to the Scientist neighborhood, and drive over 50 Scientists; then you steal a Meteor, go to the Zaibatsu Village, and drive over 50 Zaibatsu. For the kills to count, you must be driving a Z-Type or a Meteor (depending on if you're killing Scientists or Zaibatsu). If your car gets too damaged, don't hesitate to get out of the place and get a new one. And if the cops are after you, don't hesitate to go to the nearest Respray shop, steal a civilian car and get a respray. Hint: When you first load the stage, you will see a Redneck who kills a Scientist with a shotgun, and uzi bullets coming from beyond the edge of the left screen, aimed at the Redneck. Those bullets are shot by a Zaibatsu - theoretically. When you walk west, sometimes you'll see a Zaibatsu, sometimes you'll see an empty Z-Type, sometimes you'll see a Z-Type driving north with the Zaibatsu in it. Get this easy Z-Type if you can. ~~ BENSON BURNER! Difficulty - Intermediate Synopsis - The Cop Chief is expecting a brand new Benson, but he's been annoying Billy Bob Bean. The Cop is in for a surprise. MB - Personally, I would have rated this mission Easy. All you have to do is follow the arrow to a Benson. Steal it. Go to the Redneck's car device shop (just follow the arrow) and arm the vehicle with a bomb. Go to Mobile RV Park and park the armed Benson next to the crane. You must steal a Truck Cab so that you can move Dwight T's Trailer. Once you have the Truck Cab, follow the arrow to the Trailer and get it. Go back to the crane, where the Benson will be loaded onto the Trailer. Finally, drive to the Cop HQ in the Scientists' neighborhood (once again, follow the arrow). Job Complete! ~~ TANKS-GIVING! Difficulty - Intermediate Synopsis - It's Jungle Montana's birthday, and you are to deliver him his present - a Tank. MB - First, get a fast civilian car - like a B-Type. Go to the military complex, but leave your car outside the gate. If you can have a second car - it makes it easier to kill the guards inside and protects your armor, which will serve you later. Of course, be careful not to die. Now, after you've killed all X guards, pick up the Tank - and the Get out of Jail free card, while you're at it. Bring the Tank to the entrance. When you exit the gate, you will notice your Wanted Level has raised to 6 instantly. A few guards will be waiting outside and will start shooting you with their Uzis. Kill them with rockets. Once the way is clear, get out of the Tank and enter the fast civilian car you brought with you. Follow the road, the one that's to the left of the military complex, north. You will see, to your left, a Respray shop. Get a new paint job, and lose the cops. Now you can tranquily and quietly bring the tank home, without any trouble from the cops... ~~ GANG CAR BANG! Difficulty - Hard Synopsis - The Rednecks want to have some fun destroying the other gangs' cars. MB - Seven Redneck thugs will follow you but I find them totally useless. You have to go to the Scientist area and destroy 5 Meteors, then go to the Zaibatsu Village and destroy 5 Z-Types. It is very easy. The best way to do this without getting the cops after you is to get a fast car, like a Z-Type, a B-Type or a Meteor, then rig it with mines. You'll have 10 mines provided, which is all you need to destroy those 10 vehicles. Once equipped with mines, drive to the Scientist area. As soon as you spot a Meteor, get in front of it, then drop a mine and accelerate so that the Meteor is beyond the edge of the screen when it explodes. If you're far enough, the cops won't come after you. If you were too near, your Wanted Level will rise to 1, but you can hide it out. Once you destroyed 5 Meteors, go to The Village and do the same. You don't need to drive as far as the island itself. You are considered to be in The Village when you're just a little to the northwest of the military facilities. A tip for this mission is to get all three gangs to respect you, with the Rednecks as highest respect so that they may give you the mission. Kill Scientists until they hate you, and the Rednecks love you. Now, kill Rednecks until they are back down to neutral, and the Zaibatsu love you. At this point, the Zaibatsu love you, the Rednecks are neutral, and the Scientists still hate you, so killing more of them won't decrease their respect, but it will increase the Rednecks' respect. Now balance the Scientists and Zaibatsu by killing Zaibatsu until the respect level of both are neutral. ~~ PENAL TIES! Difficulty - Hard Synopsis - Billy Bob Bean has a score to settle with the Alma Mater Prison guards. He wants you to make them pay for him. MB - I divide this job in six steps. The most difficult step is number 3. First, you must get inside the prison. Get arrested the way Billy Bob proposes it, by selling Beany Liquor. I suggest you get armor first. Follow the arrow to the car in the parking. Enter it, and you'll get arrested. Now, once you're inside the prison, you must get the key to the security closet from your contact inside. With the key you can get a Uniform and a Uzi. Follow the arrows again. Now comes the hard part. As soon as you shoot, a riot starts. Prisoners hit each other, hit guards, hit you. Guards shoot prisoners, and you if you shoot them. Thus prisoners may knock you out, and guards may kill you. It's Job Failed in any of those two cases. Fetch the eight guards and kill them. Remember: the riot starts when you shoot. You can follow a guard until there are two in the screen then kill them. The riot will start but you'll already have two guards down. If you succeeded in killing the guards, you'll have to get out. To open the gate, you'll have to use the key your contact gave you on both generators. You can reach the first one by using the right ramp that's just north of the basketball court. Climb up, then jump down to the generator. In ten seconds it'll blow, so just move away. Follow the arrow to the second generator. The gate is open... but the bridge is still up! To the southwest of where you're standing at the moment, there's a parking. There are special agent vehicles there. Just steal one, but keep watching out for rioters on the way to the car. Once in the car, just speed out of the prison, jumping over the missing bridge. Last part may be tricky, but it's easy. Your Wanted Level jumped to 3, so cops are making roadblocks every now and then. Follow the arrow to the building where they have clothes for you to change and for your Job to be Complete. Once in or near Mobile RV Park, you may notice it's impossible to get to that place - it's all enclosed in a fence. But to the north of it, there's a jump ramp you can use with a car to get in, and, inside that area, there's a second ramp to the south that leads you out. Be careful, when you jump you'll land on the main road. If you land on a car, you're dead. If you landed on a car and you're not dead, you're terribly lucky. --- 5.2 Scientists --- Their name says it all. The Scientists are science freaks - a gang full of them. They take themselves very seriously. Your contact in this gang is Dr Labrat. You can easily recognize their yellow outfits and cars. They hate the Zaibatsu. ~~ SINK OR SWIM! Difficulty - Easy Synopsis - Dr Labrat wishes to acquire secret SRS data from Zaibatsu Operatives. Pick them up in a taxi, and try to keep it in one piece, as massive destruction tends to attract cops. MB - This mission is rather easy if you can avoid getting the cops' attention. The first step to this mission is to steal a taxi. Just walk around until you can get one. Once you've become a taxi driver, go pick up the four Zaibatsu. The arrow will guide you to each, one after another. The first one is next to a tower clock, the second one is waiting in an elevated parking to the west, the third one is in a hospital parking not too far, and the fourth one is farther to the south, waiting by the bridge over a river. You will then have to bring them to the car crusher to the east. Leave the car to be crushed, and it's Job Complete! ~~ FAKE TRUCE! Difficulty - Easy Synopsis - The Scientists want to sabotage a Redneck/Zaibatsu peace meeting. MB - First, get an old factory bus - the arrow will lead you to it. Once you have it, go pick up the Redneck and Zaibatsu delegates. Go pick up the two Redneck groups that are waiting in their Mobile RV neighborhood, to the northwest, then the two Zaibatsu groups waiting in The Village, to the northeast. Once you picked up all four groups of delegates, bring the bus to the Scientist compound, where you will be told to get out of the bus by Dr Labrat while his clones destroy the bus, and make the mission a successful one! In order to really make this mission an easy one, try to get all 3 gangs to respect you, or at least be neutral so they don't shoot you. You need the Scientists to respect you to get the mission, you need the Rednecks to navigate through their part of the city unhindered and the same for the Zaibatsu. NW - Unless the Rednecks or Zaibatsu *really* hate you, this should be an easy mission to complete. Just follow the instructions above to increase your respect, just in case. TB - If you are having trouble getting into the Redneck base because they don't respect you, try going in the gate at the front, turning towards the left, and driving up there till you can get inside the fence at the car crusher. There isn't any Redneck's between there and the Ol' Banjo. It also is easier to get into the Zaibatsu base without any respect - just take the entrance along the walkway over the water at the left of the base, and drive like crazy. ~~ LABRAT'S PLAN! Difficulty - Intermediate Synopsis - Dr Labrat's statistics tell him the Zaibatsu population is on the rise, and he wants you to correct that. MB - You have to kill some Zaibatsu in The Village. Dr Labrat provides you with 9 Scientist clones armed with Uzis, who follow you around like baby ducks following their mother. Walk north of the phone to the nearest street and hi- jack a stretch limousine or some Van, since there's enough room in those vehicles for all the men to enter too. I suggest the limo, because it can drive fast enough and is more manoeuvrable. Drive along that road to The Village, to the north. Once in The Village, Dr Labrat tells you to kill 47 Zaibatsu in order to complete the mission. The easiest way to do so is to drive along the road, on the sidewalk, back and forth, west to east, until you've killed enough Zaibatsu. If at some point the limo threatens to explode, get out of it. The Scientists will get out too and cover you while you escape. Don't count on them if you're a few Zaibatsu short of complete the mission, since the ones they kill don't count. Having some armor at this point is a good idea, because some Zaibatsu are armed with Uzis. Most likely you'll also have cops after you because there aren't only Zaibatsu walking along the streets of The Village. As soon as the mission is complete, though, your Wanted Level will drop to back zero. NW - If you need to get out of The Village in a hurry, try and stay on the west side of their compound (near the Green phones). There is a gap in the wall that allows you to drive above a set of train tracks, and make your way down to the adjacent highway. This is useful when you need a new vehicle, and you are under heavy fire in The Village. You can use this trick to re-enter The Village at any time. Plus, you get some bonus Oil Slicks for your car (but you must stay in that car to use them). TB - Try to align your limo up with the footpath, and drive straight along it. If you are walking, align yourself again with the footpath, and walk straight. Keep shooting, because you can hit Zaibatsu off the screen, and you won't get shot by any Zaibatsu coming at you. ~~ GRAN'PA WE LOVE YOU! Difficulty - Intermediate Synopsis - The Professor wants to experiment on Gran'pa, a member of the Redneck gang. You'll have to win the Redneck's trust if you are to kidnap Gran'pa. MB - The first step toward completing this mission is gaining the Rednecks confidence. We're not talking about your respect gauge here, so starting to kill hundreds of Scientists won't help you in that mission. Meet Dirk, Gran'pa's grandson. He'll give you his pickup if you beat his record of running over 3 Loonies loose in the city in less than four minutes. You have the choice of doing that in a Furore GT, a Hachura or a Panto. I recommend one with the white line on top: either the Furore GT or the Hachura. The Panto is much too slow. Needless to say, killing the Rednecks standing near the cars and Dirk's pickup will get you a Failed Mission. The Loonies are scattered around the city. You'll easily find them by following the arrow. Once you killed all three within the time limit, go back to Dirk and he'll give you his pickup. Now all you have to do is drive to Gran'pa's house, sound the horn, pick him up, and drive to the Scientist Lab. I must warn you that this mission is difficult if you have the police on your tail. Especially if you use the Panto. With the Panto, this mission is challenging, and it becomes VERY challenging if you get it damaged - walking is almost faster! NW - Whenever I do this mission, the last Loonie to run down is hiding inside a small building. The entrance to this building is located at the top, so drive inside, locate the Loonie, and kill him. TB - If you have no respect from the Rednecks, wait behind their yellow phones building before driving in and stealing the car you want. You won't get shot at much if it is all over in a flash. ~~ REDNECK ATTACK! Difficulty - Intermediate Synopsis - Drunken Rednecks are using the Scientists' high-powered Generators. You must protect those generators. MB - First of all, get to the generators by following the arrow. Once next to them, you will notice several Scientists standing on the south side of the street, near three Generators. These Scientists are the last line of defence. A timer will start: for two minutes, you must prevent the groups of Rednecks from destroying the generators. The best way to complete this mission is to either be ready with an electrogun, a flamethrower, or a fast car, and stay on the north side of the street, waiting for the Redneck groups to advance. Kill them as they come. Don't worry if one or two slips from your grasp from time to time, you have around 15 Scientists armed with Uzis waiting for them. The Rednecks will also be armed with Uzis, and will be coming in small groups, so if you have no armour, and no flamethrower or electrogun, grab a fast car instead and drive over them. Be careful, cars get damaged very quickly when fired upon by a half-dozen Uzis. NW - I prefer to go on the offensive and hunt down the Rednecks before they get too close to the generators. Stay in your car, follow the arrow, and run down as many as possible. If your car threatens to explode, get out, grab a new one, and continue. Oh, and don't think you can stand back and let your fellow Scientists do the job. There are not enough members to protect the generators without your assistance. TB - I do it entirely different. Stand next to the Scientists, cock your flame thrower, and spray the screen as soon as you see a Redneck. The arrows don't do you much good either - the Redneck run from side to side before advancing on the generators. Using any of our hints will make you win. ~~ TAXI TRAITOR TEST Difficulty - Hard Synopsis - Dr Labrat wants you to test the Scientists' prototype remote-control Taxi. MB - I think this mission isn't half as hard as it might be. It is composed of two phases: testing, and using. First, testing the remote-control Taxi takes place in a small track in the south part of the Scientist Complex. Just follow the arrow to the Remote Control icon. Once you get it, you will start a testing race in the track. You control the Taxi as if you were in it. You have two minutes to complete five laps. That's about 20 seconds per lap, but don't worry, unless you hit a wall every five pixels, you'll easily make it. The first time I tried it took me about 90 seconds, after two or three tries, I was able to do it in one minute. When you complete the fifth lap, the car will explode - Dr Labrat says they haven't had time to test the system yet... The second phase of the job is putting the remote-control Taxi to use. There are three SRS traitors that must be eliminated. You are to use a Taxi to pick them up and make it look... accidental. You pick one up, and destroy the Taxi, then do it again two other times. Once all three traitors have met their fate, it's Job Complete. Be careful not to kill one of them by driving over him. The good thing about this mission is that policemen can't stop you. So the ideal way to do this mission is to stay near the Scientists' red phone, killing "innocent" people and blowing up cars, until the special forces are after you. Then go pick up the phone and start the mission. Since there's no one driving the Taxi cabs, they can't arrest you. They'll make roadblocks, but when you approach them they'll just "shake" on their spot, not knowing what to do. This is good for two things: you can get easy silenced machineguns (10 per special agent you kill), and second, for every second that goes by while you have a Wanted level of at least 4, you gain money. Once the mission is complete, you lose all wanted levels. ~~ WATER CARRY ON! Difficulty - Hard Synopsis - Dr Labrat wants you to shut down the H2000 Water Company. MB - You are provided 4 useless tag-along clones to assist for this mission. The H2000 Water Company is located to the west of The Village. You must go through The Village to get there. The mission will then unfold in three steps. First, you must destroy the turbines. Second, you will have destroy the Generator. Third, get out. The easiest way to complete this mission is to get a load of Molotov Cocktails. I got mine at the top left corner of the map - by the red Redneck phone. When you approach the compound, two guards will come out. Drive over them, then, without entering the compound, follow the upper "sidewalk" on foot, toward the right. You will - barely - see the turbines at the top of your screen, inside the compound. Just throw the Molotov Cocktails with enough strength to destroy them. You have to hit the middle of a turbine to destroy it. Now all that's left is the generator. Continue right on the "high sidewalk", until you reach a mini-bridge of asphalt (not the one of grating) that goes south. Cross over the lane and enter the facility. Go west until you reach the bridge of grating. Follow the path left, until it turns up. You could continue walking down all the rest of the bridge, but if you move your screen down (Press and hold Alt and press Down), you will see the Generator - and that you can hit it from where you are with either a Molotov Cocktail or a rocket. Now all you need to do to Complete your Job is to get out of there, back to the entrance of the facility. Final advice: before embarking on this mission, first get your health full, and some armor. You'll be glad to have them if you meet some Zaibatsu. And by the way, grenades can replace Molotov Cocktails without any problem. --- 5.3 Zaibatsu --- The Zaibatsu are in this part of the city as well. They are the biggest gang around, and their cars are the best. Your contact in the Zaibatsu group is an individual named Red Valdez. Their outfits are black, and their cars the same color too, with a 'Z' letter on top. They hate the Rednecks. ~~ SCIENCE FRICTION! Difficulty - Easy Synopsis - The SRS Clone Test Center is to be destroyed, but its destruction must seem of Redneck origin. MB - You'll need a rigged Redneck pickup to do this job. Montana's pickup will be perfect. It's parked in Mobile RV Park. However, there's just one little problem. Four Rednecks with dangerous weapons and an attitude protect the car. Drive over the two of them who are on the ground and armed with uzis. The other two, standing on buildings either side of the pickup, will throw Molotov Cocktails at you. Keep moving - you'd hate to see one of those explode in your face. Either you time your actions to steal the car without it being destroyed, or you kill those two cocktail-loving guys and safely make your escape with the pickup. I suggest killing them, because you need at least one Molotov Cocktail for the next part of the job. Now that you have the armed pickup, follow the arrow to the Scientist Clone Test Center. Blow up the generator at the entrance with a molotov cocktail, grenade, or rocket, to make the gate open. Enter with the pickup, park it just to the south of the Scientist building and all that's left to do to have a Job Complete is to blow it up! Tip: before doing this mission, make sure every gang is at least neutral with you. See 5.1 - GANG CAR BANG! for more details. ~~ FIRE TRUCK FUN! Difficulty - Easy Synopsis - The Scientists are experimenting a new type of flamethrower, and the Zaibatsu want it. MB - The new flamethrower prototype is being moved around the city in a SRS security van. The man in the van won't come out of it unless it's a policeman telling him to do so, so you must steal a cop car. Once you have the cop car, try to get rid of your Wanted Level(s), then go after the SRS van. When you approach it, the driver will come out. Just kill him and bring his van back home to The Village. The flamethrower in it is a special flamethrower. It only works in conjunction with a Fire Truck. There are two ways to get a Fire Truck. Either destroy a car and wait for a Fire Truck to come by to hi-jack, or steal the one parked at the Fire station just south of the military base (just between The Village and the Scientist area). Once you have it, get back to the garage in The Village. An engineer is waiting just outside of it to install the flamethrower on the Fire Truck. Now all that's left is to test it. You must kill 30 Rednecks with the flamethrower. Take the bridge that links the west side of The Village and the northeast of Mobile RV Park. On the western half of the bridge, you'll have a lot of Rednecks strolling on the grating "sidewalks". Aim your cannon left or right at a 90° or so angle (press and hold down the Horn button and press the left/right arrow), then hold down the fire button as you drive back and forth on the bridge until you meet the quota, and it's Job Complete! ***INTERMEDIATE & HARD MISSIONS INCOMPLETE*** --- 6. INDUSTRIAL SECTOR === 6.1 Russians --- The Russians, jealous of the USA's products, steal cars and weapons to send back home. They are professional hitmen, and don't mind taking part in the occasional organ and bodypart smuggle. Your contact is Jerkov, and the Russians are the red gang on the third map. ~~~ HOT DOG HOMOCIDE Difficulty - Easy Synopsis - A meat processing plant needs some meat to make hot dogs for Jerkov's men. Humans are free and tasty. NW - Once you've run over the phone, head down the bottom staircase leading off the platform, and turn right. Head down this road till you get to the six lane highway. Cross the road, and head down this road. After you've walked for 10 seconds or so, you'll come across a bus stop. Wait in the dashed bus stop. A bus will arrive, so highjack it. Once you've stolen the bus, drive along the highway, following the road, stopping at any stations you come across. Once you've got enough passengers (the game will tell you when), follow the arrow to the plant. Drive the bus into the garage, and you're half way there. Head to the left of the plant, and go up the stairs. Stand where the arrows says to. Stay and watch the food get minced or shot. Once all are dead, head back down the stairs, and to the right of the building. The hot dog van will be ready for transportation. Follow the arrow to the Kovski Diner, and drive in the garage. Job Complete! TB - You can simply sit at the bus stop until your Bus is full, then drive backwards until the bus stop is entirely in front of you, then go back to the bus stop again ! You save alot more time this way. ~~~ MMM, RUSSIAN SAILORS Difficulty - Easy Synopsis - Zaibatsu Dealers are decreasing our profits from drug dealing. NW - Follow the arrow to the Z-Type. Get in, and head to the Bayano Train Station (follow the arrow). Beep your horn when close enough to each dealer, and they will get in the car. Find all the dealers scattered around the city. Take the car and its occupants to the docks north of the city. Drive under the crane, get out, and watch them drown. ~~~ KARMA ASSASSINS! Difficulty - Intermediate Synopsis - The Karma Assassins are after Jerkov, and with the good Kovski drunk, it's your turn to save him. NW - Once you leave the sewage plant, the Yellow Flower Buses (real name - Karma Bus) will arrive one-by-one (8 in total). There are only one assassin per bus, and as they are equipped with fairly tame weaponry (handguns, shotties etc.), it's fairly easy to run them down. Your fellow Russians will help kill them as well. If they stop coming, walk around a bit to find some more. If you have plenty of armour, run around on foot and shoot them just as they get out of their buses. Once that's done, it's time to kill the top Karma Assassin, waiting in an Armoured Bus. He will be protected by four of his men brandishing Molotov Cocktails, so try to arrive on foot and shoot them as they run towards you. Nick a car, and find the bomb shop to the South East a few seconds down the road. Arm the car, go back to the bus, activate the bomb when near the bus, get out, and run away. That's a lot of commas, and it's also Job Complete! TB - Save time by rigging your car before getting to the Karma Assassin, then drive straight through. You can easily run over a Hare Krishnas before the Molotov Cocktails land on the ground. Once they're all dead, rig your car and run. ~~ TANKS A LOT! Difficulty - Intermediate Synopsis - Zaibatsu Executives want revenge for losing their money at Jerkov's poker table. Save his cars from three tanks. NW - This, and the next intermediate mission, are very hard. There are three tanks, all guarded by six or so machine gun equipped Zaibatsu gang members. Although there is no time limit for this mission, you do have to destroy the tanks in a certain amount of time before they destroy the cars. ***INCOMPLETE*** TB - I have an idea on how to finish, but it usually ends up you're dead before you can start. Park a car on the top lane of the highway that the Tanks are on, and stand behind it. The Tank will stop, the Tank Rockets will blow up once hitting the car, and the guys will come at you. Just make sure you have a Flame Thrower or Electro Gun with you, or else it gets real hard to kill them all. ~~ VEDIC MASSACRE! Difficulty - Hard Synopsis - It's time for Krishna blood to be spilt on the streets. NW - Ivan and his mercenray friends have offered to help, so go find them. They can be found in Azeri Heights, near the Train Station. Make sure you arrive in a large vehicle, or they will tell you to go away until you've got one. Once all are insisde, head to the Vedic Temple in Hare Krishna Land. ***INCOMPLETE*** ***SECOND HARD MISSION INCOMPLETE*** --- 6.2 Hare Krishna --- The Hare Krishna are the same guys as the orange chanting people in the original GTA that we all enjoyed running over. They are deeply religious, and try to convert all those who cross their path. They love crushing weapons and cars, as they believe they break the peace in the world. They loath technology, so many of their missions involve blowing up other gang's buildings. Your contact is Sunbeam, and they are the yellow gang on the third map. They despise the Russians. ~~ DECONSTRUCTION YARD Difficulty - Easy Synopsis - The Zaibatsu are building a Shopping Mall on sacred Krishna land. Drive on over to the Construction Yard to end the desecration. NW - Hop in a car the GTA way, and head to the yard. Drive up to the entrance, but you'll find the door won't open. You need Leo the Locksmith to open the Gateway for you. Drive to the Water Towers where he's doing a job. He is standing high above the towers, so find the stairs to the bottom left of the complex. Follow the stairs up to the catwalk, picking up the Molotov Cocktails on the way. You'll find Leo trying to blow up a Generator between four towers, cursing to himself as he misses. Bump into Leo, who'll tell you he's too busy. Eventually, he decides to make a deal - blow up the generator, and he'll help you. Stand in front of Leo, and toss a cocktail. You should blow it up with your first throw. Leo will now help you, so head back to your car and get inside (ensuring Leo does to). Head back to the construction yard. Stop at the Gateway, and get out. Leo will stand at the door and do his magic. With the Gateway open, you must then go inside and kill the Zaibatsu Construction Manager. Get back in the car, and drive inside. Follow the pink arrow, picking up supplies and killing Z-Men on the way. Head up the stairs, and kill the Manager. With him out of the way, you must blow up a Zaibatsu Truck. It's at the top right corner of the yard, guarded by five or so guards. Blow it up using some of the weaponry scattered around the yard. Job Complete! TB - I think it is easier just to throw some Molotov Cocktails at them, then running in and Flame Throwing the remaining Zaibatsu. Do the same thing for the Manager. ~~ COP CAR SCRAP Difficulty - Easy Synopsis - The Krishna like destroying cars, but the cops have halted the program. Teach them a lesson. NW - To steal a cop car, bump into one in your car, or kill a ped when one is near. When you hear the siren, get out. The cop car should pull up, and the occupants will get out and give chase. Run around a bit, gaining a lead, and loop back to the car. You should have enough time to get in and drive away. Find a quiet place to hide so you get rid of your wanted level (it should be one). Head to the Krishna crane, and get out. Once it's crushed, you have to repeat the same method for two more. By now, you should be able to out-drive the cops, so don't bother worrying about your wanted level. Stay close to the cranes if possible. Once three cars in total have been crushed, it's Job Complete! TB - Once you've crushed you first Cop Car - wait there ! Cop Car's keep coming to the Car Crusher anyway. Just be quick with the trigger finger. ~~ SUNBEAM CONTRACT! Difficulty - Intermediate Synopsis - The Russian Kovski have arranged the contract killing of the Grand Master, Sunbeam. Kill the assassins before it's too late. NW - Go and meet the converts. You'll have to get out to get their attention. You'll then see the details of the mission. Find a limo or similar vehicle to fit all your friends into, and follow the arrow. A Russian vehicle will tail you, so get out and kill the occupants. The game will prompt you to kill more and more Russians. Remain in your car as long as possible, as it acts like armour, and you can run over any Assassins that come near you. When you do have to leave the car, your Krishna buddies will help attack. If you need to, find some armour close to a phone, and return to the playing field. With all the assassins dead, it's Job Complete! ~~ COSSACK CONVERSION! Difficulty - Intermediate Synopsis - The Krishna want to convert strong Russian workers from the Mad Island Docks. NW - If you've done the previous mission before this one, the Russians will probably hate your guts. If so, kill some Zaibatsu gang members. Head to the Lubyanka Warehouse to steal a truck. Once inside the compound, an intruder alert will be sounded, and the guards will come in droves (and I mean *droves*). It should be easy to run them over in your car, as they run in a tight group. Go north and steal another car if your's threatens to blow. Once the guards are out of the way, find and steal the truck. Drive to the Mad Island Docks (the road starts in Tedium), and stop at the end of the road. Sound the horn, and four groups of the unconverted will appear & get in the truck. Once they stop appearing, drive out of the docks, and head to the Conversion House, beside the Krishna Krushers. Drive through the door and it's Job Complete! The converted will walk out from the veranda above you, and disperse. TB - It's pretty easy once you've got the Mad Islander's killed. Just drive normal. ~~ CONVERSION EVASION! Difficulty - Intermediate Synopsis - The Zaibatsu are using Krishna members as Guinea Pigs for their Deconversion Drugs. NW - Follow the arrow to the hideout. The hideout is surrounded by tanks, so try if you want, but it's OK if you die. Sunbeam will offer his Special Armoured Vehicle if you meet your maker. Follow the arrow to the vehicle at the crane. Buckle your safety belt, and go back to the hideout. Wind your way around the tanks and the hideout until you spot your men (the truck won't blow up). Get out to see if the men are still Krishnas, then do as they say. Go up the stairs to the left. Go to the right platform, kill the guard, and destroy the generator. This will also blow up the tank. Do the same for the other platform to the left. A second set of stairs is located to the right of the hideout. Do the same for this platform. With the tanks destroyed, you must escort the men home. You can't use the armoured truck though, it has to be a Krishna Karma Bus. Find a bus in the Krishna district (there's a parked one near the yellow phones), and head back to the hideout. When close enough to the men, they'll get in the bus. Once all are inside, head to the Vedic Temple. Drive through the door (the Temple is partly underground), and it's Job Complete! TB - I found a real easy way of getting through to the Hare Krishna without getting Tanked. As you can notice, there are numerous blocks and a Rocket Launcher in that facility. Just grab the Rocket Launcher, and stand next to a block. Make the position you are standing on close enough to the block that the Tank Rockets hit the blocks, but you can shoot just at the edge of the Tank. Do this for both Tank's outside, then run past the inside Tank. Blow up the generator, and you're home clear. ~~ ROOFTOP RESCUE! Difficulty - Hard Synopsis - Krishna members are being held captive at the Zaibatsu Power Plant. NW - Head to the Town Square (you know how), where the Krishna are held. You must destroy the generators on the rooftops, but there is no obvious way up. Go north, cross the road, and head up the stairs. Follow these stairs as they wind around the building. Pick up the machine gun, then cross the walkway with the armour situated on it. Kill the Z-Man, and jump to the roof to the south. Kill the Z-Man, jump west. Jump south, kill the Z-Men, then jump west. Stand a few steps to the south of the generator, and toss a Molotov Cocktail. If you are standing in the right position, it should blow up. There are cocktails to the left if you need them. Go to the roof before the one you used to blow up the generator. From the back of the roof, run and throw a cocktail to the generator to the south. Run to the roof with the cocktails, and do the same to the generator located south. Once all three are destroyed, go to the door holding the men. They will run out, and tell you to follow, as they have transportation. Follow them down the road, along the rooftops until you find the two limos. They will get in the top one, and you drive the bottom one. Don't get in just yet. You may have noticed a Zaibatsu blockade when you were following your fellow men. Head south, get their attention, then run back. You should be able to shoot them from a long distance. Once all are dead, move the vans blocking the road until the game says the road is clear. Return to the limo, get in, and drive away. Make sure the other limo is behind you at all times. Find the Safehouse, and park outside. The other men will go inside themselves. Job Complete! TB - This is another mission in which I devised a sneaky plan to easily complete a hard mission. Once you're following the Hare Krishna over the building, stop at the same point where the Zaibatsu blockade is. Hopefully you've got some Molotov Cocktails, because they come in handy when dispersing with the pesky blockaders. After you've moved a Van, try to drive fast to the garage - not only do the Zaibatsu still come after you, but the Hare Krishna behind you ram you if you go too slow ! ~~ POWER STATION! Difficulty - Hard Synopsis - The Krishnas have targeted the pollution emitting Kovski Power Station, fuelled by old tires and reactor cores. Destroy it before it destroys the world. NW - Go and meet the other Krishna members. When close enough, they'll pop in, and reveal the details. Head to the power station to the far north-east. To destroy the power station, you must plant four bombs in places which guarantee the destruction of the station. Find the stairs to the south-west of the station, and kill anyone you come across. With the final guard dead, you must walk up to his body, and you will automatically plant the bomb. Do the same for the guard standing on the ground beside the crates. Find the other two guards (the game will tell you when to plant a bomb). With all four bombs planted, follow the arrow to the safe, higher ground (it's accessible by the stairs you went to before). Once there, the bombs will detonate, and it's big explosion time. It's also Job Complete! TB - Molotov Cocktails ( I'm obsessed with them, but ) come in handy for reaching guards that may endanger your life. --- 6.3 Zaibatsu --- The Zaibatsu, the largest gang in the city, control all three sectors. They effectively run the entire city, which the authorities turn a blind eye to. Uno Carb is your contact, and the Zaibatsu are the grey gang on the third map. They hate the Hare Krishna. Note - Most of the Zaibatsu missions are *long*, requiring large descriptions. While they do take some time to complete, they are no more difficult than other gangs' missions. Please note that some missions require Molotov Cocktails, so make sure you have some before you start the mission, or at least know where to get some. ~~ IT WAS AN ACCIDENT! Difficulty - Easy Synopsis - Use rival gangs resources so it looks like three separate incidents were caused by everyone but the Zaibatsu NW - This, and the other Easy mission, are two of the longest missions in the game. Get ready! Take a car, and go and collect the special package. Go up the far right crate when you get there, jump on the conveyer belt, and jump down on the ground to the left. Kill the two Krishna guards. Collect the briefcase. You must deliver the special package to Bilovski, the crazed Russian weapons pervert (the game's description, not mine!). He will take the special package (it's a Rocket Launcher), and tells you he will give you the Zaibatsu Entry Codes in a few days (as he thinks you're from the Krishnas). He will test the weapon using a nearby building, then blow himself up after a few shots. For the next act, drive around and find a Hot Dog Van. Nick it, and go meet the Z-Operative. He will get in, load the hot dogs, then get out. Take the poisoned hot dogs to the target. Drive close to the target, and he'll get in the van and take a hot dog. He will then get out, but you must stay put and keep him on the screen at all times. Eventually, he'll get poisoned, turn green, and pull you out of the van before dying. Thirdly, you must kill another Russian. Find the Z-Contact by going up a ramp and jumping a few roofs. Make contact, and you'll have control of a remote- control Kovski Limousine. Drive the limo like any other car to the Russian area. The Russians surrounding a car will spot you, get in their car, and follow you when you arrive. Make sure it's behind you at all times. Follow Mr Pink Arrow to the Krishna district, finally stopping in front of a group of Krishna members. They will shoot the Russian car as it is in enemy territory, and when it blows up, it's Job Complete! The limo will blow up by itself. TB - Once Bilovski has the Rocket Launcher, stand back. While getting to him, look out for Hot Dog Van's to steal. If you don't find any, park your car across the nearby highway and hope a Hot Dog Van parks in front of it while talking with Bilovski. And if the Hare Krishna have disrespect for you, just poison the guy and circle the screen until he's dead. Don't run him over though. ~~ GRAND THEFT AUTO! Difficulty - Easy Synopsis - Uno Carb wants to cause trouble, starting with the Krishnas. NW - Head to the Krishna Krushers. Just inside the fence is the Jefferson. For some reason this car is very important, so shoot or run over the Krishnas guarding it. Steal the car, and drive it back to the Zaibatsu area. Follow the arrow to the Power Cores, and drive into the doorway. Secondly, a Russian is waiting to make a drugs drop, and you must grab it before he does. Head to the Russian area. The "dropper" will be in a Kovski Bulwark, so follow the arrow till you find it, and hit it. The occupant will get out, so kill him quickly. Steal the car, and take it back to the Power Cores. Thirdly, you must steal a car with two, umm, ladies inside. Head towards Mad Island (follow the arrow). You'll end up at a set of stairs, which you must use to gain access to the roof, and then hopefully, the docks. Follow the stairs along the rooftops for as long as possible, jumping where necessary. You'll eventually end at the docks, where the car is parked. Steal it. To get back to the mainland, use the ramp to the left. Get as big a run up as possible, then jump the water. Take the car back to the Power Cores, and into the now well-known door. But it doesn't end there! Uno Carb now wants a Cop Car, which is situated on a trailer in Azeri Heights. To steal the trailer, you need a Truck Cab, so find one cruising around and "borrow" it. If you're too lazy, there's one parked in the yard just north of the Power Cores. Locate the trailer, and reverse the Truck Cab into it so it latches on. Head to the Power Cores Crane (in the same yard as the parked Cab), and park near the crane. The crane will take the Cop Car off and place it on the ground. Get in it, and take it to (you guessed it!) the Power Cores. Finally.....it's Job Complete! TB - Once you have the car in Mad Island, make sure that you're landing spot over the water is on the footpath, not a building or the road. It's best to walk up the ramp and check exactly where your car will land first, because you'll kick yourself if you find out you wasted all that time to die. ~~ PAYBACK! Difficulty - Intermediate Synopsis - Uno Carb, the sly little man, has conned the black market into buying legal drugs for double the retail price. Want in on the deal? NW - Take your trusty horse and go and meet Ziggy Pole. When close enough, he'll tell you it's too risky to talk unless you come back in a Kovski car. Find a Kovski car, nick it, and drive back to Ziggy. They'll get in, tell you what's on their mind, then try to get you killed. Drive away as fast as possible, following the arrow. You'll end up at a train station, and if you follow the top platform to the left, you'll meet your men. Make contact, and they'll hand over Uno's money. Find the next group of dealers (pink arrow), who'll tell Uno to get screwed. You must punish their foul language, so kill them all before they get away (they don't offer any resistance). The final dealer is in Zaibatsu territory. Find him on the catwalk by going up the nearby stairs. Make contact with main guy. He can't talk because he thinks he's being tailed, but offers his mute handler who will instead hand over the dough. Follow this guy, and he will eventually drop a briefcase as he walks. With all the money safe in your hands, you must steal a Kovski truck for repayment of the money they refused to hand over. The truck contains reactor fuel which could be helpful in teaching the Russians a lesson. Head to the Brown-Eye Sewage Works, where you will find the front door is locked. To get in, you must find a way around the back to destroy the generator. The way around the back starts at a train station to the north-east. To get there, find the gap on the fence on the right section of the north-south highway that is to the south of the plant. Drive a car through it, and follow the rails north until you get to the station (don't walk, or you'll zap yourself). If you can't follow these directions (and I don't blame you), find another station, get on the train, and get off when it gets to the station you want. There is a set of stairs at the station; follow them until you spot the two guys with the cocktails. Kill them with your machine gun (for the closer guy), and chuck a Molotov at the top guy. If you can't kill them, don't worry, you can still get past them. Find the generator, and blow it up with a Molotov. Get in the truck, and drive to the safehouse. Once inside, it's Job Complete! ~~ GANG WAR! Difficulty - Intermediate Synopsis - The Russian Black Market and the Krishna Conversion Program are eating away at the Zaibatsu profit. A gang war is need to save the day. NW - Go to the Russian area, and steal a Bulwark. Drive to the Krishna district, and start running over gang members (50 to be exact). A nice place to find a lot of Krishnas is the Vedic Temple. If at any stage the car threatens to blow, go and find a new one then come back to resume killing. Once that's done, go find a Krishna Bus to borrow. Take the bus to the Russian area, and run over 50 Kovskis. When that's done, it's Job Complete! As a bonus, you receive $80 000 for completing this mission. ~~ LOCK-OUT! Difficulty - Intermediate Synopsis - Zaibatsu AI Brain Units have been nicked by the Russians. Steal the truck containing the units back from the Tedium Docks. NW - Security isn't that slack at the Docks, as you'll discover by the locked door. Head south a bit until you find a ramp leading down (you'll know you're close when a Russian bombards you with Molotovs). Alas! The back door is also locked; it's time for Satchmo the Safecracker to save the day. Find Satchmo in Sennora, and he'll offer to help you. Head back the, umm, back door with your passenger. He thinks the door maybe booby-trapped, but stay put and his fingers will do the work. Once open, he'll run to the next door and try to open it. Unfortunately, it's the booby-trapped one, so it's goodbye to Satchmo. Go to the Russian area, and steal a Bulwark. Drive up to the once booby- trapped door, and they'll think it's a fellow Russian. Run over the guard, and take the armour. Get a run up, and jump the ramp in your car. Kill the guard, then get in the truck. Drive up to the door, but you'll find it won't budge. You need to throw Molotov Cocktails at the generators above. To be able to hit the generators, you must get on higher ground. Go up the stairs to the right, follow them around, then drop down near the guard. Dispose of him, then go up the other stairs. Follow this route around the roofs, past the Russian who was throwing the Molotovs. Get the Get Out of Jail Free Card, then continue along on the left. Follow the stairs around the pillar, killing the guard and picking up the Molotovs on the way. From up the top, throw a Molotov at the first generator (you may have to stand back a bit, on an angle). To hit the farthest generator, stand as close to the edge of the tower while running forward. Once both are blown, head back to the truck (you can access the truck using the walkway near the first generator). Take the truck to the Safehouse. On the way, two unmarked Russian cars will follow, ramming the truck. Get out of the truck, and when the two Russian drivers get out of their cars, shoot them. The safehouse door will open, so it's just a matter of driving the truck inside. Job Complete! ~~ I'D LIKE A TANK PLEASE, BOB! Difficulty - Hard Synopsis - Steal several types of police vehicles (including a tank), to show the Zaibatsu still mean business. NW - Like other tank missions, this one is incredibly difficult. If you need armour, health or firepower, there is some located near the crane. First of all, you need to swipe a SWAT Van. Go to the Respray shop near the red Zaibatsu phone, and park a normal car just outside the entrance. Get out, and start attracting the police's attention. When a SWAT Van arrives, kill the occupants, go back to the Respray Shop, and drive the car through it. Your wanted level will disappear, and it is now safe to drive the van to the garage. Next on the list is a Special Agent Car. Do the same steps as listed above, except wait for the FBI to arrive, kill them, Respray, and drive the car to the garage. If you want, wait for the FBI to arrive when you want the SWAT Van, and all you have to do then is go back and get the unoccupied Special Agents car without attaining a wanted level. The final vehicle is, of course, the tank. But don't worry, you don't have to face the army. You may have seen the Kill Frenzy tank sitting around on your journeys, or during the demo that plays at the Main Menu. It is sitting to the east of the Zaibatsu Garage (behind the bus stop), and hidden under a metal mesh cage. To get it, you must jump the highway opposite the tank. Head north till you see the ramp (it's connected to a building). Find a *fast* car, get a runup, slam down the accelerator, and pray. If you're going fast enough, you'll land on top of the cage. Brake before you fly off the other side. Follow the stairs down inside, nick the tank, and drive up and out of the cage. Resist the urge to do the Kill Frenzy, as this will attract the police's attention, and make driving the car to the garage even harder. Drive to the garage like a responsible adult (ie. obey the road rules), and you should have no worries. Job Complete! For some reason, the Kill Frenzy continues, so just wait until it times out. ~~ ARMY BASE ALERT! Difficulty - Hard Synopsis - The tank you stole in the last mission blew up in Uno's garage. He wants another tank, this time from the Army Base. NW - If you hate tank missions, stop now............. Oh, OK. Arm yourself with the Rocket Launcher (it reappears), and head to the Army Base. The entrance is to the west of the base. Head inside, making sure you dodge the tanks' fire (the various crates stop the rockets). The tanks are slow to aim and fire, so you should be able to outrun them. ***INCOMPLETE*** --- 7. VERSION HISTORY === 0.9 - First release: all but nine (??) missions included, with at least one comment --- 8. DISCLAIMER/COPYRIGHT === Grand Theft Auto is copyright of DMA Design and Rockstar Games. This Mission Guide has not been sanctioned by any of these companies. Information in this Guide is correct to the best of our knowledge. However, errors occur. If you find something wrong in here, or have something to add, please contact us at the addresses listed in section #2. This Guide is the property of Nathan West, Tristan Beard and Maxime Bargiel. You may freely distribute this Guide as long as the content is not changed, or you do not charge for its use. Feel free to include this Guide on your website, although your URL would be nice. (c)2000