--------------------------------------------------------------------- - Grandia Complete Game Info V1.0 - - by Dalez (dalez1999@yahoo.com) - - Last updated 02/07/2000 01:22 AM - --------------------------------------------------------------------- TABLE OF CONTENTS I Intro II The Walkthrough Messina, The Old Continent a. Town of Parm b. Marna Road c. Sult Ruins d. Leck Mines e. The Steamer f. Ghost Ship Elencia, The New World a. Port of New Parm b. Town of New Parm III The Lists IV Conclusion/Credits Updates/Revisions/Releases/etc ------------------------------ (2/7/00) Decided to release this, though it is nowhere near complete. Walkthrough finished up until the Town of New Parm. (2/10/00) Next planned release ********************************************* * PART ONE: THE INTRODUCTION * ********************************************* --TO BE FINISHED ONCE I GET THE @@#! WALKTHROUGH COMPLETE-- ********************************************* * PART TWO: THE WALKTHROUGH * ********************************************* OK. I have always had a thing about posting un-finished FAQs up. I have always felt that people are repulsed by unfinished FAQs, and that it is not likely that they will ever check for updates. This may/may not be true... but this is what I think at least. :P Though, recently when I upgraded from Win95 to Win98, a lot my files "mysteriously" disappeared from my computer... including several of the FAQs I was working on, this being one of them. (That's why the intro section isn't there yet... I don't feel like re-typing the 15-20k intro right yet. :P) At any rate, I will do my best to make this as complete of a strategy guide as I can, as quickly as I can. Bear with me. :P --------MESSINA, THE OLD CONTINENT-------- ***a. Town of Parm*** My Level: Justin 2, Sue 1 Items: Letter to Clara Dirty Apron ("Legendary Armor") Battered Pot ("Warrior's Helmet") Pot Lid ("Shield of Light") Gantz's Key Wooden Sword ("Spirit Sword") First-Aid Kit Poison Antidote 100 Gold Marie's Pin Wound Salve Spirit Stone Letter of Introduction Key to the Cafe (after Sult Ruins expedition) Java's Wallet (after Sult Ruins expedition) Coal Candy (after Leck Mines expedition) Lilly's Letter (before boarding the Steamer) Save Points: Port of Parm Lilly's Seagull Restauraunt Stashing Place: Justin's Living Room Weapon Store: Ceramic Sword 500 Metal Bat 300 Handmade Darts 150 Armor Store: Sports Wear 150 Leather Gloves 80 Fluffy Ribbon 40 Air Sneakers 90 Shiny Shoes 50 Item Store: Wound Salve 40 Herbs 15 After watching the opening cinema, the game will then switch to the town of Parm, where Sue runs around for quite a while looking for Justin. Then, after seeing Justin get beat up for messing around in some guy's shed looking for "treasure", she rushes over to him and gives him the "Legendary Armor" (which is actually a Dirty Apron. :P). You'll learn that Gantz (a neighborhood troublemaker) has made a dare with Justin. If Justin can't find the 4 "legendary treasures" hidden around Parm, then Sue will become part of Gantz's gang, and she'll have to marry him. :) You'll automatically go to Gantz, who is blocking the bridge to North Parm. Talk to him a few times, and he'll be "nice" (?) enough to give you a few clues as to where the other treasures are hidden. He'll tell you that the helmet is in a place where you "always hear the sound of running water", and that the shield is in a place where you "always hear seagulls squawking". So, let's head out to find the treasures! As you explore the town of Parm, note that when you press SELECT, the camera will zoom out, giving you a bird's-eye view of the entire town. This is a very useful feature... try exploring the town without it and you'll see what I mean. ^_^ While running around town, be sure to talk to everyone (people are shown by green arrows on the town map.), several times. Almost everyone has more than one thing to say... one of the great things about Grandia is the dialogue... this is one of those rare RPGs where your party members actually communicate with the NPCs, rather than you just listening to what they have to say. And most of the dialogue is rather humorous, even hysterical at times. ^_^ Also note that in House 2 (in the northern part of Parm), upstairs is a man named Francois who is writing a letter to a girl named Clara, who lives in New Parm. After talking with him several times, he will ask Justin to deliver this letter to Clara if he ever goes to New Parm. So, the helmet is in a place where you "always hear water running". A river divides the town of Parm in two... perhaps it's around there? Sure enough, if you go down into the canal, you'll find the Warrior's Helmet (which is actually a Battered Pot. :P). Go show it to Gantz... only two left! The shield is in a place where you "always hear seagulls squawking". Seagulls live near the ocean... it must be in the Port of Parm! You'll find the shield propped out against the shipwright's workshop. Actually, it's a Pot Lid, but oh well. :P Return to Gantz and show him the shield. Now there's only one treasure left... the Spirit Sword. Talk to him again, and he'll tell you that the Spirit Sword is in the chest in his house. However, the chest is locked... so we'll have to find the key. Sue suggests you check out the chest, so head for Gantz's house. Sure enough, the chest is locked. Gantz's mom will tell you that Tentz (Gantz's little brother) probably has the key, so you should look for him. If you went exploring earlier, you probably found him... he's the kid that took off running when he saw you. You'll find him at the entrance to the cafe, in the southwest part of Parm. When talking to him, choose the second option ("No way, I'll tell Gantz"), and you'll learn that he has lost the key to the chest. D'oh! So Justin will start crawling around on the ground looking for it. Tentz says he fall down into the river recently, so maybe it's around there. Search around the canal, and sure enough, you'll find the key. Tentz will let you keep the key, as long as you don't tell Gantz he gave it to you. :P Anyway, go open the chest in Gantz's house and get the Spirit Sword. Now, we've got all four treasures! Head back to Gantz, but you'll find that he has finally got busted for blocking the bridge to South Parm. Justin and Sue will try and "casually sneak by", but when the adults find out that Justin and Gantz were having a duel, Justin takes off, and you'll automatically run to Lilly's Seagull Restauraunt, where Justin lives. :) Talk to Lilly and she'll bonk you on the head with her tray (you'll see this a lot :P) for having dirty shoes in the kitchen. After the sequence, talk to her again and she'll ask you what kind of trouble you got into today. You'll have three options... take comfort in the fact that no matter which you choose, you'll get bonked on the head with the tray again. After choosing the third option ("I wasn't doing anything! Ask Sue!!"), Justin, Sue and Lilly will go to dinner. Here you'll have your first meal sequence... these are opportunities to talk to your other party members about your current situation. By selecting the sleep icon (by "talking to yourself"), you can end the meal, but note that you can't end some meals until you've talked to someone in particular. The next morning, Sue will wake you up and you'll go off to see the curator of the Baal museum in South Parm. Justin left his dad's Spirit Stone with him recently, and now he wants Justin to come pick it up. Before leaving, be sure to get Justin's things out of his room... the First-Aid kit in the chest, the Gold under his desk, and the Poison Antidote in the back corner. Note there is a stashing place downstairs... it would be a good idea to dump your "legendary equipment" there, as you can't sell or drop it and it doesn't have any use (the Sword is the only piece of equipment that is better than what you have now.) It's probably not worth it, but if you talk to Lilly and say "Mom, you sure look beautiful today" three times, she'll give you your allowance... a meager 1 G. :( Before going to the museum, be sure to explore South Parm and talk to everyone. Near the Train Station you'll find a little girl named Marie who is quite P.O'ed at her mom because she dropped her favorite pin somewhere near the museum. Head near the museum and search around, and you'll find it. Give the pin back to Marie and she'll be happy again. Then, go talk to Marie's mother, who is wandering around the museum, still looking for the pin. She'll give you a WOUND SALVE in return for your kindness. :) You should also be sure to visit the Parm General Store, where you can pick up some better equipment for Justin and Sue. Buy what you want, but I recommend getting some Handmade Darts for Sue, a Fluffy Ribbon for Sue, and Air Sneakers for both. When you're ready, head for the Baal Museum and visit the curator. After speaking with the curator, he'll tell you to meet him in his office, and that you should take a look at the Icarian Statue. However, clumsy Justin gets a little too close and breaks the statue! Quickly he "fixes" it and decides to talk to the curator and get out of here ASAP. Head for the curator's office and talk to him. Even if you do tell him the truth about the statue, he'll pass it off as a joke, so it doesn't matter if you do or not. He'll give you a Letter of Introduction... with this Justin and Sue will be able to visit the Sult Ruins! After getting the letter, exit the museum. Sure enough, the curator finds out about the statue, and Justin decides it would be a good idea to wait until later to apologize. :P Anyway, it's off to the Sult Ruins! Exit the town of Parm, but to get to the ruins you'll have to pass through the monster-infested Marna Road. ***b. Marna Road*** My Level: Justin 2, Sue 1 Items: Herbs x 2 10G x 2 30G Officer's Baton Save Points: Entrance to Marna Road Monsters: Marna Bug Giant Centipede *NOTE* Any directions I say.. i.e north, west, southeast, etc... refer to the compass. The red area on the compass always points north. :) Marna Road is, for the most part, one wide open area with a road running through it. You can quickly traverse the area by following the road all the way to the exit, but by doing this you'll miss out on experience and some items as well. There is a river about midway that divides Marna Road in two... four items can be found on the south (closest to Parm) side of the bridge, and two on the other side. Finding them is easy... on the south side, search for some Herbs in the southwest corner, 10G to the left of the road near the river, 30G in the southeast corner, and 10G to the east along the river. After crossing the bridge, follow the river again to find some more Herbs, and when you reach the exit, go south along the eastern wall and you'll find an Officer's Baton (mace type weapon). Not much to it. Try to get all the items and battle most of the monsters in the area to obtain experience, then follow the road out of here and head for the Sult Ruins. :) ***c. Sult Ruins*** My Level: Justin 4, Sue 3 Items: 10G x 5 30G x 5 Shiny Shoes Rune Ring Ceremonial Rock Ax Dynamite Outdated Armor Resurrect Potion Save Points: Near entrance to Sult Ruins Sult Ruins, near stairs to B2 Sult Ruins, B2 Monsters: Green Slime Baby Bat Rock Bird (BOSS) *NOTE* There is a map of both levels of the Sult Ruins in the manual that came with the game. If you have it, it will greatly help you in obtaining all the items. :) Upon entering the Sult Ruins, you'll "meet" Nana, Saki, and Mio... three sergeants in the Garlyle Forces. These three will be causing trouble throughout the game. :) After listening to their dialogue, feel free to explore the area surrounding the Sult Ruins, then head down to the entrance. Justin will try to explain to the three sergeants why they are here, but being the hard-headed, hateful trio that they are, they quickly dispose of the Letter of Introduction, but decide to let you "off the hook" and tell you to go home. Of course, Justin, being the adventurer type, decides that they should go underground anyway. Once inside, follow the path a short way and you'll run into several squads of soldiers, the three sergeants, as well as Colonel Mullen and Leen. Justin and Sue will listen in on their dialogue, then when they leave you can continue exploring the ruins. Also, nearby in a nook to the east is 10G waiting to be picked up. :) You'll encounter pairs of soldiers along the way, and usually Justin and Sue will stop to hear what they have to say. Otherwise, they won't spot you, nor can you talk to them. :P Follow the path until you reach the split (there will be a dungeon-scope icon here). Turn west, but beware of a Baby Bat that may jump out at you. Behind where the bat was, is 10G. Move further west and you'll encounter a trap of sorts.. the "head" of the archway will start shaking and fall if you get too close. If you are hit by it, you will take damage. You can listen in on the two soldiers if you wish. Head back to the Dungeon-scope icon and continue east. By turning the camera north, you'll find another 10G. Look on the other side of the stairs as well to pick up 30G. Climb the stairs and make your way back west and you'll come to a Rune Ring up on a ledge (which you probably saw when you listened in on the soldiers). This item will slow IP loss (you won't get stunned as much after sustaining a hit). Go back east to the stairs, then start south. You'll soon come to the three sergeants again, but this time they won't catch you... instead you'll just listen on their conversation. :) Continue south until you reach another Dungeon-scope icon. You'll see some shoes to the east, but if you try to go that way, a boulder will conveniently block the path. So instead, continue south. Keep going south and you'll come to 30G. Then, go east and north, and you'll be able to pick up the Shiny Shoes which you saw before. Walk up the nearby stairs to pick up 30G, then head north. By turning the camera east, you'll see another "hidden" 10G. Soon you'll come to a save spot, as well as the passage leading down to the second basement. Watch out for the falling archway, then continue down to B2. From here, go north until you come to a Dungeon-scope (referred to from now on as a DS icon :P), then walk east and pick up 10G. Then go back and climb the stairs to the east of the DS icon, and you'll come to another DS icon on top. Head left, and walk onto the ramp, and Justin will automatically jump over to the other side. Open the chest to obtain some Outdated Armor! Make your way back to the second DS icon, then walk off the east side of the ledge, and continue east to pick up some Dynamite, which can be used to deal damage to enemies in battle (only once). Continue east, and up the stairs, but be prepared for an "ambush" by the green slimes... they'll jump down on you as you approach. Jump the ramp and pick up the 30G at the end of the ledge. Now drop down and go southwest, and you'll come to another DS icon. Go west and soon you'll come to some stairs, with yet another DS icon nearby. Climb the stairs, and pick up the Ceremonial Rock Ax... your first Ax-type weapon. :) From the ax, move to the south, and the ledge will break away, dropping you down below. Oh well... continue south, then east and you'll come to (guess what?) another DS icon. Climb the stairs nearby, then head north and east to find an item... but as you try to pick it up, the ledge breaks away and sends you back down again. Well... at least you can still pick up the item... a Resurrect Potion! Go back up the stairs and you'll notice an exclamation mark appear. This is an "Action Icon"... press the X button while standing over it and something will happen... in this case the pillar will fall over, creating a bridge of sorts for you. Cross the pillar, pick up the 30G, and continue north. You'll hide from some more Garlyle soldiers, then Justin will decide to check out the strange statue. When Justin approaches, however, his Spirit Stone will start to glow, and the statue will suddenly split, revealing a passageway! Continue along the passage, and take the left path. Press the green button twice to make the next room spin, then go inside. Press the red button to make the room spin again, then exit and follow the passage until you reach another door, which is also opened with the power of the Spirit Stone. Continue along the passage and you will come to the "Room of Illusion". Here you'll have a sequence where Justin meets a mysterious young woman named Liete. After watching the sequence, Liete will tell Justin that if he wants to know about the Angelou civilization, he should head for a far-off land known as Alent. However, in order to get there, Justin will have to find a way to get to the New Continent! As you start to make your way out of the Sult Ruins, however, you run into Colonel Mullen and Leen! Uh-oh... He'll ask you several questions, and commences to take Justin and Sue hostage, but Sue quickly jumps on the red button, leaving Mullen and Leen stranded on a ledge. Justin and Sue will quickly escape, but they won't get very far, however, as there is a trap waiting for them near the entrance... a giant Rock Bird! *** ROCK BIRD *** HP: 230 XP: 30 G: 150 Attacks: Rock Feather --> Physical attack on one character Fire Orb --> Fire attack on all characters Insanely easy. Just pound on it with physical attacks and there's a good chance you'll destroy it before it even has a chance to attack. You'd probably have a hard time losing to this thing. :P After the Rock Bird is destroyed, Justin and Sue will quickly escape the Sult Ruins. It's evening already, so the two decide that it would be better to return to Parm for the night. Return to Lilly's Restauraunt and you'll sit down to another meal. Lilly suggests that Justin check out the port tomorrow to see about getting on a ship to the New Continent. (hmm... you want to travel 1,000 miles away? Sure... I'll even tell you how to get there! :P) Head for the Port of Parm and talk to the sailor wandering around. He'll tell you that unless you have a Steamer Pass, you won't be allowed to board the Steamer to the New World. He suggests you ask Java, a retired adventurer who hangs out at the Cafe, to see if he will give you his pass. Go to the cafe, but children are not usually allowed in. However, one of the dishwashers has taken the key to the cafe, and now the owner can't get in. She agrees to let you in that night if you can get the key for her. Head back to the Port of Parm and talk to the guy wandering around, and he'll give you the key to the Cafe. Now, head back to the Cafe and give the key to the woman standing outside. Since the Cafe opens at night, Justin and Sue hang around until it gets dark. Once nighttime arrives, go back to the Cafe! :) However, as you might have expected, Java isn't here. Talk to the other customers and you'll learn that he's probably holed himself up at Leck Mines, where he lives. Talk to Miss Kirlian (the owner) a few times and she will give you Java's wallet to go take to him. Justin decides to take the train to Leck Mines tomorrow, but for now head back to the restauraunt. After another meal sequence, you'll wake up the next morning to head off for the Leck Mines. Note that you can get another 1G from Lilly the same way you did before... though I doubt it will help much. :P Also be sure to return to the Parm General Store and pick up some more equipment. When you're ready, head for the Train Station and the engineer will let you go for free. How nice! :P Board the train and you'll automatically travel to Leck Mines. ***d. Leck Mines*** My Level: Justin 5, Sue 3 Items: Work Clothes Herbs 10G x 8 30G x 5 Grenade x 2 Rubber Boots Safety Helmet Wobbly Sword Hand Ax Miner's Hammer Wound Salve Oaken Shield Seed of Defense Steamer Pass Save Points: Entrance to Leck Mines (Java) Leck Mines (2) Monsters: Green Slime Spyder Baby Bat Orc Orc King (BOSS) After exiting the train, you'll find Java's house to the southwest. After a slight "mishap" concerning Java's wallet, the adventurer will agree to give the pass to Justin if he can slay a monster that has recently moved into the Leck Mines... a trial of sorts. Java will wait outside for you, and by talking to him you can rest or save your game if needed. When you're ready, enter the mines! Upon entering the mines, walk west a little ways and you'll come across some Work Clothes. Pick them up, but the Sportswear is better. Now, head northwest and follow the path. Around here, you'll find a 10G pouch, a 30G chest, and some Herbs. After getting all these, head back to the place where you got the Work Clothes, and head southwest. Pick up the 10G near the large rock, then continue to the west. Pick up another 10G along the way, and when you reach a dead-end to the west, you'll find a Grenade and a chest containing some Rubber Boots. After getting these, head back to the large rock and go southeast, and enter the second part of the mines. Here, walk southeast and you'll come to another 10G. Grab it and continue to the southeast. When you reach a hole, drop down and climb up the ramp leading up the other side, and pick up the Safety Helmet nearby to the south. Continue east to find 30G and a Wobbly Sword. To get back over the hole, use the Action icon that is in the corner. ;) Jump back over the hole and continue west. You'll come to another hole... drop down and pick up the Hand Ax to the north, then climb up the left rope. Get the 10G, then go straight south to find a chest which contains a Miner's Hammer. Grab it and go west and you'll reach another large rock. Pick up the 10G nearby and go south and east. Along the way, you'll see a ledge above with an item on it... there is a ramp nearby which allows you to climb up there and get the item... another Grenade. To the south of the Grenade in a carved-out area you can find 10G. Continue east and pick up a Wound Salve, then enter another carved-out area to the south-east of that to find an Oaken Shield (not an OK Shield :P). After getting it, continue east to the deepest depths (erm... double adjective? :P) of the Leck Mines. In the final room, you'll find a treasure trove of money... search around for 3 10G pouches and 2 30G chests before confronting the boss... the Orc King! *** ORC KING *** HP: 385 XP: 70 GP: 450 Attacks: Fire Breath --> Fire attack on one character The Orc King is accompanied by two normal orcs. These guys don't pose much of a threat, but you also have the Orc King to worry about. :P Your best bet would be to get rid of the two small orcs first, then use your most powerful moves (W-Break is good if you have it at this point) to quickly dispose of the Orc King. After the Orc King is defeated, the mine will start collapsing! Pick up the Seed of Defense nearby, then hustle out of this room. Java will be here waiting for you, and the three will jump in a mine cart and narrowly escape getting buried alive! Java agrees that Justin has indeed passed the trial, and he'll give you the Steamer Pass. Now Justin can get to the New World! Exit the area and you'll automatically go back to Parm via the train. However, upon leaving the Train Station, Justin decides that Sue should stay behind in Parm. Sue doesn't like the idea of this, gets mad and runs off. (She'll leave your party, temporarily.) Take some more time to explore the town and talk to everyone before you leave for the New World. You should probably also sell a lot of the junk you have left over... old weapons and armor, etc. Note that the inventor will give you some Coal Candy if you visit him, which raises your attack power in battle. At any rate... we should go back to the restauraunt and rest up. Tomorrow's a big day! ;) After the meal, Justin will wake up early the next morning to set off on his new adventure. After watching the sequence, head for the Port of Parm and board the Steamer! ***e. The Steamer*** My Level: Justin 6 Items: Cabin Key Beef Jerky 125 Gold Chocolate Save Points: Steamer Crew's Quarters Stashing Place: Steamer 2nd Class Cabin Weapon Store: Ceramic Sword 500 Paring Knife 250 Hand Ax 300 Metal Bat 300 Handmade Darts 150 Armor Store: Leather Gloves 80 Sportswear 150 Air Sneakers 90 Item Store: First Aid Kit 180 Herbs 15 Wound Salve 40 After boarding the Steamer, run around and explore the ship, talk to people you meet along the way. There is a traveling salesman in the 2nd class cabins who will sell you weapons, armor, and items... however they are for the most part the same things that were sold in Parm. After exploring the ship, head back up to the deck... but along the way you'll find... Puffy?!? Uh oh! Up on deck, you'll find that not only has Sue stown away on the ship... but she has been caught and is about to be thrown overboard! Talk to the Captain and he'll decide that the only way Sue can be saved is if Justin and Sue become sailors on the ship... sailors can't be stowaways, right? The next morning, one of the crewman will give you the Cabin Key and tell you to go up on deck so you can start working. On the way up, talk to one of the sailors in the passageway and he'll ask you if you know "the rules of the sea". By answering correctly to all 3 questions ("Don't be a stowaway", "Don't spill blood in a fight", and "Don't dirty the sea"), he'll give you a Beef Jerky. Also, a lady in one of the First-Class cabins will ask you to clean her bathtub. Do this and she will give you a small gift of 25G. And, the gambler in the lounge will challenge Justin to a coin-toss. I think you'll automatically win no matter which you pick, and when you do you'll get 100G. Additionally, talk to the lady in the corner who is worried about having too many freckles. Tell her, "Not to worry! Just a few!", then talk to her again and she'll give you some Chocolate. :P Up on deck, talk to the sailor and he will get you started on your job... swabbing the decks. It's a mini-game of sorts... at the bottom is a power bar that goes up whenever you press the X button. The key is to keep the power bar as far to the right as possible without going over the line... if this happens you'll get worn out and the power bar will drop all the way back down to the bottom. If you can manage to get a time less than 26 seconds, the sailor will give you 25G for a job well done. You can continually do this to get Gold. :) When you're done swabbing, head back down to your quarters and get some rest. The next morning, head back up to the deck to do some more swabbing. Afterwards, head back to the cabin, but along the way you'll find out a famous adventurer from New Parm will be onboard soon. The next day, go out on deck and you'll meet Feena, who is, believe it or not, the great adventurer from New Parm! The day after, Justin and Sue go back out on the deck to do their daily swabbing.. but the deck is already clean! Feena has already cleaned the decks, and Justin and Sue talk with her for a while. However, before long the sky gets dark and the sea grows rough. Head for the bridge and Feena will tell Justin to hurry to his quarters. But Justin can't resist an adventure, so he decides to check things out instead. Up on deck, you'll find that a Ghost Ship has appeared! Feena tries to rally some of the sailors, but to no avail. It turns out that the only people brave enough to try and get rid of the Ghost Ship are Justin and Sue. :P Reluctantly, Feena decides to take them along. Climb up the rope and use "Elizabeth the Crane" to cross over to the Ghost Ship. ***f. Ghost Ship*** My Level: Justin 6, Sue 4, Feena 6 Items: 10G x 7 Herbs 30G x 2 Wind Charm Wound Salve x 2 Pirate's Hat Admiral's Sword Resurrect Potion Monsters: Ghostoid Sea Jelly Ammonite Save Points: Ghost Pantry Ghost Ship Hall After boarding the Ghost Ship, climb down in the hole to get below deck of the ship. Once inside, grab the 10G nearby and use the Save Point if you wish. Exit via a nearby hole in the wall to get the Ghost Ship's Hold. It's kinda hard to see here due to the fog, the obstructions above, and the many things scattered about here, so take care not to get ambushed by ghosts. Upon entering the Hold, you'll find some Herbs immediately to the right. Also, you'll find 10G around here as well. At the west end of the Hold, you'll see a hole in the floor... Feena suggests the party go down that way. Enter the hole and you'll fall down to the bottom of the ship. Pick up the 2 nearby pouches of 10G, then make your way west. Be sure to watch out for that annoying jelly that keeps jumping around... it can easily ambush you. Make your way west and climb the rope in the southwest corner to ascend to the Treasure Room. Pick up the 10G to the east, and you'll see 3 exits in that direction. Head for the middle- east exit, enter the door, then walk around to pick up another 10G. Go back to the treasure room and climb the stairs on the southeast. Feena will barely save Justin from a swinging blade that comes out of nowhere. I don't think you can get the meat you saw there... the blade takes it away. :P Enter through the door to get back to the Hold, walk east and climb down the rope. Continue to the east and enter through the hole in the wall to get to the Lower Deck. Grab the 30G to the south, then take the other two treasures in this room... a Wind Charm and a Wound Salve. Also, try not to fall into the hole in the middle of this room... if you do you'll be taken all the way back down to the save point at the Pantry. :( Instead, climb the stairs in this room to get to the Mid Deck. Be sure to get the 10G in the northwest corner of this room, and the Wound Salve to the south as well. Before ascending the stairs in the north- west corner, be sure to open the chest to obtain a Pirate Hat. Hehe :P Once in the Hall, grab the Admiral's Sword nearby, the Resurrect Potion to the north and west, and the 30G in the southwest corner. There is also a save point here... I recommend you use it. :) When you're fully prepared, enter the Captain's Cabin via the door to the west. Examine the log on the desk and a huge octopus-like monster will come right through the floor. Yikes!!! *** SQUID KING *** HP: 592 XP: 100 GP: 1000 Attacks: Suck In --> Draws all party members closer to the enemy Shockwave --> Physical attack on all members Laser Eye --> Physical attack within a straight line Howl --> Level 1 Wind Spell; deals wind damage to party *** LEFT TENTACLE *** HP: 438 XP: 27 GP: 500 Attacks: Suck In --> Draws all party members closer to the enemy *** RIGHT TENTACLE *** HP: 356 XP: 27 GP: 500 Attacks: Howl --> Level 1 Wind Spell; deals wind damage to party Alheal --> Level 1 Water Spell; heals all monsters present This is a rather tough fight, and it is the first battle in the game that will actually give you trouble. The Squid King has quite a bit of HP, and both of his tentacles serve as targets on their own. There are two strategies to use here.... the first would be to go all- out against the Squid King himself... once he goes down you have won. The other strategy is to concentrate on taking out his tentacles... without them the Squid King is not nearly as formidable. If you use the second strategy... it would be a good idea to take out the Right Tentacle first, as it has healing spells that will regain the HP of all 3 targets. The Left Tentacle mostly uses the "Suck In" ability, which draws your characters closer to the enemy, so get rid of it next, then focus on the Squid King. Sue's "Rah-Rah! Cheer" and First-Aid kits will help put you back together if you get roughed up too bad. And remember to use your Critical attacks often to negate any attacks that might be coming your way.. "Howl" and "Shockwave" can seriously mess up your party by dealing 15-20 HP damage to everyone! The Squid King can't use the Shockwave attack if both of his tentacles are missing, however. Also, the "Wind Charm" that you found in the Ghost Ship will help reduce the damage done by the Howl spell. This battle is tough, but if you know what you're doing, you can win. :) After the Squid King is defeated, the ship will begin to sink! Quickly head back to the hall and examine the door on the east. Feena will quickly unlock it, and outside the three hastily escape the Ghost Ship and make their way back to safety on the Steamer. Now, get some rest at the Crew's Quarters. Tomorrow, it's back to swabbing the decks! (D'oh! :P) However, on your way up the deck the next morning, you'll learn that your jobs as sailors are over. The Steamer has finally reached the New World!!! After watching the sequence, feel free to take one last look around the ship, then talk to Feena to go ashore. You've made it to Elencia, the New World! --------ELENCIA, THE NEW WORLD-------- ***a. Port of New Parm*** My Level: Justin 6, Sue 5 Whew! Glad to finally get off that Steamer? You'll disembark in the Port of New Parm. Feel free to have a look around the marketplace. There isn't anything to do in particular here, so when you are done looking around, exit out the north gate and head for the Town of New Parm. ***b. Town of New Parm*** / ********************************************* * PART THREE: THE LISTS * ********************************************* --TO BE FINISHED ONCE I GET THE @@#! WALKTHROUGH COMPLETE-- ********************************************* * PART FOUR: CONCLUSION * ********************************************* Well, though it's not much to look at now, I will try my best to get this done as quickly as I can. I am planning on releasing updates to this FAQ about every 3 days... in that amount of time I usually put in anywhere from 10-20 hours of gameplay. But perhaps a little encouragement could cause me to go faster. ;) Also, if you have anything to contribute to what I have completed already, (I did my absolute best to make sure I found everything) feel free to throw an E-mail at me, at dalez1999@yahoo.com. I appreciate any comments, suggestions, etc. Look for an update soon! Techinical Babble: This document (even though it is quite unfinished :P) may be distributed, placed on other sites etc, AS LONG AS it is not modified in any way without prior permission of the author, and the author is given proper credit for his work. -Copyright (C) 2000 by Dalez -All rights reserved... or something