STAR WARS: ROGUE SQUADRON: Walkthrough "TJames" TJames@mail.netdoor.com Please forgive spelling!!! Contents: 1. Introduction to the WalkThrough 2. Controls 3. Ship Detales and ratings (Plus the 2 bonus ships) 4. Must-see Playing tips 5. Walkthrough of Levels -under conctuction- 5 out of 19 levels PASSWORDS CHICKEN AT-ST bonus level IGIVEUP Infinite Lives Credits Guess DIRECTOR Watch movies MAESTRO Music TOUGHGUY All powerups FARMBOY Millinum Falcon ACE Hard level, the ties are more accurate 1. Introduction Rogue Squadron is the best console (not computer) star wars game that I have played. It also has the best graphics I've seen for the 64.(if anyone has played the game with the expansion pack before, please tell me what it is like). If you are good at Star Fox, You'll probally be good at this. It is recomended that you have a rumble pack because it is hard to tell if you have been hit or not. And yes, I have beat all of the levels with the gold metal. 2. Controls You have a inctrution book, USE IT! If you have rent the game go to Options, then Controls. Don't forget, pull back to go up and push foward to go down. Not menchioned in inctrution book: When using bombs or anything guided, you will first get crosshaires then press agian to fire. The roll button is useless so don't bother. 3. Ships When you first start the game you can only use the starting ship for a given level, so be patient! As you play, more ships can be played on that level. The rating system is compared to other ships. Speed is how fast it is when you are pressing the gas. R2D2 Is wether it has one or not. X-Wing This is the standard ship for flying. It has 4 blasters, and a torpido port. During the flight you can close the "S" Foils to increase speed, by doing this you cannot shoot or be as manuverabile. But you go so fast that you can out run missles, but you have to shoot sometimes so unless you can loose the missle on a bulding or some other thing you will get hit eventually because you have to open the S Foils sometime. Rating: Place: Speed Open: 3rd Closed: 2nd Guns 2nd Manuverability Open: 3rd Closed: 4th Shields 2nd R2D2 Yes Size 4th (Smallest) Targeting Comp. 3rd A-Wing The A-Wing is the fastest ship of all, though lacking shield strength. It is somewhat manuverable. This ship is capeable of out running missles. Pick this if you have trouble catching up with things. The targeting computer can only help you vertically so you have to aim left and right on your own. Rating: Place: Speed 1st Guns 5th Manuverability 4th Shields 4th R2D2 NO Size 2nd (Smallest) Targeting Comp. 5th Y-Wing I HATE THE Y-WING!! Because you can only use it on 2 levels and the intercepters are nearly impossible to kill. This is the slowest, largest, least manuverabe ship. I see no adventage of this ship other than its shields. Don't forget that it has ion cannons. Rating: Place: Speed 5th Guns 4th Manuverability 5th Shields 1st R2D2 YES Size 5th (Smallest) Targeting comp. Blaster: 4th Ion: 1st Speeder This ship can only be played on the levels that have at-at's in it. It is reasonalibly manuverable and is small. although it has no shields (still rated as having shields). The tow cable must be fired only when you are next to the at-at's leg. Use the Right and left brakes often to help you turn. This can only go up or down at about a 60 degree angle and cannot fly inverted Rating: Place: Speed 4th Guns 3rd Manuverability 2nd Shields 5th R2D2 NO Size 1st (Smallest) Targeting Comp. 2nd V-Wing This is the best ship in my book because of it's guns and manuverability. This cannot go past flying verticle. It has a Scram Jet that will go faster than an A-Wing for about 5 seconds or so, afterward you cannot speed up, slow down, or turn sharply for about 5 seconds or so. It also has hyper blasters, they shoot at a incredible rate, destroying most of everything in one pass makes it a good asset. You have tto keep from burning up your coolant system or you'll be stranded for a couple seconds untill it cools, It is a good idea to develop a stradigy of shooting, stop, than shooting agian to keep from overheating. Rating: Place: Speed 2nd Guns w/out hyper: 5th with hyper: 1st Manuverability 1st Shields 3rd R2D2 NO Size 3rd (smallest) Targeting comp. 1st Special ships: Millinium Falcon This is one large ship that is fast and can take a beating, although the shooting part takes getting used to. You get 15 missles and the description of it by pressing C Right is FUNNY! Also remember that the cockpit is on the very far right of the ship so when you are in cockpit mode the entire ship is on your left, and there is PLENTY of it. (These special ships are not included in the rating above but ar still rated as if they were) Rating: Place: Speed 3rd Guns 2nd Manuverability 2nd Shields 2nd R2D2 NO Size LARGEST!! Targeting Comp. BEST!!! (if you can see it you can just about shoot it) TIE Interceptor This is that girl who you capture's ship in the Liberation stage. This has NO shields, 2 blaster hits or 1 missle and you're dead. but on the up side, it is small, manuverable and has good blasters. Rating: Place: Speed 2nd Guns 1st Manuverability 2nd Shields NONE!! R2D2 Guess Targeting comp. 2nd 4. Tips on playing. Most important! Learn to lead your shots because if they are going to your left and you shoot directly at them, you will miss!! Shoot in fron of them so that by the time your blaster shot gets to them it will hit them. Blaster turrets are dumb. if you fly irritacly, it will try to lead its shots thinking that you will fly straight, but cince you moved back, it will never hit you. ALWAYS blow up the missle turrets first, you know why. Also it is very much possible to shoot the missles themselves before they hit you so don't stop shooting. Braking helps you turn faster (exceptions, A-Wing and TIE Intercepter). If you're a good shot, I recomend that you link your blasters, otherwize leave them unlinked. Linked blasters do NOT put more fire out. A tactic that sometimes works well with bombers is to get in front and slow down and let them pass you so they are close enough to kill easly. If you kill Storm Troopers they do count to your total kills. Close your S Foils often to get a boost of speed to help you get metals. If you have a mission failure and you know you won't make it in 2 lives abort and go all the way out and go back in to get all of your lives back. Don't forget that the V-Wing's cluster missle, when homed can kill 5 TIEs at once. The V-Wing and the Airspeeder can float the ground: try gently running into the ground, it won't let you instead it will pull you up and then mimic the ground. When confronting at-at's fly high so they won't hit you; they never aim up. Also, when wrapping thier legs, hold down the gas and the brake of the direction that you are going to speed up the process. Don't save your missles, use them. Most people don't want to use them because they are saving them, but they never use them. You get more missles if you die. 5. Walkthrough of levels Ambush at Mos Eisly This one is easy, all you have to do is seek and destroy. There is about 5 baddies that the radar don't point you to, find them in order to get a gold medal. you will know that you found it when R2 does the thing from Empire Strikes Back teasing luke. Rendezvous on Barkesh This is also easy, watch out for 7 tie bombers in all. When you start, go straight, and kill the at-st's then head back to the convoy. Know when the TIEs come so that you can destroy everything in that level. On the last strech of the convoy's journey there are laser turrets to the left. Get those and keep going, you'll come to a mini base with a at-st and people, destroy everything, and save all 5 of the convoy ships to get the gold. The search for the Nonnah This level Is hard the first few times that you play it. Your first mission is to find the Nonnah. It is in one of the 3 corners of the level. I suggest that you first go right and circle around the level untill you find it or they become under attack. When they are attacked Get the at-st then the tanks first. Then concetrate on bombers, they will come in paires so look for them on the radar. Later there will be 3 at-pt's attacking the transport. In order to get gold you have to get alot of the droids that are hanging around. I reccomend that you first beat this level then comming back when you have the shield and blaster upgrades. Defection on Corillia This one is straight foward, kill everything. After you save the Tech center, head back to the main city, but stop at the first little town on your right. In the center on the very bottom of the streets is the Advanced Photon Torpedo, you need it for the Gold. Get the bonus when you leave the tech center for the first time en route to the walker near the big tower. Liberation of Gerrard V This one is hard if you don't know what you are doing, so I have come up with a perfect plan of beating it. 1. Destroy the firs two turrets that are straight foward then go right through the city. 2. destroy the turret to the left, you will have to brake. 3. Destroy the Missle turret, trying to shoot the missles that it sends that is straight ahead. 4. follow the dune untill you find the second Turret. 5 Destroy the 3rd that is berely to the left and on the other side of the dune. 6. head back toward the city destorying the laser turret ontop of the building. 7. get the one to the left 8. Get the one to the right. You now have destroyed the turrets in the first city. 9. As you leave the city get the two at-pt's then go right along the sand dune that sorrounds the city 10 there are two at-pt's that are heading towars the city. DO NOT LEAVE THE CITY BEFORE WEDGE TALKS TO YOU!!! If you do they will miss you, get bored and shoot each other (not really) but they will mysteriously die even though there is nothing there to shoot them. 11. after wedge talks to you it will always stert you back out at the same place letting you see how many Y-Wings are left. 12. go straight then a little to your right over the city untill you see the two big dunes. go between them and shoot the two at-pt's and the missle turret to the right of them. 13. head dirctly towards the middle of the city ignoring the TIEs (They will leave you alone) and Shoot the laser turret to the left. 14 then shoot the missle canon that is in the middle of the city. 15 go right and shoot the laser turret 16 find the big brown laser turret and shoot 3 or so torpidoes into it to kill it. 17 go right and find the missle launcher on top of the ridge 18 turn back around to where you got the big turret and shoot the missle launcher. That's it!! get the rest of the at-pt's and there is one laser turret in the city. spend the rest of the time trying to kill ties, not manditory unless you need a Gold metal.