----------------------------------------------------------------------- Perfect Dark FAQ & Walkthrough (For N64) made by Kildread2 (Kildread2@hotmail.com) Started on 2K/09/01 ----------------------------------------------------------------------- ***SPECIAL NOTICE*** "My E-Mail address is ONLY to be used by people who have worthwhile contributions or comments even questions, this address is NOT to be used as a mean of advertisement, I DON'T CARE ABOUT WHAT YOU OFFER!!! I do FAQs for nothing, just to help gamers, so you have no reasons to advertise me!! If this continues, I may undertake serious accusations toward any webmaster or site guilty of this." Clear?!?! ----------------------------------------------------------------------- Contents: 1. Updates 2. Introduction *3. Trainings 1. Device Trainings 2. Holotrainings *4. Weapons *5. Agent Walkthroughs 1. DataDyne Central- Defection 2. DataDyne Research- Investigation 3. DataDyne Central- Extraction 4. Carrington Villa- Hostage One 5. Chicago- Stealth 6. G5 Building- Reconnaissance 7. Area 51- Infiltration 8. Area 51- Rescue 9. Area 51- Escape 10.Air Base- Espionnage 11.Air Force One- Antiterrorism 12.Crash Site- Confrontation 13.Pelagic II- Exploration 14.Deep Sea-Nullify Threat 15.Carrington Institute- Defense 16.Attack Ship- Covert Assault 17.Skedar Ruins- Battle Shrine 18.Mr. Blonde's Revenge 19.Maian S.O.S. 20.WAR! 21.The Duel *6. Special Agent Walkthroughs 1. DataDyne Central- Defection 2. DataDyne Research- Investigation 3. DataDyne Central- Extraction 4. Carrington Villa- Hostage One 5. Chicago- Stealth 6. G5 Building- Reconnaissance 7. Area 51- Infiltration 8. Area 51- Rescue 9. Area 51- Escape 10.Air Base- Espionnage 11.Air Force One- Antiterrorism 12.Crash Site- Confrontation 13.Pelagic II- Exploration 14.Deep Sea-Nullify Threat 15.Carrington Institute- Defense 16.Attack Ship- Covert Assault 17.Skedar Ruins- Battle Shrine 18.Mr. Blonde's Revenge 19.Maian S.O.S. 20.WAR! 21.The Duel *7. Perfect Agent Walkthroughs 1. DataDyne Central- Defection 2. DataDyne Research- Investigation 3. DataDyne Central- Extraction 4. Carrington Villa- Hostage One 5. Chicago- Stealth 6. G5 Building- Reconnaissance 7. Area 51- Infiltration 8. Area 51- Rescue 9. Area 51- Escape 10.Air Base- Espionnage 11.Air Force One- Antiterrorism 12.Crash Site- Confrontation 13.Pelagic II- Exploration 14.Deep Sea-Nullify Threat 15.Carrington Institute- Defense 16.Attack Ship- Covert Assault 17.Skedar Ruins- Battle Shrine 18.Mr. Blonde's Revenge 19.Maian S.O.S. 20.WAR! 21.The Duel *8. Cheats 1. Fun 2. Gameplay 3. Weapons for Jo in Solo 4. Classic Weapons for Jo in Solo 5. Weapons 6. Buddies *9. Firing Range *10.Multiplayer Challenges *11.Conclusion 12.Credits & Legal Stuff PS: sections with a * are not completed yet... ----------------------------------------------------------------------- 1. Updates 2K/09/01 : Added walkthroughs on Special Agent (Carrington Institute- Defense). 2K/08/27 : Added walkthroughs on Special Agent (Area 51- Rescue, Area 51- Escape, Air Base- Espionnage, Air Force One- Antiterrorism, Crash Site- Confrontation, Pelagic II- Exploration, Deep Sea- Nullify Threat). 2K/08/19 : Added walkthrough on Special Agent (Area 51- Infiltration). 2K/08/18 : Added walkthrough on Special Agent (G5 Building- Reconnaissance). 2K/08/17 : Added walkthrough on Special Agent (Chicago- Stealth). 2K/08/16 : Added walkthrough on Special Agent (Carrington Villa- Hostage One). 2K/08/15 : Added walkthrough on Special Agent (DataDyne Central- Extraction). 2K/08/14 : Added walkthrough on Special Agent (DataDyne Research- Investigation). 2K/08/13 : Added walkthrough on Special Agent (DataDyne Central- Defection). 2K/08/12 : Added walkthrough on Agent (Mr. Blonde's Revenge). 2K/08/11 : Entered 2 Firing Range Challenges (Callisto NTG, Reaper). Made up KLOI3I3 & RC-P45 cheat sections. 2K/08/10 : Added walkthrough on Agent (Skedar Ruins- Battle Shrine). Made up R-Tracker/Weapon Cache Locations cheat section. 2K/08/09 : Entered 2 Firing Range Challenges (Combat Knife, Slayer). Made up ZZT (9mm) & AR53 cheat sections. 2K/08/08 : Added walkthrough on Agent (Attack Ship- Covert Assault). Made up Phoenix cheat section. 2K/08/07 : Entered 3 Firing Range Challenges (Mauler, RC-P120, Devastator). 2K/08/06 : Added walkthrough on Agent (Carrington Institute- Defense). Made up Enemy Shields cheat section. 2K/08/05 : Entered 3 Firing Range Challenges (AR34, FarSight XR-20, Laser). Made up KF7 Special cheat section. 2K/08/04 : Added walkthrough on Agent (Deep Sea- Nullify Threat). Made up Jo Shield cheat section. 2K/08/03 : Added walkthrough on Agent (Pelagic II- Exploration). Made up Enemy Rockets cheat section. 2K/08/01 : Added walkthrough on Agent (Crash Site- Confrontation). Made up Perfect Darkness cheat section. 2K/07/31 : Entered 3 Firing Range Challenge (Cyclone, Laptop Gun, Timed Mine). Made up DMC cheat section. 2K/07/30 : Added walkthrough on Agent (Air Force One- Antiterrorism). Made up Laptop Gun cheat section. 2K/07/28 : Entered a Firing Range Challenge (Proximity Mine). 2K/07/27 : Added walkthrough on Agent (Air Base- Espionnage). Made up Team Heads Only cheat section. 2K/07/26 : Added walkthrough on Agent (Area 51- Escape). Made up SuperDragon cheat section. 2K/07/24 : Entered 3 Firing Range Challenges (Phoenix, SuperDragon, Tranquilizer). Made up the Velvet Dark cheat section. 2K/07/22 : Added walkthrough on Agent (Area 51- Rescue). Made up X-Ray Scanner cheat section. 2K/07/21 : Entered 2 Firing Range challenges (MagSec 4, Grenade). 2K/07/20 : Added walkthrough on Agent (Area 51- Infiltration). Made up Small Characters cheat section. 2K/07/19 : Entered a Firing Range Challenge (Crossbow). 2K/07/18 : Added walkthrough on Agent (G5 Building- Reconnaissance). Made up Small Jo cheat section. Also added an item for Chicago- Stealth on Agent. 2K/07/17 : 2 weeks with no real updates? Is he dead or what? I'm not gone.... yet. I have been busy with a few rented games (RE:CV, Carrier, Vagrant Story, Vanguard Bandits) so now that I finished them, I'm back for more updates! Let's get down to business..... Entered 2 Firing Range Challenges (DY357 Magnum & Remote Mine). 2K/07/07 : Added tips for the Combat Knife and Cyclone.... (Thanks to HTOWNpjs for those). Also.... You will have noticed I'm rather low on updates lately... I've been trying the DC and now i'm playing Vagrant Story.... I'll get back to normal updating once I finished that game.... 2K/07/01 : Added walkthrough on Agent (Chicago- Stealth). Made up DK Mode cheat section. 2K/06/30 : Entered a Firing Range challenge (Sniper Rifle). 2K/06/25 : Added walkthrough on Agent (Carrington Villa- Hostage One). Made up the Sniper Rifle cheat section. 2K/06/24 : 3 Firing Range challenges entered (Falcon 2 (Scope), Shotgun, Rocket Launcher). Made up the PP9i cheat section. 2K/06/23 : Added a walkthrough on Agent (DataDyne Central- Extraction) and made up the section for the Rocket Launcher cheat. 2K/06/22 : Entered 2 Firing Range challenges (Dragon & K7 Avenger) 2K/06/20 : Added second walkthrough on Agent (DataDyne Research- Investigation) and made up the section for the Slo-Mo Single Player cheat. 2K/06/19 : Entered a Firing Range challenge..... (Falcon 2 (Silencer)) MESSAGE TO ALL THE MORONS FROM AOL E-MAILING ME TO "ADD SOME CONTENT" Be aware that I update everyday, EVEN THOUGH I GOT a full-time job on weeks!!! SO you'd better put up with small, daily updates when you have nothing else to do than to read my hard-work. Clear??? 2K/06/18 : Made up the walkthrough for DataDyne Central- Defection on Agent. Made the Classic Sight cheat section. 2K/06/17 : Entered 2 Firing Range challenges. (Falcon 2 and CMP150). First walkthrough coming tomorrow. 2K/06/16 : Remaining 14 weapons entered..... 1 day in advance, happy? (Tranquilizer, Laser, Grenade, Timed Mine, Proximity Mine, Remote Mine, PP9i, CCI3, KLOI3I3, KF7 Special, ZZT (9mm), DMC, AR53, RC-P45) 2K/06/15 : 6 weapons entered...... Still 2 days of weapons entering and I'll be finished with this section. (FarSight XR-20, Devastator, Rocket Launcher, Slayer, Combat Knife, Crossbow). 2K/06/14 : 12 weapons entered..... (CMP150, Cyclone, Callisto NTG, RC-P120, Laptop Gun, Dragon, K7 Avenger, AR34, SuperDragon, Shotgun, Reaper, Sniper Rifle). No, no walkthroughs before I finish the basic sections, stop asking me. Entered the strategy for Challenge 30! All thanks to ArmorKing for all of it!!! 2K/06/12 : 8 weapons descriptions are in (Falcon 2, Falcon 2(Silencer), Falcon 2(Scope), MagSec 4, Mauler, Phoenix, DY357 Magnum, DY357-LX). 2K/06/11 : Another small updates..... need more time...... Holotrainings in. 2K/06/09 : Smallish update..... had somethings to go through today and missed time to do a large update..... only the Device Trainings are in.... more to come tomorrow.... I know you all want walkthroughs, but I'll get rid of the basic info first (Not the Challenges & CHeats right away, mind you) 2K/06/08 : Just put in the various sections...... info to input tomorrow. The FAQ amounts to a good amount.... but it's only headlines and no info..... I'll work on that tomorrow..... errrr...... today. ----------------------------------------------------------------------- 2. Introduction There it is........ so long awaited Perfect Dark.... ok, this is not the first FAQ for this game.... but I don't care. I was to enjoy the game first instead of putting up the urges of others before me. Now that I'm ready..... let's get started....... ----------------------------------------------------------------------- 3. Trainings This where the basics of the trainings in the Carrington Institute are.... you don't really need those though. Just for fun lectures.... I guess. *********************************************************************** DEVICE TRAININGS Data Uplink- Collect the Data Uplink on the table in the room and head to the inoccupied terminal in the corner. Equip the Data Uplink and heck the terminal. ECM Mine- Collect the ECM Mine on the table in the room and head through the secret door nearby. Turn to the right at the intersection and go straigth to the end. Equip the ECM Mine and throw it at the terminal you see on the wall so it attaches to it. CamSpy- Collect the CamSpy on the table in the room and activate it. Guide it through the secret door to the intersection and head through the air duct to the left. Take the second passage to the left in the air duct and get out of the duct via the door at the end. Photography the inoccupied terminal there. Night Vision- Collect the Night Vision on the table in the room and go through the secret door nearby. Turn to the left at the intersection and equip the Night Vision. Continue along the dark corridor to a room. Flip the switch on the right wall. Door Decoder- Collect the Door Decoder on the table in the room and head through the secret door. Turn to the right at the intersection and take the next corridor to the left. Equip the Door Decoder and use it on the terminal to the right. R-Tracker- Collect the R-Tracker on the table in the room and head through the secret door. Turn to the right at the intersection and take the next corridor to the left. Open the door there and equip the R-Tracker. Go past an intersection and take the next path to the left. Collect the IR Scanner at the end. IR-Scanner- Collect the IR Scanner on the table in the room and head through the secret door. Turn to the right at the intersection and take the corridor to the left after that. Open the door and continue to an intersection. Equip the IR Scanner and go to the left. Look for a bright-red wall after the first turn. X-Ray Scanner- Collect the X-Ray Scanner on the table in the room and head through the secret door. Turn to the right at the intersection and take the corridor to the left after that. Open the door and continue to an intersection. Go to the left and take the hidden corridor along the way. Follow the path to a room. Equip the X-Ray Scanner and switch down the lasers with the terminals on each side of the room. Disguise- Collect the Disguise on the table in the room and head through the secret door. Go in the air duct to the left and equip the Disguise. Take the second passage to the left and open the door at the end. Talk to the man there to receive the Cloaking Device. Cloaking Device- Collect the Cloaking Device on the table in the room and head through the secret door. Go to the right at the intersection and take the next corridor to the left. Open the door there and head to the left at the next intersection. Take the hidden corridor along the way to a room. Equip the Cloaking Device and run all the way to a door. Punch Carrington to surprise him. *********************************************************************** HOLOTRAININGS Looking Around- Advance a little and go near the left wall. Look up to obtain the first code and go to the opposite wall on the right. Look down to obtain the second code and go a little farther, to the middle of the room. Look up and to the right for the fourth code, head to the end of the room, in the middle. Look up for the third code and go back to the beginning to input them into all 4 terminals. Movement 1- Activate the leftmost switch, strafe to the right, activate the second switch, repeat until completion, easy, no? Be aware that you must be quick enough so all 4 switches are activated at any given time.... Movement 2- Crouch down once and pass under the laser to the left to activate the switch on the other side. Return to the beginning and go straigth ahead to a laser. Crouch down completly, pass under the laser and get up to activate the second switch. Unarmed Combat 1- Just advance to the guard and punch him down. Now, run after the moving guard and knock him down too. For the last guard, use the strafing buttons to avoid his blow and knock him out while he recovers. Unarmed Combat 2- Hold the B button to switch to Disarm and punch the guard to gain his weapon. Hold B to switch back to punch and knock this guard out. Go hide behind the wall near the entrance of the room and wait a small while. Get out from the left and run behind the moving guard. Knock him out from behind (Only way to do so). Use the strafing buttons to avoid the gunfire from the last guard and knock him out while he reloads. Live Combat 1- Use the strafing to avoid the hits and counterattack right after it to knock the guards out. Repeat the pattern for all 4 guards. Live Combat 2- Knock out the 2 guards (1 to the left and 1 to the right) quickly and go hide behind the wall to the left. Show yourself to the left of the wall and hide back. Once they finish shooting, quickly go and knock one of them out. With his gun, go back in hiding. Use strafing and shoot down the remaining 2 guards. Can be tricky to pull off since the guards aim VERY well. ----------------------------------------------------------------------- 4. Weapons All the weapons in the game! Descriptions, attacks, good points and all that banter! ENJOY!!!! *********************************************************************** FALCON 2 Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: Basic handgun with modest firepower. Good/Bad: Very accurate and easy to use for headshots. Very good in Single Player, but worthless in multiplayer. A VERY fast reload. Can use 2 guns at the same time. Secondary mode is worthless (Think basic punch). *********************************************************************** FALCON 2 (SILENCER) Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: Basic handgun with a silencer, for covert ops. Good/Bad: Pretty much the same as the Falcon 2. The added silencer supresses the noise, but seems to hamper the power of the weapon. The secondary mode is useless. *********************************************************************** FALCON 2 (SCOPE) Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: Basic handgun with an added scope for long-range shots. Good/Bad: Nothing really different from the Falcon 2, except for the added scope (X2) for easier & farther head shots. *********************************************************************** MAGSEC 4 Ammo Clip: 9 bullets Primary Mode: Single Shot Secondary Mode: 3-Round Burst Description: A stylish hangun with inaccurate, but powerful shots. Good/Bad: Has good firepower, but is not very accurate. It has a scope for targeting (X2,4), but the inaccuracy still shows. A great weapon in close-range (Especially double), the secondary mode shoots 3 bullets in rapid succession, makes for quicker kills, but empties a clip faster. The reload is quick though. *********************************************************************** MAULER Ammo Clip: 20 bullets Primary Mode: Single Shot Secondary Mode: Charge-Up Shot Description: An alien handgun which shoots powerful energy bursts. Good/Bad: Average firepower here, and slightly inaccurate. The big clip is a nice addition to an handgun to minimize the reloads. This weapon shows off in its secondary mode which charges 5 bullets into a single powerful blast. Use it wisely. *********************************************************************** PHOENIX Ammo Clip: 8 bullets Primary Mode: Single Shot Secondary Mode: Explosive Shells Description: An alien handgun that can shoot explosive energy, powerful. Good/Bad: I never really liked the target on Maian guns, but that's probably just me. The regular shots aren't that powerful, but the secondary mode kicks a lot of power in that small gun. Each shot, which is slower, explodes upon impact for more damage, the best thing about it is that it doesn't require more bullets. *********************************************************************** DY357 MAGNUM Ammo Clip: 6 rounds Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: An old far-west style magnum, which fires slow, but powerful rounds. Good/Bad: REALLY slow fire-rate, but marks its targets a lot. Accurate like nothing else. The reload is slow on this one. The secondary mode is worthless too. *********************************************************************** DY357-LX Ammo Clip: 6 bullets Primary Mode: Single Shot Secondary Mode: Pistol Whip Description: The Golden Gun of Perfect Dark. Good/Bad: This weapon usually kills with 1 bullet or near that. Works like a standard magnum, only difference is the shiny design. *********************************************************************** CMP150 Ammo Clip: 32 bullets Primary Mode: Rapid Fire Secondary Mode: Follow Lock-On Description: A handgun-sized machine gun. Good/Bad: Average accuracy and good firepower. 2 of those can be VERY lethal. The secondary mode lets you lock onto up to 4 targets. Just drag the aim over the enemy so a square surrounds them and the gun will stay locked on the target even if you release the aim! Very useful indeed! *********************************************************************** CYCLONE Ammo Clip: 50 bullets Primary Mode: Rapid Fire Secondary Mode: Magazine Discharge Description: A bulky machine gun with a large clip. Good/Bad: Very accurate for a machine gun, can carry 2 of them, which will litterally tear your opponents to pieces. The reload is slow & wierd (See it and you'll understand). The secondary mode is worthless as it only empties the current clip(s) with no means of stopping it halfway. You actually CAN stop it by pressing B to reload during the moment it empties out.... but it doesn't make the mode any better. *********************************************************************** CALLISTO NTG Ammo Clip: 32 bullets Primary Mode: Rapid Fire Secondary Mode: High-Impact Shells Description: An alien machine gun with powerful functions. Good/Bad: Slightly inaccurate, but still pretty powerful. The maian aiming is still an annoyance to me though. The secondary mode lets you fire more powerful, although slower shots. It doesn't require more bullets than the previous mode, therefore is more recommended. *********************************************************************** RC-P120 Ammo Clip: 120 bullets Primary Mode: Rapid Fire Secondary Mode: Cloak Description: An experimental assault weapon with cloaking properties. Good/Bad: Has a LARGE clip and packs quite a punch along with being very accurate. A professional weapon, you can use the bullets as fuel for an incorporated cloaking field, but it guzzles down your ammo like there's no tomorrow so.... watch out. *********************************************************************** LAPTOP GUN Ammo Clip: 50 bullets Primary Mode: Burst Fire Secondary Mode: Deploy As Sentry Gun Description: A gun disguised into a laptop computer, hence the name. Good/Bad: VERY accurate bullets and has a sight scope (X2). Boasting a large clip and quick firerate, this weapon is quite lethal. The secondary mode lets you throw away the gun as a drone gun which will fire at any enemy within its range. You can always collect the gun back from the ground once it was deployed as a sentry gun. *********************************************************************** DRAGON Ammo Clip: 30 bullets Primary Mode: Rapid Fire Secondary Mode: Proximity Self-Destruct Description: A standard assault gun. Good/Bad: A very accurate and deadly weapon. Has a sight scope (X2) for long-range shots. The secondary mode lets you throw away the gun as a Proximity Mine. Once the gun as been deployed as a Proximity Mine, there is no way to get it back. *********************************************************************** K7 AVENGER Ammo Clip: 25 bullets Primary Mode: Burst Fire Secondary Mode: Threat Detector Description: An inaccurate, but very powerful experimental rifle. Good/Bad: The firerate is too quick on this as it always seems you're reloading the gun. It has a long-range scope (X3), but the inaccuracy of the weapon makes it less useful than it should be. This one is a killer in the hands of the enemy soldiers in single-player, but not so powerful in your hands. The secondary mode lets you identify threats such as mines and drone guns. *********************************************************************** AR34 Ammo Clip: 30 bullets Primary Mode: Burst Fire Secondary Mode: Use Scope Description: A noisy, standard assault rifle. Good/Bad: Unlike what the description says, this gun is HIGHLY inaccurate. Has a nice scope (X3) that seems to at least render this weapon slightly more accurate. The secondary mode lets you move while being zooming in, which is kinda useless since you'll just bump into walls & stuff. *********************************************************************** SUPERDRAGON Ammo Clip: 30 bulets/6 grenades Primary Mode: Rapid Fire Secondary Mode: Grenade Launcher Description: A machine gun with an integrated Grenade Launcher. Good/Bad: The primary mode is the same as that of the Dragon's, scope and all. The only difference is the secondary mode which transforms this weapon into a powerful Grenade Launcher. Much more useful in that mode, though the firerate is slow, but that was expected, no? *********************************************************************** SHOTGUN Ammo Clip: 9 shells Primary Mode: Shotgun Fire Secondary Mode: Double Blast Description: A large-barrel shotgun. Good/Bad: A basic shotgun with a good delay between shots. Useless over distance, deadly up-close. The secondary mode lets you fire 2 shells in a row before the delay. Not a great weapon. *********************************************************************** REAPER Ammo Clip: 200 bullets Primary Mode: Reapage Secondary Mode: Grinder Description: A saw-like alien machine gun. Good/Bad: An inaccurate gatling gun that sprays bullets all around the area in front of you. Takes a small delay to start firing widly, but once it does, don't expect anything to get to you. The secondary mode lets you use the rotating barrels as a saw-blade to cit through enemies. *********************************************************************** SNIPER RIFLE Ammo Clip: 8 rounds Primary Mode: Single Shot Secondary Mode: Crouch Description: A standard Sniper Rifle with long-range scope. Good/Bad: A moderate firerate and firepower. Small clip, standard sniper gun for extreme range kills. The scope can reach X30 of vision enhancement, but shakes a lot at this distance. Go for headshots with this one. *********************************************************************** FARSIGHT XR-20 Ammo Clip: 8 bullets Primary Mode: Rail-Gun Effect Secondary Mode: Target Locator Description: A powerful alien, portable rail-gun. Good/Bad: ALWAYS kills in one-hit, except when wearing shields, sometimes you'll survive. You can shoot through walls using the X-Ray aiming and the secondary mode seeks and follows the targets around the level. You can expand the sight a lot. This weapon's only drawback is the VERY slow firerate. *********************************************************************** DEVASTATOR Ammo Clip: 8 grenades Primary Mode: Grenade Launcher Secondary Mode: Wall Hugger Description: A standard grenade launcher. Good/Bad: Shoots like any other grenade launcher, can kill anything it hits. The secondary mode lets you fire a timed explosive that will stick to the surface you fire on and explode after a short while. It prevents the bouce-off-the-walls effect of the grenades that can be annoying sometimes. And makes great traps. *********************************************************************** ROCKET LAUNCHER Ammo Clip: 1 rocket Primary Mode: Rocket Launch Secondary Mode: Targeted Rocket Description: Standard hand-held rocket launcher. Good/Bad: Fires rockets that kills in large explosions, not-so-slow reload. The secondary mode lets you lock on a target with the aim and a slower rocket will auto-aim on it. Not very useful, since the rocket doesn't turn very easily. *********************************************************************** SLAYER Ammo Clip: 1 rocket Primary Mode: Rocket Launch Secondary Mode: Fly-By-Wire Rocket Description: An alien-made rocket launcher. Good/Bad: The primary mode is identical to that of the Rocket Launcher. The secondary mode lets you control the rocket like a CamSpy, very useful, but leaves you as a sitting duck for attacks. You can detonate the rocket during flight by hitting the trigger (Z). *********************************************************************** COMBAT KNIFE Ammo Clip: 10 knives Primary Mode: Knife Slash Secondary Mode: Throw Poison Knife Description: A knife that is sharp, what else did you expect? Good/Bad: Can be used for weak slashes or deadly throwing knives. Neither being very useful. A weapon only for the skilled (or crazy). There is a trick with this weapon.... get Double Combat Knives and set them to Throw.... pummel the enemy with them and once they die.... they'll die from poison when they get back to life! ....and 2 tiems if you're lucky.... can you say easy kills? *********************************************************************** CROSSBOW Ammo Clip: 5 bolts Primary Mode: Sedate Secondary Mode: Instant Kill Description: A stealth crossbow, for covert ops. Good/Bad: The primary mode instantly knocks out any soldier in single-player, doesn't kill too. Very stealthy and accurate. The reload is quite slow too. The secondary mode counts as an instant kill. A powerful weapon. *********************************************************************** TRANQUILIZER Ammo Clip: 8 shots Primary Mode: Sedate Secondary Mode: Lethal Injection Description: A small gun loaded with chemicals. Good/Bad: The primary mode fires a sedative that blurrs the vision of the one it hits. It REALLY doesn't hurt, only bug off human players. The secondary mode is a close-range one-hit kill that takes 4 shots to execute. My thought on this weapon: Useless. *********************************************************************** LASER Ammo Clip: Unlimited Primary Mode: Pulse Fire Secondary Mode: Short-Range Stream Description: An arm-attached mini-laser Good/Bad: The primary mode fires a slightly-damaging laser burst, kinda slow-firing too..... The secondary mode provides a constant, short-ranged laser stream. Focus on using other weapons in fights. *********************************************************************** GRENADE Ammo Clip: 12 grenades Primary Mode: 4-Second Fuse Secondary Mode: Proximity Pinball Description: A standard, pull-the-trigger-and-throw grenade. Good/Bad: The primary mode is a 4-seconds fuse which is not very useful since they can easily take cover before it blows 94 seconds is a LOT). The secondary mode lets you throw the Grenade as a bouncing type, it will explode either when it gets near enemies or after a short while. *********************************************************************** TIMED MINE Ammo Clip: 10 mines Primary Mode: Timed Explosive Secondary Mode: Threat Detector Description: Standard, timer-activated, mine. Good/Bad: Simply throw the mine somewhere and it will explode after 5 or so seconds. Practicly useless, the secondary mode lets you detect threats more easily (Mines & Drone guns, etc...) *********************************************************************** PROXIMITY MINE Ammo Clip: 10 mines Primary Mode: Proximity Explosive Secondary Mode: Threat Detector Description: A mine that explodes when something gets near it. Good/Bad: Throw the mine somewhere and wait for someone to pass by to trigger it. Unfortunatly, it doesn,t recognizes the original thrower of the mine so use the secondary mode to watch for your mines (And enemies' mines too). A GREAT ambush weapon. *********************************************************************** REMOTE MINE Ammo Clip: 10 mines Primary Mode: Remote Explosive Secondary Mode: Detonate Description: Mines that are triggered via a remote. Good/Bad: Throw the mine (or mines) in different locations and use the secondary mode to detonate them (All of them, not only 1). Perfet for traps and such. *********************************************************************** PP9I Ammo Clip: 7 bullets Primary Mode: Single Shot Description: The PP7 from GoldenEye. Good/Bad: Very accurate, a tad bit low on the power side though..... Use it to feel like Ms. Bond. *********************************************************************** CCI3 Ammo Clip: 8 bullets Primary Mode: Single Shot Description: The DD44 Dostovei from GoldenEye. Good/Bad: Less accurate than the PP7, but more powerful. *********************************************************************** KLOI3I3 Ammo Clip: 20 bullets Primary Mode: Rapid Fire Description: The Klobb from GoldenEye. Good/Bad: HIGHLY inaccurate and weak. Don't bother about this lame weapon unless you want a challenge...... *********************************************************************** KF7 SPECIAL Ammo Clip: 30 bullets Primary Mode: Burst Fire Description: The KF7 Soviet from GoldenEye. Good/Bad: As a slight scope and is a little inaccurate, An average weapon. *********************************************************************** ZZT (9MM) Ammo Clip: 32 bullets Primary Mode: Rapid Fire Description: The ZMG (9mm) from GoldenEye. Good/Bad: Fast firerate, powerful and slightly inaccurate. *********************************************************************** DMC Ammo Clip: 30 bullets Primary Mode: Rapid Fire Description: The D5K Deustche of GoldenEye. Good/Bad: A VERY acurate machine gun, poweful. Use it wisely. *********************************************************************** AR53 Ammo Clip: 30 bullets Primary Mode: Burst Fire Description: The AR33 Assault Rifle from GoldenEye. Good/Bad: A good sight scope and very accurate. This weapon is quite strong. *********************************************************************** RC-P45 Ammo Clip: 80 bullets Primary Mode: Rapid Fire Description: The RC-P90 from GoldenEye. Good/Bad: Slightly inaccurate and has a fast firerate. Easily one of the best weapons with a large clip and great stopping power. ----------------------------------------------------------------------- 5. Agent Walkthroughs Walkthrough for the Agent difficulty.... should have no trouble here.... since it's easy ALL the way to the end...... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- DEFECTION *********************************************************************** OBJECTIVES 1: Gain Entrance to laboratory. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): It's your starting weapon. Ammo can be found on the various desks in the offices. CMP150: Nearly all guards are armed with this weapon, very common. Necklace: Dropped by De Vries when you knock her out. Used to open the doors to the lower levels of the building (Automaticly used). Twin Falcon 2 (Silencer): A special guard has those. He's in an office 2 floors under Cassandra's Office. From the elevators there, go to the left and open the door at the very end. Open the first office door you come by there and you'll have found him. Kill him to get the weapons. *********************************************************************** SHIELDS 1: On the floor under Cassandra's office. From the elevators, go in the room to the left and kill the guard there. He'll drop the shield. 2: On the bottom floor, to the right of the elevator to the right. *********************************************************************** WALKTHROUGH Go down the railways and enter the building by the door to the left. Shoot the guard while entering and the next guard a little farther. Go down the next railways. Enter the door to the right and go down the stairs. Shoot down the guard patrolling in the stairs and go through the door at the bottom. A guard may be awaiting you on the other side, dispose of him and go kill the guard near the table to the left (Sneak from behind if possible). Take the door to the left. Go down the stairs and go through the door at the bottom. Call an elevator to the right and go down to the very bottom. Enjoy the change of music, shoot down the guards that will come by the stairs to the right. Probably 3 or more. Go down the stairs and dispose of both the guard to the left and the one on the right. Go in the office to the left and open the door there. Kill all 5 guards in this room (The CMP150 works well) and go through the hidden doorway to the right. Enter the elevator there to finish. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE RESEARCH- INVESTIGATION *********************************************************************** OBJECTIVES 1: Holograph radioactive isotope. 2: Locate Dr.Caroll. *********************************************************************** ITEMS/WEAPONS Falcon 2: Your starting weapon. Ammo is kinda scarce in this leve for this weapon. CamSpy: You start with it, it is used to accomplish objective 1. Data Uplink: You start with it, it is used to hack through the security to reach Dr. Caroll. CMP150: Nearly all guards are armed with those. K7 Avenger: One place in the level. From the beginning, go to the right in the room and activate the computer where the guard is (or was) standing (You'll get a message). Now, return to the beginning and go in the office at the end of the right corridor. Go in the next room after that and open the floor door there. Kill the guard in the area to collect the weapon (Don't kill the nearby scientist though.....) Night Vision: From the location of the hacth for the K7 Avenger, take the big door straigtth ahead (The one with a small door to the left) and take the 2nd passage to the right in the corridor. Break the glass there and pick up the item, which is useless, by the way. Dragon: Nearly all the special ops carry this weapon, they're at the end of the level, near Dr. Caroll. Shield Tech Item: From the terminal before Dr. Caroll, proceed to the big room after that and go in the corridor to the left. Proceed through the secret entrance at the very end and you'll see it on the table, it is useless. Twin CMP150: From the beginning, close the doors of the elevator and wait for a guard to pass by, get out and go to the left. Don't take the door at the end, but wait for a small droid to ope nthe wal on the left nd pass there. Follow the path to the bottom and kill the 2 guards there without being seen. Access the computer in the room there and check the ventilation-like device for Twin CMP150. Proximity Mine: If you want to take a risk, head through the radiation area where the isotope is, go around the place for the mines behind the whole structure. *********************************************************************** SHIELDS 1: From the beginning, go to the left, through the office to the next room and check behind the boxes to the right. *********************************************************************** WALKTHROUGH Get out of the elevator and shoot the guard on the left. GO in the office at the end of the corridor to the right and kill 4 or 5 guards there (Use the CMP150 you got). Go in the next room and wander in the corridor to the right. Kill the 2 guards there and open the next door, DON'T enter, switch to the CamSpy to holograph the green crystal straigth ahead. Return the CamSpy to Joanna and go back to the previosu room. Take the big door to the right (The small door is locked anyways) and kill the guard there. Go through the next door and dispose of the 3 guards coming at you. Kill the 2 guards that will come out of the 3rd passage in the main corridor and kill the next 3 guards coming from the left at the end. Go to the right at the end and kill all 4 guards there. Continue to a bunch of laser barriers, wait for a small hover device to clear the path (Follow it closely, as the lasers re-appear behind it). GO in the next room, kill the guard on the right and continue to the next room. Kill the 2 guards (One on the right and one on the left) and continue to the next room. You'll get a message here, go in the next room and kill the 2 special ops (One to the left and one to the right again). Switch to the Data Uplink and hack the terminal there. Once it's done, proceed forward to a big room. There are special ops in each corner of the room. Kill all 3 using the Dragon you just acquired. Proceed to the door straigth ahead, open it, but DON'T go in. Aim up and destroy the 2 drone guns first. Once that's done, proceed to the next room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- EXTRACTION *********************************************************************** OBJECTIVES 1: Access foyer elevator. 2: Defeat Cassandra's bodyguards. 3: Rendezvous at helipad. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Night Vision: You start with it, use it while the area is in black-out. CMP150: The weapon of choice of the special ops in the stage. Shotgun: The weapon of all the lady-guards in the stage. Rocket Launcher: On a pedestal near Cassandra's Office, 2 technicians are fiddling around with it. Grenade: On the desk in Cassandra's office. DY357 Magnum: Kill the 5 first guards without being seen, use the darkness at your advantage and go for head shots. If successful, the 5th guard will drop the DY357 Magnum. Dragon: In Cassandra's office, pick up the Grenade on her desk and throw it at 2nd section of wall to the right of the room. You'll find the Dragon in the area it opens up. *********************************************************************** SHIELDS 1: On the first floor that is accessible after the basement. Go in the small room to the left of the elevators. *********************************************************************** WALKTHROUGH Equip the Night Vision and open the secret door to the left. Kill the guard behind the table and open the door on the left. Kill the guard awaiting you (he'll be ready so be ready to strafe out of sight). Show yourself in the entrance to the left and kill both guards behind the barricade. Put yourself close to the barricade, between the positions of the previous 2 guards and aim up the stairs. Shoot down both guards there and continue alon the path, shooting down another guard on the way. Shoot the 2 guards behind the desk at the entrance of the building and continue along the way, shooting down one last guard. Once at the elevator, call the one on the left and de-activate the Night Vision. Ride it to the top and get out of the elevator. Take the next elevator to the right and go up one floor. Follow the corridor and you'll see 2 guards behind a barricade. Stay on the corner of the wall, strafe out and shoot them. Take the door to the left and take the secret door to the left. Open the next door to the left and shoot the guard on the other side. Open the next door to the left and shoot down the 2 guards that come out of the room straigth ahead. Go take the door to the left, near the elevator. Go up the stairs to the top and open the door. Shoot down the guard to the left (The one in a darkish uniform) and use the Falcon's secondary mode to knock out the technicians (Be sure NOT to kill them!!!). Go into the door to the left of where the guard was standing and go up to the top. Open the door and quickly hide behind the small portion of wall to the left. Crouch down all the way, wait until the lights goes out and turn on your Night Vision. Crawl to the right until you see a guard, shoot her down, repeat for all the guards after that. There are 5 guards, the 3rd is above ground level on the catwalk. Once they're all dead, go turn the lights back on with the switch near the position of the first guard and turn off your Night Vision. GO all the way up to the landing path to escape. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON VILLA- HOSTAGE ONE *********************************************************************** OBJECTIVES 1: Save the negotiator. 2: Activate wind generator. 3: Rescue Carrington. *********************************************************************** ITEMS/WEAPONS Sniper Rifle: Your starting weapon, ammo is dropped by the rooftop snipers. R-Tracker: You start with it, it is useless at this difficulty. CMP150: Most guards uses this as their weapon. Door Key: The last of the special ops near the location of Dr.Carrington has it. It is used to open the door to rescue Carrington. Twin CMP150: Quickly rush and kill the sniper near the helicopter pad in a certain amount of time (Don't know how much exactly) and he'll drop the Twin CMP150. Devastator: On the helicopter landing pad, shoot the 3 boxes there and there will be a Devastator coming from one of them. Useful. *********************************************************************** SHIELDS 1: In a bathroom in a bedroom, it's on the floor below the main entrance, just near the stairs. *********************************************************************** WALKTHROUGH Head near the ramp and aim at the pier. Shoot down the 2 guards with head shots quickly and head down the path behind you. Shoot down the guard near the cave and enter the cave. Aim down the corridor to the right, kill the 2 guards and wait for a 3rd one to show up. Dispose of him and continue down the path, killing another guard on the way. Aim to the left and up at the intersection to kill a Sniper. Go down the stairs and go down the next stairs to the right. Kill the guard o the left and aim toward the house. Kill all 5 or 6 Snipers on the roof (Don't worry if there are less than that, they aim poorly anyways). Take the first stairs to the left that go up. Open the door at the top and kill the 2 guards in the room straigth ahead along with the 2 guards on the right. Go down the stairs on the left and follow the corridor. Kill the 4 guards that will come once you reach a large room and head in the second corridor to the right. Kill the 2 guards guarding the door on the right and head down the stairs on the left. Kill the 2 guards awaiting you and take the second door on the left. Go down the stairs and kill the guard there. Go on the left, killing both the next guard and another one which will open the door there. Go through this door and pass by a passage to the left. Kill all 5 guards awaiting you there and activate both terminals. Go back to take the passage you went past and kill the guard on the right. Kill all 3 guards in the room to the left and go activate the terminal in the middle. Head to the right, through the door at the end and quickly kill the guard to the right at the bottom of the stairs. Go to the left and open the door at the end. Kill the 2 guards there (1 behind each shelf) and continue to a corridor. Kill the guard behind the shelf at the far-end (Sniper Rifle is useful, no?) and kill the guard hiding to the left after the first shelf in the corridor. Kill the guard that will arrive from the end of the corridor and continue to the next room. Kill the guard behind the shelf to the left and collect the Door Key he'll drop. Open the next door to rescue Carrington. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHICAGO- STEALTH *********************************************************************** OBJECTIVES 1: Retrieve drop point equipment. 2: Create vehicular diversion. 3. Gain entry to G5 building. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. CMP150: The weapon of mostly all the guards on the level. DY357 Magnum: A single CIA Agent had this weapon, follow the path from the beginning to the road. Enter the alley to the right and you'll see him after passing by 2 civilians. Shoot him in the legs to prevent the alarm and kill him after he regains composure for him to drop the weapon. Remote Mine: In the briefcase under the road, it is used at an higher difficulty. Reprogrammer: In the briefcase under the road, it is used to reprogram the cab to send it on a crash course. BombSpy: In a briefcase hidden inside a garbage tray. Fro mthe beginning, follow the path through the alley to the main road and folow the sidewalk to the right of it. Take the next alley to the right and push the garbage tray in the area you come to near the stack of 3 barrels. Blow up the barrels from afar and that should destroy the garbage tray, pick up the briefcase that comes out for the BombSpy. You can use it to dispose of all the guards atthe entrance of the G5 Building, it's easier than to use the cab actually. Twin Falcon 2 (Scope): Enter the bar near the limousine and kill everybody there, the Twin Falcon 2 (Scope) is on the bar there. *********************************************************************** SHIELDS 1: From the cab, near the fence on the left, take the passage at the right end of the fence. Go to the left from there and crawl in the small tunnel to the left of the stream to find it. *********************************************************************** WALKTHROUGH Advance along the path and kill the guard on the left. Use the Falcon's secondary mode to knock out the civilian there and enter the passage on the right. Once you get out, aim to the right and kill the guard the passes there near the trashtray, along with the guard on your side of the road. Go on the road and near the fence on the left of it, going in the small passage to the right of the fence. DON'T fire at the flying robot patrolling the road, it will sound the alarm if you do. Shoot the guard near the waterfall to the right and shoot the other one on the left. Go to the right and take the passage on the right there. Shoot the guard and crawl under the wall at the end. Go collect the briefcase at the end under the road and go back under the wall from before. Shoot both guards awaiting you at the end and return to the cab on the road. Crouch down in front of it and use the Reprogrammer. Once the virus is downloaded, head in the small passage at the end of the fence. Look at the cab and wait until it takes off. Once it does, head under the wall you passed under to reach the briefcase under the road. Wait there until you see 4 guards passing by after hearing a loud crash. Once they're out of sight, quickly climb to the road and run through the area where they came from. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G5 BUILDING- RECONNAISSANCE *********************************************************************** OBJECTIVES 1: Holograph meeting conspirators. 2: Retrieve Dr. Caroll backup from safe. 3: Exit building. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): Your starting weapon. CamSpy: You begin with it. It is used to record the meeting of Mr. Blonde, Cassandra & Trent. Door Decoder: You begin with it. It is used to crack through the safe's security to unlock it. CMP150: The weapon used by nearly all the guards in the level. Crossbow: This weapon is dropped by the 2nd guard in the beginning area. You MUST knock-out the guard to get it, not kill him. Use your fists. Althoguh the weapon has no specific advantage except 1-shot kills. Level 1 Key Card: Dropped by the 2nd cloaked guard in the beginning area. It is used to unlock the first door. Level 2 Key Card: Dropped by the 4rth cloaked guard in the 2nd room. It is used to unlock the next door there. DY357 Magnum: The weapon of all the guards that appear because of the alarm. Stronger than the CMP150, but they miss a lot against your strafing techniques, if you have any, that is. Backup Disk: Found in the safe that you need to hack with the Decoder. Collect it to complete Objective 2. *********************************************************************** SHIELDS 1: From the safe, go outside the door and follow the path straigth ahead. You'll get to a set of stairs, it's on them, just after the first part of stairs. *********************************************************************** WALKTHROUGH Move around to kill the 2 Cloaked guards, wait until they appear to shoot youand quickly bring them down. The 2nd guard you kill will drop the Level 1 Key Card to access the next area. Go through the door and kill the guard fiddling with a switch at the end of the corridor. Activate the switch once and pass to the next area. The lights are out (The switch you turned off), go in the small area to the right and 4 cloaked guards will appear in the room. Dispose of all of them (Use the CMP150 Ammo you got) and the last guard will drop the Level 2 Key Card to access the next area. Pass in the next area and kill the guard there. Now, this part gets rather tricky, DON'T let the guards get out of your view sicne they'll go ring the alarm if you do. I suggest using the Falcon 2 (Silencer) to prevent them from hearing you. Go through the next door up the stairs and kill the guard to the right (He'll probably see you enter). Quickly go toward his body and kill the guard to the left right after a wall. Go back to the door where you were you entered and go in the small niche to the left to kill another guard. Go to the door to the right of the room from the entrance and kill the guard on the other side by shooting through the window. Go up the stairs to the left of the room and crouch down on the pipes up there. Follow them until Joanna speaks about the Meeting Room. When she does, send the CamSpy in the hole before her. Watch the Meeting Scene and play will resume after this. Back up on the pipes and shoot the guard near the door down below. Fall down the pipes and enter before-said door. Enter the door at the top of the stairs. Kill the 3 guards to the right as soon as you enter and kill the 2 other guards that will come along (No danger of alarm, don't worry). Enter the next door on the right wall and put the Decoder in the small input device to the right of the door inside. Equip the CMP150 and guard the door. Kill all guards that show their ugly mugs until the timer is finished. Wait at least 10 seconds after that for the door to open and head inside for the Backup Disk. Head out of the room and go straigth ahead. Go in the entrance to the left along the way once the explosion has opened a path, you can always dive through the fire, but it's not recommended. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- INFILTRATION *********************************************************************** OBJECTIVES 1: Shut down air intercept radar. 2: Gain access to hangar lift. 3: Make contact with CI Spy. *********************************************************************** ITEMS/WEAPONS Falcon 2: Your starting weapon. Explosives: You start with them. They are used to destroy the Air Intercept Radar systems. MagSec 4: The weapon of choice of most guards outside the base. Grenade: All guards in the level carry those. Twin MagSec 4: From the tower with the switch for the main base entrance, go to the right down into the tunnel and head to the left. From the structures there, head to the door on the left and you'll see a couple of guards come out of there. The one with a brown & white clothing has the Twin MagSec 4. Lift Key Card: Carried by the technician inside the outskirts of the base, he's at the robot interceptor to the left at the beginning, but will end up in the Air Intercept Radar station if you take too much time. Rocket Launcher: From the ladder leading to the Air Intercept Radar station, continue past that one and crouch down in the small passage in the wall there. Follow the passage on the other side and head to the small heliport there (Follow the wall, as the place is mined). Get the Rocket Launcher from there. Practicly useless unless you want to shoot down the Robot Interceptor easily, but it's probably not in the sky yet. Dragon: The weapon used by all the guards inside the base itself. *********************************************************************** SHIELDS 1: From the tower with the switch for the main base entrance, go to the right down into the tunnel and head to the left. From the structures there, head to the door on the left and you'll see it right before the door. 2: From the ladder leading to the Air Intercept Radar station, continue past that one and crouch down in the small passage in the wall there. It's right there. *********************************************************************** WALKTHROUGH Kill the 2 guards with their back toward you quickly and turn around to kill the next guard. Don't forget to destroy the drone gun to the right of your starting position. Go along the path, killing another guard and destroy the drone gun at the turn to the left. Using the MagSec 4 at this point is a good idea. When you get to the big area, destroy the drone gun to the left and head to the right quickly to the tower. Climb in and kill the 2 guards there and activate the switch. Head out of the tower and to the left at the main entrance. Don't enter before destroying the drone gun on the wall on the right of the entrance inside the base. Run inside and toward the technician on the left. Knock him out from behind (Opening a bonus in the next mission if he stays alive instead of killing him). You'll also get the Lift Key Card from him, head back to theright and to the left of the main block there. Kill the 2 or single guard awaiting there and head down the ladder. Head through the door on the right and folow the path to a bunch of computers. Put the Explosives on the one in the middle and quickly head out of there. A guard is awaiting you at the top of the ladder, dispose of him. Activate the small terminal on the small wall to the right of there, near the lift door and enter the lift. Kill the 2 guards there and switch to the Dragon (More Accurate). There will be up to 9 guards during your run for the next elevator, be on the watchout for them. Once the lift opens, run forward and go around the wall from the left. Go up the catwalk to the right and follow the path there to an intersection. Ignore the passage to the left and continue to the elevator. Take the elevator and kill the 2 guards awaiting you as the door opens. Follow the path until you get a music change, then, aim toward the elevator you arrived from to take out 2 guards. Aim down to the right, toward some boxes and take out the 4 guards behind them. The accuracy of the Dragon helps there. Follow the path, killing the single guard awaiting you after a turn on the left and head down below. Go to the left of the boxes where the guards were hiding and head through the door there. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- RESCUE *********************************************************************** OBJECTIVES 1: Obtain and use lab technician disguise. 2: Gain access to autopsy lab. 3: Rescue the crash Survivor. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): Your starting weapon. Dragon: The weapon of choice of all the blue-dressed guards inside the stores. Grenade: Most guards inside the stores carry those. X-Ray Scanner: You start with it. It is useless at this level of difficulty. Data Uplink: You start with it. It is useless at this difficulty. Twin Falcon 2 (Silencer): From the beginning, follow the path up the slop and go around the wall to the right. Go to the left around the crate and fire from a little far-away on the small barrel put under thge pile of crate. Crawl in that area after the barrel is destroyed to get the Twin Falcon 2 (Silencer). Phoenix: You must have left the Technician in the previous mission ALIVE (Knocked-out, not killed) to get this one. From the beginning, follow the path up the slope and go up the elevator on the left wall. Head to theright on the next floor and try to open the door atthe end, it is locked. Wait for a little and the technician will open it. He'll surrender easy, go to the left, up the slope and follow the path to an elevator and take it to the next floor. Follow the path all the way to a control room and check the small bench at the end of the room near the computers, it's there. Use the Secodnary Mode to kill everything in 1 shot, VERY useful. SuperDragon: The weapon of choice of nearly all the guards inside the labitself, they are dressed in brown & white. Lab Clothes: Laying in the debris of the wall you blow up to access the research section. used to enter the Autopsy Lab. Medlab 2 Key Card: The technician behind the glass walls inside the autopsy lab has it. Kill or knock him out to get it. It is used to access the autopsy lab where Elvis is being held. Tranquilizer: Carried by all the technicians and the hazard-suited guards. Harrassing, but not damaging. Op Room Key Card: Carried by a guard in Medlab 2. The last one you kill in that room will drop the keycard. It is used to access the autopsy room to save Elvis. *********************************************************************** SHIELDS 1: From the beginning, follow the path up the slope and follow the wall on the left. Follow it past the elevator and turn around to the left. Kill the guard there and he should drop a shield. 2: From the blown-up passage to the research section, go up the slop on the right and enter the room on the left at the top. It<s on the table there. *********************************************************************** WALKTHROUGH Follow the path up the slope and kill the guard a little far-away. Kill the 2 guards that will arrive from the right and go around the wall to the right. Kill the guard that is to the left after the crates and I suggest acquiring the Twin Falcon 2 (Silencer) at the location of the small barrel under the crates to the left. Continue straigth from here, ignoring the pathways on the side and kill the guard you come across. Continue ahead and turn to the left when you can. Kill the 2 guards on the catwalk above you and the single guard down below. Go straigth ahead and a slight bit to the left of the crates there. Kill the guard there and pick up the shield he drops. Backtrack a little and head in the elevator on the left. Go up to the next floor (A guard may await you there) and, from there, go to the right if you left the technician alive in the previous mission for a Phoenix (VERY useful). Switch it to Secondary Mode immediatly. Otherwise, continue the mission by going on the left on the catwalk to a door. Go through and aim to the right and up to the catwalk once you,re in the big area. Kill all 3 guards that pass there (Easy with the Phoenix) and take the elevator on the left. Kill the guard at the top and follow the catwalk until you see a X mark on the right wall. Fire your Phoenix on Secondary Mode there to open a path (Or throw a Dragon in Secondary Mode there and fire at it with your Falcon 2) and go through. Kill the guard on the left and the one on the right. You should have picked up the Lab Clothes as you entered (A timer started if you did), equip them and remove your weapon (Put Unarmed) and head in the room through the small door to the left. Run past the 2 guards and enter the room at the end. The guard will be fooled by your disguise and let you in. Go near the wall on the left in the room and equip your Phoenix (Or SuperDragon). Kill the guard at the entrance (This should lure the 2 guards you went past i nthe previosu room, kill them as they enter as well) and turn to the right and kill the technician at the white board there. Break the glass in the room and kill the technician there. Pick up the Medlab 2 Key Card he drops and head out. Kill the 2 technicians that enter the room and you'll have to kill 4 guards hidden in the next room (Usually behind the brown boards). Once out of these and back into the main corridor, head through the door on the right and enter the room on the right in this corridor. Advance until near the 2 pillars on each side and kill both guards you see behind the pillars. A guard and technician should run toward the back door because of theruckus, kill them. Run towards the back door and enter the room there. A timer starts, kill all 4 guards (2 on the right and 2 on the left) in the room (The Phoenix does miracles) and pick up the Op Room Key Card the last guard you kill drops. Head through the door on the right of the glass area and continue to the next door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- ESCAPE *********************************************************************** OBJECTIVES 1: Rendezvous with CI spy. 2: Locate secret hangar. 3: Escape from Area 51. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Twin Falcon 2 (Scope): From the beginning, leave Elvis there and backtrack throguh the doors to the 2 technicians who died in the movie sequence, pick up both weapons they dropped for the Twin Falcon 2 (Scope). Alien Medpack: You start with it. It is used automaticly to awake Elvis. Tranquilizer: The weapon of choice of the blue-dressed technicians. SuperDragon: The weapon of choice of all the brown & white dressed guards. DY357 Magnum: You must kill Jonathan to get this weapon... BAD idea. *********************************************************************** SHIELDS 1: From the location of Jonathan, go activate the console behind him and continue along the path on the left. Open the door you'll come by on the right and collect the Shield on the barrels there. *********************************************************************** WALKTHROUGH Push the hoverbed through the door in front of you and run all the way through the next door in the big room. Go through the door on the right and shoot down the 2 technicians there. Go through the brown door straigth ahead and down the slope to the left. Once you drop Elvis past the door at the bottom, go back to where you killed the technicians. Go throguh the 2 doors on the right and kil the technician there, kill the other one on the right and go down the slope behind the center pillar. Go throguh the door at the bottom and kill the 3 guards in the room to the right. Equip the SuperDragon from here on and go through the door on the left. Go along the catwalk, killing both guards on it and go through the door at the end. Talk to Jonathan to the right and activate the console behind him. Follow the path on the left and kill the guard you coem accross. Open the door on the right and collect the Shield on the barrels there. Backtrack all the way past the catwalk and switch to the secondary mode of the SuperDragon before opening the door at the end. Open the door and launch a Grenade to kill all 4 guards awaiting you. Now, go near Jonathan while he sets the charges and watch the door, kill any guard which comes along with grenades. Go near the box to the left once he says "Stand back!" and go through the hole in the wall. Switch back to primary mode and go through the hole. Shoot the guard far away and go down the slope to the left. Go throguh the brown door under the slope and Elvis will awaken. Go back out of the brown door after the movie sequence and head to the right. Look up the slope and shoot the guards that appear until both Jonathan & Elvis passed by you. Go regroup with them on the right. Aim up the catwalk on the right to kill a guard there and watch the path you took to get there. Kill any guards that appear while listening to the talking. Once they are done, you got to follow either route A or B. A) Follow Jonathan without passing in frotn of him and aim at the top of the slope to kill any guards who try to stop him. Once he's out of range of that place. Return to where you talked with everyone and aim at the catwalk. Kill the guards that appear while Jonathan open the hangar doors. B) Go in front of Jonathan and run all the way to the consoles up the slope (Follow the catwalk to an intersection). Activate both consoles to the left & right and go back down the slope. Get on the Jet Bike there and run through the brown door. Follow the path, turning when necessary, until you get to the large hangar. Go through the door on the left and exit the level by the small door on the left in a room with some pillars. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR BASE- ESPIONNAGE *********************************************************************** OBJECTIVES 1: Obtain disguise and enter base. 2: Subvert security monitoring system. 3: Board Air Force One. *********************************************************************** ITEMS/WEAPONS Crossbow: Your starting weapon. DrugSpy: You start with it. Useful for knocking out guards subtedly. Use it sparingly since ammo is limited. Horizon Scanner: You start with it. Used to lok for away. Useless I say. Dragon: Weapon of choice of all the regular guards in the level, those armed with that weapon must NOT be killed, only knocked out. Proximity Mine: Go through the cavern to collect the Stewardess uniform and go out on the other side. It's on the edge to the left. Disguise: Carried in the Briefcase of the woman walking throguh the cavern on the left of the starting area. Knock her out with the Crossbow and pick up the briefcase to get it. It is used to infiltrate the base. Suitcase: From the beginning, enter the base by the front entrance (With the Disguise equipped, of course) and go into the elevator to the left. Once on the next floor, walk past the table with th 2 technicians and pick up the case there. Don't forget to knock out the 2 technicians so they don't alert the base...... K7 Avenger: The weapon of choice of Trent's little cronies who attack after you shut down the security system. DY357 Magnum: The weapon used by the guard carrying the Shield 1, he uses it once Trent's men have attacked, not before. Flight Plans: Useless at this difficulty, I say don't bother. From the Security System terminal, go down the stairs and go straigth ahead to the elevator. Take it to the bottom floor and follow the path from there to an elevator to the left. Go up to the highest floor and go through the 2 doors on the right. Fire on the mine attached on the door on the left and crawl through the window on the right of that door. Go uncover & press on the switch in the right corner of this room and collect them from inside the safe in the middle of the room. *********************************************************************** SHIELDS 1: From the inside of the base, follow the path to 2 set of stairs and go down the one on the right. Head throguh the passage to the right and turn to the left at the intersection. The guard there will drop a shield once you knock him down. 2: Too out of your way at this difficulty, I say don't bother. From the Security System terminal, go down the stairs and go straigth ahead to the elevator. Take it to the bottom floor and follow the path from there to an elevator to the left. Go up to the highest floor and go through the 2 doors on the right. Fire on the mine attached on the door on the left and crawl through the window on the right of that door. Go uncover & press on the switch in the right corner of this room and collect them from inside the safe in the middle of the room. *********************************************************************** WALKTHROUGH Go straigth ahead and turn to the left. Shoot the guard patrolling there with the Crossbow to knock him out and go straigth ahead to the cavern. Shoot the blue-dressed woman you'll encounter there and pick up the briefcase she drops. Shoot down any guards that are with her also, don't forget to only use the Crossbow's Sedate bolts. Equip the Disguise and switch to Unarmed (No weapons). Head back near the beginning and walk inside the base. Go through the door between the 2 guards straigth ahead and follow the corridor up to a guard. Knock him out from behind with your fists and go down thestairs on the right. Quickly punch down the guard on the left while he talks and head through the passage on the right. Follow the path to a set of stairs and don't forget to knock out the 2 guards on the way there. Switch to the DrugSpy and send it up the stairs. Shoot down the 2 guards there and return the DrugSpy to Joanna. Turn off the security system by the console and all hell will break loose. Equip the Dragon or K7 Avenger (I like the Dragon better). Go back down the stairs and go straigth ahead along the path. Kill any guards standing in your way. Kill the guard at the end of the corridor and open the door to the elevator. Get inside and go down to the bottom floor. Follow the path and kill the 2 guards that await you there. Fire to destroy the terminal on the right there and go out in the open. Aim forward and to the right a little to kill all theguards coming at you. Once nobody is coming. Naviguate through the flashing lasers on the right and approach the ladder under Air Force One. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR FORCE ONE- ANTITERRORISM *********************************************************************** OBJECTIVES 1: Locate President. 2: Get President to escape capsule. 3: Detach UFO from Air Force One. *********************************************************************** ITEMS/WEAPONS Laptop Gun: Your starting weapon and a good one as well....... Timed Mine: You start with it. It is used to detach the UFO from the plane. Combat Boost: You start with it. You can use it to slow the flow of the game for 10 seconds.. useful for quick & accurate kills.... Suitcase: You start with it and it is thoroughly useless. Key Card (1): From the beginning, enter the single door in front of you and knock out the guard there for it. It is used to activate the lifts. Cyclone: The weapon of choice of all the white-dressed guards in the level. Falcon 2: The weapon of choice of all the brown-dressed guards in the level. Key Card (2): From the 2nd starting position (If you took the shuttle), go through the double doors in front of you and knock-out the guard on the left to collect the Key Card. It is used to open the door on the left of this location. Key Card (3): From the 2nd starting position (If you took the shuttle), go through the double doors in front of you and knock-out the guard on the right to collect the Key Card. It is used to open the door on the right of this location. Twin Cyclone: Collect both Key Cards (2 & 3) and open the doors they are used for to find the a Cyclone in each for the Twin Cyclones. K7 Avenger: The weapon of choice of the guards that will attack once you've spoken with the President. *********************************************************************** SHIELDS 1: From the beginning, follow the path straigth ahead, throguh all the doors, until you get to a set of stairs. Go up and open the floor-trap there to the next floor. Continue straigth to the kitchen and it's on the right end of the counter. 2: From the 2nd starting position (If you took the shuttle), go through the double doors straigth ahead and go throguh the next doors until you get to a room with a piano. Check behind the counter to the left of the room for the Shield. *********************************************************************** WALKTHROUGH Note: This walkthrough only applies if you have completed the previous stage by the ladder below the plane and not the shuttle. The shuttle makes you begin at the location of the small elevator on the 2nd floor that you use in this walkthrough, use this as a reference. Enter the single door in front of you and knock out the guard there (Don't use a weapon for the time being and don't hit anymore guards). Collect the Key Card he drops and go back to the beginning. Lower the cargo bay there and enter the door on the right side of the switch. Go at the middle door there and activate the terminal on the right to open the middle door. Go inside to get to the next floor. Go through the double-door in front of you and go up the stairs there. Head to the left and to the left from there. Enter the door at the end, listen to the President and watch the cut-scene. Equip the Laptop Gun now and be ready to shoot down any black-dressed guards from here on. Head back down the stairs you went up from. Head through the double-door to the left and throw the Timed Mine in the tunnel that has opened on the left. Continue along the path until you come to a room with Trent and 2 Mr. Blonde. Peek from the left door to shoot one the one on the right (Don't bother with Trent, he has an infinite Shield) and strafe a tad bit on the right to shoot down the other guard. Go through the door on the left and continue to a trap-door in the floor. Go down the stairs below it and go through the door in front of you. Enter the next door with the President to finish the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CRASH SITE- CONFRONTATION *********************************************************************** OBJECTIVES 1: Activate distress beacon. 2: Retire Presidential clone. 3: Locate and rescue President. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. K7 Avenger: The weapon of choice of most guards in this level. Sniper Rifle: The weapon of choice of the Mr. Blonde guards outside the caves. Remote Mine: You start with it, useless at this difficulty. Night Vision: You start with it, it is used to see while inside the dark caverns. Horizon Scanner: You start with it, used to spy over large distances, useless, I say. President Scanner: You start with it, activate it to see the position of the President and its clone. *********************************************************************** SHIELDS 1: Behind Elvis' saucer (Location at end of walkthrough). *********************************************************************** WALKTHROUGH Turn around and go to embark on the jetbike behind you. If guards are seen nearby, kill them. Turn around again and go forward. Pass by the passages to the right and kill the 2 guards you'll come behind. Go near the escape pod to the left, disembark from the jetbike and activate the beacon from behind the pod. Re-embark the jetbike and turn around. Go to the right passage, kill the group of 3 guards patrolling there and turn in the small passage on the right along the way. Snipe the guards in the large area you come to (4 guards in all) and go down the slope to the caves on the right. nipe at the cave entrance once you see it and take down the 2 guards that will come there. Switch to the K7 Avenger and go inside the caves (Put on Night Vision too). Kill the guard that will await you inside and go straigth ahead. Shoot the smaller-looking character before shooting the other guards there (3 in all), that's the Presidential Clone. Go to the left and kill the guard there from behind and disembark the jetbike to go into the small passage near there. Switch off Night Vision when it becomes bright and destroy the 4 patrolling Robots at the top. The K7 Avenger dispatches them easily, go to the left and fire at Trent (The guy with hsi back toward you) once. Let him flee and the President will now follow you. Backtrack all the way to the beginning (Just follow the walkthrough in a backward fashion if you don't remember) and go behidn the starting position. If you didn't do it, kill the 3 guards that await you there and cross the log over the chasm at the end. Go straigth ahead to the saucer, Elvis should have killed the nearby guards with his Phoenix. Once the President reaches the saucer, the stage is finished. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PELAGIC II- EXPLORATION *********************************************************************** OBJECTIVES 1: Disable primary power source. 2: Deactivate GPS and autopilot. 3: Rendezvous and escape with Elvis. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): Your starting weapon. Laptop Gun: You start with it. N-Bomb: You start with it, the blast is far too huge and dizzying to be of any use, forget about it. X-Ray Scanner: You start with it, it is used to see which switches to press to open the access to the control of the main power source. CMP150: The weapon of choice of all the guards in the level. Twin Falcon 2 (Silencer): From the beginning, go through the door straigth ahead, follow the forridor to another door. Go through this one and follow the corridor to yet, another door at the end. Pass through the 2 doors there and you'll be in another corridor. One of the guards there carries the Twin Falcon 2 (Silencer), but doesn't uses them. Kill him to get the weapons. DY357 Magnum: Carried by one of the Officiers that will shut down the system, leave all 3 not knocked out and make one turn off one of the 2 system. An officier will get out this weapon, knock him out to get it. *********************************************************************** SHIELDS 1: From the computers where the officiers are, go through the door nearby and follow the corridor to another door straigth ahead. Go through it and it's right in the middle of the big area there. *********************************************************************** WALKTHROUGH Use the Falcon 2 (Silencer) from now because the starting areas have alarms that will be activated if you're heard too much. Go through the door straigth ahead and shoot down the guard to the right of the door. Follow the path to a turn and shoot down the guard on the left. Go toward the next door and kill the guard on the other side (Through the window) by shooting him in the head. Wait for another guard to come investigate the body and shoot him down also. Go through the door and turn to the right, turn to the left at the alarm and shoot down the 2 upcoming guards. Adavance and take the door to the left that you come across. Go around the small part of wall straigth ahead and kill theguard there. Destroy the camera on the small part of wall and put on the X-Ray Scanner. Press the 4 green switches on the pillar on the right. Those are random so you have to find them yourself. Once that's done, go down the stairs on the left and destroy thecamera behind the stairs. Go near the small tube hovering to the right and press the button inside to shut down the power. Go back out by the door you used to get in and head through the door on the left from there. Go up the stairs on the left and continue straigth up the next set of stairs straigth ahead. Shoot down the guard at the top and the one on the right. Go up the stairs on the right and switch to the secondary mode of the Falcon 2. Go toward the officiers at the controls and go near one of them. With a weapon near him, he'll go shut one system down, knock him out once he did and turn around. Quickly knock down the officier while he'sdrawing his weapon and go near the last one to get him to shut down the last system. Knock him out once he did also, go back down the previous 2 sets of stairs and head through the door on the left. Kill the guard on the left and head throguh the door on the right. Change to the Laptop Gun (No more alarms from here) and kill the guards behind the 2 boxes in the corridor. Go to the door on the left and shoot down the 2 guards on the other side by shooting through the window. Go through the door and go through the next door at the end. Shoot down the 2 guards to the right while behind the stack of 2 boxes and go at the door at the end of this corridor. Shoot down the guard on the other side throguh the window and go through the door. Go at the next door and shoot all 4 guards on the other side by firing through the window. Go through the door and through the next door after this one. Shoot down the 2 guards on the other side of the next door via the window and go through it. Go at the next door and shoot the 2 guards on the other side via the window. Go through that door and go through the door on the left in the corridor. Go through the opening to the patch of water to finish the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEEP SEA- NULLIFY THREAT *********************************************************************** OBJECTIVES 1: Reactivate teleportals. 2: Disable Cetan megaweapon. 3: Escape from Cetan ship. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Shotgun: Starting weapon as well as the weapon of choice of the cloaked guards in the level. IR Scanner: You start with it. It is used to see through the dark and detect cloaked enemies. Useful, to say the least. Proximity Mine: From the beginning, follow through the corridor and go into the next corridor to the right once you see it. There will be 4 cloaked guards at the end of it. One of them will drop the Proximity Mine. I haven't found any use for it. CMP150: The weapon of choice of all the non-cloaked guards around the level. FarSight XR-20: Elvis' weapon at the beginning, he'll give it to you once you've stepped through the first teleporter. *********************************************************************** SHIELDS 1: From the slope leading to the console to activate the teleportals, go through the door straigth ahead and head to the left. The shield is at the end where a corpse is. *********************************************************************** WALKTHROUGH Note: Elvis will help you for the entire mission, he's armed with a nasty FarSight XR-20 at the beginning and switches to a little Phoenix later on. Go straigth into the corridor and through the big door at the end. Switch on the IR Scanner and go through the next door. Shoot down the 2 guards awaiting you there, cloaked of course and continue ahead to encounter 2 more cloaked guards. Go through the 2 doors on the right and stay before the 2nd one. Shoot all 4 cloaked guards that passes by. Turn off the IR Scanner, go through the door and to the right. Kill the 3 guards along the path and go down the slope to the left along the way. There will be 6 or so guards spreaded around the following tunnels, so be prepared (Use the CMP150 you just got from the previous guards). Turn to the right at the first intersection and to the left at the next one. Turn to the right at the 2nd intersection after that and turn to the left after that. There will be 2 guards awaiting in the room (Probably both on the left side) kill them and enter the room. Elvis will reactivate the teleportals. Make your way back to the beginning of thetunnels after the slope. Turn on your IR Scanner there and dispose of the 2 cloaked guards awating you at the slope. Go up the slope and through the door on the left. Head to the right from there and go through the door at the end. Go at the shimmering wall straigth ahead to teleport. Elvis will give you the FarSight XR-20 (I find it awkward, but you're free to try it) at this point and switch to the Phoenix. Follow the path to a big room and follow the path to the right to the door on the other side of the hole in the middle (Kill any of the small dog-like creatures that appear). Go through and follow the path through another door. Go into the door on the right and kill the small creatures while Elvis takes care of the megaweapon. Go back out of this room and head through the door on the right. Follow the path to a teleporter to take it and head through the door to find Dr. Caroll. Watch the cutscene and RUN! Ignore all enemies from this point, just run back to the beginning. Here's the directions: Head through the door on the right and go through the door on the left along the path. 3 guards are there, shoot them while passign by, but DON'T stop. Follow the path up to a tunnel on the left, go through that tunnel to finish the mission. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON INSTITUTE- DEFENSE *********************************************************************** OBJECTIVES 1: Release hostages. 2: Retrieve experimental weapon. 3: Deactivate bomb. *********************************************************************** ITEMS/WEAPONS Mauler: The weapon of the Skedar guard at the beginning and the Mr. Blonde at the end of the stage. AR34: Your starting weapon and the weapon of choice of all the guards of the Institute. Laser: You begin with it, it is useless at this difficulty. Combat Boost: You begin with it, use it to rescue the hostages in the offices upstairs. Slows down motion rate and enables quicker reactions. Data Uplink: You begin with it, it is used to upload a virus into the Skedar ship at the end of the stage. K7 Avenger: The weapon of choice of all the enemy guards in the level... Falcon 2: The weapon carried by Foster in the Firing Range. Devastator: Carried by Grimshaw in the left office on the second floor. Rescue him for him to drop the weapon, I don't know if anything else is required. RC-P120: The weapon in the Firing Range, you can collect it after rescuing the hostages. Use it to cloak and sneak past the guards at the end. *********************************************************************** SHIELDS 1: From the beginning, go down the slope behind you all the way to the bottom and go straigth ahead through the small corridors. Turn to the left in the corridor you arrive to and go take the door on the right. Follow the path there to a big room. Check in the alcoves to the right of theroom for the Shield. 2: From the Holo-training room, go out and in the elevator to the left to the 2nd floor. Go in the dead-end to the right for the Shield. *********************************************************************** WALKTHROUGH Go to the left at the start and shoot down the Skedar guard there. Go throguh the door on the left and shoot down the 2 guards in this room before they kill the 2 hostages. Go back outside and head to the door on the left. Enter and quickly go around the wall by the right. Fire at the guard there will going straigth ahead. You should kill at 3 before they kill any hostages (Use the AR34, it's the best thing to use I think...) Go out of the room after that and head in the elevator to the left to get to the 2nd floor. Go to the left once up there and go near the first door you come across. Use a Combat Boost and enter theroom with the AR34, Shoot the guard straigth in front of you while going in and quickly turn to the right to shoot the other guard. The Combat Boost should let you plenty of time to do so. Go back outside and head around the wall to the next door on the right. Use the other Combat Boost at the door and head inside. Shoot the guard straigth ahead while entering and shoot down the guard on the left after that. Head out of the room after that and Go into the elevator on the right to get back to the first floor. Kill any guards in your way to the Firing Range on the left, enter the door on the right there. Use the laptop terminal on the table to break the glass to the weapon nearby and collect it. Equip it and use the Secondary Mode to Cloak. Quickly head out of the room and to the small passage on the right. Go down the slope there all the way to the bottom (Zip past all the guards while cloaked) and go near the Skedar ship there. Go in front of it and equip the Data Uplink. You should be safe from enemies there, upload the virus in the ship and equip the RC-P120 after that. Cloak once again and backtrack half-way up the slope. Go straigth ahead in the small passage and go throguh the door at the end to finish the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ATTACK SHIP- COVERT ASSAULT *********************************************************************** OBJECTIVES 1: Disable shield system. 2: Access navigational systems. 3: Gain control of bridge. *********************************************************************** ITEMS/WEAPONS Combat Knife: Your starting weapon. Mauler: The weapon of choice of all the Skedar guards. AR34: Given by Elvis at the bottom of the first elevator you take, comes with plenty of ammo. Slayer: After taking the elevator once Elvis has told you to head upwards, go through the doors straigth ahead until you don't see another door ahead of you. Follow the path around the middle area and the Slayer is hidden in an alcove behind the middle area. Twin Mauler: The weapon of the Skedar Commander, on the bridge, the middle guard is (Probably) the commander, he holds the Twin Mauler. *********************************************************************** SHIELDS 1: After taking the elevator once Elvis told you to head upwards, go through the door there and throguh the door on the rightfrom there. The Shield is on the table in this room. *********************************************************************** WALKTHROUGH Get out of the door and quickly run along the path to get to the first immobile Skedar guard, hack it away with the knife (Use strafing to dodge his attacks) and collect the Mauler. Switch to that weapon and continue along the path, shooting down the 2nd Skedar guard you encounter (The Mauler's secondary mode is the best course of action). Destroy the 3 alien consoles at the end with gunfire to bring down the shields. Take the elvator in front of Cassandra's dead body and Elvis will give you a AR34 at the bottom, use this weapon from now on. Go up the slope to the main area and fight off the Skedar with the Maians until Elvis tells you it's time to head upwards. Go to the right to the elevators (Far opposite wall from the spaceship in this hangar) and take the one on the left. Go through the door at the top and kill the 2 Skedar guards to the right & left. Go through the door on the left and through the one on the right from there. Kill the guard behind the pillars in this room and go through the door at the end. Enter the door on the right in this corridor and turn to the left, kill the 2 guards on both sides of the hologram. Elvis will access the navigational systems and tell you to head upwards. Head back out of the door you went throguh and go throguh the door on the right. Kill the Skedar on the other side and go up the slope to the left. Kill the Skedar far away in the corridor at the top and follow the path to a passage to the right. Go up the slope there to the top and kill the Skedar to the right. GO to the room he was in and head through the door on the right. Go through the next door and go right back throguh it to attract 2 Skedar guards up the slopes on each side. Kill them once they pass by the door and go up to the door up the slopes. Go up the elevator after that, Elvis will part from you before that and go up the next elevator after this one. Head behind the small wal to the right and show yourself a little to shoot the leftmost guard, do the smae for the commander in the middle and get out completly for the rightmost guard. Go to where the middle guard was and turn around, Elvis will come in by the doors and guards will shortly follow. Kill them all with the AR34 from your standing point (If Elvis goes to meet them, follow him, you CANNOT have him die). Once enough guards have been killed, you'll have finished the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKEDAR RUINS- BATTLE SHRINE *********************************************************************** OBJECTIVES 1: Identify temple targets. 2: Activate bridge. 3: Assassinate Skedar leader. *********************************************************************** ITEMS/WEAPONS Flacon 2 (Scope): Your starting weapon. Callisto NTG: Your starting weapon, powerful, but no ammo available more than what you start with, my advice: Keep it for the end. Devastator: Your starting weapon, you need this weapon to open a path in the level. IR Scanner: You start with it, it is used to detect the part of walls that are weak and can be destroyed. R-Tracker: You start with it, it used to detect the 3 Pillars you must attach the Target Amplifiers on. Target Amplifier: You start with it, it is used to mark the pillars to destroy. Reaper: Carried by some of the Skedar guards in the level. Twin Phoenix: Those appear if you destroy the 2 remainign pillars that are not to be marked with the Target Amplifiers (Their locations are in the walkthroguh, use the R-Tracker to find those to mark anddestroy the others with the Devastator). They appear at the top of the ladder just before the chasm. Slayer: Those are carried by 2 Skedar guards near the end, just before the Skedar Army in suspended animation. Mauler: Carried by the Skedar guards in suspended animation near the end and all the Skedar guards that the end-boss calls on the battlefield. *********************************************************************** SHIELDS 1: From the beginning, follow the path all the way to an intersection, go to the left and take the path to the right along the way. Go to the right when you can to another intersection and check behind the fallen pillar on the left. 2: Just after crossing the chasm, fall down at the end of the passage and go along the path on the right. The SHield is in the small cavern at the end. *********************************************************************** WALKTHROUGH Note: Since the location of the 3 pillars changes everytime, this walkthrough will guide you through all their positions. Activate the IR-Tracker first and use the Falcon 2 for now. Advance straigth ahead and kill the Skedar that appears to the left or right. Go around the wall and kill the 2 Skedar in the room you arrive to, the one in the far back uses a Reaper, be careful. The black pillar is this room is a possible target, mark it if it is one (Check the R-Tracker to ascertain that). Continue straigth ahead and in a corridor. Kill the Skedar that will appear in front of you and quickly turn aroudn to kill another Skedar that should have appeared behind you. Continue along the path until you can turn to the right, kill ANOTHER Skedar that should have appeared behidn you before continuing. 2 Skedar guards will appear once you get to an intersection, one on the right and the other on the left. Kill them both and head to the right. Mark the pillar in the dead-end if it is one of them and dispose of the Skedar that will appear nearby. Go back to the intersection and head to the left this time. Go through the passage to the right alogn the way and quickly shoot down the Skedar guard there before he shoots you with his Reaper (You can use the small wall portions to the left to protect yourself). Advance to where theguard was and shoot down the 2 Skedar behidn the fallen pillar to the right. They shouldn't be able to shoot you because of the pillar so you're safe. There is another pillar to be marked to the left, check if it is one of those. If it isn't, continue past the 2 guards you just killed. At the intersection, go to the right for another one of the possible pillars, mark it if it is. Head to the left after that and collect the Shield behind the fallen pillar. Continue alogn the path to a dead-end room. Kill the 2 Skedar guards that appear there and mark the last of the pillars there..... Backtrack all the way to the first corridor after the first intersection you arrived at and go toward the chasm on the right. Switch to the Reaper from now on (You should have max ammo by now) and go down the ladder, quickly shooting down the Skedar on the left. Go along the small path to the left and cross the chasm once it's narrow enough to do so. Return to the right and go up to another passage. Fall at the end of that passage and quickly kill the Skedar guard that will appear to your left. Turn on your IR Scanner and check the walls to the left until you find a bright-red spot. Back away from it and use the Devastator to blow up this part of the wall (Turn off your IR Scanner as well). Go through the hole you just blow up and kill the little critters in the corridor you arrive to. Go to the left and enter the door on the right along the way. Kill the small critter in that room and push the small structure on the differently-colored tile near the pilar in this room. Go back out of this room and follow the path on the right. Turn on your IR Scanner once you get in the dark and kill the small critters (3 or 4) in the tunnel until you come by a door on the left. Go through it and follow the path on the right. Killing the 2 Skedar guards armed with Slayers, go back through the door and up the nearby slope. Follow the path until you come by the Skedar army in suspended animation, go past that room through the next doors to the end-boss. The strategy here is to shoot at the end-boss while dodging his rockets & cohorts (When he lifts his staff in the air, an enemy will appear in a corner of the room). Once the shield coverign the end-boss bocomes weak enough, he'l take shelter under the icon in the middle of theroom behind him. When he does, equip the Callisto NTG on secondary mode and fire at the 4 small points to blow them off, another method is to use the Mauler's charged shot as it destroys one point per fully charged shot.... Repeat the process until all 4 small points are blown off. Weaken the boss' shield so he goes to recharge again and take down the big central point to kill him. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MR.BLONDE'S REVENGE *********************************************************************** OBJECTIVES 1: Locate and escort Cassandra to helipad. *********************************************************************** ITEMS/WEAPONS Mauler: Your starting weapon. BombSpy: You start with it, I haven't found a suitable use for it... yet. Cloaking Device: You start with it, use it to get to the elevator at the beginning without being detected. Skedar Bomb: You start with it, it is useless at this difficulty. CMP150: The weapon of choice of all the guards on the bottom floor, there is also some of them hidden behind the desk at the beginning. Twin CMP150: From the beginning, go to the left and follow the path to a set of stairs. Go into the room on the right when facing the stairs and enter th door inside. One of the guards there carries the Twin CMP150. Shotgun: The weapon of choice of all the lady guards in the upper floors. DY357 Magnum: The weapon of choice of the Special Ops guards in the upper floors. *********************************************************************** SHIELDS 1: From the beginning, follow the path on the left to a set of stairs and go up those stairs. Head to the left elevator and check the corner there for the Shield. 2: From the location of Shield #1, take the nearby elevator up and get out at the first floor you stop at. Advance into a room and enter the room on the left. Kill the guard there and she'll drop the Shield. *********************************************************************** WALKTHROUGH From the beginning, go on the left and turn on the Cloaking Device. Go up the stairs along the way and call an elevator, hide in the corner and switch off your Cloaking Device. Switch it back on if a guard arrives or if the elevator has arrived and climb in. Turn it off once you're going up. Go up to the last floor and kill the guard near the switch straigth ahead. Activate the switch to unlock the office and go near the big door to the said office nearby. Switch to Unarmed and hold B to switch to Disarm. Head inside and disarm Cassandra. Equip a weapon (Preferably, the CMP150) and follow her out of the office. Go into the door on the right and up the stairs (Always stay near Cassandra so she doesn't run away or anything). At the top, open the door on the left and quickly kill the 2 guards on the right before any of them can launch N-Bombs (Those are very harrassing). Head up the slopes, out of the doors at the top and up the slopes to the right to the helipad. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAIAN S.O.S. *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WAR! *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE DUEL *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH ----------------------------------------------------------------------- 6. Special Agent Walkthroughs Walkthrough for the Special Agent difficulty.... a few trouble spots.... not much.... should have an easy time....... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- DEFECTION *********************************************************************** OBJECTIVES 1: Disable internal security hub. 2: Obtain keycode necklace. 3: Disable external comms hub. 4: Gain entrance to laboratory. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): It's your starting weapon. Ammo can be found on the various desks in the offices. CMP150: Nearly all guards are armed with this weapon, very common. Necklace: Dropped by De Vries when you knock her out. Used to open the doors to the lower levels of the building (Automaticly used). Twin Falcon 2 (Silencer): A special guard has those. He's in an office 2 floors under Cassandra's Office. From the elevators there, go to the left and open the door at the very end. Open the first office door you come by there and you'll have found him. Kill him to get the weapons. ECM Mine: You start with it, it is used to disable the 2 comms hubs in the stage. *********************************************************************** SHIELDS 1: On the floor under Cassandra's office. From the elevators, go in the room to the left and kill the guard there. He'll drop the shield. *********************************************************************** WALKTHROUGH Go down the railways and enter the building by the door to the left. Shoot the guard while entering and the next guard a little farther. Shoot the camera to the left from there and go down the next railways. Go to the left at the bottom and throw an ECM Mine at the terminal there. Enter the door back to the right and go down the stairs. Shoot down the guard patrolling in the stairs and go through the door at the bottom. A guard may be awaiting you on the other side, dispose of him and go kill the guard near the table to the left (Sneak from behind if possible). Enter the middle office and quickly use the Falcon's secondary mode to knock out both Cassandra and her secretary. DON'T kill them at ALL costs and collect Cassandra's Necklace there. Go back out and take the door to the left. Go down the stairs and go through the door at the bottom. Call an elevator to the right and go down to the very bottom. Enjoy the change of music, shoot down the guards that will come by the stairs to the right. Probably 3 or more. Go down the stairs and dispose of both the guard to the left and the one on the right. Go through the door on the right and kill the 3 guards there. Enter the room and throw an ECM Mine at the small terminal at the bottom of the wall on the left. Go back out and at the stairs. Go in the office to the left this time and open the door there. Kill all 5 guards in this room (The CMP150 works well) and go through the hidden doorway to the right. Enter the elevator there to finish. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE RESEARCH- INVESTIGATION *********************************************************************** OBJECTIVES 1: Holograph radioactive isotope. 2: Start security maintenance cycle. 3: Shut down experiments. 4: Locate Dr. Caroll. *********************************************************************** ITEMS/WEAPONS Falcon 2: Your starting weapon. Ammo is kinda scarce in this leve for this weapon. CamSpy: You start with it, it is used to accomplish objective 1. Data Uplink: You start with it, it is used to hack through the security to reach Dr. Caroll and also re-program the maintenance cycle. CMP150: Nearly all guards are armed with those. K7 Avenger: One place in the level. From the beginning, go to the right in the room and activate the computer where the guard is (or was) standing (You'll get a message). Now, return to the beginning and go in the office at the end of the right corridor. Go in the next room after that and open the floor door there. Kill the guard in the area to collect the weapon (Don't kill the nearby scientist though.....) Night Vision: From the location of the hacth for the K7 Avenger, take the big door straigtth ahead (The one with a small door to the left) and take the 2nd passage to the right in the corridor. Break the glass there and pick up the item, which is useless, by the way. Dragon: Nearly all the special ops carry this weapon, they're at the end of the level, near Dr. Caroll. Shield Tech Item: From the terminal before Dr. Caroll, proceed to the big room after that and go in the corridor to the left. Proceed through the secret entrance at the very end and you'll see it on the table, it is useless. Twin CMP150: From the beginning, close the doors of the elevator and wait for a guard to pass by, get out and go to the left. Don't take the door at the end, but wait for a small droid to ope nthe wal on the left nd pass there. Follow the path to the bottom and kill the 2 guards there without being seen. Access the computer in the room there and check the ventilation-like device for Twin CMP150. Proximity Mine: If you want to take a risk, head through the radiation area where the isotope is, go around the place for the mines behind the whole structure. *********************************************************************** WALKTHROUGH Get out of the elevator and shoot the guard on the left. Go in the office at the end of the corridor to the right and kill 4 or 5 guards there (Use the CMP150 you got). Go in the next room and wander in the corridor to the right. Kill the 2 guards there and open the next door, DON'T enter, switch to the CamSpy to holograph the green crystal straigth ahead. Return the CamSpy to Joanna and go back to the previous room. Take the big door to the right (Remember the location of the small door on the right, you'll come back later on.) and kill the guard there. Go through the next door and dispose of the 3 guards coming at you. Kill the 2 guards that will come out of the 3rd passage in the main corridor and kill the next 3 guards coming from the left at the end. Go back at the beginning of this corridor and take the first passage to the right. Go through the door at the end and kill the 2 guards (1 on the left and the other one on the right) in the room. Go at the end to the scientist and he'll shut down the experiments there. Knock him out with your fists after that. Go back to the corridor from before and take the second passage to the left along the way. Enter the room at the end and kill the 2 guards (One on the right and the other on the left) in the room. Go toward the computers to the right and let the scientist shut down the experiments there before knocking him out with your fists. Take the door straigth ahead and prepare to knock-out the scientist there. Let him go to a computer and knock him out before he can activate it. Try the other terminals (The one he was going to activate was the alarm) until you shut down the last experiments. Go back to the small door I told you to remember the location and go through. Follow the corridor and shoot down the guard behind a box there. Continue past it and shoot down the next guard after the next turn. Continue along the path, shooting down 2 guards and kill the last guard in the corridor that is to the left of the previous one. Follow the path to an intersection and go down the slope on the right. Go through the door at the bottom and kill the 2 guards in the rooms there. Equip the Data Uplink and use it on the computer near the small robot on the floor. Backtrack to another computer close-by and reprogram it also. Equip the CMP150 and follow the small robot. You'll pass through the corridor where the experiments were and go to the right at the end. Kill all 4 guards there. Continue to follow the small robot closely to pass throguh the laser barriers. Go in the next room, kill the guard on the right and continue to the next room. Kill the 2 guards (One on the right and one on the left) and continue to the next room. You'll get a message here, go in the next room and kill the 2 special ops (One to the left and one to the right again). Switch to the Data Uplink and hack the terminal there. Immediatly switch back to your weapon as you iniated the hacking process and face the door you came through. Shoot the 2 guards that will come by and resuem hacking the terminal. Once it's done, proceed forward to a big room. There are special ops in each corner of the room. Kill all 3 using the Dragon you just acquired. Proceed to the door straigth ahead, open it, but DON'T go in. Aim up and destroy the 2 drone guns first. Once that's done, proceed to the next room. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- EXTRACTION *********************************************************************** OBJECTIVES 1: Access foyer elevator. 2: Destroy DataDyne hovercopter. 3: Defeat Cassandra's bodyguards. 4: Rendezvous at helipad. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Night Vision: You start with it, use it while the area is in black-out. CMP150: The weapon of choice of the special ops in the stage. Shotgun: The weapon of all the lady-guards in the stage. Rocket Launcher: On a pedestal near Cassandra's Office, 2 technicians are fiddling around with it. Grenade: On the desk in Cassandra's office. DY357 Magnum: Kill the 5 first guards without being seen, use the darkness at your advantage and go for head shots. If successful, the 5th guard will drop the DY357 Magnum. Dragon: In Cassandra's office, pick up the Grenade on her desk and throw it at 2nd section of wall to the right of the room. You'll find the Dragon in the area it opens up. *********************************************************************** WALKTHROUGH Equip the Night Vision and open the secret door to the left. Kill the guard behind the table and open the door on the left. Kill the guard awaiting you (he'll be ready so be ready to strafe out of sight). Show yourself in the entrance to the left and kill both guards behind the barricade. Put yourself close to the barricade, between the positions of the previous 2 guards and aim up the stairs. Shoot down both guards there and continue alon the path, shooting down another guard on the way. Shoot the 2 guards behind the desk at the entrance of the building and continue along the way, shooting down one last guard. Once at the elevator, call the one on the left and de-activate the Night Vision. Ride it to the top and get out of the elevator. Enter the room straigth ahead and go near the widnows to lure the chopper there. Get near the door and strafe in and out of the room while shooting the CMP150 at the chopper. Repeat until you shoot it down, you'll take some minimal damage if done right (Be sure that the door doesn't close on you). Go back out of this room. Take the next elevator to the right and go up one floor. Follow the corridor and you'll see 2 guards behind a barricade. Stay on the corner of the wall, strafe out and shoot them. Take the door to the left and take the secret door to the left. Open the next door to the left and shoot the guard on the other side. Open the next door to the left and shoot down the 2 guards that come out of the room straigth ahead. Go take the door to the left, near the elevator. Go up the stairs to the top and open the door. Shoot down the guard to the left (The one in a darkish uniform) and use the Falcon's secondary mode to knock out the technicians (Be sure NOT to kill them!!!). Go into the door to the left of where the guard was standing and go up to the top. Open the door and quickly hide behind the small portion of wall to the left. Crouch down all the way, wait until the lights goes out and turn on your Night Vision. Crawl to the right until you see a guard, shoot her down, repeat for all the guards after that. There are 5 guards, the 3rd is above ground level on the catwalk. Once they're all dead, go turn the lights back on with the switch near the position of the first guard and turn off your Night Vision. Go all the way up to the landing path to escape. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON VILLA- HOSTAGE ONE *********************************************************************** OBJECTIVES 1: Save the negotiator. 2: Eliminate rooftop snipers. 3: Activate Wind Generator. 4: Rescue Carrington. *********************************************************************** ITEMS/WEAPONS Sniper Rifle: Your starting weapon, ammo is dropped by the rooftop snipers. R-Tracker: You start with it, it is useless at this difficulty. CMP150: Most guards uses this as their weapon. Door Key: The last of the special ops near the location of Dr.Carrington has it. It is used to open the door to rescue Carrington. Twin CMP150: Quickly rush and kill the sniper near the helicopter pad in a certain amount of time (Don't know how much exactly) and he'll drop the Twin CMP150. Devastator: On the helicopter landing pad, shoot the 3 boxes there and there will be a Devastator coming from one of them. Useful. *********************************************************************** WALKTHROUGH Head near the ramp and aim at the pier. Shoot down the 2 guards with head shots quickly and head down the path behind you. Shoot down the guard near the cave and enter the cave. Aim down the corridor to the right, kill the 2 guards and wait for a 3rd one to show up. Dispose of him and continue down the path, killing another guard on the way. Go to the right and aim at the sniper on the rooftops at the exit to shoot him down. Head back to the left and aim up at the intersection to kill a Sniper. Go down the stairs and go down the next stairs to the right. Kill the guard on the left and aim toward the house. Kill all 4 Snipers (3 in front of you and one on the roof on the left). Take the first stairs to the left that go up. Once at the door, aim in the opposite direction of the door to kill another sniper and aim to the left to kill the last sniper. Open the door at the top and kill the 2 guards in the room straigth ahead along with the 2 guards on the right. Go down the stairs on the left and follow the corridor. Kill the 4 guards that will come once you reach a large room and head in the second corridor to the right. Kill the 2 guards guarding the door on the right and head down the stairs on the left. Kill the 2 guards awaiting you and take the second door on the left. Go down the stairs and kill the guard there. Go on the left, killing both the next guard and another one which will open the door there. Go through this door and pass by a passage to the left. Kill all 5 guards awaiting you there and activate both terminals. Go back to take the passage you went past and kill the guard on the right. Kill all 3 guards in the room to the left and go activate the terminal in the middle. Head to the right, through the door at the end and quickly kill the guard to the right at the bottom of the stairs. Go to the left and open the door at the end. Kill the 2 guards there (1 behind each shelf) and continue to a corridor. Kill the guard behind the shelf at the far-end (Sniper Rifle is useful, no?) and kill the guard hiding to the left after the first shelf in the corridor. Kill the guard that will arrive from the end of the corridor and continue to the next room. Kill the guard behind the shelf to the left and collect the Door Key he'll drop. Open the next door to rescue Carrington. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHICAGO- STEALTH *********************************************************************** OBJECTIVES 1: Retrieve drop point equipment. 2: Prepare escape route. 3: Create vehicular diversion. 4: Gain entry to G5 Building. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. CMP150: The weapon of mostly all the guards on the level. DY357 Magnum: The CIA Agents in the stage (Those dressed in brown trenchcoats and that call the HQ when they see you) have this weapon. Fire at them once, but not to kill them and they'll use it. Kill them now to get the weapon. Remote Mine: In the briefcase under the road, it is used to prepare the escape route. Reprogrammer: In the briefcase under the road, it is used to reprogram the cab to send it on a crash course. BombSpy: In a briefcase hidden inside a garbage tray. From the beginning, follow the path through the alley to the main road and folow the sidewalk to the right of it. Take the next alley to the right and push the garbage tray in the area you come to near the stack of 3 barrels. Blow up the barrels from afar and that should destroy the garbage tray, pick up the briefcase that comes out for the BombSpy. You can use it to dispose of all the guards atthe entrance of the G5 Building, it's easier than to use the cab actually. Twin Falcon 2 (Scope): Enter the bar near the limousine and kill everybody there, the Twin Falcon 2 (Scope) is on the bar there. *********************************************************************** SHIELDS 1: From the cab, near the fence on the left, take the passage at the right end of the fence. Go to the left from there and crawl in the small tunnel to the left of the stream to find it. *********************************************************************** WALKTHROUGH Advance along the path and kill the guard on the left. Use the Falcon's secondary mode to knock out the civilian there and enter the passage on the right quickly to kill the CIA Agent before he rings the alarm. Once you get out, aim to the right and kill the guard the passes there near the trashtray, along with the guard on your side of the road. Go on the road and near the fence on the left of it, going in the small passage to the right of the fence. DON'T fire at the flying robot patrolling the road, it will sound the alarm if you do. Shoot the guard near the waterfall to the right and shoot the other one on the left. Go to the right and take the passage on the right there. Shoot the guard and crawl under the wall at the end. Go collect the briefcase at the end under the road and go back under the wall from before. Shoot both guards awaiting you at the end and return to the small passage you first went throguh to get to the main road. Go along the right side of the road and take the next alley to the right that you see. Kill the guard inside the alley and knock out the 2 Civilians in the small part you arrive to. Look through the passage on the right and shoot down the CIA Agent at the far-end. 2 guards will come examine the corpse, shoot them down also and go along that passage. At the end, kill the 3 guards hanging in the fire escape stairway to the left. Remain at the exit of the passage and shoot them down from there, one is at the top and 2 are in the middle of the stairs. Throw the Remote Mine at the blocked doorway in the middle of the fire escape (NOT the bottom one, it's not a doorway). Head back to the cab at the beginning of the road, crouch down in front of it and use the Reprogrammer. Once the virus is downloaded, head in the small passage at the end of the fence. Look at the cab and wait until it takes off. Once it does, head under the wall you passed under to reach the briefcase under the road. Wait there until you see 4 guards passing by after hearing a loud crash. Once they're out of sight, quickly climb to the road and run through the area where they came from. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G5 BUILDING- RECONNAISSANCE *********************************************************************** OBJECTIVES 1: Deactivate laser grid systems. 2: Holograph meeting conspirators. 3: Retrieve Dr. Caroll backup from safe. 4: Exit building. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): Your starting weapon. CamSpy: You begin with it. It is used to record the meeting of Mr. Blonde, Cassandra & Trent. Door Decoder: You begin with it. It is used to crack through the safe's security to unlock it. Remote Mine: No actual mines, only the detonator to blow up the blocked-doorway you mined in the previous mission. CMP150: The weapon used by nearly all the guards in the level. Crossbow: This weapon is dropped by the 2nd guard in the beginning area. You MUST knock-out the guard to get it, not kill him. Use your fists. Although the weapon has no specific advantage except 1-shot kills. Level 1 Key Card: Dropped by the 2nd cloaked guard in the beginning area. It is used to unlock the first door. Level 2 Key Card: Dropped by the 4rth cloaked guard in the 2nd room. It is used to unlock the next door there. DY357 Magnum: The weapon of all the guards that appear because of the alarm. Stronger than the CMP150, but they miss a lot against your strafing techniques, if you have any, that is. Backup Disk: Found in the safe that you need to hack with the Decoder. Collect it to complete Objective 2. *********************************************************************** SHIELDS 1: From the safe, go outside the door and follow the path straigth ahead. You'll get to a set of stairs, it's on them, just after the first part of stairs. *********************************************************************** WALKTHROUGH Move around to kill the 2 Cloaked guards, wait until they appear to shoot youand quickly bring them down. The 2nd guard you kill will drop the Level 1 Key Card to access the next area. Go through the door and kill the guard fiddling with a switch at the end of the corridor. Activate the switch once and pass to the next area. The lights are out (The switch you turned off), go in the small area to the right and 4 cloaked guards will appear in the room. Dispose of all of them (Use the CMP150 Ammo you got) and the last guard will drop the Level 2 Key Card to access the next area. Pass in the next area and kill the guard there. Now, this part gets rather tricky, DON'T let the guards get out of your view sicne they'll go ring the alarm if you do. I suggest using the Falcon 2 (Silencer) to prevent them from hearing you. Go through the next door up the stairs and kill the guard to the right (He'll probably see you enter). Quickly go toward his body and kill the guard to the left right after a wall. Go back to the door where you were you entered and go in the small niche to the left to kill another guard. Go to the door to the right of the room from the entrance and kill the guard on the other side by shooting through the window. Flip the switch to the left and backtrack to another switch to the left. Go back to the door by which you entered this room and flip the switch straigth ahead. Go flip the switch in the small alcove to the left of that door after that. Go up the stairs nearby and crouch down on the pipes up there. Follow them until Joanna speaks about the Meeting Room. When she does, send the CamSpy in the hole before her. Watch the Meeting Scene and play will resume after this. Back up on the pipes and shoot the guard near the door down below. Fall down the pipes and enter before-said door. Enter the door at the top of the stairs. Kill the 3 guards to the right as soon as you enter and kill the 2 other guards that will come along (No danger of alarm, don't worry). Enter the next door on the right wall and put the Decoder in the small input device to the right of the door inside. Equip the CMP150 and guard the door. Kill all guards that show their ugly mugs until the timer is finished. Wait at least 10 seconds after that for the door to open and head inside for the Backup Disk. Head out of the room and go straigth ahead. Go in the entrance to the left along the way once the explosion has opened a path, you can always dive through the fire, but it's not recommended. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- INFILTRATION *********************************************************************** OBJECTIVES 1: Shut down air intercept radar. 2: Plant comms device on antenna. 3: Gain access to hangar lift. 4: Make contact with CI spy. *********************************************************************** ITEMS/WEAPONS Falcon 2: Your starting weapon. Comms Rider: You start with it, it is used to attach to the communications antenna. Explosives: You start with them. They are used to destroy the Air Intercept Radar systems. MagSec 4: The weapon of choice of most guards outside the base. Grenade: All guards in the level carry those. Twin MagSec 4: From the tower with the switch for the main base entrance, go to the right down into the tunnel and head to the left. From the structures there, head to the door on the left and you'll see a couple of guards come out of there. The one with a brown & white clothing has the Twin MagSec 4. Lift Key Card: Carried by the technician inside the outskirts of the base, he's at the robot interceptor to the left at the beginning, but will end up in the Air Intercept Radar station if you take too much time. Rocket Launcher: From the ladder leading to the Air Intercept Radar station, continue past that one and crouch down in the small passage in the wall there. Follow the passage on the other side and head to the small heliport there (Follow the wall, as the place is mined). Get the Rocket Launcher from there. Practicly useless unless you want to shoot down the Robot Interceptor easily, but it's probably not in the sky yet. Dragon: The weapon used by all the guards inside the base itself. *********************************************************************** SHIELDS 1: From the tower with the switch for the main base entrance, go to the right down into the tunnel and head to the left. From the structures there, head to the door on the left and you'll see it right before the door. 2: From the ladder leading to the Air Intercept Radar station, continue past that one and crouch down in the small passage in the wall there. It's right there. *********************************************************************** WALKTHROUGH Kill the 2 guards with their back toward you quickly and turn around to kill the next guard. Don't forget to destroy the drone gun to the right of your starting position. Go along the path, killing another guard and destroy the drone gun at the turn to the left. Using the MagSec 4 at this point is a good idea. When you get to the big area, destroy the drone gun to the left and head to the right quickly to the tower. Climb in and kill the 2 guards there and head back out of the tower. Go down the slope on the left and kill the 3 guards coming at you from there. Continue to the exit, go out and quickly go back in to lure the guard on the right. Kill him and slowly strafe on the left side of the tunnel to shoot down the drone gun watching the exit of the tunnel you're in. Kill the 2 guards that will come at you from there and head to the remains of the drone gun. A little to the left from there will be 2 guards coming at you, shoot them down and strafe a little to the right. Shoot down the Drone gun above the door at the same location and go around the structure you're nearby. Press the switch to the left once you,re behidn the strucutre and back-away from it a little. Aim up and throw the Comms Rider on the lowered antenna. Turn around and shoot down the 4 guards coming out of the door, go collect the Twin MagSec4 from the first guard, you'll probably need them. Go back to the tunnel you went through to get there and kill the 2 guards that will come at you from the top of the slope. Continue up until 2 more guards appear at the top and shoot them down also. Head near the exit and get out slightly, aim at the sky and shoot down the Robot Interceptor shooting at you from high up there. Enter the tower a little ahead of you and press the switch inside. Head back outside and to the left to the main entrance. Don't enter before destroying the drone gun on the wall on the right of the entrance inside the base. Run inside and to the right at the 2nd passageway. Kill the 2 or single guard(s) around there and head down the ladder. Go through the door on the right and continue to a bunch of computers. Sneak behidn the technician there and knock him out (Opening a bonus in the next mission if he stays alive instead of killing him). You'll also get the Lift Key Card from him and put the Explosives on the computer that the technician was staring at and quickly head out of there. Crouch down and make your way through the small lasers while they appear/disappear. Once you,ve got back up the ladder, activate the small terminal on the small wall to the right of there, near the lift door and enter the lift. Kill the 2 guards there and switch to the Dragon (More Accurate). There will be up to 9 guards during your run for the next elevator, be on the watchout for them. Once the lift opens, run forward and go around the wall from the left. Go up the catwalk to the right and follow the path there to an intersection. Ignore the passage to the left and continue to the elevator. Take the elevator and kill the 2 guards awaiting you as the door opens. Follow the path until you get a music change, then, aim toward the elevator you arrived from to take out 2 guards. Aim down to the right, toward some boxes and take out the 4 guards behind them. The accuracy of the Dragon helps there. Follow the path, killing the single guard awaiting you after a turn on the left and head down below. Go to the left of the boxes where the guards were hiding and head through the door there. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- RESCUE *********************************************************************** OBJECTIVES 1: Locate conspiracy evidence. 2: Obtain and use lab technician disguise. 3: Gain access to autopsy lab. 4: Rescue the crash Survivor. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): Your starting weapon. Dragon: The weapon of choice of all the blue-dressed guards inside the stores. Grenade: Most guards inside the stores carry those. X-Ray Scanner: You start with it. Used to identify the conspiracy evidence or the Alien's body if you prefer. Data Uplink: You start with it. It is useless at this difficulty. Twin Falcon 2 (Silencer): From the beginning, follow the path up the slop and go around the wall to the right. Go to the left around the crate and fire from a little far-away on the small barrel put under thge pile of crate. Crawl in that area after the barrel is destroyed to get the Twin Falcon 2 (Silencer). Phoenix: You must have left the Technician in the previous mission ALIVE (Knocked-out, not killed) to get this one. From the beginning, follow the path up the slope and go up the elevator on the left wall. Head to theright on the next floor and try to open the door atthe end, it is locked. Wait for a little and the technician will open it. He'll surrender easy, go to the left, up the slope and follow the path to an elevator and take it to the next floor. Follow the path all the way to a control room and check the small bench at the end of the room near the computers, it's there. Use the Secodnary Mode to kill everything in 1 shot, VERY useful. SuperDragon: The weapon of choice of nearly all the guards inside the labitself, they are dressed in brown & white. Lab Clothes: They are in the possession of the scientist inside the showers area. They are used to enter the Autopsy Lab. Medlab 2 Key Card: The technician behind the glass walls inside the autopsy lab has it. Kill or knock him out to get it. It is used to access the autopsy lab where Elvis is being held. Tranquilizer: Carried by all the technicians and the hazard-suited guards. Harrassing, but not damaging. Op Room Key Card: Carried by a guard in Medlab 2. The last one you kill in that room will drop the keycard. It is used to access the autopsy room to save Elvis. *********************************************************************** SHIELDS 1: From the blown-up passage to the research section, go up the slop on the right and enter the room on the left at the top. It<s on the table there. *********************************************************************** WALKTHROUGH Follow the path up the slope and kill the guard a little far-away. Kill the 2 guards that will arrive from the right and go around the wall to the right. Kill the guard that is to the left after the crates and I suggest acquiring the Twin Falcon 2 (Silencer) at the location of the small barrel under the crates to the left. Continue straigth from here, ignoring the pathways on the side and kill the guard you come across. Continue ahead and turn to the left when you can. Kill the 2 guards on the catwalk above you and the single guard down below. Go straigth ahead and a slight bit to the left of the crates there. Kill the guard there and pick up the shield he drops. Backtrack a little and head in the elevator on the left. Go up to the next floor (A guard may await you there) and, from there, go to the right if you left the technician alive in the previous mission for a Phoenix (VERY useful). Switch it to Secondary Mode immediatly. Otherwise, continue the mission by going on the left on the catwalk to a door. Go through and aim to the right and up to the catwalk once you,re in the big area. Kill all 3 guards that pass there (Easy with the Phoenix) and take the elevator on the left. Kill the guard at the top and follow the catwalk until you see a X mark on the right wall. Fire your Phoenix on Secondary Mode there to open a path (Or throw a Dragon in Secondary Mode there and fire at it with your Falcon 2) and go through. Kill the guard on the left and the 2 guards on the right. Head to the left through the 2 doors in the corridor and go through the door on the right at the end. Kill the guard there and go through the door behind him. Kill the guard on the left and the one on the right. Go press the first switch to the left and equip the X-Ray Scanner. Look at the container that has raised because of the switch until Objective 1 is accomplished. Go back to the hole you blew in the corridor (You'll probably encounter a guard on the way there, kill him) and head to the right this time. Turn to the right at the intersection and kill the guard on the right while going down the slope. At the bottom of the slope, go through the door on the right. Follow the path until you encounter a scientist, kill him and collect the Lab Clothes he drops. Equip them and remove your weapon (Put Unarmed) and head in the room through the small door to the left of the hole you blew up in the corridor (Go back there first). Run past the 2 guards and enter the room at the end. The guard will be fooled by your disguise and let you in. Go near the wall on the left in the room and equip your Phoenix (Or SuperDragon). Kill the guard at the entrance (This should lure the 2 guards you went past i nthe previosu room, kill them as they enter as well) and turn to the right and kill the technician at the white board there. Break the glass in the room and kill the technician there. Pick up the Medlab 2 Key Card he drops and head out. Kill the 2 technicians that enter the room and you'll have to kill 4 guards hidden in the next room (Usually behind the brown boards). Once out of these and back into the main corridor, head through the door on the right and enter the room on the right in this corridor. Advance until near the 2 pillars on each side and kill both guards you see behind the pillars. A guard and technician should run toward the back door because of the ruckus, kill them. Run towards the back door and enter the room there. A timer starts, kill all 4 guards (2 on the right and 2 on the left) in the room (The Phoenix does miracles) and pick up the Op Room Key Card the last guard you kill drops. Head through the door on the right of the glass area and continue to the next door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- ESCAPE *********************************************************************** OBJECTIVES 1: Rendezvous with CI spy. 2: Locate secret hangar. 3: Revive Maian Bodyguard. 4: Escape from Area 51. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Twin Falcon 2 (Scope): From the beginning, leave Elvis there and backtrack throguh the doors to the 2 technicians who died in the movie sequence, pick up both weapons they dropped for the Twin Falcon 2 (Scope). Alien Medpack: You start with it. It is used automaticly to awake Elvis. Tranquilizer: The weapon of choice of the blue-dressed technicians. SuperDragon: The weapon of choice of all the brown & white dressed guards. DY357 Magnum: You must kill Jonathan to get this weapon... BAD idea. *********************************************************************** SHIELDS 1: From where Joanna speaks about oil, go through the door to the left and follow the path through another door. Push the barrel near the glass wall to the right and shoot at it from afar to open a path. Go activate the console there and continue along the path on the left. Open the door you'll come by on the right and collect the Shield on the barrels there. *********************************************************************** WALKTHROUGH Push the hoverbed through the door in front of you and run all the way through the next door in the big room. Go through the door on the right and shoot down the 2 technicians there. Go through the brown door straigth ahead and down the slope to the left. Once you drop Elvis past the door at the bottom, go back to where you killed the technicians. Go throguh the 2 doors on the right and kil the technician there, kill the other one on the right and go down the slope behind the center pillar. Go throguh the door at the bottom and kill the 3 guards in the room to the right. Equip the SuperDragon from here on and go through the door on the left. Go along the catwalk, killing both guards on it and go through the door at the end. Follow the path on the left and kill the guard you come accross. Go through the door on the left and continue to a guard. Kill him and go to the right. Kill the guard after the first turn and continue to another guard. Kill him and continue to Jonathan. Hold B to switch to Secondary Mode while Jonathan speaks and aim to the door on the right. Fire a grenade there once guards come to kill them all. Backtrack all the way past the catwalk before the area where Joanna spoke about oil (4 guards will come out of the door on the right at the first intersection you come across, use a grenade to dispose of all of them quickly and also a single guard where the glass wall is, kill him too) and open the door at the end. Open the door and launch a Grenade to kill all 4 guards awaiting you. Now, go near Jonathan while he sets the charges and watch the door, kill any guard which comes along with grenades. Go near the box to the left once he says "Stand back!" and go through the hole in the wall. Switch back to primary mode and go through the hole. Shoot the guard far away and go down the slope to the left. Go through the brown door under the slope and use the Alien Medpack on Elvis there. Kill all the guards coming at you until Elvis awakens. Go back out of the brown door after the movie sequence and head to the right. Look up the slope and shoot the guards that appear until both Jonathan & Elvis passed by you. Go regroup with them on the right. Aim up the catwalk on the right to kill a guard there and watch the path you took to get there. Kill any guards that appear while listening to the talking. Once they are done, you got to follow either route A or B. A) Follow Jonathan without passing in frotn of him and aim at the top of the slope to kill any guards who try to stop him. Once he's out of range of that place. Return to where you talked with everyone and aim at the catwalk. Kill the guards that appear while Jonathan open the hangar doors. B) Go in front of Jonathan and run all the way to the consoles up the slope (Follow the catwalk to an intersection). Activate both consoles to the left & right and go back down the slope. Get on the Jet Bike there and run through the brown door. Follow the path, turning when necessary, until you get to the large hangar. Go through the door on the left and exit the level by the small door on the left in a room with some pillars. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR BASE- ESPIONNAGE *********************************************************************** OBJECTIVES 1: Obtain disguise and enter base. 2: Check in equipment. 3: Subvert security monitoring system. 4: Board Air Force One. *********************************************************************** ITEMS/WEAPONS Crossbow: Your starting weapon. DrugSpy: You start with it. Useful for knocking out guards subtedly. Use it sparingly since ammo is limited. Horizon Scanner: You start with it. Used to lok for away. Useless I say. Dragon: Weapon of choice of all the regular guards in the level, those armed with that weapon must NOT be killed, only knocked out. Proximity Mine: Go through the cavern to collect the Stewardess uniform and go out on the other side. It's on the edge to the left. Disguise: Carried in the Briefcase of the woman walking throguh the cavern on the left of the starting area. Knock her out with the Crossbow and pick up the briefcase to get it. It is used to infiltrate the base. Suitcase: From the beginning, enter the base by the front entrance (With the Disguise equipped, of course) and go into the elevator to the left. Once on the next floor, walk past the table with th 2 technicians and pick up the case there. Don't forget to knock out the 2 technicians so they don't alert the base...... It is used to send your equipment to Air Force One. K7 Avenger: The weapon of choice of Trent's little cronies who attack after you shut down the security system. DY357 Magnum: The weapon used by the guard carrying the Shield 1, he uses it once Trent's men have attacked, not before. Flight Plans: Useless at this difficulty, I say don't bother. From the Security System terminal, go down the stairs and go straigth ahead to the elevator. Take it to the bottom floor and follow the path from there to an elevator to the left. Go up to the highest floor and go through the 2 doors on the right. Fire on the mine attached on the door on the left and crawl through the window on the right of that door. Go uncover & press on the switch in the right corner of this room and collect them from inside the safe in the middle of the room. *********************************************************************** SHIELDS 1: From the security console once the alarm has rung, go down the stairs and follow the path. Turn to the left once you can and continue to a large room. Take the door you see on the right and follow the path past a door and go throguh the doorway on the left. Go throguh the next doorway. Fire on the mine attached on the door on the left and crawl through the window on the right of that door. Go uncover & press on the switch in the right corner of this room and collect them from inside the safe in the middle of the room. *********************************************************************** WALKTHROUGH Go straigth ahead and turn to the left. Shoot the guard in the alcove to the left, shoot the guard patrolling in front of the building with the Crossbow to knock him out and go straigth ahead. Shoot down the guard that will come out of the alcove far ahead (If not, go to him and dispose of him quietly) and head in the cavern to the left fo the building. Shoot the blue-dressed woman you'll encounter there and pick up the briefcase she drops. Shoot down any guards that are with her also, don't forget to only use the Crossbow's Sedate bolts. Equip the Disguise and switch to Unarmed (No weapons). Head back near the beginning and walk inside the base. Go up the elvator on the left and pick up the Suitcase at the end of the room. Knock out the 2 Technicians thhere and go back to the first room of the building. Go through the door between the 2 guards there and follow the corridor up to a guard. Knock him out from behind with your fists and go down the stairs on the right. Quickly punch down the guard on the left while he talks and head through the passage on the right. Follow the path to a set of stairs and don't forget to knock out the 2 guards on the way there. Switch to the DrugSpy and send it up the stairs. Shoot down the 2 guards there and return the DrugSpy to Joanna (DON'T pick up the K7 Avenger dropped by the guard there. Return to the first guard you knocked out inside the base (Not Technician, a guard, near some stairs) and go down the set of stairs to the right. Knock out the guard at the bottom and put the Suitcase on the small conveyor belt on the right of the stairs. Quickly hurry back to the room where you used the DrugSpy and turn off the security system by the console and all hell will break loose. Pick up & Equip the K7 Avenger dropped by the guard that was inside this room. Go back down the stairs and go straigth ahead along the path. Kill any guards standing in your way. Kill the guard at the end of the corridor and open the door to the elevator. Get inside and go down to the bottom floor. Follow the path and kill the 2 guards that await you there. Fire to destroy the terminal on the right there and go out in the open. Aim forward and to the right a little to kill all theguards coming at you. Once nobody is coming. Naviguate through the flashing lasers on the right and approach the ladder under Air Force One. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR FORCE ONE- ANTITERRORISM *********************************************************************** OBJECTIVES 1: Locate and retrieve equipment. 2: Locate President. 3: Get President to escape capsule. 4: Detach UFO from Air Force One. *********************************************************************** ITEMS/WEAPONS Laptop Gun: Your starting weapon and a good one as well....... Timed Mine: You start with it. It is used to detach the UFO from the plane. Combat Boost: You start with it. You can use it to slow the flow of the game for 10 seconds.. useful for quick & accurate kills.... Suitcase: You start with it and it is thoroughly useless. Key Card (1): From the beginning, enter the single door in front of you and knock out the guard there for it. It is used to activate the lifts. Cyclone: The weapon of choice of all the white-dressed guards in the level. Falcon 2: The weapon of choice of all the brown-dressed guards in the level. Key Card (2): From the 2nd starting position (If you took the shuttle), go through the double doors in front of you and knock-out the guard on the left to collect the Key Card. It is used to open the door on the left of this location. Key Card (3): From the 2nd starting position (If you took the shuttle), go through the double doors in front of you and knock-out the guard on the right to collect the Key Card. It is used to open the door on the right of this location. Twin Cyclone: Collect both Key Cards (2 & 3) and open the doors they are used for to find the a Cyclone in each for the Twin Cyclones. K7 Avenger: The weapon of choice of the guards that will attack once you've spoken with the President. *********************************************************************** SHIELDS 1: From the 2nd starting position (If you took the shuttle), go through the double doors straigth ahead and go throguh the next doors until you get to a room with a piano. Check behind the counter to the left of the room for the Shield. *********************************************************************** WALKTHROUGH Note: This walkthrough only applies if you have completed the previous stage by the ladder below the plane and not the shuttle. The shuttle makes you begin at the location of the small elevator on the 2nd floor that you use in this walkthrough, use this as a reference. Enter the single door in front of you and knock out the guard there (Don't use a weapon for the time being and don't hit anymore guards). Collect the Key Card he drops, bring up the nearby cargo bay by the switch on the left to collect the suitcase that comes up and go back to the beginning. Lower the cargo bay there and enter the door on the right side of the switch. Knock out the 2 people there (This will probably blow your cover), go at the middle door there and activate the terminal on the right to open the middle door. Go inside to get to the next floor. Go through the double-door in front of you and go up the stairs there. Head to the left and to the left from there. Enter the door at the end, listen to the President and watch the cut-scene. Equip the Laptop Gun now and be ready to shoot down any black-dressed guards from here on. Head back down the stairs you went up from. Head through the double-door to the left and throw the Timed Mine in the tunnel that has opened on the left. Continue along the path until you come to a room with Trent and 2 Mr. Blonde. Peek from the left door to shoot one the one on the right (Don't bother with Trent, he has an infinite Shield) and strafe a tad bit on the right to shoot down the other guard. Go through the door on the left and continue to a trap-door in the floor. Go down the stairs below it and go through the door in front of you. Enter the next door with the President to finish the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CRASH SITE- CONFRONTATION *********************************************************************** OBJECTIVES 1: Retrieve Presidential medical scanner. 2: Activate distress beacon. 3: Retire Presidential clone. 4: Locate and rescue President. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. K7 Avenger: The weapon of choice of most guards in this level. Sniper Rifle: The weapon of choice of the Mr. Blonde guards outside the caves. Remote Mine: You start with it, useless at this difficulty. Night Vision: You start with it, it is used to see while inside the dark caverns. Horizon Scanner: You start with it, used to spy over large distances, useless, I say. President Scanner: It is in a briefcase on the left side of the crashed plane, activate it to see the position of the President and its clone. *********************************************************************** SHIELDS 1: Behind Elvis' saucer (Location at end of walkthrough). *********************************************************************** WALKTHROUGH Turn around and go to embark on the jetbike behind you. If guards are seen nearby, kill them. Turn around again and go forward. Pass by the passages to the right and kill the 2 guards you'll come behind. Go near the escape pod to the left, disembark from the jetbike and activate the beacon from behind the pod. Re-embark the jetbike and go through the passage on the right. Check near the crashed plane to the right (Going downhill) for the Presidential Scanner, it's a little bit hard to find. Go back to the Distress Beacon, go to the right passage, kill the group of 3 guards patrolling there and turn in the small passage on the right along the way. Snipe the guards in the large area you come to (4 guards in all) and go down the slope to the caves on the right. nipe at the cave entrance once you see it and take down the 2 guards that will come there. Switch to the K7 Avenger and go inside the caves (Put on Night Vision too). Kill the guard that will await you inside and go straigth ahead. Shoot the smaller-looking character before shooting the other guards there (3 in all), that's the Presidential Clone. Go to the left and kill the guard there from behind and disembark the jetbike to go into the small passage near there. Switch off Night Vision when it becomes bright and destroy the 4 patrolling Robots at the top. The K7 Avenger dispatches them easily, go to the left and fire at Trent (The guy with hsi back toward you) once. Let him flee and the President will now follow you. Backtrack all the way to the beginning (Just follow the walkthrough in a backward fashion if you don't remember) and go behidn the starting position. If you didn't do it, kill the 3 guards that await you there and cross the log over the chasm at the end. Go straigth ahead to the saucer, Elvis should have killed the nearby guards with his Phoenix. Once the President reaches the saucer, the stage is finished. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PELAGIC II- EXPLORATION *********************************************************************** OBJECTIVES 1: Disable primary power source. 2: Deactivate GPS and autopilot. 3: Activate Moon Pool lift. 4: Rendezvous and escape with Elvis. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Silencer): Your starting weapon. Laptop Gun: You start with it. N-Bomb: You start with it, the blast is far too huge and dizzying to be of any use, forget about it. X-Ray Scanner: You start with it, it is used to see which switches to press to open the access to the control of the main power source. CMP150: The weapon of choice of all the guards in the level. Twin Falcon 2 (Silencer): From the beginning, go through the door straigth ahead, follow the forridor to another door. Go through this one and follow the corridor to yet, another door at the end. Pass through the 2 doors there and you'll be in another corridor. One of the guards there carries the Twin Falcon 2 (Silencer), but doesn't uses them. Kill him to get the weapons. DY357 Magnum: Carried by one of the Officiers that will shut down the system, leave all 3 not knocked out and make one turn off one of the 2 system. An officier will get out this weapon, knock him out to get it. *********************************************************************** WALKTHROUGH Use the Falcon 2 (Silencer) from now because the starting areas have alarms that will be activated if you're heard too much. Go through the door straigth ahead and shoot down the guard to the right of the door. Follow the path to a turn and shoot down the guard on the left. Go toward the next door and kill the guard on the other side (Through the window) by shooting him in the head. Wait for another guard to come investigate the body and shoot him down also. Go through the door and turn to the right, turn to the left at the alarm and shoot down the 2 upcoming guards. Adavance and take the door to the left that you come across. Go around the small part of wall straigth ahead and kill theguard there. Destroy the camera on the small part of wall and put on the X-Ray Scanner. Press the 4 green switches on the pillar on the right. Those are random so you have to find them yourself. Once that's done, go down the stairs on the left and destroy the camera behind the stairs. Go near the small tube hovering to the right and press the button inside to shut down the power. Go through the door nearby and follow the path through another door. Go through the door straigth ahead and kill the guard at the turn in the corridor, along with destroying the camera there. Go along the path and kill another guard at the end. Go throguh the door there and kill the guard at the end. Go through the door on the right of there and kill yet another guard at the end. Aim down the stairs on the left there and kill the 2 guards there. 4 more guards should come along, kill them all and go down the stairs. go around the corridors to the right and kill the 2 guards you'll encounter. Go down the stairs near them and kill the 2 guards at the bottom of them. Open the door there and kill the guard on the other side. Go through the next door to arrive to a dead-end, keep that location in mind sicne you'll return there later on. Head all the way back to the switch you pressed to turn off the power and go up the stairs nearby. Go through the door up there and head through the door on the left from there. Go up the stairs on the left and continue straigth up the next set of stairs straigth ahead. Shoot down the guard at the top and the one on the right. Go up the stairs on the right and switch to the secondary mode of the Falcon 2. Go toward the officiers at the controls and go near one of them. With a weapon near him, he'll go shut one system down, knock him out once he did and turn around. Quickly knock down the officier while he's drawing his weapon and go near the last one to get him to shut down the last system. Knock him out once he did also, go back down the previous 2 sets of stairs and head through the door on the left. Kill the guard on the left and head throguh the door on the right. Change to the Laptop Gun (No more alarms from here) and kill the guards behind the 2 boxes in the corridor. Go to the door on the left and shoot down the 2 guards on the other side by shooting through the window. Go through the door and go through the next door at the end. Shoot down the 2 guards to the right while behind the stack of 2 boxes and go at the door at the end of this corridor. Shoot down the guard on the other side throguh the window and go through the door. Go at the next door and shoot all 4 guards on the other side by firing through the window. Go through the door and through the next door after this one. Shoot down the 2 guards on the other side of the next door via the window and go through it. Go at the next door and shoot the 2 guards on the other side via the window. Go through that door and go through the door on the left in the corridor. Go through the opening to the patch of water and activate the terminal near the hangar door to the left. Enter the hangar and activate the terminal on the right of the room. Backtrack all the way to the room I told you to remember to encounter Elvis and return to the patch of water where the hangar door is to finish the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEEP SEA- NULLIFY THREAT *********************************************************************** OBJECTIVES 1: Reactivate teleportals. 2: Disable Cetan megaweapon. 3: Secure control room. 4: Escape from Cetan ship. *********************************************************************** ITEMS/WEAPONS Falcon 2 (Scope): Your starting weapon. Shotgun: Starting weapon as well as the weapon of choice of the cloaked guards in the level. IR Scanner: You start with it. It is used to see through the dark and detect cloaked enemies. Useful, to say the least. Proximity Mine: From the beginning, follow through the corridor and go into the next corridor to the right once you see it. There will be 4 cloaked guards at the end of it. One of them will drop the Proximity Mine. I haven't found any use for it. CMP150: The weapon of choice of all the non-cloaked guards around the level. FarSight XR-20: Elvis' weapon at the beginning, he'll give it to you once you've stepped through the first teleporter. *********************************************************************** SHIELDS 1: From the slope leading to the console to activate the teleportals, go through the door straigth ahead and head to the left. The shield is at the end where a corpse is. *********************************************************************** WALKTHROUGH Note: Elvis will help you for the entire mission, he's armed with a nasty FarSight XR-20 at the beginning and switches to a little Phoenix later on. Go straigth into the corridor and through the big door at the end. Switch on the IR Scanner and go through the next door. Shoot down the 2 guards awaiting you there, cloaked of course and continue ahead to encounter 2 more cloaked guards. Go through the 2 doors on the right and stay before the 2nd one. Shoot all 4 cloaked guards that passes by. Turn off the IR Scanner, go through the door and to the right. Kill the 3 guards along the path and go down the slope to the left along the way. There will be 6 or so guards spreaded around the following tunnels, so be prepared (Use the CMP150 you just got from the previous guards). Turn to the right at the first intersection, fire at the small lamp on the ground to the right at the next intersection and go through the new passage to the left. Go straigth ahead to the 2nd intersection, fire on the small lamp ahead of you and go to the right. Go along the path all the way to the 2nd intersection, fire at the small lamp to the right and backtrack to the previous intersection you passed by. Head in the room to the right. There will be 3 guards awaiting in the room (Probably 2 on the left side and one on the right), kill them and enter the room. Elvis will reactivate the teleportals. Make your way back to the beginning of thetunnels after the slope. Turn on your IR Scanner there and dispose of the 2 cloaked guards awating you at the slope. Go up the slope and through the door on the left. Head to the right from there and go through the door at the end. Go at the shimmering wall straigth ahead to teleport. Elvis will give you the FarSight XR-20 (I find it awkward, but you're free to try it) at this point and get running toward the goal (You must protect him). Go through the door straigth ahead and kill the guard near you, the one on the far-left of the room and the next one at the door on the opposite side. Follow the path throguh the next door and kill the 3 guards there. Head through the door on the right and follow the path to the bottom, killing all 4 guards along the way. Head near the console in the middle of the big room you arrive at and protect Elvis from the small critters while he's working (Easy thing to do). Once that's done, Elvis will arm himself with a Phoenix, backtrack all the way up the previous room and head toward the shimmering wall at the end of this corridor to teleport elsewhere. Head through the door, kill the 2 guards there and approach Dr. Caroll. Watch the cutscene and RUN! Ignore all enemies from this point, just run back to the beginning. Here's the directions: Head through the door on the right and go through the door on the left along the path. 3 guards are there, shoot them while passign by, but DON'T stop. Follow the path up to a tunnel on the left, go through that tunnel to finish the mission. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON INSTITUTE- DEFENSE *********************************************************************** OBJECTIVES 1: Reactivate automatic defenses. 2: Release hostages. 3: Retrieve experimental weapon. 4: Deactivate bomb. *********************************************************************** ITEMS/WEAPONS Mauler: The weapon of the Skedar guard at the beginning and the Mr. Blonde at the end of the stage. AR34: Your starting weapon and the weapon of choice of all the guards of the Institute. Laser: You begin with it, it is useless at this difficulty. Combat Boost: You begin with it, use it to rescue the hostages in the offices upstairs. Slows down motion rate and enables quicker reactions. Data Uplink: You begin with it, it is used to upload a virus into the Skedar ship at the end of the stage. K7 Avenger: The weapon of choice of all the enemy guards in the level... Falcon 2: The weapon carried by Foster in the Firing Range. Devastator: Carried by Grimshaw in the left office on the second floor. Rescue him for him to drop the weapon, I don't know if anything else is required. RC-P120: The weapon in the Firing Range, you can collect it after rescuing the hostages. Use it to cloak and sneak past the guards at the end. *********************************************************************** SHIELDS 1: From the beginning, go down the slope behind you all the way to the bottom and go straigth ahead through the small corridors. Turn to the left in the corridor you arrive to and go take the door on the right. Follow the path there to a big room. Check in the alcoves to the right of theroom for the Shield. *********************************************************************** WALKTHROUGH NOTE: GUards will constantly appear in the hangar tunnels in the basement of the institute, there is no real way to predict when or where they will be, but be ready at all times, they're armed with hurting K7 Avengers and shielded. Turn around and go down the slope behind you all the way to the bottom. Take the door on the left there and go through the 3 next doorways in front of you. Turn to the left and activate the small terminal on the right wall in the right corridor along the way and go past said-corridor. Go through the door at the end and go to the left. Activate the terminal on the right wall after the turn and go back to the left. Follow the path through 2 doors and activate the last terminal on the left. Backtrack to the last intersection and go to the right once again. Continue straigth ahead and a little to the right. Go up the slope there and through the door on top. Go up the slope around the wall in front of you and go to the left at the top. Go through the door on the left and shoot down the 2 guards in this room before they kill the 2 hostages. Go back outside and head to the door on the left. Enter and quickly go around the wall by the right. Fire at the guard there will going straigth ahead. You should kill at 3 before they kill any hostages (Use the AR34, it's the best thing to use I think...) Go out of the room after that and head in the elevator to the left to get to the 2nd floor. Go to the left once up there and go near the first door you come across. Use a Combat Boost and enter theroom with the AR34, Shoot the guard straigth in front of you while going in and quickly turn to the right to shoot the other guard. The Combat Boost should let you plenty of time to do so. Go back outside and head around the wall to the next door on the right. Use the other Combat Boost at the door and head inside. Shoot the guard straigth ahead while entering and shoot down the guard on the left after that. Head out of the room after that and go into the elevator on the right to get back to the first floor. Kill any guards in your way to the Firing Range on the left, enter the door on the right there. Use the laptop terminal on the table to break the glass to the weapon nearby and collect it. Equip it and use the Secondary Mode to Cloak. Quickly head out of the room and to the small passage on the right. Go down the slope there all the way to the bottom (Zip past all the guards while cloaked) and go near the Skedar ship there. Go in front of it and equip the Data Uplink. You should be safe from enemies there, upload the virus in the ship and equip the RC-P120 after that. Cloak once again and backtrack half-way up the slope. Go straigth ahead in the small passage and go through the door at the end to finish the stage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ATTACK SHIP- COVERT ASSAULT *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKEDAR RUINS- BATTLE SHRINE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MR.BLONDE'S REVENGE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAIAN S.O.S. *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WAR! *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE DUEL *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH ----------------------------------------------------------------------- 7. Perfect Agent Walkthroughs Walkthrough for the Perfect Agent difficulty.... Starts hard, stays hard and it shows. BEWARE. I HIGHLY suggest beginning your first game at that difficulty though... makes for some awesome games...... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- DEFECTION *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE RESEARCH- INVESTIGATION *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DATADYNE CENTRAL- EXTRACTION *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON VILLA- HOSTAGE ONE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHICAGO- STEALTH *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ G5 BUILDING- RECONNAISSANCE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- INFILTRATION *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- RESCUE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AREA 51- ESCAPE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR BASE- ESPIONNAGE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ AIR FORCE ONE- ANTITERRORISM *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CRASH SITE- CONFRONTATION *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PELAGIC II- EXPLORATION *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEEP SEA- NULLIFY THREAT *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CARRINGTON INSTITUTE- DEFENSE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ATTACK SHIP- COVERT ASSAULT *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKEDAR RUINS- BATTLE SHRINE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MR.BLONDE'S REVENGE *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MAIAN S.O.S. *********************************************************************** OBJECTIVES *********************************************************************** ITEMS/WEAPONS *********************************************************************** SHIELDS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WAR! *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE DUEL *********************************************************************** OBJECTIVES *********************************************************************** SHIELDS *********************************************************************** ITEMS/WEAPONS *********************************************************************** WALKTHROUGH ----------------------------------------------------------------------- 8. Cheats Here they are..... all the cheats along with smallish walkthroughs to how to get them...... when needed of course. Descriptions of them too. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FUN *********************************************************************** DK MODE Requirements: Complete "Chicago- Stealth". Effect: All characters now have enormous heads and very long arms along with thin bodies. Walkthrough: Just follow any of the walkthroughs for "Chicago- Stealth" to get it. *********************************************************************** SMALL JO Requirements: Complete "G5 Building- Reconnaissance". Effect: Joanna's size is lowered to midget-size. She only moves around at the height when she's crawling on the floor at normal size and at the same speed. Walkthrough: Just follow any of the walkthroughs for "G5 Building- Reconnaissance" to get it. *********************************************************************** SMALL CHARACTERS Requirements: Complete "Area 51- Infiltration". Effect: All the characters in the game are in extremely small size except for Joanna. Makes targets a lot harder to hit/see. Walkthrough: Just follow any of the walkthroughs for "Area 51- Infiltration" to get it. *********************************************************************** TEAM HEADS ONLY Requirements: Complete "Air Base- Espionnage". Effect: I have no single idea what it even do........ Walkthrough: Just follow any of the walkthroughs for "Air Base- Espionnage" to get it. *********************************************************************** PLAY AS ELVIS Requirements: Complete "Area 51- Rescue" under 7:59 on Perfect Agent. Effect: Walkthrough: *********************************************************************** SLO-MO SINGLE PLAYER Requirements: Complete "DataDyne Research- Investigation". Effect: Transforms the single player mode in slow-motion, which is..... slow. Walkthrough: Just follow any of the walkthroughs for DataDyne Research- Investigation to get the cheat. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMEPLAY *********************************************************************** INVINCIBLE Requirements: Complete "Area 51- Escape" under 3:50 on Agent. Effect: Walkthrough: *********************************************************************** CLOAKING DEVICE Requirements: Complete "G5 Building- Reconnaissance" under 1:40 on Agent. Effect: Walkthrough: *********************************************************************** MARQUIS OF QUEENSBURY RULES Requirements: Complete "DataDyne Central- Defection" under 1:30 on Special Agent. Effect: Walkthrough: *********************************************************************** JO SHIELD Requirements: Complete "Deep Sea- Nullify Threat". Effect: Let you begin any given mission with a Shield. Just an added advantage if things are somewhat hard.... Walkthrough: Just follow any of the walkthroughs for "Deep Sea- Nullify Threat" to get it. *********************************************************************** SUPER SHIELD Requirements: Complete "Carrington Institute- Defense" under 1:45 on Agent. Effect: Walkthrough: *********************************************************************** ENEMY SHIELDS Requirements: Complete "Carrington Institute- Defense". Effect: The enemies of any given mission will ALL have shields. Adds a bit of challenge to the game, don't you think? Walkthrough: Just follow any of the walkthroughs for "Carrington Institute- Defense" to get it. *********************************************************************** ENEMY ROCKETS Requirements: Complete "Pelagic II- Exploration". Effect: All the enemies in a given mission will use Rocket Launchers, makes the game, err..... a tad bit harder, or a lot. Depends. Walkthrough: Just follow any of the walkthroughs for "Pelagic II- Exploration" to get it. *********************************************************************** PERFECT DARKNESS Requirements: Complete "Crash Site- Confrontation". Effect: All the missions you play will be pitch-black, useless without the Night Vision... unless you feel like playing a blind game...... Walkthrough: Just follow any of the walkthroughs for "Crash Site- Confrontation" to get it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS FOR JO IN SOLO *********************************************************************** ROCKET LAUNCHER Requirements: Complete "DataDyne Central: Extraction". Effect: Start any Single Player mission with a Rocket Launcher, useless without Infite Ammo since it has very few Rockets. Walkthrough: Just follow any of the walkthroughs for "DataDyne Central- Extraction" to get it. *********************************************************************** SNIPER RIFLE Requirements: Complete "Carrington Villa- Hostage One". Effect: Lets you start any Solo Mission with a Sniper Rifle. Walkthrough: Just follow any of the walkthroughs for "Carrington Villa- Hostage One" to get it. *********************************************************************** SUPERDRAGON Requirements: Complete "Area 51- Escape". Effect: Let you begin any mission with a SuperDragon. Walkthrough: Just follow any walkthroughs for "Area 51- Escape" and you'll get it. *********************************************************************** LAPTOP GUN Requirements: Complete "Air Force One- Antiterrorism". Effect: Let you begin any mission with a Laptop Gun. Walkthrough: Just follow any walkthroughs for "Air Force One- Antiterrorism" and you'll get it. *********************************************************************** PHOENIX Requirements: Complete "Attack Ship- Covert Assault". Effect: Let you begin any mission with a Phoenix. Walkthrough: Just follow any walkthroughs for "Attack Ship- Covert Assault" and you'll get it. *********************************************************************** PSYCHOSIS GUN Requirements: Complete "Chicago- Stealth" under 2:00 on Perfect Agent. Effect: Walkthrough: *********************************************************************** TRENT'S MAGNUM Requirements: Complete "Crash Site- Confrontation" under 2:50 on Agent. Effect: Walkthrough: *********************************************************************** FARSIGHT Requirements: Complete "Deep Sea- Nullify Threat" under 7:27 on Perfect Agent. Effect: Walkthrough: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CLASSIC WEAPONS FOR JO IN SOLO *********************************************************************** PP9I Requirements: Win Golds in Firing Range. Effect: Lets you begin any Single Player mission with a PP9i. Walkthrough: Earn Gold Awards on Falcon 2, Falcon 2 (Silencer), Falcon 2 (Scope) challenges in the Firing Range to earn it. *********************************************************************** CCI3 Requirements: Win Golds in Firing Range. Effect: Walkthrough: *********************************************************************** KLOI3I3 Requirements: Win Golds in Firing Range. Effect: Let you begin any given mission with a KLOI3I3. Walkthrough: Earn Gold Awards on CMP150, Cyclone, Callisto NTG, RC-P120, Laptop Gun to earn it. *********************************************************************** KF7 SPECIAL Requirements: Win Golds in Firing Range. Effect: Let you begin any given mission with a KF7 Special. Walkthrough: Earn Gold Awards on the Dragon, K7 Avenger, AR34 & SuperDragon to earn it. *********************************************************************** ZZT (9MM) Requirements: Win Golds in Firing Range. Effect: Let you begin any given mission with a ZZT (9mm). Walkthrough: Earn Gold Awards on the Devastator, Rocket Launcher & Slayer to earn it. *********************************************************************** DMC Requirements: Win Golds in Firing Range. Effect: Let you begin any mission with a DMC. Walkthrough: Earn Gold Awards on the Grenade, Timed Mine, Proximity Mine and Remote Mine in Firing Range to earn it. *********************************************************************** AR53 Requirements: Win Golds in Firing Range. Effect: Let you begin any given mission with a AR53. Walkthrough: Earn Gold Awards on the Combat Knife, Crossbow, Tranquilizer & Laser to earn it. *********************************************************************** RC-P45 Requirements: Win Golds in Firing Range. Effect: Let you begin any given mission with a RC-P45. Walkthrough: Earn Gold Awards on the Shotgun, Reaper, Sniper Rifle, FarSight XR-20 to earn it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS *********************************************************************** CLASSIC SIGHT Requirements: Complete "DataDyne Central- Defection". Effect: Transforms the aiming of all the weapons to the red crosshairs from GoldenEye. Kind of awkward for me now, it seems......... Walkthrough: Just follow any of the walkthroughs for "DataDyne Central- Defection" to get it. *********************************************************************** UNLIMITED AMMO - LAPTOP SENTRY GUN Requirements: Complete "Air Force One- Antiterrorism" under 3:55 on Perfect Agent. Effect: Walkthrough: *********************************************************************** HURRICANE FISTS Requirements: Complete "DataDyne Central- Extraction" under 2:03 on Agent. Effect: Walkthrough: *********************************************************************** UNLIMITED AMMO Requirements: Complete "Pelagic II-Exploration" under 7:07 on Special Agent. Effect: Walkthrough: *********************************************************************** UNLIMITED AMMO, NO RELOADS Requirements: Complete "Air Base- Espionnage" under 3:11 on Special Agent. Effect: Walkthrough: *********************************************************************** X-RAY SCANNER Requirements: Complete "Area 51- Rescue". Effect: You start each mission with an X-Ray Scanner, kinda useless and just for fun.... See through walls....... Walkthrough: Just follow any of the walkthroughs for "Area 51- Rescue" to get it. *********************************************************************** R-TRACKER/WEAPON CACHES LOCATIONS Requirements: Complete "Skedar Ruins- Battle Shrine". Effect: Let you begin any given missions with a R-Tracker, this item lets you see thelocation of item weaponry inside the current stage by a small radar-like screen in the upper-right corner of the screen. Useful if you're after secrets. Walkthrough: Just follow any of the walkthroughs for "Skedar Ruins- Battle Shrine" to get it. *********************************************************************** ALL GUNS Requirements: Complete "Skedar Ruins- Battle Shrine" under 5:31 on Perfect Agent. Effect: Walkthrough: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BUDDIES *********************************************************************** VELVET DARK Requirements: Available from the start. Effect: A Simulant for the Co-op missions, has a Falcon 2 for weapon of choice and is not very good. Low AI..... Walkthrough: Turn on your N64 and start/load a game to get it, can't be more easy than that...... *********************************************************************** PUGILIST Requirements: Complete "DataDyne Research- Investigation" under 6:30 on Perfect Agent. Effect: Walkthrough: *********************************************************************** HOTSHOT Requirements: Complete "Area 51- Infiltration" under 5:00 on Special Agent. Effect: Walkthrough: *********************************************************************** HIT AND RUN Requirements: Complete "Carrington Villa- Hostage One" under 2:30 on SPecial Agent. Effect: Walkthrough: *********************************************************************** ALIEN Requirements: Complete "Attack Ship- Covert Assault" under 5:11 on Special Agent. Effect: Walkthrough: ----------------------------------------------------------------------- 9. Firing Range Here are listed all the challenges for the Firing Range.... how to get the Gold and all..... *********************************************************************** FALCON 2 Bronze- From in front of the computer, use manual aim and fire in the center of the target 8 times. Reload and strafe to the target on the right. Aim to the center and fire 4 times. Silver- Stay near the computer, unload the gun on the moving target, hitting as close to the middle as you can. Reload when the target flips to the other side. Repeat until completion. Gold- Strafe to the closest target to the right. Aim to the center and unload the gun. Reload, wait for the next trget to take the same path and unload the gun on it. Always aim for the center. *********************************************************************** FALCON 2 (SILENCER) Bronze- Strafe to the target on the left and fire a single bullet in the middle. Wait until it flips back and finish unloading the gun in the center. Strafe to the next target on the right and repeat. Silver- Aim at the middle and fire a single bullet. Fire 2 next bullets once they flip back and strafe to the left targets. Fire 3 bullets in the middle and strafe to the right targets. Fire 3 bullets in the middle. Gold- Just stand in the middle and empty clip after clip on the moving targets. Aim as close to the center of the targets as you can. *********************************************************************** FALCON 2 (SCOPE) Bronze- Strafe in front of the target to the left and aim at the center. Empty the clip and repeat for the next target. Silver- Stay at the middle and aim at the center of the moving target, I suggest waiting until it passes at the back row for highest chances of hitting the middle. Gold- Stay at the middle and fire once at the center of the target. Empty the clip in the middle of the target once it stops moving. *********************************************************************** MAGSEC 4 Bronze- Strafe in front of the target to the right and unload the clip in the middle. Strafe to the next target on the left and unload another clip in the middle. Don't forget to stop firing when the targets flip..... Silver- Strafe to the row of targets to the right. Aim carefully and fire 1 shot in the middle of it. Wait for them to flip back. Fire 2 shots in the middle. Wait for them to flip back. Fire 3 shots in the middle of the other target farther back. Strafe to the middle row. Time your shots so they hit close or in the middle of the targets and you don't hit the moving target. Once those 2 are out of the way, strafeto the row of targets on the left and finishes those with shots in the middle. The inaccuracy of the MagSec 4 REQUIRES that you fire slow and steady shots so you hit near the middle or in it. Gold- Strafe to the targets on the right and aim at the middle. Fire until the targets flip. Restart firing once they restart moving. Easy, compared to the previous one. *********************************************************************** MAULER Bronze- Strafe in front of the target on the left and unload the clip in the middle of the target. Strage to the target in the middle and fire in the middle until completion. Silver- Stay in the middle and hold B to switch to secondary mode. Wait for the gun to charge up fully and fire at a target to destroy it. Do this 3 times, reload and repeat. ALWAYS reload after 3 times so you don't waste ammo in half-charges. You should be fine that way. Gold- Stay in the middle and hold B to switch to secondary mode. Fire at the target on the left once it flips, charge and fire at the middle target ocne it flips. Charge, fire at the right target ocne it flips and IMMEDIATLY reload quickly. The gun should charge up fast enough for you to destroy the next target on the left before they flip back. Just continue the charge/destroy process for the last 2 targets. *********************************************************************** PHOENIX Bronze- Strafe to the target on the right and wat for it to come back. Unload as many shots as you can in the middle, repeat at the next stop, destroying it. Strafe to the next target on th left and wait for it to stop. Finish the challenge by firing some shots in the middle. Silver- Stay in the middle and hold B to switch to secondary mode. Just destroy all targets in a mad firing spree. You got far enoguh time to accomplish it with a minimum of aim. Gold- Stay in the middle and hold B to switch to secondary mode. Aim to the target on the left and time your shot so it hits the target just before it starts moving. The other target on the same row should destroy itself by moving in the explosion. Repeat for the 2 other rows of targets. *********************************************************************** DY357 MAGNUM Bronze- Strafe in front of the target to the left and shoot in the middle of it. Wait until it flips back, shoot again, repeat for 6 rounds, reload and strafe to the next target to the right. Repeat the same pattern for this one 3 times. Silver- Stay in the middle of the middle row of targets nad fire in the middle of the first one, that should blast all 3 targets and net you 30 points. Strafe to the row of targets to the left and get another 30 points and repeat for the right row of targets. The key if to blast all 3 targets with 1 bullet and getting Bull's-eyes on all 3 at the same time. Gold- Stay in the middle of the middle row of targets and wait for them to flip. Shoot the first in the middle and you should score 30 points from blasting the 2 others with the same round. Strafe to the row of targets to the left and shoot the first target once it flips. Repeat for the one behind it, both in the middle of course for 20 points. *********************************************************************** DY357-LX Bronze- Silver- Gold- *********************************************************************** CMP150 Bronze- Aim to the center of the middle target, fire, stop once the target flips around. Restart firing once it flips back. Silver- Strafe to the target on the left. Fire and stop firing once it spins around. Destroy this target and the one behind it. Strafe to the target on the right and repeat the same pattern. Gold- Stay in the center near the computer and aim at the different targets manually (Might want to use the nifty secondary mode). Aim near the center of each one of them as you must achieve at least 350 points along with destroying all 6 targets. *********************************************************************** CYCLONE Bronze- Stay in the middle and aim at the center of the target in front of you. Unload your gun and strafe to the next target on the left. Unload your gun in the middle and you should be finished. Silver- Stay in the middle and unload your gun at the moving targets. You must destroy all 5 before time is out. No strategy here...... A single target needs 25 or so bullets. Gold- Stay in the middle and unload on the 2 moving targets to destroy them. Aim as close to the middle of the slow-moving one as you can. Fire madly at the middle of the far-away target until completion after that. *********************************************************************** CALLISTO NTG Bronze- Strafe in front of the target on the left and unload the gun in the middle of that target. Strafe on the next target to the right and repeat. Use the next target on the right if some points are missing. Silver- Stay in the middle and fire at the target behind the flipped targets at its stop points (It stops right in front of the 2 spaces between the 3 flipped-targets). You've got far enough time to blow up this single target. Gold- Stay in the middle and fire at the center of the targets when they flip. Alternate quickly betwen the flipped targets and you should have no problem with the meager requirements. Just don't concentrate on a single target alone, Shoot at those that are facing your way. *********************************************************************** RC-P120 Bronze- Stay in the middle, aim at the center of the target and fire at your heart's content! Silver- Strafe to the target on the left, hold B and press Z to cloak. Wait until the target flips completly at you and unload at the middle. Reload the gun and strafe to the next target on the right. Hold B and press Z to cloak. Wait for the target to flip completly and unload the gun in the middle. Gold- Stay in the middle, hold B and press Z to cloak. Wait for the targets to flip at you completly and quickly destroy all 3 by firing at them. Unload your gun on the far targets, destroying probably 3 of them. Reload and finish the remaining targets. *********************************************************************** LAPTOP GUN Bronze- Stay in the middle and aim at the center of the middle target. Unload you gun. Strafe to the target on the left and unload your gun in the middle. Silver- Strafe in front of a space between the targets and holdB to switch to secondary mode. Press the Z Trigger while holding B to throw the gun between the targets. Wait until it shoots down all of them. Gold- Strafe to the target on the left and fire some shots in the middle. Always fire in the middle and stop firing whne the target goes to the right. Fire at the targets who come at you and you should be fine. Make sure you destroy 2 targets also. *********************************************************************** DRAGON Bronze- Aim at the center of the middle target and fire once. Wait until it flips back and restart firing. Repeat with other targets until completion and don't forget to reload while the targets are flipped. Silver- Strafe in front of the target to the left and hold B. Press the trigger to throw the weapon in front of the target and wait. Gold- Stay in the middle and aim to the center of the closest target to the right. Fire in bursts while its moving (Aim at the middle) and stop firing when the other target passes over it. May take a few tries. *********************************************************************** K7 AVENGER Bronze- Stay in the middle and aim at the center of the far-away targets. Repeat until completion. Silver- Hold B to switch to secondary mode and fire at 2 of the targets surrounded by red squares. Gold- 30 bullets, 10 are needed per target and they flip. Count your shotw and be sure to destroy all 3 targets... I suggest destroying the targets in this order: middle, left, right. *********************************************************************** AR34 Bronze- Aim at the middle of the target in the middle and unload your clip there, it should destroy the target. Reload and strafe to the target on the left. Empty your gun in the middle of this target to finish the challenge..... if not, use the rightmost target. Silver- Stay in the middle, aim and fire at all the targets. You got plenty of time to shoot down 9 of them. Don't try to shoot them when they zip past you close... shoot thetargets while they're slow at the far end of the Firing Range. Gold- This one is hard. Crouch down all the way and go to the left of the computer in the middle. Get as close to the small wall as you can and aim at middle of the moving target. Shoot small burts at the middle of the moving target and unload completly once it stops.... the 100% accuracy for this inaccurate gun makes the challenge really hard, not much strategy can be given.... Easily the hardest one to get. *********************************************************************** SUPERDRAGON Bronze- Stay in the middle and aim at the middle of the moving target, unload your weapon there (The slight inaccuracy is no problem). Just repeat this step, switching targets after destroying one to accomplish the challenge, easy stuff. Silver- Stay in the middle and hold B to switch to secondary mode. Fire a grenade slightly below the middle target when it flips at you to destroy all 3 targets. Aim at the middle of the next target in the middle to destroy all 3 when they flip at you and aim slightly above the next middle target to destroy all 3 when they flip at you. Gold- Stay in the middle and hold B to switch to secondary mode. Aim at the middle of the middle target to destroy it and aim slightly below the targets at close range (Aim as if you were aiming at the target you destroyed at first). Fire a grenade once the targets flip at close range to destroy both in 1 grenade. Aim slightly above the targets at far range (Again, it's where the first target was that you aim) and wait for them to stop to fire so you get them both in 1 grenade again. *********************************************************************** SHOTGUN Bronze- Stay in the middle and hold B to switch to Double Blast. Aim at the center of the target and fire. Silver- Stay in the middle and hold B to switch to Double Blast. Aim at the moving target and be sure to destroy 1 per shot. Switch to Shotgun Blast when only 1 remains and blast it. Gold- Stay in the middle and hold B to switch to Double Blast. Aim at the center of the moving target and unload 2 shells in it each time it moves. *********************************************************************** REAPER Bronze- Crouch down as low as you can and get as close to the small barrier as you can (This should greatly help your accuraccy). Strafe to the target on the left and fire in the middle once it flips toward you. Strafe to the next target on the right and repeat the process. Strafe to the last target on the right and repeat the process again. Silver- Crouch down as low as you can and get as close as you can to the small barrier. Strafe a little to theright so the computer doesn't obstruct your view. Now, fire at all the targets in no specific order to blow them all as they appear. No strategy, just random destruction. Gold- Crouch down as low as you can and get as close to the small barrier as you can. Strafe a little to the right so the computer doesn't obstruct your view. Now, fire at the middle of the targets as they slowly pass in front of you, change target once the one you're firing at is going farther away. Once you've gotten enough points for the challenge, concentrate on a single target until you destroy it to succeed. *********************************************************************** SNIPER RIFLE Bronze- Go a little to the right of the computer, back up to the wall behind you and hold B to crouch down. Use the C buttons to aim at the center of the target and shoot! Silver- Stay at the same spot as the previous challenge and aim at the center of the targets. Stop firing when they flip..... Gold- Stand at the computer and unload 5 shots in the center of the target quickly. Strafe right in front of the target on the left, fire 3 shots in the center, reload, fire 2 shots to destroy it. Strafe in front of the target on the right and unload the remaining 5 shots in the middle of this target. *********************************************************************** FARSIGHT XR-20 Bronze- Use the C-buttons to aim at the target on the left and fire at it 3 times (Doesn't matter where) to destroy it. Repeat with the middle target and the left target. The aiming is inadequate because of the X-Ray vision..... Silver- Hold B to switch to the target Locator and fire at the first target it points at. Wait for them flip back and fire at the next target. Keep the fliping back motion in mind while shooting the targets. Easy. Gold- Strafe in front of the target to the right and shoot at it in the middle, you should destroy the target far away with the same bullet if you were in the right position. Strafe to the target on the left and fire at the middle to destroy both targets as well. Starfe to the middle and aim at the fire away target and shoot it down. *********************************************************************** DEVASTATOR Bronze- Stay in the middle and aim slightly under the middle target to destroy the row of 3 (One of them will appear and be destroyed immediatly). Aim slightly above the middle far-away target and fire to destroy the other row of targets. Silver- Stay in the middle and hold B to switch to secondary mode. Fire at the middle target as it is coming at you, time the shot so the grenade will stick on it just as it is about to begin going back to the back of the room. If timed right, the grenade should blow the 3 targets all the way behind along with the 2 moving targets to the left & right. Hold B to switch back to primary mode and fire a grenade before the way fo the middle target to blow it. Gold- Stay in the middle and launch a grenade a little higher than the far-away target to blow it. Quickly launch a grenade under the close target to the left to blow it. Wait for the targets to flip back and launch a grenade a little higher than the far-away target. Quickly launch one at the ground near the right target to blow it as well. Wait for the targets to flip back and launch a grenade a little higher than the far-away target to blow it. Finish by launching a grenade at the ground under the target in front of you. *********************************************************************** ROCKET LAUNCHER Bronze- Stay in the middle and shoot the middle target, it should destroy the complete row of 3. Repeat for the middle row and the far-away row of targets. Silver- Stay at the middle and fire at the targets that stops close to you, right in front of you. Be quick or you'll miss. Gold- Strafe to the target on the left, aim at it, but DON'T shoot. Wait for it to come back and destroy it. Aim at the far-away target behind it and shoot the rocket a little early so it hits the target in time. Repeat for the right side. May take a few tries. *********************************************************************** SLAYER Bronze- Stay in the middle and shoot rockets at the targets that appear one after the other (Don't mind the flipping back motion sicne the explosion stays long enough to catch them usually). Silver- Hold B to switch to secondary mode and fire the rockets. Remote-control them so they bump in the targets or press Z so the targets go thorugh the explosion on their path. Don't waste rockets also. Gold- Hold B to switch to secondary mode and fire rockets. Remote-cntrol them to the area BETWEEN the 2 stopping locations of each row of targets (Where they pass) and detonate the rocket there. It should blow up the 2 targets. Repeat for all 3 rows of targets. *********************************************************************** COMBAT KNIFE Bronze- Strafe to the target on the left and hold B to switch to secondary mode. Aim at the middle of the target and launch knives until completion. Don't throw knives always at the same spot sicne hitting a knife that is on the target gives 0 points. Silver- Starfe to the target o nthe left and hold B to switch to secondary mode. Throw knives at the middle of the target when it flips bakc (1 knife per flip), strafe to the next target on the right once you destroyed this one and continue the process until completion. Gold- Strafe to the target o nthe left and hold B to switch to secondary mode. Aim at the middle of the target and press AND HOLD Z, launch the knife once they stop moving. Repeat each time the targets stop and they should ALL hit the middle, even when the target is a little farther. Just make sure you don't move the aim. *********************************************************************** CROSSBOW Bronze- Stay in the middle and aim at the center of the target, launch your bolts there. Don't aim at the same spot as bolts-on-bolts give 0 points. Silver- Stay in the middle and aim at the center of the target, launch your bolts there. Don't aim at the same spot as bolts-on-bolts give 0 points. It's the same as the Bronze Award... but with farther targets. Gold- Stay in the middle and wait for the target to move, once it stops, fire 5 bolts straigth in the middle, quickly. Reload all 5 and wait for the target to stop again. If done right, you should succeed after doing this 3 times. *********************************************************************** TRANQUILIZER Bronze- Stay in the middle and aim at the middle of the target on the left. Unload the clip there while it moves and reload. Repeat this step until completion. Silver- Stay in the middle and fire 1 shot in the mdidle of the target in front of you. Empty the clip there once it flips back. Repeat until you destroy the target. Strafe to the target on the left and destroy it the same way. Repeat o nthe target on the right to destroy it too. Shoot at the farther targets if you still miss some points. Gold- Stay in the middle and fire 1 shot anywhere on each of the targets that appear to destroy them. Be very quick with the aiming & firing as time is short and you have to reload 2 times to succeed. The only thing you need here is good aim and a quick trigger-finger. *********************************************************************** LASER Bronze- Strafe to the target on the left and aim at the center of the target. Hold Z and wait for the challenge to finish while holding the crosshairs in the middle of the target. Silver- Stay in the middle and aim at the middle of the target. Fire as close to the middle as you can while it moves. Stop once it flips and restart firing ocne it restarts moving. Need good aim to get it right. Gold- Stay in the middle and aim at the middle of the moving target. Leave the aim there and fire 12 times to destroy the target. Strafe to the one on the left. Aim at the middle and leave the aim there. Fire 12 times to destroy this target and move to the one on the right. Fire a couple of shots in the middle to finish the challenge. *********************************************************************** GRENADE Bronze- Strafe to the target on the left and aim a short distance below the target. Throw a grenade and strafe to the next target on the right. Aim a short distance over the target and throw the grenade. Strafe to the next target on the right and throw thegrenade by aiming a short distance below the target. Silver- Stay in the middle and alternate between short distance under/over targets throws. Short udner for close-range, short-over for long-range. Quite easy, do it quick or you'll run out of time. Gold- Switch to the secondary mode and strafe to the target on the left. Launch the grenade once the target is in front of you and it should blow up at the right moment. Strafe to the target on the right and throw the grenade on the target is mid-way throguh the route on the left. That should do it. Switch to 4-seconds fuse and strafe to the target on the left. Throw the grenade a little below the target's location and throw it when it's half-way in the right road. Strafe to the target on the right and throw the grenade a little below the target's location. Throw it once the target is beginning to come at you. *********************************************************************** TIMED MINE Bronze- Stay in the middle and throw a mine at the middle target. It will land on it's back, but will explode when they flip and destroy all 3. Silver- Stay in the middle and throw a mine a slight distance above the target in front of you, it should bounce on the floor to the row of target in the back and destroy all 6 of them once it blows. Gold- Stay in the middle and throw a mine at the middle target, it should land near the row of targets in the back. It should destroy all 6 when it blows. *********************************************************************** PROXIMITY MINE Bronze- Stay in the middle and throw a mine at the target in the middle. Wait for it to explode. *YAWNS* Silver- Strafe in front of the target on the left and aim at it. Throw a mine and it will land on the ground in the path of the target. Strafe to the rightmost target and throw a mine at it while it's coming at you so it sticks on it. The first mine should destroy the middle target, BTW. Gold- Aim a little higher than the middle of the target in frotn of you and throw the mine. It will land on the ground since the targets are moving. It should destroy 3 or so targets once it blows up, only leaving 2. Throw a mine at the behind of the moving target near you once it stops and wait for it to explode. Throw a mine straigth in front of you and as far as you can to land it under the far away moving target, tricky, but not impossible. *********************************************************************** REMOTE MINE Bronze- Throw a mine on the middle target and detonate it with the secondary mode (Hold B and press the trigger). Duh, too easy. Silver- Strafe in front of the target to theright and wait until it spins around comes back, throwa mine on it once it stops and strafe to the target on the left. Wait until it stops spinning and throw a mine on it. Once they stop spinning again, detonate the mines.Aim a tad bit a bove the far-away target and throw a mine on it just a little bit before it stops to get it. Strafe to the target on the right and repeat. Detonate the mines once the targets stops once again. Gold- Stay in the middle and throw a mine a little above the middle of the target in front of you, detonate it once it attaches to it. Throw a mine at the target to the far-left (Aim a little above the whole target to get it) and detonate it once it begins moving to destroy the 2 targets remaining. ----------------------------------------------------------------------- 10.Multiplayer Challenges Al the 30 Challenges here and tips & Strategies on how to complete them easy..... keep in mind that I ALWAYS refer to doing the Challenges alone, with no extra players. *********************************************************************** CHALLENGE 1 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 2 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 3 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 4 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 5 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 6 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 7 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 8 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 9 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 10 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 11 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 12 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 13 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 14 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 15 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 16 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 17 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 18 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 19 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 20 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 21 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 22 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 23 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 24 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 25 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 26 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 27 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 28 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 29 Opponents: Goal: Tips & Strategies: *********************************************************************** CHALLENGE 30 Opponents: CassSim & BlondeSim Goal: King of the Hill Tips & Strategies (By ArmorKing): Keeping the Hill = You got to the hill first or you just took it (I'll assume the worst: you are unarmed when you take it) Taking the Hill = They got to the hill first... Get Localized = Stand in an area of the arena where you have quick access to all possible hills. Anyway... "Balcony" Hill (has a Mauler with two Ammo Crates) Keeping: Grab the Mauler (Charge-Up, always on Charge-Up), crouch all the way down, move to right side of the balcony and hug the wall. As the Sims round the corner onto the balcony, pop them with one Charge-Up shot (unload the clip into them if they survive the first shot). This one should (must?) be a gimme. Taking: Get two powerful guns like MagSecs or Maulers, walk up to near the balcony, use your rader to see what side of the Balcony they're on and dive in there blasting them. Often times they can't hit you if you're too close. If both of them have it, then forget it and grab two Maulers and Get Localized for the next hill. "Snow Cave" Hill (has a escape hatch to the Snow Tunnels, and a Mauler with ammo) Keeping: Another gimme (hopefully). Grab the Mauler, stay where you got it and crouch all the way down, and manually aim (NOT R-Aim) at the Sims coming in. Pop them easily, using the Radar to see what side they're gonna enter from. Always use the escape hatch to exit, its a safer and quicker way to next hills. Taking: VERY TOUGH. The uneven turf makes hitting them hard as hell to do, but so will it be for them. If you insist, then run there UNARMED and Disarm them! It actually works and they usually run outside when disarmed and gives you a chance to plug them. If BOTH of them have it, then forget and just get localized. "Magnum Dead-End" Hill(A dead-end niche in a long corridor that has a magnum) Keeping: If they come from the far end of the corridor (they usually do) then you got it made. Just grab the Magnum and pop them from a distance (or use Maulers/Twin Falcons if you got it). If you got full health you can take them both at the same time with the Magnum, just postion youself to that one Sim will have to shoot the Sim in front of him/her to get you. If they come from the closer entrance then hopefully you got a fast, accurate gun like Falcons or Maulers. Taking: This is one of the few hills that you have a good chance to take, even if both of them have it. Always come in from the closer entrance creeping slowly around the corner unload shots at the Sims. The pair tend to bunch together and get in the way. If you come from the far end use an accurate gun (the Falcon is nearby...) and unload on them. "Pyramid Arena" Hill (Medium-sized boxy arena with a tall pyramid in the center, and has a Magsec with ammo boxes) Keeping: Keep your eyes peeled on either tunnel, using the radar to tell who's coming in. Crouch all the way down and fire down at them as soon as you see them coming with accurate guns (use the Magsec only if you have to). If they get in then get aggressive with them immediately, especially if you have full health. They should be hurting after getting hammered in the tunnel. Taking: Dive in there with powerful guns (accuracy won't help too much), using the pyramid as cover to work your way closer to them. Generally speaking the closer you are the better your chances (lets face it, these guys don't have to be close to tag you, while being closer for you will help) "Courtroom of Doom" Hill (Four pillars holding up a square catawalk above. This is the hill that has access to all the areas, and has a Mauler with ammo) Keeping: Despite the fact that this hill has a gazillion different entrances, the Sims often enter from the same two tunnels: One that leads to the Pyramid Arena and the LONG tunnel that leads to the Balcony, then the Snow cave. Use the Mauler to bash them from long range as they enter. Becareful of the long tunnel because they use that often and can hit you from so far out in it the radar doesn't even register them. If then get in (or, rarely, drop in from above) you will have problems...if you almost have the hill try hiding behind a pillar a fire a shot or two at nowhere to drive them back. Taking: ALWAYS come in from the two bottom tunnels. Dropping in from above will just get you shot. If both of them have it snipe on them from far out as best you can, then dive in at the other sim. You should also consider just Getting Localized instead. Gun ranking on Challenge 30: MagSec (Too inaccurate) Falcon (long-range accuracy and fast, but not powerful) Magnum (tied with Falcon, long-range accuracy and powerful, but not fast) Mauler (long-range accuracy and powerful, and decent in frantic battles) Twin MagSecs (great for upclose battles, frantic hill taking) Twin Magnum (EXCELLENT for accurate long-range shooting, which is how you'll win most Hills) Twin Falcons (With two Falcons, its fast, accurate, AND powerful) Twin Maulers (The best. If two Sims take a hill, Get Localized and grab these. You can keep mulitple hills with this thing's help) Twin Falcons (With two Falcons, its fast, accurate, AND powerful) ----------------------------------------------------------------------- 11. Conclusion ----------------------------------------------------------------------- 12. Credits & Legal Stuff Thanks to Rare for FINALLY releasing this long-awaited follow-up to GoldenEye!!! I wasn't disppointed........ BIG THANKS to ArmorKing for providing the strategy for Challenge 30!!! Thanks to HTOWNpjs for tips for the Combat Knife and Cyclone. Thanks to Mr. O'Neill for the location of a shield in Crash Site- Confrontation. This FAQ is Copyright to Kildread2, you cannot take all or only a small part of this FAQ for your own. This is MY work so do not steal it ok? I hope I made myself clear. I put too much time to get my info to only get my FAQ stolen by a stupid person. This work is supposed to appear on the following sites: Games Domain : http://www.gamesdomain.co.uk/ GameFAQs : http://www.gamefaqs.com. Console-Gamer : http://www.console-gamer.com The Cheat Empire: http://home.planetinternet.be/~twuyts About.com Guide to Video Game Strategies : http://vgstrategies.about.com RPG Vortex : http://www.rpg-vortex.com If you have any questions, information or comments, mail me at Kildread2@hotmail.com.