From: GreenElf13@aol.com Date: Wed, 25 Nov 1998 15:08:53 EST King’s Quest VII-Complete Strategy and Walkthrough This strategy is complete on how to get through the adventure/RPG game “King’s Quest VII: The Princeless Bride”. You may use this strategy on other sites or for personal enjoyment BUT NOT FOR RETAIL VALUE! This strategy will tell you only how to get through the game- nothing more nothing less. Well that’s all I really needed to say so now here is the strategy.... Chapter 1 -- “Where in the Blazes am I?” This chapter begins with Valanice in a morbid desert after she fell through the pool. After you have seen the mouse and the hare go by get the RIPPED PETTICOAT off of the cactus. NOTE: Some items will be very important for you to inspect them after you get them into your inventory. Go south two screens and you will see a sand storm as well and a HUNTING HORN at the bottom of the sand storm. You must manuveur yourself around the sand storm to get the HUNTING HORN. Sometimes this can take a while with Valanice always saying “Oh, my.” After retrieving the HUNTING HORN walk three screens north and enter the cave in the top right corner of the screen. Grab the BASKET in the corner and examine it. Look inside the BASKET and you will get a CORN KENNEL. Now examine the 4 CLAY POT’s. The first 3 you try to get will break (no matter which order you try to get them in) ,but you can get the 4th one. Now leave the cave and use the CORN KENNEL in the soil at the base of the drippin water. Grab a EAR OF CORN off the corn stalk. Now examine the gourd plant just next to the corn stalk. Nothing special will happen at the moment, but go to the hyroglypics to the right on the other screen. After you have looked at them you will notice that the gourd plant is now open. Grab the GOURD SEED inside and then walk to the right until you notice a door with the words “Rare Curiosities” above it. Knock on the door and talk with the mouse. He informs you that the hare has his glasses and he won’t be able to trade with Valanice until he has them back. Use the HUNTING HORN on Valanice to blow out all the dust. Then use the HUNTING HORN on the rightmost of the two holes at the left of the screen (you will have to do this twice). The hare will then jump out of the hole and leave a pair of GLASSES and JACKALOPE FUR on the cactus--grab them both. Give the GLASSES to the mouse at “Rare Curiosities”--he will now be able to trade with you. Give the mouse your GOURD SEED and in return he will give you a TURQUOISE BEAD. Now walk two screens west and one south. Grab the STICK to your right and the SALT CRYSTALS at the bottom of the pool. Examine the statues head (twice) and a new head will form with spikes coming out of the edges. Examine the statue’s collar and move all the beads to the third column from the left. Examine the statues wrist on his right hand. This will cause the pool to drain. Enter the pool and examine the tray that the statue is holding. Examine the top part of the tray until Valanice says “This looks like some sort of offering bowl.” Put the TURQUOISE BEAD on the tray. Examine the tray again and take the TURQUOISE PIECE on the right that is formed like an arrow. Exit the pool and walk to your right 2 screens and use your RIPPED PETTICOAT on the STICK to form the FLAG. Now enter the doorway. When you enter a giant scorpion will attack you. Use the FLAG on it to pin it to the wall. Examine the statue at the top right of the screen. Examine the upside down rain drop symbol at the base of the statue. Three new beads will appear. Place the blue bead in the right hand of the statue, place the yellow bead in the left hand of the statue, and place the pink bead in the hole at the top of the statue. Grab the other TURQUOISE PIECE and combine it with the one you got from the pool. Leave the building and walk 2 screens west and 1 north. Use the STICK on the cactus to get the PRICKLY PAIR. Examine the arrow symbol above the door on the giant statue of a head to your left (twice) and put the PUZZLE inside it. Enter the new doorway. You will hear Valanice scream and this will end Chapter 1. Valanice should now have the following itmes in her inventory: GOLDEN COMB, CLAY POT, STICK, BASKET, HUNTING HORN, JACKALOPE FUR, EAR OF CORN, PRICKLY PEAR, and the SALT CRYSTALS. Chapter 2 -- “A Troll is as a Troll Does” Rosella, the princess of Daventry, has been pulled through a mirror to the kingdom of the trolls. After she realizes she is a troll she trys to get all the ingredients to turn her back human. She must also escape the kingdom of the trolls for if not she will be wed to the troll king. After you are taken to your room just leave again and take the TOY RAT the girl leaves behind. Then grab the SHIELD just left to the throne. After getting the SHIELD examine it and pull out the SHIELD SPIKE. Enter the kitchen at the top right corner. You will be kicked out and then follow The so called “lady in pink” into the mud pits. Exit the mud pits and enter the kitchen again. This time use the TOY RAT to lure the chef out of the kitchen. When the chef is gone get the BOWL from the shelf at the top of the screen (NOTE: to be sure this is a gold bowl examine it and make sure at the bottom it says “16k Gold” if not then get the other bowl). Then, get the BAKED BEETLES from the machine just right of the shelf with the BOWL. Leave the kitchen and enter the mudpits again. You should hear two trolls discussing sleeping aids. When they are through leave the mudpits and enter the cave to the bottom left of the screen. Enter the cave in the center of the screen. Fill your BOWL with the GREEN WATER from one of the stumps in the ground to get the BOWL WITH GREEN WATER. Then get the LANTERN at the top of the screen. At the far left of the screen, walk over to the lower ledge (twice) and then jump to the center and then to the wall with the sulfer. Grab the WET SULFER off the wall and then descend back to the area with the two trolls working. Stick your LANTERN over the fire to get the LANTERN WITH SPARK. Then, use the WET SULFER on the fire to put the troll to sleep. Grab the tongs from the tool rack, get the box on the table, and then dip it into the water pail to get the SILVER SPOON.Put the tongs back on the rack and then talk to the other troll with the hammer and chisel. Leave the cave and enter the cave to the bottom right. Try to exit the cave at the top right. A troll will block your path. Examine the cart at the top left of the screen. Place the SHIELD on the area where a wheel is missing. Then place the SHIELD SPIKE on the SHIELD. Then ride the cart. You will hit the troll blocking the bridge, knocking him into the lava. Precede through the doorway at the top right of the screen. Keep going around the crystals until you reach a white dragon. Talk to the dragon and then give him the LANTERN WITH SPARK. He will fly away and in return give you a BIG GEM. Leave the dragon cave and return back to the area where the two trolls are working. Give the BIG GEM to Oppy and in return he will give you the HAMMER AND CHISEL. Go back to the dragon cave and this time use the HAMMER AND CHISEL on his tail to get the DRAGON SCALE. Return to the main hall and give the BOWL WITH GREEN WATER to the nurse maid troll. Then give her the SILVER SPOON, the DRAGON SCALE, and the BAKED BEETLES. YAY! You are now human again! The SILVER SPOON will melt and you will get the SILVER PALLET. Malicia finds you and locks you back in your room. Notice the picture of King Oktar on the wall. Put the table, the stool , and the pillow stacked on top of each other by the painting. Rosella removes the painting and clims through the hidden vent. After hearing the conversation with Malicia and King Oktar, crawl forward and you will land on the throne back in the main hall. Grab the DRAGON TOAD that falls to your feet and walk back to the bedroom and overhear the argument. Use the DRAGON TOAD on the nursemaid troll. In return she will give you a ENCHANTED ROPE. Leave through the lower left. Malicia will block your path. Use the TOY RAT on her and she will disappear. Leave through the lower left and use the ENCHANTED ROPE on the elevator. Rosella will leave up the elevator thus ending chapter 2. Rosella should have the following items in her inventory: SILVER PELLET, DRAGON TOAD, HAMMER AND CHISEL, and the LANTERN. Chapter 3 -- “The Sky is Falling” This chapter begins with Valanice debating on what to do with the monster. Give the monster the PRICKLY PEAR and exit the cave. Walk one screen left and talk to the stag until he mentions Feldspar the ancient rock spirit. Walk one screen left and then one north. Jump from the rock at the top left, to the center, and to the other side. You will come across a bird trapped in a spider web and the spider trying to eat him. Use the BASKET on the spider and then grab the bird. Walk one screen north and enter the small door into the city. The duke Yip Yap will try to block your path, but use the GOLDEN COMB on him and he will leave. Enter the China Shop and talk with Fernando about his missing bird, Treasure. Exit the China Shop and you will run into a small bird who thinks “the sky is falling” . Walk one screen to the right and uncover the bird cage. Open the door on the bird cage and grab the CHINA BIRD. Return back to the China Shop and give Fernando the CHINA BIRD. In exchange he will give you the MASK. Exit the China Shop and put on your MASK. Enter Town Hall. The Duke Yip Yap is having a birthday party but just ignore the party and enter through the door at the top of the screen. Walk on the stairway to the right , go down the next stairway, and go down the next. Enter through the door (twice) . Examine the third mirror from the door and you will enter another room. Open the drawer on the desk and grab the MAGIC STATUETTE. Leave the room and go back to the party area. Leave the Town Hall and walk to the pond to the right. The MOON will fall from the sky and land in the pool. The soaked mockingbird will flee his nest. Grab the WOODEN NICKEL out of the nest. Use the SALT CRYSTALS on Valanice and enter the Faux Shop. Give Erastz the turtle the WOODEN NICKEL in exchange for the BOOK. Give Erastz the CHINA MASK in exchange for the RUBBER CHICKEN. Walk back to the desert (Chapter 1) and go to “Rare Curiosities”. Knock on the door and give the mouse the BOOK and he will give you the CROOK. Go back throught the Giant Head Statue, through the monster cave, and examine the flowers at the top left of the screen. The bird will offer you some NECTAR so hold out your CLAY POT and you will recieve NECTAR IN POT. Go back to the Town Square and to the pool. Use the CROOK on the MOON in the pool. You will recieve the MOON but a few guards will stop you and accuse you of being a “moon thief”, ending Chapter 3. Valanice should now have the following items in her inventory: GOLDEN COMB, STICK, HUNTING HORN, JACKALOPE FUR, NECTAR IN POT, RUBBER CHICKEN, MAGIC STATUETTE, and the MOON. Chapter 4 -- “Will the Real Troll King Please Stand Up . “ NOTE: This chapter has “The Boogeyman”, who roams Ooga Booga and if you stay in one spot too long he will rise from the ground and kill you. As Rosella is rolling up the hole to Ooga Booga in the not so sturdy elevator, it collapses leaving her hanging onto the ledge of the hole. A graveyard keeper will offer to help you by sticking out his shovel. Grab the shovel and talk to the graveyard keeper until he mentions Iggy the rat. Walk right and watch the kid playing on the jack-o-lantern. Walk one screen left and watch the other kid -- he is spraying paint on Dr. Cadaver’s house. Walk back to the jack-o-lantern and use the rope to enter. Take the BACK BONE by the coffin and then take the FOOT IN A BAG from inside the coffin. Exit the jack-o-lantern by using the rope and then walk left and this time enter Dr. Cadaver’s house. Give Dr. Cadaver the BACK BONE and in exchange he will give you the WEIRD PET. Walk back to the jack-o- lantern and show the kids the WEIRD PET. Put the WEIRD PET on the elevator and the kids will drop the GRAVEDIGGER’S RAT; grab it. Walk north back to the gravedigger. Give him the GRAVEDIGGER’S RAT and in return he will give you the GRAVEDIGGER’S HORN. NOTE: DO NOT go blowing this horn everywhere in Ooga Booga. This horn can bring back the dead and the Boogeyman and kill you Walk back to the jack-o-lantern area where the kids are. The kids are giving a funeral to a very much alive cat that they have locked in a casket. When the kids leave, use the HAMMER AND CHISEL on the casket to rescue the cat. The cat will give you an EXTRA LIFE. Walk north back to where the gravedigger is and take the SHOVEL. Walk left one screen, and south two screens where you should notice a peciluar area with a batch of bones. Walk to the extreme lower level of the screen and use the GRAVEDIGGER’S HORN. He will dig up the bones which will reveal a hole. Enter the hole. You will fall upon a heavily locked coffin. To open this lock you must push the following symbols in this order: skull, bat, spider. The lock will fall off and the real troll king will be revealed inside the coffin. However, Malicia will appear and lock Rosella and King Otar back in the coffin and seal the hole back up. Show the king the DRAGON TOAD. Use the HAMMER AND CHISEL on the king’s arm band to free the jewel. The magical DRAGON TOAD will dig a hole and allow Rosella and King Otar back to the graveyard area that is a screen right to where the secret hole was. The king will turn himself into a TROLL KING AS SCARAB with the MAGIC WAND, both of which you will get in your inventory. Grab the BLACK CLOAK and then use it on Rosella. This causes a disguise so everyone will think she is the young woman who is always weeping at the locked tomb. Walk on screen north and enter Dr. Cadaver’s house. After Dr. Cadaver has sat at his desk talk to him and he will give you the DEFOLIANT. Leave the Dr’s house and walk back to the jack-o-lantern area just to scare the kids (I loved that part). Walk one screen south. You will enter through a gate and then a weed monster will attack you. Use the DEFOLIANT on him and walk to your right until you come across Malicia’s house. Walk north to the back of Malicia’s house and examine the green vine that is covering the suspicous hole. Use the SHOVEL on the hole and then enter it. NOTE: When the game was made there was a bug in this area. After you come across Malicia’s house you are then required to go north to the back of the house. However, in some games the dog will be barking and if so, then you must go back to the front of the house and walk right into the woods. Go left and back to the back of Malicia’s house. The dog shouldn’t be barking now. It is now safe to proceed to the next step. When you enter the room you will just be coming out of your secret hole and you will here Malicia and her stupid dog. Go back down the hole as soon as possible and the stupid dog will come to investigate. Use the DEFOLIANT on him. He and Malicia will then leave the house. It is now safe to come out of the hole. Examine the third drawer of Malicia’s dresser by the bed until you find the MYSTERIOUS DEVICE. Put all the pieces of clothing back into the drawer. As you do you will drop something. Grab it. It is the WOOLEN STOCKING which will be added to your inventory. Leave the house back through the hole and put on the BLACK CLOAK. Walk to the front of the house and then one screen right. As you walk through the woods a bear will confront you. Combine the SILVER PELLET and the WOOLEN STOCKING to make the SLING and throw it at the bear. Rosella will run through the rest of the woods and make it safely to the other side. Walk one screen north and cross the river bed and then another screen north. Enter the small door into the city. The duke Yip Yap will confront Rosella and tell her of her mother. When he has left, enter Town Hall. Go through the curtained doorway at the back of the room and go to the powder room where you first went with Valanice. Examine the plaque at the bottom of the small white statue on the desk. The words will be covered with dust. Use the WOOLEN STOCKING and then read the statue. The statue will ask of “fruit”. Examine the golden grapes on the pillar at the far right of the room. Rosella won’t be able to free a grape so use the HAMMER AND CHISEL and you will get a GOLDEN GRAPE. Give the statue the GOLDEN GRAPE. The statue will then reveal that the entrance to the volcanic’s underground is actually the golden fountain. However the GOLDEN GRAPE was jammed so use the MAGIC WAND on TROLL KING AS SCARAB. The troll king will allow the entrance to open fully so put the MAGIC WAND back into your inventory and enter the volcanic’s underground. After falling down the hole follow the king to the north. The troll king will enter the volcanic’s underground only to come across the imposter troll king which will end Chapter 4. Rosella should now have the following items in her inventory: LANTERN, HAMMER AND CHISEL, DEFOLIANT, MAGIC WAND, SHOVEL, EXTRA LIFE, WOOLEN STOCKING, FOOT IN A BAG, and the MYSTERIOUS DEVICE. Chapter 5 -- “Nightmare in Etheria” This capter begins with Duke Yip Yap and his henchman accusing Valanice of many different crimes, all of which she can get by if she puts the MOON back in the sky. When you are thrown out of Town Hall you will be by a tree. Move to your right one screen and put the RUBBER CHICKEN on the branch of the tree. Put the MOON on the RUBBER CHICKEN. This will slingshot the MOON back into the sky. You are now free to leave the Town but first get the FEATHER that the RUBBER CHICKEN left behind. Also give the snake merchant the MAGIC STATUETTE and he will give you the WERE-BEAST SALVE. Combine the JACKALOPE FUR with the WERE-BEAST SALVE to get the WERE- BEAST SALVE WITH FUR. Exit the town and walk 3 screen’s right. Use the FEATHER on the sleeping rock. This is Lord Feldspar; he however won’t be able to tell you much information, for he will fall to sleep to soon, but he tells you enough. Walk 2 screens left, across the river bed, one screen south, and 2 screens right. Fill the statue holding the jar with NECTAR IN POT. This will form the river back into “The River of Life” and Lord Adas drinks the water and turns human again. NOTE: Now that you have formed “The River of Life” the river bed will no longer be available for you to cross. You can only cross the rainbow that formed across the broken bridge. Walk one screen left and use the WERE-BEAST SALVE WITH FUR on Valanice. This will turn her into a jack-rabbit and she will run SUPER fast through the woods. She will run into the terrible Swam Monster but, as promised, Lord Adas will save her. Walk left past the talking plants and through the gate. Walk one screen left and then back right and enter the jack-o-lantern by using the rope. Get the FEMUR BONE from the mummy in the top right corner (twice). Leave the jack-o-lantern and walk 2 screens left and one north. Give the dog the FEMUR BONE and then talk to him twice. He will give you the HORSEMANS MEDAL . Walk one screen south and use the HORSEMANS MEDAL on the weeping woman. Walk 2 screens right and take the LIT FIRECRACKER that the kids left behind. NOTE: Sometimes the LIT FIRECRACKER will explode while you are walking around, but don’t worry, after you have expired you can still come back. Walk 2 screens left and use the LIT FIRECRACKER on the key hole of the locked tomb. The door will explode open. Enter the now unlocked tomb. Examine the cover of the coffin and peer inside to get the HORSEMANS HEAD. Exit the tomb and stand on the path. Use the HORSEMANS HEAD on the Headless Horseman AS SOON AS HE APPEARS. If you use it to late he will run over you and kill you. In return for breaking the curse on Count Sepish he will give you the HORSEMANS FIFE. This will give you control of the Count’s horse who can take you to Etheria. You will wind up in Etheria after The Count, his wife, and his dog have reunited. Walk two screens right. NOTE: The screen right to all the rainbows has butterflies that will dance around you everytime you come to this area. Sometimes this can be pretty annoying so just skip through it. Climb the mountain, but beware that their are two winds here that can blow you off the mountain and place you back at the beginning of Etheria. Once at the top of the mountain, examine the purple branch and climb out to the end of it and get the AMBROSIA. Climb off the branch and walk one screen south, down the mountain, and two screens left. Jump down the bottom right rainbow and you will be by “The River of Life”. Cross the rainbow bridge and put the AMBROSIA in the statue holding the cornucopia. Grab the POMENGRANATE from the cornucopia and walk across the rainbow bridge and one screen left and use the POMENGRANATE on the tree to turn Lady Ceres human again. Talk to Lady Ceres after she is human and she will begin to replenish the beauty of the area. Use the HORSEMANS FIFE to return back to Etheria. Walk one screen right and one north. Press the bars on the harp in this order (from left to right): 1, 5, 6, & 4. Now use the crystal ball on the harp to warp to the Fates. Talk to the Fates until they tell you of Lady Maab who can only be reached through dreams. Walk one screen south and one left and use the bottom left rainbow to warp to Ooga Booga. Walk through the northern gate, one screen left past the jack-o-lantern, and into Dr. Cadaver’s house. Talk to the doctor 3 times and you will tell him you have insomnia. Walk over to the coffin and sleep. Valanice goes to the Isle of Dreams only to find Maab a solid block of ice. She wakes up and leaves Dr. Cadaver’s house. Use the HORSEMANS FIFE to warp back to Etheria. Walk one screen right and one north and use the harp to warp back to the Fates. Talk to the Fates and tell them of Maab. The Fates will tell you to talk to the “Lady of Spring” . So go south and then left and jump down the bottom right rainbow to warp back to “The River Of Life”. Walk one screen left and talk to Lady Ceres. She will tell you that you need a crystal filled with the purest of sunlight to thaw Maab. Use the HORSEMANS FIFE to warp back to Etheria and use the bottom left rainbow. Walk right to Malicia’s house and go to the back through the hole. NOTE: This follows the same rule as earlier. If the dog is still barking before you go through the hole go back south in front of Malicia’s house and right to the woods. Walk back to the back of Malicia’s house and it should then be safe to enter. Once inside you will hear Malicia entering the house with her stupid dog. Go back down the floor and when Cuddles comes up give him the AMBROSIA. Malicia and Cuddles will leave so now enter the room. Once inside, examine the lamp at the bottom right corner to get the CRYSTAL SHAFT. Leave the room through the floor and walk back to the front of the house and use the HORSEMANS FIFE to warp back to Etheria. Jump down the top left rainbow to warp back to the desert. Walk 2 screens north and one right and enter the building. Use the CRYSTAL SHAFT on the sunlight coming from the eye of the statue to get the CRYSTAL SHAFT WITH SUNLIGHT. Leave the building and use the HORSEMANS FIFE to warp back to Etheria. Walk one screen right and one north and use the harp to warp back to the Fates. This time the Fates will give you a DREAM CATCHER and they will tell you of their nephew -- The Weaver of Dreams. Walk one screen south, one right and climb the mountain. Use the DREAM CATCHER on the cave entrance and when the nightmare appears use it on it. Enter the cave and talk to The Weaver of Dreams. Show him the DREAM CATCHER and he will give you the TAPESTRY OF DREAMS. Use the TAPESTRY OF DREAMS on Valanice to warp to the Land of Dreams. Use the DREAM CATCHER on the nightmare and they will kill each other. Walk south and you will swim to the Isle of Dreams. Enter the building and use the CRYSTAL SHAFT WITH SUNLIGHT on Maab to free her. Maab will give you the MAGIC BRIDLE and she tells you that you must ride Sorroco the Wind to the top of the Wind Mountain to seek the Lord Wind for help. Climb the mountain and stand behind the cave. Use the MAGIC BRIDLE on the wind. It will take you to the top of the mountain. You will discuss your problem with the King and Queen thus ending Chapter 5. You should now have the following items in Valanice’s inventory: GOLDEN COMB, CLAY POT, HORSEMANS FIFE, STICK, AMBROSIA. Chapter 6 -- “Ready, Set... BOOM!” This picks up right where Chapter 4 left off. Examine the MAGIC WAND and twist it around until you can click the button at the bottom of the wand. Click the button and when the king throws the other one to the back of the room use it on the one at the back of the room. Malicia will appear and put the real king to sleep and she will put Rosella into the Volcano. Use the SHOVEL on the Volcano to dig a hole back to the area outside of the control room. Walk one screen north and use the SHOVEL on the boulder. Climb on the boulder and get the FRAGRANT FLOWER. Use the following functions in this order to open the door: Use the left eye, the right eye, and then the nose. Enter the doorway and use the MYSTERIOUS DEVICE on the socket at the back of the room. When the MYSTERIOUS DEVICE begins flashing different colors take it and use the FRAGRANT FLOWER on the sleeping king. He will awake and deactivate the Volcano. Malicia will appear. Use the MYSTERIOUS DEVICE to turn her into a baby. Use the EXTRA LIFE on Edgar to save him. This ends Chapter 6 as well as the game. This strategy was written by Kellen Greenhill aka GreenElf13 HAVE FUN WITH THE GAME !